| Index: src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| diff --git a/src/gpu/batches/GrTessellatingPathRenderer.cpp b/src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| index 27e287e9c6bceb6b48c7e500ef338fcc7b259775..d5fe886c0773e58c4f7ffcfe9e93db4779a2912f 100644
|
| --- a/src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| +++ b/src/gpu/batches/GrTessellatingPathRenderer.cpp
|
| @@ -14,7 +14,6 @@
|
| #include "GrVertices.h"
|
| #include "GrResourceCache.h"
|
| #include "GrResourceProvider.h"
|
| -#include "SkChunkAlloc.h"
|
| #include "SkGeometry.h"
|
|
|
| #include "batches/GrVertexBatch.h"
|
| @@ -80,10 +79,9 @@
|
| * increasing in Y; edges to the right are decreasing in Y). That is, the setting rotates 90
|
| * degrees counterclockwise, rather that transposing.
|
| */
|
| -#define LOGGING_ENABLED 0
|
| #define WIREFRAME 0
|
|
|
| -#if LOGGING_ENABLED
|
| +#if TESSELLATION_LOGGING_ENABLED
|
| #define LOG printf
|
| #else
|
| #define LOG(...)
|
| @@ -91,9 +89,6 @@
|
|
|
| #define ALLOC_NEW(Type, args, alloc) new (alloc.allocThrow(sizeof(Type))) Type args
|
|
|
| -namespace {
|
| -
|
| -struct Vertex;
|
| struct Edge;
|
| struct Poly;
|
|
|
| @@ -128,40 +123,6 @@ void remove(T* t, T** head, T** tail) {
|
| t->*Prev = t->*Next = nullptr;
|
| }
|
|
|
| -/**
|
| - * Vertices are used in three ways: first, the path contours are converted into a
|
| - * circularly-linked list of Vertices for each contour. After edge construction, the same Vertices
|
| - * are re-ordered by the merge sort according to the sweep_lt comparator (usually, increasing
|
| - * in Y) using the same fPrev/fNext pointers that were used for the contours, to avoid
|
| - * reallocation. Finally, MonotonePolys are built containing a circularly-linked list of
|
| - * Vertices. (Currently, those Vertices are newly-allocated for the MonotonePolys, since
|
| - * an individual Vertex from the path mesh may belong to multiple
|
| - * MonotonePolys, so the original Vertices cannot be re-used.
|
| - */
|
| -
|
| -struct Vertex {
|
| - Vertex(const SkPoint& point)
|
| - : fPoint(point), fPrev(nullptr), fNext(nullptr)
|
| - , fFirstEdgeAbove(nullptr), fLastEdgeAbove(nullptr)
|
| - , fFirstEdgeBelow(nullptr), fLastEdgeBelow(nullptr)
|
| - , fProcessed(false)
|
| -#if LOGGING_ENABLED
|
| - , fID (-1.0f)
|
| -#endif
|
| - {}
|
| - SkPoint fPoint; // Vertex position
|
| - Vertex* fPrev; // Linked list of contours, then Y-sorted vertices.
|
| - Vertex* fNext; // "
|
| - Edge* fFirstEdgeAbove; // Linked list of edges above this vertex.
|
| - Edge* fLastEdgeAbove; // "
|
| - Edge* fFirstEdgeBelow; // Linked list of edges below this vertex.
|
| - Edge* fLastEdgeBelow; // "
|
| - bool fProcessed; // Has this vertex been seen in simplify()?
|
| -#if LOGGING_ENABLED
|
| - float fID; // Identifier used for logging.
|
| -#endif
|
| -};
|
| -
|
| /***************************************************************************************/
|
|
|
| typedef bool (*CompareFunc)(const SkPoint& a, const SkPoint& b);
|
| @@ -187,12 +148,13 @@ bool sweep_gt_vert(const SkPoint& a, const SkPoint& b) {
|
| return a.fY == b.fY ? a.fX > b.fX : a.fY > b.fY;
|
| }
|
|
|
| -inline SkPoint* emit_vertex(Vertex* v, SkPoint* data) {
|
| +inline SkPoint* emit_vertex(TessellatingVertex* v, SkPoint* data) {
|
| *data++ = v->fPoint;
|
| return data;
|
| }
|
|
|
| -SkPoint* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, SkPoint* data) {
|
| +SkPoint* emit_triangle(TessellatingVertex* v0, TessellatingVertex* v1, TessellatingVertex* v2,
|
| + SkPoint* data) {
|
| #if WIREFRAME
|
| data = emit_vertex(v0, data);
|
| data = emit_vertex(v1, data);
|
| @@ -233,7 +195,7 @@ struct EdgeList {
|
| */
|
|
|
| struct Edge {
|
| - Edge(Vertex* top, Vertex* bottom, int winding)
|
| + Edge(TessellatingVertex* top, TessellatingVertex* bottom, int winding)
|
| : fWinding(winding)
|
| , fTop(top)
|
| , fBottom(bottom)
|
| @@ -247,27 +209,27 @@ struct Edge {
|
| , fRightPoly(nullptr) {
|
| recompute();
|
| }
|
| - int fWinding; // 1 == edge goes downward; -1 = edge goes upward.
|
| - Vertex* fTop; // The top vertex in vertex-sort-order (sweep_lt).
|
| - Vertex* fBottom; // The bottom vertex in vertex-sort-order.
|
| - Edge* fLeft; // The linked list of edges in the active edge list.
|
| - Edge* fRight; // "
|
| - Edge* fPrevEdgeAbove; // The linked list of edges in the bottom Vertex's "edges above".
|
| - Edge* fNextEdgeAbove; // "
|
| - Edge* fPrevEdgeBelow; // The linked list of edges in the top Vertex's "edges below".
|
| - Edge* fNextEdgeBelow; // "
|
| - Poly* fLeftPoly; // The Poly to the left of this edge, if any.
|
| - Poly* fRightPoly; // The Poly to the right of this edge, if any.
|
| - double fDX; // The line equation for this edge, in implicit form.
|
| - double fDY; // fDY * x + fDX * y + fC = 0, for point (x, y) on the line.
|
| + int fWinding; // 1 == edge goes downward; -1 = edge goes upward.
|
| + TessellatingVertex* fTop; // The top vertex in vertex-sort-order (sweep_lt).
|
| + TessellatingVertex* fBottom; // The bottom vertex in vertex-sort-order.
|
| + Edge* fLeft; // The linked list of edges in the active edge list.
|
| + Edge* fRight; // "
|
| + Edge* fPrevEdgeAbove; // The linked list of edges in the bottom Vertex's "edges above".
|
| + Edge* fNextEdgeAbove; // "
|
| + Edge* fPrevEdgeBelow; // The linked list of edges in the top Vertex's "edges below".
|
| + Edge* fNextEdgeBelow; // "
|
| + Poly* fLeftPoly; // The Poly to the left of this edge, if any.
|
| + Poly* fRightPoly; // The Poly to the right of this edge, if any.
|
| + double fDX; // The line equation for this edge, in implicit form.
|
| + double fDY; // fDY * x + fDX * y + fC = 0, for point (x, y) on the line.
|
| double fC;
|
| double dist(const SkPoint& p) const {
|
| return fDY * p.fX - fDX * p.fY + fC;
|
| }
|
| - bool isRightOf(Vertex* v) const {
|
| + bool isRightOf(TessellatingVertex* v) const {
|
| return dist(v->fPoint) < 0.0;
|
| }
|
| - bool isLeftOf(Vertex* v) const {
|
| + bool isLeftOf(TessellatingVertex* v) const {
|
| return dist(v->fPoint) > 0.0;
|
| }
|
| void recompute() {
|
| @@ -320,7 +282,7 @@ struct Poly {
|
| , fPartner(nullptr)
|
| , fCount(0)
|
| {
|
| -#if LOGGING_ENABLED
|
| +#if TESSELLATION_LOGGING_ENABLED
|
| static int gID = 0;
|
| fID = gID++;
|
| LOG("*** created Poly %d\n", fID);
|
| @@ -335,12 +297,12 @@ struct Poly {
|
| , fPrev(nullptr)
|
| , fNext(nullptr) {}
|
| Side fSide;
|
| - Vertex* fHead;
|
| - Vertex* fTail;
|
| + TessellatingVertex* fHead;
|
| + TessellatingVertex* fTail;
|
| MonotonePoly* fPrev;
|
| MonotonePoly* fNext;
|
| - bool addVertex(Vertex* v, Side side, SkChunkAlloc& alloc) {
|
| - Vertex* newV = ALLOC_NEW(Vertex, (v->fPoint), alloc);
|
| + bool addVertex(TessellatingVertex* v, Side side, SkChunkAlloc& alloc) {
|
| + TessellatingVertex* newV = ALLOC_NEW(TessellatingVertex, (v->fPoint), alloc);
|
| bool done = false;
|
| if (fSide == kNeither_Side) {
|
| fSide = side;
|
| @@ -361,14 +323,14 @@ struct Poly {
|
| return done;
|
| }
|
|
|
| - SkPoint* emit(SkPoint* data) {
|
| - Vertex* first = fHead;
|
| - Vertex* v = first->fNext;
|
| + SkPoint* emit(int winding, SkPoint* data) {
|
| + TessellatingVertex* first = fHead;
|
| + TessellatingVertex* v = first->fNext;
|
| while (v != fTail) {
|
| SkASSERT(v && v->fPrev && v->fNext);
|
| - Vertex* prev = v->fPrev;
|
| - Vertex* curr = v;
|
| - Vertex* next = v->fNext;
|
| + TessellatingVertex* prev = v->fPrev;
|
| + TessellatingVertex* curr = v;
|
| + TessellatingVertex* next = v->fNext;
|
| double ax = static_cast<double>(curr->fPoint.fX) - prev->fPoint.fX;
|
| double ay = static_cast<double>(curr->fPoint.fY) - prev->fPoint.fY;
|
| double bx = static_cast<double>(next->fPoint.fX) - curr->fPoint.fX;
|
| @@ -389,7 +351,7 @@ struct Poly {
|
| return data;
|
| }
|
| };
|
| - Poly* addVertex(Vertex* v, Side side, SkChunkAlloc& alloc) {
|
| + Poly* addVertex(TessellatingVertex* v, Side side, SkChunkAlloc& alloc) {
|
| LOG("addVertex() to %d at %g (%g, %g), %s side\n", fID, v->fID, v->fPoint.fX, v->fPoint.fY,
|
| side == kLeft_Side ? "left" : side == kRight_Side ? "right" : "neither");
|
| Poly* partner = fPartner;
|
| @@ -412,7 +374,7 @@ struct Poly {
|
| partner->addVertex(v, side, alloc);
|
| poly = partner;
|
| } else {
|
| - Vertex* prev = fActive->fSide == Poly::kLeft_Side ?
|
| + TessellatingVertex* prev = fActive->fSide == Poly::kLeft_Side ?
|
| fActive->fHead->fNext : fActive->fTail->fPrev;
|
| fActive = ALLOC_NEW(MonotonePoly, , alloc);
|
| fActive->addVertex(prev, Poly::kNeither_Side, alloc);
|
| @@ -422,7 +384,7 @@ struct Poly {
|
| fCount++;
|
| return poly;
|
| }
|
| - void end(Vertex* v, SkChunkAlloc& alloc) {
|
| + void end(TessellatingVertex* v, SkChunkAlloc& alloc) {
|
| LOG("end() %d at %g, %g\n", fID, v->fPoint.fX, v->fPoint.fY);
|
| if (fPartner) {
|
| fPartner = fPartner->fPartner = nullptr;
|
| @@ -435,7 +397,7 @@ struct Poly {
|
| }
|
| LOG("emit() %d, size %d\n", fID, fCount);
|
| for (MonotonePoly* m = fHead; m != nullptr; m = m->fNext) {
|
| - data = m->emit(data);
|
| + data = m->emit(fWinding, data);
|
| }
|
| return data;
|
| }
|
| @@ -446,7 +408,7 @@ struct Poly {
|
| Poly* fNext;
|
| Poly* fPartner;
|
| int fCount;
|
| -#if LOGGING_ENABLED
|
| +#if TESSELLATION_LOGGING_ENABLED
|
| int fID;
|
| #endif
|
| };
|
| @@ -457,7 +419,7 @@ bool coincident(const SkPoint& a, const SkPoint& b) {
|
| return a == b;
|
| }
|
|
|
| -Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) {
|
| +Poly* new_poly(Poly** head, TessellatingVertex* v, int winding, SkChunkAlloc& alloc) {
|
| Poly* poly = ALLOC_NEW(Poly, (winding), alloc);
|
| poly->addVertex(v, Poly::kNeither_Side, alloc);
|
| poly->fNext = *head;
|
| @@ -465,10 +427,10 @@ Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) {
|
| return poly;
|
| }
|
|
|
| -Vertex* append_point_to_contour(const SkPoint& p, Vertex* prev, Vertex** head,
|
| - SkChunkAlloc& alloc) {
|
| - Vertex* v = ALLOC_NEW(Vertex, (p), alloc);
|
| -#if LOGGING_ENABLED
|
| +TessellatingVertex* append_point_to_contour(const SkPoint& p, TessellatingVertex* prev,
|
| + TessellatingVertex** head, SkChunkAlloc& alloc) {
|
| + TessellatingVertex* v = ALLOC_NEW(TessellatingVertex, (p), alloc);
|
| +#if TESSELLATION_LOGGING_ENABLED
|
| static float gID = 0.0f;
|
| v->fID = gID++;
|
| #endif
|
| @@ -481,12 +443,12 @@ Vertex* append_point_to_contour(const SkPoint& p, Vertex* prev, Vertex** head,
|
| return v;
|
| }
|
|
|
| -Vertex* generate_quadratic_points(const SkPoint& p0,
|
| +TessellatingVertex* generate_quadratic_points(const SkPoint& p0,
|
| const SkPoint& p1,
|
| const SkPoint& p2,
|
| SkScalar tolSqd,
|
| - Vertex* prev,
|
| - Vertex** head,
|
| + TessellatingVertex* prev,
|
| + TessellatingVertex** head,
|
| int pointsLeft,
|
| SkChunkAlloc& alloc) {
|
| SkScalar d = p1.distanceToLineSegmentBetweenSqd(p0, p2);
|
| @@ -506,13 +468,13 @@ Vertex* generate_quadratic_points(const SkPoint& p0,
|
| return prev;
|
| }
|
|
|
| -Vertex* generate_cubic_points(const SkPoint& p0,
|
| +TessellatingVertex* generate_cubic_points(const SkPoint& p0,
|
| const SkPoint& p1,
|
| const SkPoint& p2,
|
| const SkPoint& p3,
|
| SkScalar tolSqd,
|
| - Vertex* prev,
|
| - Vertex** head,
|
| + TessellatingVertex* prev,
|
| + TessellatingVertex** head,
|
| int pointsLeft,
|
| SkChunkAlloc& alloc) {
|
| SkScalar d1 = p1.distanceToLineSegmentBetweenSqd(p0, p3);
|
| @@ -540,7 +502,7 @@ Vertex* generate_cubic_points(const SkPoint& p0,
|
| // Stage 1: convert the input path to a set of linear contours (linked list of Vertices).
|
|
|
| void path_to_contours(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
|
| - Vertex** contours, SkChunkAlloc& alloc, bool *isLinear) {
|
| + TessellatingVertex** contours, SkChunkAlloc& alloc, bool *isLinear) {
|
|
|
| SkScalar toleranceSqd = tolerance * tolerance;
|
|
|
| @@ -548,8 +510,8 @@ void path_to_contours(const SkPath& path, SkScalar tolerance, const SkRect& clip
|
| bool done = false;
|
| *isLinear = true;
|
| SkPath::Iter iter(path, false);
|
| - Vertex* prev = nullptr;
|
| - Vertex* head = nullptr;
|
| + TessellatingVertex* prev = nullptr;
|
| + TessellatingVertex* head = nullptr;
|
| if (path.isInverseFillType()) {
|
| SkPoint quad[4];
|
| clipBounds.toQuad(quad);
|
| @@ -640,10 +602,11 @@ inline bool apply_fill_type(SkPath::FillType fillType, int winding) {
|
| }
|
| }
|
|
|
| -Edge* new_edge(Vertex* prev, Vertex* next, SkChunkAlloc& alloc, Comparator& c) {
|
| +Edge* new_edge(TessellatingVertex* prev, TessellatingVertex* next, SkChunkAlloc& alloc,
|
| + Comparator& c) {
|
| int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? 1 : -1;
|
| - Vertex* top = winding < 0 ? next : prev;
|
| - Vertex* bottom = winding < 0 ? prev : next;
|
| + TessellatingVertex* top = winding < 0 ? next : prev;
|
| + TessellatingVertex* bottom = winding < 0 ? prev : next;
|
| return ALLOC_NEW(Edge, (top, bottom, winding), alloc);
|
| }
|
|
|
| @@ -660,7 +623,7 @@ void insert_edge(Edge* edge, Edge* prev, EdgeList* edges) {
|
| insert<Edge, &Edge::fLeft, &Edge::fRight>(edge, prev, next, &edges->fHead, &edges->fTail);
|
| }
|
|
|
| -void find_enclosing_edges(Vertex* v, EdgeList* edges, Edge** left, Edge** right) {
|
| +void find_enclosing_edges(TessellatingVertex* v, EdgeList* edges, Edge** left, Edge** right) {
|
| if (v->fFirstEdgeAbove) {
|
| *left = v->fFirstEdgeAbove->fLeft;
|
| *right = v->fLastEdgeAbove->fRight;
|
| @@ -711,7 +674,7 @@ void fix_active_state(Edge* edge, EdgeList* activeEdges, Comparator& c) {
|
| }
|
| }
|
|
|
| -void insert_edge_above(Edge* edge, Vertex* v, Comparator& c) {
|
| +void insert_edge_above(Edge* edge, TessellatingVertex* v, Comparator& c) {
|
| if (edge->fTop->fPoint == edge->fBottom->fPoint ||
|
| c.sweep_gt(edge->fTop->fPoint, edge->fBottom->fPoint)) {
|
| return;
|
| @@ -729,7 +692,7 @@ void insert_edge_above(Edge* edge, Vertex* v, Comparator& c) {
|
| edge, prev, next, &v->fFirstEdgeAbove, &v->fLastEdgeAbove);
|
| }
|
|
|
| -void insert_edge_below(Edge* edge, Vertex* v, Comparator& c) {
|
| +void insert_edge_below(Edge* edge, TessellatingVertex* v, Comparator& c) {
|
| if (edge->fTop->fPoint == edge->fBottom->fPoint ||
|
| c.sweep_gt(edge->fTop->fPoint, edge->fBottom->fPoint)) {
|
| return;
|
| @@ -775,7 +738,7 @@ void erase_edge_if_zero_winding(Edge* edge, EdgeList* edges) {
|
|
|
| void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Comparator& c);
|
|
|
| -void set_top(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c) {
|
| +void set_top(Edge* edge, TessellatingVertex* v, EdgeList* activeEdges, Comparator& c) {
|
| remove_edge_below(edge);
|
| edge->fTop = v;
|
| edge->recompute();
|
| @@ -784,7 +747,7 @@ void set_top(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c) {
|
| merge_collinear_edges(edge, activeEdges, c);
|
| }
|
|
|
| -void set_bottom(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c) {
|
| +void set_bottom(Edge* edge, TessellatingVertex* v, EdgeList* activeEdges, Comparator& c) {
|
| remove_edge_above(edge);
|
| edge->fBottom = v;
|
| edge->recompute();
|
| @@ -850,14 +813,15 @@ void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Comparator& c) {
|
| }
|
| }
|
|
|
| -void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c, SkChunkAlloc& alloc);
|
| +void split_edge(Edge* edge, TessellatingVertex* v, EdgeList* activeEdges, Comparator& c,
|
| + SkChunkAlloc& alloc);
|
|
|
| void cleanup_active_edges(Edge* edge, EdgeList* activeEdges, Comparator& c, SkChunkAlloc& alloc) {
|
| - Vertex* top = edge->fTop;
|
| - Vertex* bottom = edge->fBottom;
|
| + TessellatingVertex* top = edge->fTop;
|
| + TessellatingVertex* bottom = edge->fBottom;
|
| if (edge->fLeft) {
|
| - Vertex* leftTop = edge->fLeft->fTop;
|
| - Vertex* leftBottom = edge->fLeft->fBottom;
|
| + TessellatingVertex* leftTop = edge->fLeft->fTop;
|
| + TessellatingVertex* leftBottom = edge->fLeft->fBottom;
|
| if (c.sweep_gt(top->fPoint, leftTop->fPoint) && !edge->fLeft->isLeftOf(top)) {
|
| split_edge(edge->fLeft, edge->fTop, activeEdges, c, alloc);
|
| } else if (c.sweep_gt(leftTop->fPoint, top->fPoint) && !edge->isRightOf(leftTop)) {
|
| @@ -870,8 +834,8 @@ void cleanup_active_edges(Edge* edge, EdgeList* activeEdges, Comparator& c, SkCh
|
| }
|
| }
|
| if (edge->fRight) {
|
| - Vertex* rightTop = edge->fRight->fTop;
|
| - Vertex* rightBottom = edge->fRight->fBottom;
|
| + TessellatingVertex* rightTop = edge->fRight->fTop;
|
| + TessellatingVertex* rightBottom = edge->fRight->fBottom;
|
| if (c.sweep_gt(top->fPoint, rightTop->fPoint) && !edge->fRight->isRightOf(top)) {
|
| split_edge(edge->fRight, top, activeEdges, c, alloc);
|
| } else if (c.sweep_gt(rightTop->fPoint, top->fPoint) && !edge->isLeftOf(rightTop)) {
|
| @@ -886,7 +850,8 @@ void cleanup_active_edges(Edge* edge, EdgeList* activeEdges, Comparator& c, SkCh
|
| }
|
| }
|
|
|
| -void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c, SkChunkAlloc& alloc) {
|
| +void split_edge(Edge* edge, TessellatingVertex* v, EdgeList* activeEdges, Comparator& c,
|
| + SkChunkAlloc& alloc) {
|
| LOG("splitting edge (%g -> %g) at vertex %g (%g, %g)\n",
|
| edge->fTop->fID, edge->fBottom->fID,
|
| v->fID, v->fPoint.fX, v->fPoint.fY);
|
| @@ -905,7 +870,8 @@ void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c, SkC
|
| }
|
| }
|
|
|
| -void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, Comparator& c, SkChunkAlloc& alloc) {
|
| +void merge_vertices(TessellatingVertex* src, TessellatingVertex* dst, TessellatingVertex** head,
|
| + Comparator& c, SkChunkAlloc& alloc) {
|
| LOG("found coincident verts at %g, %g; merging %g into %g\n", src->fPoint.fX, src->fPoint.fY,
|
| src->fID, dst->fID);
|
| for (Edge* edge = src->fFirstEdgeAbove; edge;) {
|
| @@ -918,17 +884,18 @@ void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, Comparator& c, SkCh
|
| set_top(edge, dst, nullptr, c);
|
| edge = next;
|
| }
|
| - remove<Vertex, &Vertex::fPrev, &Vertex::fNext>(src, head, nullptr);
|
| + remove<TessellatingVertex, &TessellatingVertex::fPrev, &TessellatingVertex::fNext>(src, head,
|
| + nullptr);
|
| }
|
|
|
| -Vertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, Comparator& c,
|
| - SkChunkAlloc& alloc) {
|
| +TessellatingVertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges,
|
| + Comparator& c, SkChunkAlloc& alloc) {
|
| SkPoint p;
|
| if (!edge || !other) {
|
| return nullptr;
|
| }
|
| if (edge->intersect(*other, &p)) {
|
| - Vertex* v;
|
| + TessellatingVertex* v;
|
| LOG("found intersection, pt is %g, %g\n", p.fX, p.fY);
|
| if (p == edge->fTop->fPoint || c.sweep_lt(p, edge->fTop->fPoint)) {
|
| split_edge(other, edge->fTop, activeEdges, c, alloc);
|
| @@ -943,24 +910,24 @@ Vertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, C
|
| split_edge(edge, other->fBottom, activeEdges, c, alloc);
|
| v = other->fBottom;
|
| } else {
|
| - Vertex* nextV = edge->fTop;
|
| + TessellatingVertex* nextV = edge->fTop;
|
| while (c.sweep_lt(p, nextV->fPoint)) {
|
| nextV = nextV->fPrev;
|
| }
|
| while (c.sweep_lt(nextV->fPoint, p)) {
|
| nextV = nextV->fNext;
|
| }
|
| - Vertex* prevV = nextV->fPrev;
|
| + TessellatingVertex* prevV = nextV->fPrev;
|
| if (coincident(prevV->fPoint, p)) {
|
| v = prevV;
|
| } else if (coincident(nextV->fPoint, p)) {
|
| v = nextV;
|
| } else {
|
| - v = ALLOC_NEW(Vertex, (p), alloc);
|
| + v = ALLOC_NEW(TessellatingVertex, (p), alloc);
|
| LOG("inserting between %g (%g, %g) and %g (%g, %g)\n",
|
| prevV->fID, prevV->fPoint.fX, prevV->fPoint.fY,
|
| nextV->fID, nextV->fPoint.fX, nextV->fPoint.fY);
|
| -#if LOGGING_ENABLED
|
| +#if TESSELLATION_LOGGING_ENABLED
|
| v->fID = (nextV->fID + prevV->fID) * 0.5f;
|
| #endif
|
| v->fPrev = prevV;
|
| @@ -976,10 +943,10 @@ Vertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, C
|
| return nullptr;
|
| }
|
|
|
| -void sanitize_contours(Vertex** contours, int contourCnt) {
|
| +void sanitize_contours(TessellatingVertex** contours, int contourCnt) {
|
| for (int i = 0; i < contourCnt; ++i) {
|
| SkASSERT(contours[i]);
|
| - for (Vertex* v = contours[i];;) {
|
| + for (TessellatingVertex* v = contours[i];;) {
|
| if (coincident(v->fPrev->fPoint, v->fPoint)) {
|
| LOG("vertex %g,%g coincident; removing\n", v->fPoint.fX, v->fPoint.fY);
|
| if (v->fPrev == v) {
|
| @@ -1000,8 +967,8 @@ void sanitize_contours(Vertex** contours, int contourCnt) {
|
| }
|
| }
|
|
|
| -void merge_coincident_vertices(Vertex** vertices, Comparator& c, SkChunkAlloc& alloc) {
|
| - for (Vertex* v = (*vertices)->fNext; v != nullptr; v = v->fNext) {
|
| +void merge_coincident_vertices(TessellatingVertex** vertices, Comparator& c, SkChunkAlloc& alloc) {
|
| + for (TessellatingVertex* v = (*vertices)->fNext; v != nullptr; v = v->fNext) {
|
| if (c.sweep_lt(v->fPoint, v->fPrev->fPoint)) {
|
| v->fPoint = v->fPrev->fPoint;
|
| }
|
| @@ -1013,12 +980,13 @@ void merge_coincident_vertices(Vertex** vertices, Comparator& c, SkChunkAlloc& a
|
|
|
| // Stage 2: convert the contours to a mesh of edges connecting the vertices.
|
|
|
| -Vertex* build_edges(Vertex** contours, int contourCnt, Comparator& c, SkChunkAlloc& alloc) {
|
| - Vertex* vertices = nullptr;
|
| - Vertex* prev = nullptr;
|
| +TessellatingVertex* build_edges(TessellatingVertex** contours, int contourCnt, Comparator& c,
|
| + SkChunkAlloc& alloc) {
|
| + TessellatingVertex* vertices = nullptr;
|
| + TessellatingVertex* prev = nullptr;
|
| for (int i = 0; i < contourCnt; ++i) {
|
| - for (Vertex* v = contours[i]; v != nullptr;) {
|
| - Vertex* vNext = v->fNext;
|
| + for (TessellatingVertex* v = contours[i]; v != nullptr;) {
|
| + TessellatingVertex* vNext = v->fNext;
|
| Edge* edge = new_edge(v->fPrev, v, alloc, c);
|
| if (edge->fWinding > 0) {
|
| insert_edge_below(edge, v->fPrev, c);
|
| @@ -1047,11 +1015,12 @@ Vertex* build_edges(Vertex** contours, int contourCnt, Comparator& c, SkChunkAll
|
|
|
| // Stage 3: sort the vertices by increasing sweep direction.
|
|
|
| -Vertex* sorted_merge(Vertex* a, Vertex* b, Comparator& c);
|
| +TessellatingVertex* sorted_merge(TessellatingVertex* a, TessellatingVertex* b, Comparator& c);
|
|
|
| -void front_back_split(Vertex* v, Vertex** pFront, Vertex** pBack) {
|
| - Vertex* fast;
|
| - Vertex* slow;
|
| +void front_back_split(TessellatingVertex* v, TessellatingVertex** pFront,
|
| + TessellatingVertex** pBack) {
|
| + TessellatingVertex* fast;
|
| + TessellatingVertex* slow;
|
| if (!v || !v->fNext) {
|
| *pFront = v;
|
| *pBack = nullptr;
|
| @@ -1074,13 +1043,13 @@ void front_back_split(Vertex* v, Vertex** pFront, Vertex** pBack) {
|
| }
|
| }
|
|
|
| -void merge_sort(Vertex** head, Comparator& c) {
|
| +void merge_sort(TessellatingVertex** head, Comparator& c) {
|
| if (!*head || !(*head)->fNext) {
|
| return;
|
| }
|
|
|
| - Vertex* a;
|
| - Vertex* b;
|
| + TessellatingVertex* a;
|
| + TessellatingVertex* b;
|
| front_back_split(*head, &a, &b);
|
|
|
| merge_sort(&a, c);
|
| @@ -1089,25 +1058,31 @@ void merge_sort(Vertex** head, Comparator& c) {
|
| *head = sorted_merge(a, b, c);
|
| }
|
|
|
| -inline void append_vertex(Vertex* v, Vertex** head, Vertex** tail) {
|
| - insert<Vertex, &Vertex::fPrev, &Vertex::fNext>(v, *tail, nullptr, head, tail);
|
| +inline void append_vertex(TessellatingVertex* v, TessellatingVertex** head,
|
| + TessellatingVertex** tail) {
|
| + insert<TessellatingVertex, &TessellatingVertex::fPrev, &TessellatingVertex::fNext>(v, *tail,
|
| + nullptr,
|
| + head, tail);
|
| }
|
|
|
| -inline void append_vertex_list(Vertex* v, Vertex** head, Vertex** tail) {
|
| - insert<Vertex, &Vertex::fPrev, &Vertex::fNext>(v, *tail, v->fNext, head, tail);
|
| +inline void append_vertex_list(TessellatingVertex* v, TessellatingVertex** head,
|
| + TessellatingVertex** tail) {
|
| + insert<TessellatingVertex, &TessellatingVertex::fPrev, &TessellatingVertex::fNext>(v, *tail,
|
| + v->fNext,
|
| + head, tail);
|
| }
|
|
|
| -Vertex* sorted_merge(Vertex* a, Vertex* b, Comparator& c) {
|
| - Vertex* head = nullptr;
|
| - Vertex* tail = nullptr;
|
| +TessellatingVertex* sorted_merge(TessellatingVertex* a, TessellatingVertex* b, Comparator& c) {
|
| + TessellatingVertex* head = nullptr;
|
| + TessellatingVertex* tail = nullptr;
|
|
|
| while (a && b) {
|
| if (c.sweep_lt(a->fPoint, b->fPoint)) {
|
| - Vertex* next = a->fNext;
|
| + TessellatingVertex* next = a->fNext;
|
| append_vertex(a, &head, &tail);
|
| a = next;
|
| } else {
|
| - Vertex* next = b->fNext;
|
| + TessellatingVertex* next = b->fNext;
|
| append_vertex(b, &head, &tail);
|
| b = next;
|
| }
|
| @@ -1123,14 +1098,14 @@ Vertex* sorted_merge(Vertex* a, Vertex* b, Comparator& c) {
|
|
|
| // Stage 4: Simplify the mesh by inserting new vertices at intersecting edges.
|
|
|
| -void simplify(Vertex* vertices, Comparator& c, SkChunkAlloc& alloc) {
|
| +void simplify(TessellatingVertex* vertices, Comparator& c, SkChunkAlloc& alloc) {
|
| LOG("simplifying complex polygons\n");
|
| EdgeList activeEdges;
|
| - for (Vertex* v = vertices; v != nullptr; v = v->fNext) {
|
| + for (TessellatingVertex* v = vertices; v != nullptr; v = v->fNext) {
|
| if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) {
|
| continue;
|
| }
|
| -#if LOGGING_ENABLED
|
| +#if TESSELLATION_LOGGING_ENABLED
|
| LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY);
|
| #endif
|
| Edge* leftEnclosingEdge = nullptr;
|
| @@ -1151,8 +1126,9 @@ void simplify(Vertex* vertices, Comparator& c, SkChunkAlloc& alloc) {
|
| }
|
| }
|
| } else {
|
| - if (Vertex* pv = check_for_intersection(leftEnclosingEdge, rightEnclosingEdge,
|
| - &activeEdges, c, alloc)) {
|
| + if (TessellatingVertex* pv = check_for_intersection(leftEnclosingEdge,
|
| + rightEnclosingEdge,
|
| + &activeEdges, c, alloc)) {
|
| if (c.sweep_lt(pv->fPoint, v->fPoint)) {
|
| v = pv;
|
| }
|
| @@ -1175,15 +1151,15 @@ void simplify(Vertex* vertices, Comparator& c, SkChunkAlloc& alloc) {
|
|
|
| // Stage 5: Tessellate the simplified mesh into monotone polygons.
|
|
|
| -Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) {
|
| +Poly* tessellate(TessellatingVertex* vertices, SkChunkAlloc& alloc) {
|
| LOG("tessellating simple polygons\n");
|
| EdgeList activeEdges;
|
| Poly* polys = nullptr;
|
| - for (Vertex* v = vertices; v != nullptr; v = v->fNext) {
|
| + for (TessellatingVertex* v = vertices; v != nullptr; v = v->fNext) {
|
| if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) {
|
| continue;
|
| }
|
| -#if LOGGING_ENABLED
|
| +#if TESSELLATION_LOGGING_ENABLED
|
| LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY);
|
| #endif
|
| Edge* leftEnclosingEdge = nullptr;
|
| @@ -1198,7 +1174,7 @@ Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) {
|
| leftPoly = leftEnclosingEdge ? leftEnclosingEdge->fRightPoly : nullptr;
|
| rightPoly = rightEnclosingEdge ? rightEnclosingEdge->fLeftPoly : nullptr;
|
| }
|
| -#if LOGGING_ENABLED
|
| +#if TESSELLATION_LOGGING_ENABLED
|
| LOG("edges above:\n");
|
| for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) {
|
| LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID,
|
| @@ -1280,7 +1256,7 @@ Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) {
|
| }
|
| v->fLastEdgeBelow->fRightPoly = rightPoly;
|
| }
|
| -#if LOGGING_ENABLED
|
| +#if TESSELLATION_LOGGING_ENABLED
|
| LOG("\nactive edges:\n");
|
| for (Edge* e = activeEdges.fHead; e != nullptr; e = e->fRight) {
|
| LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID,
|
| @@ -1293,10 +1269,19 @@ Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) {
|
|
|
| // This is a driver function which calls stages 2-5 in turn.
|
|
|
| -Poly* contours_to_polys(Vertex** contours, int contourCnt, Comparator& c, SkChunkAlloc& alloc) {
|
| -#if LOGGING_ENABLED
|
| +Poly* contours_to_polys(TessellatingVertex** contours, int contourCnt, SkRect pathBounds,
|
| + SkChunkAlloc& alloc) {
|
| + Comparator c;
|
| + if (pathBounds.width() > pathBounds.height()) {
|
| + c.sweep_lt = sweep_lt_horiz;
|
| + c.sweep_gt = sweep_gt_horiz;
|
| + } else {
|
| + c.sweep_lt = sweep_lt_vert;
|
| + c.sweep_gt = sweep_gt_vert;
|
| + }
|
| +#if TESSELLATION_LOGGING_ENABLED
|
| for (int i = 0; i < contourCnt; ++i) {
|
| - Vertex* v = contours[i];
|
| + TessellatingVertex* v = contours[i];
|
| SkASSERT(v);
|
| LOG("path.moveTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY);
|
| for (v = v->fNext; v != contours[i]; v = v->fNext) {
|
| @@ -1305,7 +1290,7 @@ Poly* contours_to_polys(Vertex** contours, int contourCnt, Comparator& c, SkChun
|
| }
|
| #endif
|
| sanitize_contours(contours, contourCnt);
|
| - Vertex* vertices = build_edges(contours, contourCnt, c, alloc);
|
| + TessellatingVertex* vertices = build_edges(contours, contourCnt, c, alloc);
|
| if (!vertices) {
|
| return nullptr;
|
| }
|
| @@ -1313,8 +1298,8 @@ Poly* contours_to_polys(Vertex** contours, int contourCnt, Comparator& c, SkChun
|
| // Sort vertices in Y (secondarily in X).
|
| merge_sort(&vertices, c);
|
| merge_coincident_vertices(&vertices, c, alloc);
|
| -#if LOGGING_ENABLED
|
| - for (Vertex* v = vertices; v != nullptr; v = v->fNext) {
|
| +#if TESSELLATION_LOGGING_ENABLED
|
| + for (TessellatingVertex* v = vertices; v != nullptr; v = v->fNext) {
|
| static float gID = 0.0f;
|
| v->fID = gID++;
|
| }
|
| @@ -1323,22 +1308,99 @@ Poly* contours_to_polys(Vertex** contours, int contourCnt, Comparator& c, SkChun
|
| return tessellate(vertices, alloc);
|
| }
|
|
|
| +
|
| +struct TessInfo {
|
| + SkScalar fTolerance;
|
| + int fCount;
|
| +};
|
| +
|
| // Stage 6: Triangulate the monotone polygons into a vertex buffer.
|
|
|
| -SkPoint* polys_to_triangles(Poly* polys, SkPath::FillType fillType, SkPoint* data) {
|
| - SkPoint* d = data;
|
| +int polys_to_triangles(Poly* polys, SkPath::FillType fillType, bool isLinear,
|
| + GrResourceProvider* resourceProvider, SkAutoTUnref<GrVertexBuffer>& vertexBuffer,
|
| + bool canMapVB) {
|
| + int count = 0;
|
| + for (Poly* poly = polys; poly; poly = poly->fNext) {
|
| + if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) {
|
| + count += (poly->fCount - 2) * (WIREFRAME ? 6 : 3);
|
| + }
|
| + }
|
| + if (0 == count) {
|
| + return 0;
|
| + }
|
| +
|
| + size_t size = count * sizeof(SkPoint);
|
| + if (!vertexBuffer.get() || vertexBuffer->gpuMemorySize() < size) {
|
| + vertexBuffer.reset(resourceProvider->createVertexBuffer(
|
| + size, GrResourceProvider::kStatic_BufferUsage, 0));
|
| + }
|
| + if (!vertexBuffer.get()) {
|
| + SkDebugf("Could not allocate vertices\n");
|
| + return 0;
|
| + }
|
| + SkPoint* verts;
|
| + if (canMapVB) {
|
| + verts = static_cast<SkPoint*>(vertexBuffer->map());
|
| + } else {
|
| + verts = new SkPoint[count];
|
| + }
|
| + SkPoint* end = verts;
|
| for (Poly* poly = polys; poly; poly = poly->fNext) {
|
| if (apply_fill_type(fillType, poly->fWinding)) {
|
| - d = poly->emit(d);
|
| + end = poly->emit(end);
|
| }
|
| }
|
| - return d;
|
| + int actualCount = static_cast<int>(end - verts);
|
| + LOG("actual count: %d\n", actualCount);
|
| + SkASSERT(actualCount <= count);
|
| + if (canMapVB) {
|
| + vertexBuffer->unmap();
|
| + } else {
|
| + vertexBuffer->updateData(verts, actualCount * sizeof(SkPoint));
|
| + delete[] verts;
|
| + }
|
| +
|
| + return actualCount;
|
| }
|
|
|
| -struct TessInfo {
|
| - SkScalar fTolerance;
|
| - int fCount;
|
| -};
|
| +// creates an array of (point, winding) vertices and sets the 'verts' out
|
| +// parameter to point to it. CALLER IS RESPONSIBLE for deleting this buffer to
|
| +// avoid a memory leak!
|
| +int polys_to_vertices(Poly* polys, SkPath::FillType fillType, bool isLinear,
|
| + WindingVertex** verts) {
|
| + int count = 0;
|
| + for (Poly* poly = polys; poly; poly = poly->fNext) {
|
| + if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) {
|
| + count += (poly->fCount - 2) * (WIREFRAME ? 6 : 3);
|
| + }
|
| + }
|
| + if (0 == count) {
|
| + *verts = nullptr;
|
| + return 0;
|
| + }
|
| +
|
| + *verts = new WindingVertex[count];
|
| + WindingVertex* vertsEnd = *verts;
|
| + SkPoint* points = new SkPoint[count];
|
| + SkPoint* pointsEnd = points;
|
| + for (Poly* poly = polys; poly; poly = poly->fNext) {
|
| + if (apply_fill_type(fillType, poly->fWinding)) {
|
| + SkPoint* start = pointsEnd;
|
| + pointsEnd = poly->emit(pointsEnd);
|
| + while (start != pointsEnd) {
|
| + vertsEnd->fPos = *start;
|
| + vertsEnd->fWinding = poly->fWinding;
|
| + ++start;
|
| + ++vertsEnd;
|
| + }
|
| + }
|
| + }
|
| + int actualCount = static_cast<int>(vertsEnd - *verts);
|
| + SkASSERT(actualCount <= count);
|
| + SkASSERT(pointsEnd - points == actualCount);
|
| + delete[] points;
|
| + return actualCount;
|
| +}
|
|
|
| bool cache_match(GrVertexBuffer* vertexBuffer, SkScalar tol, int* actualCount) {
|
| if (!vertexBuffer) {
|
| @@ -1354,8 +1416,6 @@ bool cache_match(GrVertexBuffer* vertexBuffer, SkScalar tol, int* actualCount) {
|
| return false;
|
| }
|
|
|
| -};
|
| -
|
| GrTessellatingPathRenderer::GrTessellatingPathRenderer() {
|
| }
|
|
|
| @@ -1435,16 +1495,8 @@ private:
|
| }
|
| stroke.setFillStyle();
|
| }
|
| - SkRect pathBounds = path.getBounds();
|
| - Comparator c;
|
| - if (pathBounds.width() > pathBounds.height()) {
|
| - c.sweep_lt = sweep_lt_horiz;
|
| - c.sweep_gt = sweep_gt_horiz;
|
| - } else {
|
| - c.sweep_lt = sweep_lt_vert;
|
| - c.sweep_gt = sweep_gt_vert;
|
| - }
|
| SkScalar screenSpaceTol = GrPathUtils::kDefaultTolerance;
|
| + SkRect pathBounds = path.getBounds();
|
| SkScalar tol = GrPathUtils::scaleToleranceToSrc(screenSpaceTol, fViewMatrix, pathBounds);
|
| int contourCnt;
|
| int maxPts = GrPathUtils::worstCasePointCount(path, &contourCnt, tol);
|
| @@ -1460,65 +1512,29 @@ private:
|
| contourCnt++;
|
| }
|
|
|
| - LOG("got %d pts, %d contours\n", maxPts, contourCnt);
|
| - SkAutoTDeleteArray<Vertex*> contours(new Vertex* [contourCnt]);
|
| + SkAutoTDeleteArray<TessellatingVertex*> contours(new TessellatingVertex* [contourCnt]);
|
|
|
| // For the initial size of the chunk allocator, estimate based on the point count:
|
| // one vertex per point for the initial passes, plus two for the vertices in the
|
| // resulting Polys, since the same point may end up in two Polys. Assume minimal
|
| - // connectivity of one Edge per Vertex (will grow for intersections).
|
| - SkChunkAlloc alloc(maxPts * (3 * sizeof(Vertex) + sizeof(Edge)));
|
| + // connectivity of one Edge per TessellatingVertex (will grow for intersections).
|
| + SkChunkAlloc alloc(maxPts * (3 * sizeof(TessellatingVertex) + sizeof(Edge)));
|
| bool isLinear;
|
| path_to_contours(path, tol, fClipBounds, contours.get(), alloc, &isLinear);
|
| Poly* polys;
|
| - polys = contours_to_polys(contours.get(), contourCnt, c, alloc);
|
| - int count = 0;
|
| - for (Poly* poly = polys; poly; poly = poly->fNext) {
|
| - if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) {
|
| - count += (poly->fCount - 2) * (WIREFRAME ? 6 : 3);
|
| - }
|
| - }
|
| - if (0 == count) {
|
| - return 0;
|
| - }
|
| -
|
| - size_t size = count * sizeof(SkPoint);
|
| - if (!vertexBuffer.get() || vertexBuffer->gpuMemorySize() < size) {
|
| - vertexBuffer.reset(resourceProvider->createVertexBuffer(
|
| - size, GrResourceProvider::kStatic_BufferUsage, 0));
|
| - }
|
| - if (!vertexBuffer.get()) {
|
| - SkDebugf("Could not allocate vertices\n");
|
| - return 0;
|
| - }
|
| - SkPoint* verts;
|
| - if (canMapVB) {
|
| - verts = static_cast<SkPoint*>(vertexBuffer->map());
|
| - } else {
|
| - verts = new SkPoint[count];
|
| - }
|
| - SkPoint* end = polys_to_triangles(polys, fillType, verts);
|
| - int actualCount = static_cast<int>(end - verts);
|
| - LOG("actual count: %d\n", actualCount);
|
| - SkASSERT(actualCount <= count);
|
| - if (canMapVB) {
|
| - vertexBuffer->unmap();
|
| - } else {
|
| - vertexBuffer->updateData(verts, actualCount * sizeof(SkPoint));
|
| - delete[] verts;
|
| - }
|
| -
|
| -
|
| + polys = contours_to_polys(contours.get(), contourCnt, path.getBounds(), alloc);
|
| + int count = polys_to_triangles(polys, fillType, isLinear, resourceProvider, vertexBuffer,
|
| + canMapVB);
|
| if (!fPath.isVolatile()) {
|
| TessInfo info;
|
| info.fTolerance = isLinear ? 0 : tol;
|
| - info.fCount = actualCount;
|
| + info.fCount = count;
|
| SkAutoTUnref<SkData> data(SkData::NewWithCopy(&info, sizeof(info)));
|
| key->setCustomData(data.get());
|
| resourceProvider->assignUniqueKeyToResource(*key, vertexBuffer.get());
|
| SkPathPriv::AddGenIDChangeListener(fPath, new PathInvalidator(*key));
|
| }
|
| - return actualCount;
|
| + return count;
|
| }
|
|
|
| void onPrepareDraws(Target* target) const override {
|
|
|