| Index: src/gpu/glsl/GrGLSLXferProcessor.h
|
| diff --git a/src/gpu/glsl/GrGLSLXferProcessor.h b/src/gpu/glsl/GrGLSLXferProcessor.h
|
| index 37e684fcde320b84a0019b62f4e4d74e4c3e0ea6..478956df3477b9dcf1a712bb262aa4299da489a2 100644
|
| --- a/src/gpu/glsl/GrGLSLXferProcessor.h
|
| +++ b/src/gpu/glsl/GrGLSLXferProcessor.h
|
| @@ -32,7 +32,8 @@ public:
|
| const char* inputCoverage,
|
| const char* outputPrimary,
|
| const char* outputSecondary,
|
| - const TextureSamplerArray& samplers)
|
| + const TextureSamplerArray& samplers,
|
| + const bool usePLSDstRead)
|
| : fXPFragBuilder(fragBuilder)
|
| , fUniformHandler(uniformHandler)
|
| , fGLSLCaps(caps)
|
| @@ -41,7 +42,8 @@ public:
|
| , fInputCoverage(inputCoverage)
|
| , fOutputPrimary(outputPrimary)
|
| , fOutputSecondary(outputSecondary)
|
| - , fSamplers(samplers) {}
|
| + , fSamplers(samplers)
|
| + , fUsePLSDstRead(usePLSDstRead) {}
|
|
|
| GrGLSLXPFragmentBuilder* fXPFragBuilder;
|
| GrGLSLUniformHandler* fUniformHandler;
|
| @@ -52,6 +54,7 @@ public:
|
| const char* fOutputPrimary;
|
| const char* fOutputSecondary;
|
| const TextureSamplerArray& fSamplers;
|
| + bool fUsePLSDstRead;
|
| };
|
| /**
|
| * This is similar to emitCode() in the base class, except it takes a full shader builder.
|
|
|