| Index: src/gpu/gl/GrGLUniformHandler.cpp
|
| diff --git a/src/gpu/gl/GrGLUniformHandler.cpp b/src/gpu/gl/GrGLUniformHandler.cpp
|
| index 1ddb789668eb023050036b1d8f69e6d35607be18..5335c19da36648aec0847c8322159447f5187ecb 100644
|
| --- a/src/gpu/gl/GrGLUniformHandler.cpp
|
| +++ b/src/gpu/gl/GrGLUniformHandler.cpp
|
| @@ -26,7 +26,7 @@ GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray(
|
| SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFragment_Visibility);
|
| SkASSERT(0 == (~kVisibilityMask & visibility));
|
| SkASSERT(0 != visibility);
|
| - SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
|
| + SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type));
|
|
|
| UniformInfo& uni = fUniforms.push_back();
|
| uni.fVariable.setType(type);
|
|
|