OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
11 #include "GrGLStencilAttachment.h" | 11 #include "GrGLStencilAttachment.h" |
12 #include "GrGLTextureRenderTarget.h" | 12 #include "GrGLTextureRenderTarget.h" |
13 #include "GrGpuResourcePriv.h" | 13 #include "GrGpuResourcePriv.h" |
14 #include "GrPipeline.h" | 14 #include "GrPipeline.h" |
| 15 #include "GrPLSGeometryProcessor.h" |
15 #include "GrRenderTargetPriv.h" | 16 #include "GrRenderTargetPriv.h" |
16 #include "GrSurfacePriv.h" | 17 #include "GrSurfacePriv.h" |
17 #include "GrTexturePriv.h" | 18 #include "GrTexturePriv.h" |
18 #include "GrTypes.h" | 19 #include "GrTypes.h" |
19 #include "GrVertices.h" | 20 #include "GrVertices.h" |
20 #include "builders/GrGLShaderStringBuilder.h" | 21 #include "builders/GrGLShaderStringBuilder.h" |
21 #include "glsl/GrGLSL.h" | 22 #include "glsl/GrGLSL.h" |
22 #include "glsl/GrGLSLCaps.h" | 23 #include "glsl/GrGLSLCaps.h" |
23 #include "SkStrokeRec.h" | 24 #include "SkStrokeRec.h" |
24 #include "SkTemplates.h" | 25 #include "SkTemplates.h" |
25 | 26 |
26 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) | 27 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
27 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) | 28 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
28 | 29 |
29 #define SKIP_CACHE_CHECK true | 30 #define SKIP_CACHE_CHECK true |
30 | 31 |
31 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR | 32 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
32 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) | 33 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
33 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) | 34 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
34 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) | 35 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
35 #else | 36 #else |
36 #define CLEAR_ERROR_BEFORE_ALLOC(iface) | 37 #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
37 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) | 38 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
38 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR | 39 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
39 #endif | 40 #endif |
40 | 41 |
| 42 #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 |
| 43 |
41 | 44 |
42 /////////////////////////////////////////////////////////////////////////////// | 45 /////////////////////////////////////////////////////////////////////////////// |
43 | 46 |
44 | 47 |
45 static const GrGLenum gXfermodeEquation2Blend[] = { | 48 static const GrGLenum gXfermodeEquation2Blend[] = { |
46 // Basic OpenGL blend equations. | 49 // Basic OpenGL blend equations. |
47 GR_GL_FUNC_ADD, | 50 GR_GL_FUNC_ADD, |
48 GR_GL_FUNC_SUBTRACT, | 51 GR_GL_FUNC_SUBTRACT, |
49 GR_GL_FUNC_REVERSE_SUBTRACT, | 52 GR_GL_FUNC_REVERSE_SUBTRACT, |
50 | 53 |
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217 fTempSrcFBOID = 0; | 220 fTempSrcFBOID = 0; |
218 fTempDstFBOID = 0; | 221 fTempDstFBOID = 0; |
219 fStencilClearFBOID = 0; | 222 fStencilClearFBOID = 0; |
220 | 223 |
221 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { | 224 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
222 fPathRendering.reset(new GrGLPathRendering(this)); | 225 fPathRendering.reset(new GrGLPathRendering(this)); |
223 } | 226 } |
224 this->createCopyPrograms(); | 227 this->createCopyPrograms(); |
225 fWireRectProgram.fProgram = 0; | 228 fWireRectProgram.fProgram = 0; |
226 fWireRectArrayBuffer = 0; | 229 fWireRectArrayBuffer = 0; |
| 230 #ifdef ENABLE_PLS |
| 231 if (this->glCaps().shaderCaps()->pixelLocalStorageSize() > 0) { |
| 232 this->createPLSSetupProgram(); |
| 233 } |
| 234 else { |
| 235 memset(&fPLSSetupProgram, 0, sizeof(fPLSSetupProgram)); |
| 236 } |
| 237 fHWPLSEnabled = false; |
| 238 #endif |
227 } | 239 } |
228 | 240 |
229 GrGLGpu::~GrGLGpu() { | 241 GrGLGpu::~GrGLGpu() { |
230 if (0 != fHWProgramID) { | 242 if (0 != fHWProgramID) { |
231 // detach the current program so there is no confusion on OpenGL's part | 243 // detach the current program so there is no confusion on OpenGL's part |
232 // that we want it to be deleted | 244 // that we want it to be deleted |
233 GL_CALL(UseProgram(0)); | 245 GL_CALL(UseProgram(0)); |
234 } | 246 } |
235 | 247 |
236 if (0 != fTempSrcFBOID) { | 248 if (0 != fTempSrcFBOID) { |
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254 } | 266 } |
255 | 267 |
256 if (0 != fWireRectProgram.fProgram) { | 268 if (0 != fWireRectProgram.fProgram) { |
257 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); | 269 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); |
258 } | 270 } |
259 | 271 |
260 if (0 != fWireRectArrayBuffer) { | 272 if (0 != fWireRectArrayBuffer) { |
261 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); | 273 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); |
262 } | 274 } |
263 | 275 |
| 276 #ifdef ENABLE_PLS |
| 277 if (0 != fPLSSetupProgram.fArrayBuffer) { |
| 278 GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer)); |
| 279 } |
| 280 |
| 281 if (0 != fPLSSetupProgram.fProgram) { |
| 282 GL_CALL(DeleteProgram(fPLSSetupProgram.fProgram)); |
| 283 } |
| 284 #endif |
| 285 |
264 delete fProgramCache; | 286 delete fProgramCache; |
265 } | 287 } |
266 | 288 |
| 289 #ifdef ENABLE_PLS |
| 290 void GrGLGpu::createPLSSetupProgram() { |
| 291 const char* version = this->glCaps().glslCaps()->versionDeclString(); |
| 292 |
| 293 GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute
_TypeModifier); |
| 294 GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, |
| 295 GrShaderVar::kUniform_TypeModifier); |
| 296 GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUnifo
rm_TypeModifier); |
| 297 GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUni
form_TypeModifier); |
| 298 GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryi
ngOut_TypeModifier); |
| 299 |
| 300 SkString vshaderTxt(version); |
| 301 aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 302 vshaderTxt.append(";"); |
| 303 uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 304 vshaderTxt.append(";"); |
| 305 uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 306 vshaderTxt.append(";"); |
| 307 vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 308 vshaderTxt.append(";"); |
| 309 |
| 310 vshaderTxt.append( |
| 311 "// PLS Setup Program VS\n" |
| 312 "void main() {" |
| 313 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" |
| 314 " gl_Position.zw = vec2(0, 1);" |
| 315 "}" |
| 316 ); |
| 317 |
| 318 SkString fshaderTxt(version); |
| 319 fshaderTxt.append("#extension GL_ARM_shader_framebuffer_fetch : require\n"); |
| 320 fshaderTxt.append("#extension GL_EXT_shader_pixel_local_storage : require\n"
); |
| 321 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
| 322 *this->glCaps().glslCaps(), |
| 323 &fshaderTxt); |
| 324 vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); |
| 325 vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| 326 fshaderTxt.append(";"); |
| 327 uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| 328 fshaderTxt.append(";"); |
| 329 |
| 330 fshaderTxt.appendf( |
| 331 "// PLS Setup Program FS\n" |
| 332 PLS_DATA_DECL |
| 333 "void main() {\n" |
| 334 " pls.dstColor = gl_LastFragColorARM;\n" |
| 335 " pls.windings = ivec4(0, 0, 0, 0);\n" |
| 336 "}" |
| 337 ); |
| 338 GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram()); |
| 339 const char* str; |
| 340 GrGLint length; |
| 341 |
| 342 str = vshaderTxt.c_str(); |
| 343 length = SkToInt(vshaderTxt.size()); |
| 344 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.
fProgram, |
| 345 GR_GL_VERTEX_SHADER, &str, &le
ngth, 1, &fStats); |
| 346 |
| 347 str = fshaderTxt.c_str(); |
| 348 length = SkToInt(fshaderTxt.size()); |
| 349 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.
fProgram, |
| 350 GR_GL_FRAGMENT_SHADER, &str, &
length, 1, &fStats); |
| 351 |
| 352 GL_CALL(LinkProgram(fPLSSetupProgram.fProgram)); |
| 353 |
| 354 GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupP
rogram.fProgram, |
| 355 "u_posXform"))
; |
| 356 |
| 357 GL_CALL(BindAttribLocation(fPLSSetupProgram.fProgram, 0, "a_vertex")); |
| 358 |
| 359 GL_CALL(DeleteShader(vshader)); |
| 360 GL_CALL(DeleteShader(fshader)); |
| 361 |
| 362 GL_CALL(GenBuffers(1, &fPLSSetupProgram.fArrayBuffer)); |
| 363 fHWGeometryState.setVertexBufferID(this, fPLSSetupProgram.fArrayBuffer); |
| 364 static const GrGLfloat vdata[] = { |
| 365 0, 0, |
| 366 0, 1, |
| 367 1, 0, |
| 368 1, 1 |
| 369 }; |
| 370 GL_ALLOC_CALL(this->glInterface(), |
| 371 BufferData(GR_GL_ARRAY_BUFFER, |
| 372 (GrGLsizeiptr) sizeof(vdata), |
| 373 vdata, // data ptr |
| 374 GR_GL_STATIC_DRAW)); |
| 375 } |
| 376 #endif |
| 377 |
267 void GrGLGpu::contextAbandoned() { | 378 void GrGLGpu::contextAbandoned() { |
268 INHERITED::contextAbandoned(); | 379 INHERITED::contextAbandoned(); |
269 fProgramCache->abandon(); | 380 fProgramCache->abandon(); |
270 fHWProgramID = 0; | 381 fHWProgramID = 0; |
271 fTempSrcFBOID = 0; | 382 fTempSrcFBOID = 0; |
272 fTempDstFBOID = 0; | 383 fTempDstFBOID = 0; |
273 fStencilClearFBOID = 0; | 384 fStencilClearFBOID = 0; |
274 fCopyProgramArrayBuffer = 0; | 385 fCopyProgramArrayBuffer = 0; |
275 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { | 386 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
276 fCopyPrograms[i].fProgram = 0; | 387 fCopyPrograms[i].fProgram = 0; |
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2060 if (!flipY) { | 2171 if (!flipY) { |
2061 dst += rowBytes; | 2172 dst += rowBytes; |
2062 } else { | 2173 } else { |
2063 dst -= rowBytes; | 2174 dst -= rowBytes; |
2064 } | 2175 } |
2065 } | 2176 } |
2066 } | 2177 } |
2067 return true; | 2178 return true; |
2068 } | 2179 } |
2069 | 2180 |
| 2181 void GrGLGpu::performFlushWorkaround() { |
| 2182 #ifdef ENABLE_PLS |
| 2183 if (this->glCaps().shaderCaps()->pixelLocalStorageSize() > 0) { |
| 2184 /* There is an ARM driver bug where if we use PLS, and then draw a f
rame which does not |
| 2185 * use PLS, it leaves garbage all over the place. As a workaround, w
e use PLS in a |
| 2186 * trivial way every frame. |
| 2187 */ |
| 2188 if (kYes_TriState == fHWScissorSettings.fEnabled) { |
| 2189 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); |
| 2190 } |
| 2191 GL_CALL(Enable(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT)); |
| 2192 this->stampRectUsingProgram(fPLSSetupProgram.fProgram, |
| 2193 SkRect::MakeXYWH(-100.0f, -100.0f, 0.01f
, 0.01f), |
| 2194 fPLSSetupProgram.fPosXformUniform, |
| 2195 fPLSSetupProgram.fArrayBuffer); |
| 2196 GL_CALL(Disable(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT)); |
| 2197 if (kYes_TriState == fHWScissorSettings.fEnabled) { |
| 2198 GL_CALL(Enable(GR_GL_SCISSOR_TEST)); |
| 2199 } |
| 2200 } |
| 2201 #endif |
| 2202 } |
| 2203 |
2070 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
{ | 2204 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
{ |
2071 | |
2072 SkASSERT(target); | 2205 SkASSERT(target); |
2073 | 2206 |
2074 uint32_t rtID = target->getUniqueID(); | 2207 uint32_t rtID = target->getUniqueID(); |
2075 if (fHWBoundRenderTargetUniqueID != rtID) { | 2208 if (fHWBoundRenderTargetUniqueID != rtID) { |
2076 fStats.incRenderTargetBinds(); | 2209 fStats.incRenderTargetBinds(); |
2077 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); | 2210 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
2078 #ifdef SK_DEBUG | 2211 #ifdef SK_DEBUG |
2079 // don't do this check in Chromium -- this is causing | 2212 // don't do this check in Chromium -- this is causing |
2080 // lots of repeated command buffer flushes when the compositor is | 2213 // lots of repeated command buffer flushes when the compositor is |
2081 // rendering with Ganesh, which is really slow; even too slow for | 2214 // rendering with Ganesh, which is really slow; even too slow for |
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2144 } | 2277 } |
2145 } | 2278 } |
2146 #endif | 2279 #endif |
2147 #endif | 2280 #endif |
2148 | 2281 |
2149 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice
s) { | 2282 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice
s) { |
2150 if (!this->flushGLState(args)) { | 2283 if (!this->flushGLState(args)) { |
2151 return; | 2284 return; |
2152 } | 2285 } |
2153 | 2286 |
| 2287 #ifdef ENABLE_PLS |
| 2288 GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLo
calStorageState(); |
| 2289 if (!fHWPLSEnabled && plsState != GrPixelLocalStorageState::kDisabled_St
ate) { |
| 2290 GL_CALL(Enable(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT)); |
| 2291 this->setupPixelLocalStorage(args); |
| 2292 fHWPLSEnabled = true; |
| 2293 } |
| 2294 if (plsState == GrPixelLocalStorageState::kFinish_State) { |
| 2295 GrStencilSettings stencil; |
| 2296 stencil.setDisabled(); |
| 2297 this->flushStencil(stencil); |
| 2298 } |
| 2299 #endif |
| 2300 |
2154 size_t indexOffsetInBytes = 0; | 2301 size_t indexOffsetInBytes = 0; |
2155 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes
); | 2302 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes
); |
2156 | 2303 |
2157 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL
Mode)); | 2304 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL
Mode)); |
2158 | 2305 |
2159 if (vertices.isIndexed()) { | 2306 if (vertices.isIndexed()) { |
2160 GrGLvoid* indices = | 2307 GrGLvoid* indices = |
2161 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * | 2308 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * |
2162 vertices.startIndex()); | 2309 vertices.startIndex()); |
2163 // info.startVertex() was accounted for by setupGeometry. | 2310 // info.startVertex() was accounted for by setupGeometry. |
2164 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], | 2311 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], |
2165 vertices.indexCount(), | 2312 vertices.indexCount(), |
2166 GR_GL_UNSIGNED_SHORT, | 2313 GR_GL_UNSIGNED_SHORT, |
2167 indices)); | 2314 indices)); |
2168 } else { | 2315 } else { |
2169 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer()
to account for | 2316 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer()
to account for |
2170 // startVertex in the DrawElements case. So we always rely on setupGeome
try to have | 2317 // startVertex in the DrawElements case. So we always rely on setupGeome
try to have |
2171 // accounted for startVertex. | 2318 // accounted for startVertex. |
2172 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, | 2319 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, |
2173 vertices.vertexCount())); | 2320 vertices.vertexCount())); |
2174 } | 2321 } |
| 2322 |
| 2323 #ifdef ENABLE_PLS |
| 2324 if (fHWPLSEnabled && plsState == GrPixelLocalStorageState::kFinish_State
) { |
| 2325 // PLS draws always involve multiple draws, finishing up with a non-
PLS |
| 2326 // draw that writes to the color buffer. That draw ends up here; we
wait |
| 2327 // until after it is complete to actually disable PLS. |
| 2328 GL_CALL(Disable(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT)); |
| 2329 fHWPLSEnabled = false; |
| 2330 this->disableScissor(); |
| 2331 } |
| 2332 #endif |
| 2333 |
2175 #if SWAP_PER_DRAW | 2334 #if SWAP_PER_DRAW |
2176 glFlush(); | 2335 glFlush(); |
2177 #if defined(SK_BUILD_FOR_MAC) | 2336 #if defined(SK_BUILD_FOR_MAC) |
2178 aglSwapBuffers(aglGetCurrentContext()); | 2337 aglSwapBuffers(aglGetCurrentContext()); |
2179 int set_a_break_pt_here = 9; | 2338 int set_a_break_pt_here = 9; |
2180 aglSwapBuffers(aglGetCurrentContext()); | 2339 aglSwapBuffers(aglGetCurrentContext()); |
2181 #elif defined(SK_BUILD_FOR_WIN32) | 2340 #elif defined(SK_BUILD_FOR_WIN32) |
2182 SwapBuf(); | 2341 SwapBuf(); |
2183 int set_a_break_pt_here = 9; | 2342 int set_a_break_pt_here = 9; |
2184 SwapBuf(); | 2343 SwapBuf(); |
2185 #endif | 2344 #endif |
2186 #endif | 2345 #endif |
2187 } | 2346 } |
2188 | 2347 |
| 2348 void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGL
int posXformUniform, |
| 2349 GrGLuint arrayBuffer) { |
| 2350 GL_CALL(UseProgram(program)); |
| 2351 this->fHWGeometryState.setVertexArrayID(this, 0); |
| 2352 |
| 2353 GrGLAttribArrayState* attribs = |
| 2354 this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer); |
| 2355 attribs->set(this, 0, arrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLflo
at), 0); |
| 2356 attribs->disableUnusedArrays(this, 0x1); |
| 2357 |
| 2358 GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.l
eft(), |
| 2359 bounds.top())); |
| 2360 |
| 2361 GrXferProcessor::BlendInfo blendInfo; |
| 2362 blendInfo.reset(); |
| 2363 this->flushBlend(blendInfo); |
| 2364 this->flushColorWrite(true); |
| 2365 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
| 2366 if (!fHWStencilSettings.isDisabled()) { |
| 2367 GL_CALL(Disable(GR_GL_STENCIL_TEST)); |
| 2368 } |
| 2369 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); |
| 2370 GL_CALL(UseProgram(fHWProgramID)); |
| 2371 if (!fHWStencilSettings.isDisabled()) { |
| 2372 GL_CALL(Enable(GR_GL_STENCIL_TEST)); |
| 2373 } |
| 2374 } |
| 2375 |
| 2376 #ifdef ENABLE_PLS |
| 2377 void GrGLGpu::setupPixelLocalStorage(const DrawArgs& args) { |
| 2378 const SkRect& bounds = |
| 2379 static_cast<const GrPLSGeometryProcessor*>(args.fPrimitiveProcessor)
->fBounds; |
| 2380 // setup pixel local storage -- this means capturing and storing the current
framebuffer color |
| 2381 // and initializing the winding counts to zero |
| 2382 GrRenderTarget* rt = args.fPipeline->getRenderTarget(); |
| 2383 SkScalar width = rt->width(); |
| 2384 SkScalar height = rt->height(); |
| 2385 // dst rect edges in NDC (-1 to 1) |
| 2386 // having some issues with rounding, just expand the bounds by 1 and trust t
he scissor to keep |
| 2387 // it contained properly |
| 2388 GrGLfloat dx0 = 2.0f * (bounds.left() - 1) / width - 1.0f; |
| 2389 GrGLfloat dx1 = 2.0f * (bounds.right() + 1) / width - 1.0f; |
| 2390 GrGLfloat dy0 = -2.0f * (bounds.top() - 1) / height + 1.0f; |
| 2391 GrGLfloat dy1 = -2.0f * (bounds.bottom() + 1) / height + 1.0f; |
| 2392 SkRect deviceBounds = SkRect::MakeXYWH(dx0, dy0, dx1 - dx0, dy1 - dy0); |
| 2393 |
| 2394 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); |
| 2395 this->stampRectUsingProgram(fPLSSetupProgram.fProgram, deviceBounds, |
| 2396 fPLSSetupProgram.fPosXformUniform, fPLSSetupProg
ram.fArrayBuffer); |
| 2397 } |
| 2398 #endif |
| 2399 |
2189 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { | 2400 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { |
2190 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); | 2401 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); |
2191 if (rt->needsResolve()) { | 2402 if (rt->needsResolve()) { |
2192 // Some extensions automatically resolves the texture when it is read. | 2403 // Some extensions automatically resolves the texture when it is read. |
2193 if (this->glCaps().usesMSAARenderBuffers()) { | 2404 if (this->glCaps().usesMSAARenderBuffers()) { |
2194 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); | 2405 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); |
2195 fStats.incRenderTargetBinds(); | 2406 fStats.incRenderTargetBinds(); |
2196 fStats.incRenderTargetBinds(); | 2407 fStats.incRenderTargetBinds(); |
2197 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); | 2408 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); |
2198 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()))
; | 2409 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()))
; |
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3372 this->setVertexArrayID(gpu, 0); | 3583 this->setVertexArrayID(gpu, 0); |
3373 } | 3584 } |
3374 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3585 int attrCount = gpu->glCaps().maxVertexAttributes(); |
3375 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3586 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
3376 fDefaultVertexArrayAttribState.resize(attrCount); | 3587 fDefaultVertexArrayAttribState.resize(attrCount); |
3377 } | 3588 } |
3378 attribState = &fDefaultVertexArrayAttribState; | 3589 attribState = &fDefaultVertexArrayAttribState; |
3379 } | 3590 } |
3380 return attribState; | 3591 return attribState; |
3381 } | 3592 } |
OLD | NEW |