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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrDrawTarget.h" | 9 #include "GrDrawTarget.h" |
10 | 10 |
11 #include "GrCaps.h" | 11 #include "GrCaps.h" |
12 #include "GrGpu.h" | 12 #include "GrGpu.h" |
13 #include "GrPath.h" | 13 #include "GrPath.h" |
14 #include "GrPipeline.h" | 14 #include "GrPipeline.h" |
15 #include "GrMemoryPool.h" | 15 #include "GrMemoryPool.h" |
16 #include "GrRenderTarget.h" | 16 #include "GrRenderTarget.h" |
17 #include "GrResourceProvider.h" | 17 #include "GrResourceProvider.h" |
18 #include "GrRenderTargetPriv.h" | 18 #include "GrRenderTargetPriv.h" |
19 #include "GrSurfacePriv.h" | 19 #include "GrSurfacePriv.h" |
20 #include "GrTexture.h" | 20 #include "GrTexture.h" |
21 #include "GrVertexBuffer.h" | 21 #include "GrVertexBuffer.h" |
22 | 22 #include "gl/GrGLRenderTarget.h" |
23 #include "batches/GrClearBatch.h" | 23 #include "batches/GrClearBatch.h" |
24 #include "batches/GrCopySurfaceBatch.h" | 24 #include "batches/GrCopySurfaceBatch.h" |
25 #include "batches/GrDiscardBatch.h" | 25 #include "batches/GrDiscardBatch.h" |
26 #include "batches/GrDrawBatch.h" | 26 #include "batches/GrDrawBatch.h" |
27 #include "batches/GrDrawPathBatch.h" | 27 #include "batches/GrDrawPathBatch.h" |
28 #include "batches/GrRectBatchFactory.h" | 28 #include "batches/GrRectBatchFactory.h" |
29 #include "batches/GrStencilPathBatch.h" | 29 #include "batches/GrStencilPathBatch.h" |
30 | 30 |
31 #include "SkStrokeRec.h" | 31 #include "SkStrokeRec.h" |
32 | 32 |
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203 SkIRect ibounds; | 203 SkIRect ibounds; |
204 bounds.roundOut(&ibounds); | 204 bounds.roundOut(&ibounds); |
205 // In multi-draw buffer all the batches use the same render target a nd we won't need to | 205 // In multi-draw buffer all the batches use the same render target a nd we won't need to |
206 // get the batchs bounds. | 206 // get the batchs bounds. |
207 if (GrRenderTarget* rt = fBatches[i]->renderTarget()) { | 207 if (GrRenderTarget* rt = fBatches[i]->renderTarget()) { |
208 fGpu->drawDebugWireRect(rt, ibounds, 0xFF000000 | random.nextU() ); | 208 fGpu->drawDebugWireRect(rt, ibounds, 0xFF000000 | random.nextU() ); |
209 } | 209 } |
210 } | 210 } |
211 fBatches[i]->draw(flushState); | 211 fBatches[i]->draw(flushState); |
212 } | 212 } |
213 | |
214 fGpu->performFlushWorkaround(); | |
213 } | 215 } |
214 | 216 |
215 void GrDrawTarget::reset() { | 217 void GrDrawTarget::reset() { |
216 fBatches.reset(); | 218 fBatches.reset(); |
217 } | 219 } |
218 | 220 |
219 void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBat ch* batch) { | 221 void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBat ch* batch) { |
220 // Setup clip | 222 // Setup clip |
221 GrPipelineBuilder::AutoRestoreStencil ars; | 223 GrPipelineBuilder::AutoRestoreStencil ars; |
222 GrAppliedClip clip; | 224 GrAppliedClip clip; |
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506 } | 508 } |
507 } | 509 } |
508 } else { | 510 } else { |
509 GrBATCH_INFO("\t\tFirstBatch\n"); | 511 GrBATCH_INFO("\t\tFirstBatch\n"); |
510 } | 512 } |
511 fBatches.push_back().reset(SkRef(batch)); | 513 fBatches.push_back().reset(SkRef(batch)); |
512 } | 514 } |
513 | 515 |
514 /////////////////////////////////////////////////////////////////////////////// | 516 /////////////////////////////////////////////////////////////////////////////// |
515 | 517 |
518 #ifdef ENABLE_PLS | |
bsalomon
2016/01/04 15:33:46
There is an SkTPin that does the same thing.
| |
519 static int clamp(int min, int v, int max) { | |
520 return SkTMin(SkTMax(v, min), max); | |
521 } | |
522 #endif | |
523 | |
516 bool GrDrawTarget::installPipelineInDrawBatch(const GrPipelineBuilder* pipelineB uilder, | 524 bool GrDrawTarget::installPipelineInDrawBatch(const GrPipelineBuilder* pipelineB uilder, |
517 const GrScissorState* scissor, | 525 const GrScissorState* scissor, |
518 GrDrawBatch* batch) { | 526 GrDrawBatch* batch) { |
519 GrPipeline::CreateArgs args; | 527 GrPipeline::CreateArgs args; |
520 args.fPipelineBuilder = pipelineBuilder; | 528 args.fPipelineBuilder = pipelineBuilder; |
521 args.fCaps = this->caps(); | 529 args.fCaps = this->caps(); |
522 args.fScissor = scissor; | 530 args.fScissor = scissor; |
523 batch->getPipelineOptimizations(&args.fOpts); | 531 batch->getPipelineOptimizations(&args.fOpts); |
532 #ifdef ENABLE_PLS | |
533 GrScissorState finalScissor; | |
534 if (args.fOpts.fOverrides.fUsePLSDstRead) { | |
535 // FIXME shouldn't have to cast to GL implementation here | |
bsalomon
2016/01/04 15:33:46
The viewport rect isn't really right because it re
| |
536 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(pipelineBuilde r->getRenderTarget()); | |
537 GrGLIRect viewport = rt->getViewport(); | |
538 SkIRect ibounds; | |
539 ibounds.fLeft = clamp(viewport.fLeft, SkScalarFloorToInt(batch->boun ds().fLeft), | |
540 viewport.fWidth); | |
541 ibounds.fTop = clamp(viewport.fBottom, SkScalarFloorToInt(batch->bou nds().fTop), | |
542 viewport.fHeight); | |
543 ibounds.fRight = clamp(viewport.fLeft, SkScalarCeilToInt(batch->boun ds().fRight), | |
544 viewport.fWidth); | |
545 ibounds.fBottom = clamp(viewport.fBottom, SkScalarCeilToInt(batch->b ounds().fBottom), | |
546 viewport.fHeight); | |
547 if (scissor != nullptr && scissor->enabled()) { | |
548 if (!ibounds.intersect(scissor->rect())) { | |
549 ibounds = scissor->rect(); | |
550 } | |
551 } | |
552 finalScissor.set(ibounds); | |
553 args.fScissor = &finalScissor; | |
554 } | |
555 #endif | |
524 args.fOpts.fColorPOI.completeCalculations(pipelineBuilder->fColorFragmentPro cessors.begin(), | 556 args.fOpts.fColorPOI.completeCalculations(pipelineBuilder->fColorFragmentPro cessors.begin(), |
525 pipelineBuilder->numColorFragmentP rocessors()); | 557 pipelineBuilder->numColorFragmentP rocessors()); |
526 args.fOpts.fCoveragePOI.completeCalculations( | 558 args.fOpts.fCoveragePOI.completeCalculations( |
527 pipelineBuilder->fCoverageFragmen tProcessors.begin(), | 559 pipelineBuilder->fCoverageFragmen tProcessors.begin(), |
528 pipelineBuilder->numCoverageFragm entProcessors()); | 560 pipelineBuilder->numCoverageFragm entProcessors()); |
529 if (!this->setupDstReadIfNecessary(*pipelineBuilder, args.fOpts, &args.fDstT exture, | 561 if (!this->setupDstReadIfNecessary(*pipelineBuilder, args.fOpts, &args.fDstT exture, |
530 batch->bounds())) { | 562 batch->bounds())) { |
531 return false; | 563 return false; |
532 } | 564 } |
533 | 565 |
534 if (!batch->installPipeline(args)) { | 566 if (!batch->installPipeline(args)) { |
535 return false; | 567 return false; |
536 } | 568 } |
537 | 569 |
538 return true; | 570 return true; |
539 } | 571 } |
540 | 572 |
541 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend erTarget* rt) { | 573 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend erTarget* rt) { |
542 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); | 574 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); |
543 this->recordBatch(batch); | 575 this->recordBatch(batch); |
544 batch->unref(); | 576 batch->unref(); |
545 } | 577 } |
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