OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
11 #include "GrGLStencilAttachment.h" | 11 #include "GrGLStencilAttachment.h" |
12 #include "GrGLTextureRenderTarget.h" | 12 #include "GrGLTextureRenderTarget.h" |
13 #include "GrGpuResourcePriv.h" | 13 #include "GrGpuResourcePriv.h" |
14 #include "GrPipeline.h" | 14 #include "GrPipeline.h" |
| 15 #include "GrPLSGeometryProcessor.h" |
15 #include "GrRenderTargetPriv.h" | 16 #include "GrRenderTargetPriv.h" |
16 #include "GrSurfacePriv.h" | 17 #include "GrSurfacePriv.h" |
17 #include "GrTexturePriv.h" | 18 #include "GrTexturePriv.h" |
18 #include "GrTypes.h" | 19 #include "GrTypes.h" |
19 #include "GrVertices.h" | 20 #include "GrVertices.h" |
20 #include "builders/GrGLShaderStringBuilder.h" | 21 #include "builders/GrGLShaderStringBuilder.h" |
21 #include "glsl/GrGLSL.h" | 22 #include "glsl/GrGLSL.h" |
22 #include "glsl/GrGLSLCaps.h" | 23 #include "glsl/GrGLSLCaps.h" |
| 24 #include "glsl/GrGLSLPLSPathRendering.h" |
23 #include "SkStrokeRec.h" | 25 #include "SkStrokeRec.h" |
24 #include "SkTemplates.h" | 26 #include "SkTemplates.h" |
25 | 27 |
26 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) | 28 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
27 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) | 29 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
28 | 30 |
29 #define SKIP_CACHE_CHECK true | 31 #define SKIP_CACHE_CHECK true |
30 | 32 |
31 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR | 33 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
32 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) | 34 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
33 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) | 35 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
34 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) | 36 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
35 #else | 37 #else |
36 #define CLEAR_ERROR_BEFORE_ALLOC(iface) | 38 #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
37 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) | 39 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
38 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR | 40 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
39 #endif | 41 #endif |
40 | 42 |
41 | |
42 /////////////////////////////////////////////////////////////////////////////// | 43 /////////////////////////////////////////////////////////////////////////////// |
43 | 44 |
44 | 45 |
45 static const GrGLenum gXfermodeEquation2Blend[] = { | 46 static const GrGLenum gXfermodeEquation2Blend[] = { |
46 // Basic OpenGL blend equations. | 47 // Basic OpenGL blend equations. |
47 GR_GL_FUNC_ADD, | 48 GR_GL_FUNC_ADD, |
48 GR_GL_FUNC_SUBTRACT, | 49 GR_GL_FUNC_SUBTRACT, |
49 GR_GL_FUNC_REVERSE_SUBTRACT, | 50 GR_GL_FUNC_REVERSE_SUBTRACT, |
50 | 51 |
51 // GL_KHR_blend_equation_advanced. | 52 // GL_KHR_blend_equation_advanced. |
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217 fTempSrcFBOID = 0; | 218 fTempSrcFBOID = 0; |
218 fTempDstFBOID = 0; | 219 fTempDstFBOID = 0; |
219 fStencilClearFBOID = 0; | 220 fStencilClearFBOID = 0; |
220 | 221 |
221 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { | 222 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
222 fPathRendering.reset(new GrGLPathRendering(this)); | 223 fPathRendering.reset(new GrGLPathRendering(this)); |
223 } | 224 } |
224 this->createCopyPrograms(); | 225 this->createCopyPrograms(); |
225 fWireRectProgram.fProgram = 0; | 226 fWireRectProgram.fProgram = 0; |
226 fWireRectArrayBuffer = 0; | 227 fWireRectArrayBuffer = 0; |
| 228 if (this->glCaps().shaderCaps()->plsPathRenderingSupport()) { |
| 229 this->createPLSSetupProgram(); |
| 230 } |
| 231 else { |
| 232 memset(&fPLSSetupProgram, 0, sizeof(fPLSSetupProgram)); |
| 233 } |
| 234 fHWPLSEnabled = false; |
| 235 fPLSHasBeenUsed = false; |
227 } | 236 } |
228 | 237 |
229 GrGLGpu::~GrGLGpu() { | 238 GrGLGpu::~GrGLGpu() { |
230 // Delete the path rendering explicitly, since it will need working gpu obje
ct to release the | 239 // Delete the path rendering explicitly, since it will need working gpu obje
ct to release the |
231 // resources the object itself holds. | 240 // resources the object itself holds. |
232 fPathRendering.reset(); | 241 fPathRendering.reset(); |
233 | 242 |
234 if (0 != fHWProgramID) { | 243 if (0 != fHWProgramID) { |
235 // detach the current program so there is no confusion on OpenGL's part | 244 // detach the current program so there is no confusion on OpenGL's part |
236 // that we want it to be deleted | 245 // that we want it to be deleted |
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258 } | 267 } |
259 | 268 |
260 if (0 != fWireRectProgram.fProgram) { | 269 if (0 != fWireRectProgram.fProgram) { |
261 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); | 270 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); |
262 } | 271 } |
263 | 272 |
264 if (0 != fWireRectArrayBuffer) { | 273 if (0 != fWireRectArrayBuffer) { |
265 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); | 274 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); |
266 } | 275 } |
267 | 276 |
| 277 if (0 != fPLSSetupProgram.fArrayBuffer) { |
| 278 GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer)); |
| 279 } |
| 280 |
| 281 if (0 != fPLSSetupProgram.fProgram) { |
| 282 GL_CALL(DeleteProgram(fPLSSetupProgram.fProgram)); |
| 283 } |
| 284 |
268 delete fProgramCache; | 285 delete fProgramCache; |
269 } | 286 } |
270 | 287 |
| 288 void GrGLGpu::createPLSSetupProgram() { |
| 289 const char* version = this->glCaps().glslCaps()->versionDeclString(); |
| 290 |
| 291 GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute
_TypeModifier); |
| 292 GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, |
| 293 GrShaderVar::kUniform_TypeModifier); |
| 294 GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUnifo
rm_TypeModifier); |
| 295 GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUni
form_TypeModifier); |
| 296 GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryi
ngOut_TypeModifier); |
| 297 |
| 298 SkString vshaderTxt(version); |
| 299 aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 300 vshaderTxt.append(";"); |
| 301 uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 302 vshaderTxt.append(";"); |
| 303 uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 304 vshaderTxt.append(";"); |
| 305 vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 306 vshaderTxt.append(";"); |
| 307 |
| 308 vshaderTxt.append( |
| 309 "// PLS Setup Program VS\n" |
| 310 "void main() {" |
| 311 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" |
| 312 " gl_Position.zw = vec2(0, 1);" |
| 313 "}" |
| 314 ); |
| 315 |
| 316 SkString fshaderTxt(version); |
| 317 fshaderTxt.append("#extension "); |
| 318 fshaderTxt.append(this->glCaps().glslCaps()->fbFetchExtensionString()); |
| 319 fshaderTxt.append(" : require\n"); |
| 320 fshaderTxt.append("#extension GL_EXT_shader_pixel_local_storage : require\n"
); |
| 321 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
| 322 *this->glCaps().glslCaps(), |
| 323 &fshaderTxt); |
| 324 vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); |
| 325 vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| 326 fshaderTxt.append(";"); |
| 327 uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
| 328 fshaderTxt.append(";"); |
| 329 |
| 330 fshaderTxt.appendf( |
| 331 "// PLS Setup Program FS\n" |
| 332 GR_GL_PLS_PATH_DATA_DECL |
| 333 "void main() {\n" |
| 334 " " GR_GL_PLS_DSTCOLOR_NAME " = gl_LastFragColorARM;\n" |
| 335 " pls.windings = ivec4(0, 0, 0, 0);\n" |
| 336 "}" |
| 337 ); |
| 338 GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram()); |
| 339 const char* str; |
| 340 GrGLint length; |
| 341 |
| 342 str = vshaderTxt.c_str(); |
| 343 length = SkToInt(vshaderTxt.size()); |
| 344 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.
fProgram, |
| 345 GR_GL_VERTEX_SHADER, &str, &le
ngth, 1, &fStats); |
| 346 |
| 347 str = fshaderTxt.c_str(); |
| 348 length = SkToInt(fshaderTxt.size()); |
| 349 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.
fProgram, |
| 350 GR_GL_FRAGMENT_SHADER, &str, &
length, 1, &fStats); |
| 351 |
| 352 GL_CALL(LinkProgram(fPLSSetupProgram.fProgram)); |
| 353 |
| 354 GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupP
rogram.fProgram, |
| 355 "u_posXform"))
; |
| 356 |
| 357 GL_CALL(BindAttribLocation(fPLSSetupProgram.fProgram, 0, "a_vertex")); |
| 358 |
| 359 GL_CALL(DeleteShader(vshader)); |
| 360 GL_CALL(DeleteShader(fshader)); |
| 361 |
| 362 GL_CALL(GenBuffers(1, &fPLSSetupProgram.fArrayBuffer)); |
| 363 fHWGeometryState.setVertexBufferID(this, fPLSSetupProgram.fArrayBuffer); |
| 364 static const GrGLfloat vdata[] = { |
| 365 0, 0, |
| 366 0, 1, |
| 367 1, 0, |
| 368 1, 1 |
| 369 }; |
| 370 GL_ALLOC_CALL(this->glInterface(), |
| 371 BufferData(GR_GL_ARRAY_BUFFER, |
| 372 (GrGLsizeiptr) sizeof(vdata), |
| 373 vdata, // data ptr |
| 374 GR_GL_STATIC_DRAW)); |
| 375 } |
| 376 |
271 void GrGLGpu::contextAbandoned() { | 377 void GrGLGpu::contextAbandoned() { |
272 INHERITED::contextAbandoned(); | 378 INHERITED::contextAbandoned(); |
273 fProgramCache->abandon(); | 379 fProgramCache->abandon(); |
274 fHWProgramID = 0; | 380 fHWProgramID = 0; |
275 fTempSrcFBOID = 0; | 381 fTempSrcFBOID = 0; |
276 fTempDstFBOID = 0; | 382 fTempDstFBOID = 0; |
277 fStencilClearFBOID = 0; | 383 fStencilClearFBOID = 0; |
278 fCopyProgramArrayBuffer = 0; | 384 fCopyProgramArrayBuffer = 0; |
279 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { | 385 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
280 fCopyPrograms[i].fProgram = 0; | 386 fCopyPrograms[i].fProgram = 0; |
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2261 if (!flipY) { | 2367 if (!flipY) { |
2262 dst += rowBytes; | 2368 dst += rowBytes; |
2263 } else { | 2369 } else { |
2264 dst -= rowBytes; | 2370 dst -= rowBytes; |
2265 } | 2371 } |
2266 } | 2372 } |
2267 } | 2373 } |
2268 return true; | 2374 return true; |
2269 } | 2375 } |
2270 | 2376 |
| 2377 void GrGLGpu::performFlushWorkaround() { |
| 2378 if (fPLSHasBeenUsed) { |
| 2379 /* There is an ARM driver bug where if we use PLS, and then draw a frame
which does not |
| 2380 * use PLS, it leaves garbage all over the place. As a workaround, we us
e PLS in a |
| 2381 * trivial way every frame. And since we use it every frame, there's nev
er a point at which |
| 2382 * it becomes safe to stop using this workaround once we start. |
| 2383 */ |
| 2384 this->disableScissor(); |
| 2385 // using PLS in the presence of MSAA results in GL_INVALID_OPERATION |
| 2386 this->flushHWAAState(nullptr, false); |
| 2387 SkASSERT(!fHWPLSEnabled); |
| 2388 SkASSERT(fMSAAEnabled != kYes_TriState); |
| 2389 GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); |
| 2390 this->stampRectUsingProgram(fPLSSetupProgram.fProgram, |
| 2391 SkRect::MakeXYWH(-100.0f, -100.0f, 0.01f, 0.
01f), |
| 2392 fPLSSetupProgram.fPosXformUniform, |
| 2393 fPLSSetupProgram.fArrayBuffer); |
| 2394 GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); |
| 2395 } |
| 2396 } |
| 2397 |
2271 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
{ | 2398 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound)
{ |
2272 | |
2273 SkASSERT(target); | 2399 SkASSERT(target); |
2274 | 2400 |
2275 uint32_t rtID = target->getUniqueID(); | 2401 uint32_t rtID = target->getUniqueID(); |
2276 if (fHWBoundRenderTargetUniqueID != rtID) { | 2402 if (fHWBoundRenderTargetUniqueID != rtID) { |
2277 fStats.incRenderTargetBinds(); | 2403 fStats.incRenderTargetBinds(); |
2278 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); | 2404 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
2279 #ifdef SK_DEBUG | 2405 #ifdef SK_DEBUG |
2280 // don't do this check in Chromium -- this is causing | 2406 // don't do this check in Chromium -- this is causing |
2281 // lots of repeated command buffer flushes when the compositor is | 2407 // lots of repeated command buffer flushes when the compositor is |
2282 // rendering with Ganesh, which is really slow; even too slow for | 2408 // rendering with Ganesh, which is really slow; even too slow for |
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2345 } | 2471 } |
2346 } | 2472 } |
2347 #endif | 2473 #endif |
2348 #endif | 2474 #endif |
2349 | 2475 |
2350 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice
s) { | 2476 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice
s) { |
2351 if (!this->flushGLState(args)) { | 2477 if (!this->flushGLState(args)) { |
2352 return; | 2478 return; |
2353 } | 2479 } |
2354 | 2480 |
| 2481 GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLocalS
torageState(); |
| 2482 if (!fHWPLSEnabled && plsState != |
| 2483 GrPixelLocalStorageState::kDisabled_GrPixelLocalStorageState) { |
| 2484 GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); |
| 2485 this->setupPixelLocalStorage(args); |
| 2486 fHWPLSEnabled = true; |
| 2487 } |
| 2488 if (plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState)
{ |
| 2489 GrStencilSettings stencil; |
| 2490 stencil.setDisabled(); |
| 2491 this->flushStencil(stencil); |
| 2492 } |
| 2493 |
2355 size_t indexOffsetInBytes = 0; | 2494 size_t indexOffsetInBytes = 0; |
2356 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes
); | 2495 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes
); |
2357 | 2496 |
2358 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL
Mode)); | 2497 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL
Mode)); |
2359 | 2498 |
2360 if (vertices.isIndexed()) { | 2499 if (vertices.isIndexed()) { |
2361 GrGLvoid* indices = | 2500 GrGLvoid* indices = |
2362 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * | 2501 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * |
2363 vertices.startIndex()); | 2502 vertices.startIndex()); |
2364 // info.startVertex() was accounted for by setupGeometry. | 2503 // info.startVertex() was accounted for by setupGeometry. |
2365 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], | 2504 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], |
2366 vertices.indexCount(), | 2505 vertices.indexCount(), |
2367 GR_GL_UNSIGNED_SHORT, | 2506 GR_GL_UNSIGNED_SHORT, |
2368 indices)); | 2507 indices)); |
2369 } else { | 2508 } else { |
2370 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer()
to account for | 2509 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer()
to account for |
2371 // startVertex in the DrawElements case. So we always rely on setupGeome
try to have | 2510 // startVertex in the DrawElements case. So we always rely on setupGeome
try to have |
2372 // accounted for startVertex. | 2511 // accounted for startVertex. |
2373 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, | 2512 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, |
2374 vertices.vertexCount())); | 2513 vertices.vertexCount())); |
2375 } | 2514 } |
| 2515 |
| 2516 if (fHWPLSEnabled && plsState == GrPixelLocalStorageState::kFinish_GrPixelLo
calStorageState) { |
| 2517 // PLS draws always involve multiple draws, finishing up with a non-PLS |
| 2518 // draw that writes to the color buffer. That draw ends up here; we wait |
| 2519 // until after it is complete to actually disable PLS. |
| 2520 GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); |
| 2521 fHWPLSEnabled = false; |
| 2522 this->disableScissor(); |
| 2523 } |
| 2524 |
2376 #if SWAP_PER_DRAW | 2525 #if SWAP_PER_DRAW |
2377 glFlush(); | 2526 glFlush(); |
2378 #if defined(SK_BUILD_FOR_MAC) | 2527 #if defined(SK_BUILD_FOR_MAC) |
2379 aglSwapBuffers(aglGetCurrentContext()); | 2528 aglSwapBuffers(aglGetCurrentContext()); |
2380 int set_a_break_pt_here = 9; | 2529 int set_a_break_pt_here = 9; |
2381 aglSwapBuffers(aglGetCurrentContext()); | 2530 aglSwapBuffers(aglGetCurrentContext()); |
2382 #elif defined(SK_BUILD_FOR_WIN32) | 2531 #elif defined(SK_BUILD_FOR_WIN32) |
2383 SwapBuf(); | 2532 SwapBuf(); |
2384 int set_a_break_pt_here = 9; | 2533 int set_a_break_pt_here = 9; |
2385 SwapBuf(); | 2534 SwapBuf(); |
2386 #endif | 2535 #endif |
2387 #endif | 2536 #endif |
2388 } | 2537 } |
2389 | 2538 |
| 2539 void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGL
int posXformUniform, |
| 2540 GrGLuint arrayBuffer) { |
| 2541 GL_CALL(UseProgram(program)); |
| 2542 this->fHWGeometryState.setVertexArrayID(this, 0); |
| 2543 |
| 2544 GrGLAttribArrayState* attribs = |
| 2545 this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer); |
| 2546 attribs->set(this, 0, arrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLflo
at), 0); |
| 2547 attribs->disableUnusedArrays(this, 0x1); |
| 2548 |
| 2549 GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.l
eft(), |
| 2550 bounds.top())); |
| 2551 |
| 2552 GrXferProcessor::BlendInfo blendInfo; |
| 2553 blendInfo.reset(); |
| 2554 this->flushBlend(blendInfo, GrSwizzle()); |
| 2555 this->flushColorWrite(true); |
| 2556 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
| 2557 if (!fHWStencilSettings.isDisabled()) { |
| 2558 GL_CALL(Disable(GR_GL_STENCIL_TEST)); |
| 2559 } |
| 2560 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); |
| 2561 GL_CALL(UseProgram(fHWProgramID)); |
| 2562 if (!fHWStencilSettings.isDisabled()) { |
| 2563 GL_CALL(Enable(GR_GL_STENCIL_TEST)); |
| 2564 } |
| 2565 } |
| 2566 |
| 2567 void GrGLGpu::setupPixelLocalStorage(const DrawArgs& args) { |
| 2568 fPLSHasBeenUsed = true; |
| 2569 const SkRect& bounds = |
| 2570 static_cast<const GrPLSGeometryProcessor*>(args.fPrimitiveProcessor)
->getBounds(); |
| 2571 // setup pixel local storage -- this means capturing and storing the current
framebuffer color |
| 2572 // and initializing the winding counts to zero |
| 2573 GrRenderTarget* rt = args.fPipeline->getRenderTarget(); |
| 2574 SkScalar width = SkIntToScalar(rt->width()); |
| 2575 SkScalar height = SkIntToScalar(rt->height()); |
| 2576 // dst rect edges in NDC (-1 to 1) |
| 2577 // having some issues with rounding, just expand the bounds by 1 and trust t
he scissor to keep |
| 2578 // it contained properly |
| 2579 GrGLfloat dx0 = 2.0f * (bounds.left() - 1) / width - 1.0f; |
| 2580 GrGLfloat dx1 = 2.0f * (bounds.right() + 1) / width - 1.0f; |
| 2581 GrGLfloat dy0 = -2.0f * (bounds.top() - 1) / height + 1.0f; |
| 2582 GrGLfloat dy1 = -2.0f * (bounds.bottom() + 1) / height + 1.0f; |
| 2583 SkRect deviceBounds = SkRect::MakeXYWH(dx0, dy0, dx1 - dx0, dy1 - dy0); |
| 2584 |
| 2585 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); |
| 2586 this->stampRectUsingProgram(fPLSSetupProgram.fProgram, deviceBounds, |
| 2587 fPLSSetupProgram.fPosXformUniform, fPLSSetupProg
ram.fArrayBuffer); |
| 2588 } |
| 2589 |
2390 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { | 2590 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { |
2391 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); | 2591 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); |
2392 if (rt->needsResolve()) { | 2592 if (rt->needsResolve()) { |
2393 // Some extensions automatically resolves the texture when it is read. | 2593 // Some extensions automatically resolves the texture when it is read. |
2394 if (this->glCaps().usesMSAARenderBuffers()) { | 2594 if (this->glCaps().usesMSAARenderBuffers()) { |
2395 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); | 2595 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); |
2396 fStats.incRenderTargetBinds(); | 2596 fStats.incRenderTargetBinds(); |
2397 fStats.incRenderTargetBinds(); | 2597 fStats.incRenderTargetBinds(); |
2398 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); | 2598 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); |
2399 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()))
; | 2599 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()))
; |
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3623 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || | 3823 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || |
3624 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { | 3824 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { |
3625 copyParams->fFilter = GrTextureParams::kNone_FilterMode; | 3825 copyParams->fFilter = GrTextureParams::kNone_FilterMode; |
3626 copyParams->fWidth = texture->width(); | 3826 copyParams->fWidth = texture->width(); |
3627 copyParams->fHeight = texture->height(); | 3827 copyParams->fHeight = texture->height(); |
3628 return true; | 3828 return true; |
3629 } | 3829 } |
3630 } | 3830 } |
3631 return false; | 3831 return false; |
3632 } | 3832 } |
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