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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrDrawTarget.h" | 9 #include "GrDrawTarget.h" |
10 | 10 |
11 #include "GrAuditTrail.h" | 11 #include "GrAuditTrail.h" |
12 #include "GrCaps.h" | 12 #include "GrCaps.h" |
13 #include "GrGpu.h" | 13 #include "GrGpu.h" |
14 #include "GrPath.h" | 14 #include "GrPath.h" |
15 #include "GrPipeline.h" | 15 #include "GrPipeline.h" |
16 #include "GrMemoryPool.h" | 16 #include "GrMemoryPool.h" |
17 #include "GrRenderTarget.h" | 17 #include "GrRenderTarget.h" |
18 #include "GrResourceProvider.h" | 18 #include "GrResourceProvider.h" |
19 #include "GrRenderTargetPriv.h" | 19 #include "GrRenderTargetPriv.h" |
20 #include "GrSurfacePriv.h" | 20 #include "GrSurfacePriv.h" |
21 #include "GrTexture.h" | 21 #include "GrTexture.h" |
22 #include "GrVertexBuffer.h" | 22 #include "GrVertexBuffer.h" |
| 23 #include "gl/GrGLRenderTarget.h" |
23 | 24 |
24 #include "SkStrokeRec.h" | 25 #include "SkStrokeRec.h" |
25 | 26 |
26 #include "batches/GrClearBatch.h" | 27 #include "batches/GrClearBatch.h" |
27 #include "batches/GrCopySurfaceBatch.h" | 28 #include "batches/GrCopySurfaceBatch.h" |
28 #include "batches/GrDiscardBatch.h" | 29 #include "batches/GrDiscardBatch.h" |
29 #include "batches/GrDrawBatch.h" | 30 #include "batches/GrDrawBatch.h" |
30 #include "batches/GrDrawPathBatch.h" | 31 #include "batches/GrDrawPathBatch.h" |
31 #include "batches/GrRectBatchFactory.h" | 32 #include "batches/GrRectBatchFactory.h" |
32 #include "batches/GrStencilPathBatch.h" | 33 #include "batches/GrStencilPathBatch.h" |
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205 SkIRect ibounds; | 206 SkIRect ibounds; |
206 bounds.roundOut(&ibounds); | 207 bounds.roundOut(&ibounds); |
207 // In multi-draw buffer all the batches use the same render target a
nd we won't need to | 208 // In multi-draw buffer all the batches use the same render target a
nd we won't need to |
208 // get the batchs bounds. | 209 // get the batchs bounds. |
209 if (GrRenderTarget* rt = fBatches[i]->renderTarget()) { | 210 if (GrRenderTarget* rt = fBatches[i]->renderTarget()) { |
210 fGpu->drawDebugWireRect(rt, ibounds, 0xFF000000 | random.nextU()
); | 211 fGpu->drawDebugWireRect(rt, ibounds, 0xFF000000 | random.nextU()
); |
211 } | 212 } |
212 } | 213 } |
213 fBatches[i]->draw(flushState); | 214 fBatches[i]->draw(flushState); |
214 } | 215 } |
| 216 |
| 217 fGpu->performFlushWorkaround(); |
215 } | 218 } |
216 | 219 |
217 void GrDrawTarget::reset() { | 220 void GrDrawTarget::reset() { |
218 fBatches.reset(); | 221 fBatches.reset(); |
219 } | 222 } |
220 | 223 |
221 void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBat
ch* batch) { | 224 void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBat
ch* batch) { |
222 // Setup clip | 225 // Setup clip |
223 GrPipelineBuilder::AutoRestoreStencil ars; | 226 GrPipelineBuilder::AutoRestoreStencil ars; |
224 GrAppliedClip clip; | 227 GrAppliedClip clip; |
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480 /////////////////////////////////////////////////////////////////////////////// | 483 /////////////////////////////////////////////////////////////////////////////// |
481 | 484 |
482 bool GrDrawTarget::installPipelineInDrawBatch(const GrPipelineBuilder* pipelineB
uilder, | 485 bool GrDrawTarget::installPipelineInDrawBatch(const GrPipelineBuilder* pipelineB
uilder, |
483 const GrScissorState* scissor, | 486 const GrScissorState* scissor, |
484 GrDrawBatch* batch) { | 487 GrDrawBatch* batch) { |
485 GrPipeline::CreateArgs args; | 488 GrPipeline::CreateArgs args; |
486 args.fPipelineBuilder = pipelineBuilder; | 489 args.fPipelineBuilder = pipelineBuilder; |
487 args.fCaps = this->caps(); | 490 args.fCaps = this->caps(); |
488 args.fScissor = scissor; | 491 args.fScissor = scissor; |
489 batch->getPipelineOptimizations(&args.fOpts); | 492 batch->getPipelineOptimizations(&args.fOpts); |
| 493 GrScissorState finalScissor; |
| 494 if (args.fOpts.fOverrides.fUsePLSDstRead) { |
| 495 GrRenderTarget* rt = pipelineBuilder->getRenderTarget(); |
| 496 GrGLIRect viewport; |
| 497 viewport.fLeft = 0; |
| 498 viewport.fBottom = 0; |
| 499 viewport.fWidth = rt->width(); |
| 500 viewport.fHeight = rt->height(); |
| 501 SkIRect ibounds; |
| 502 ibounds.fLeft = SkTPin(SkScalarFloorToInt(batch->bounds().fLeft), viewpo
rt.fLeft, |
| 503 viewport.fWidth); |
| 504 ibounds.fTop = SkTPin(SkScalarFloorToInt(batch->bounds().fTop), viewport
.fBottom, |
| 505 viewport.fHeight); |
| 506 ibounds.fRight = SkTPin(SkScalarCeilToInt(batch->bounds().fRight), viewp
ort.fLeft, |
| 507 viewport.fWidth); |
| 508 ibounds.fBottom = SkTPin(SkScalarCeilToInt(batch->bounds().fBottom), vie
wport.fBottom, |
| 509 viewport.fHeight); |
| 510 if (scissor != nullptr && scissor->enabled()) { |
| 511 if (!ibounds.intersect(scissor->rect())) { |
| 512 ibounds = scissor->rect(); |
| 513 } |
| 514 } |
| 515 finalScissor.set(ibounds); |
| 516 args.fScissor = &finalScissor; |
| 517 } |
490 args.fOpts.fColorPOI.completeCalculations(pipelineBuilder->fColorFragmentPro
cessors.begin(), | 518 args.fOpts.fColorPOI.completeCalculations(pipelineBuilder->fColorFragmentPro
cessors.begin(), |
491 pipelineBuilder->numColorFragmentP
rocessors()); | 519 pipelineBuilder->numColorFragmentP
rocessors()); |
492 args.fOpts.fCoveragePOI.completeCalculations( | 520 args.fOpts.fCoveragePOI.completeCalculations( |
493 pipelineBuilder->fCoverageFragmen
tProcessors.begin(), | 521 pipelineBuilder->fCoverageFragmen
tProcessors.begin(), |
494 pipelineBuilder->numCoverageFragm
entProcessors()); | 522 pipelineBuilder->numCoverageFragm
entProcessors()); |
495 if (!this->setupDstReadIfNecessary(*pipelineBuilder, args.fOpts, &args.fDstT
exture, | 523 if (!this->setupDstReadIfNecessary(*pipelineBuilder, args.fOpts, &args.fDstT
exture, |
496 batch->bounds())) { | 524 batch->bounds())) { |
497 return false; | 525 return false; |
498 } | 526 } |
499 | 527 |
500 if (!batch->installPipeline(args)) { | 528 if (!batch->installPipeline(args)) { |
501 return false; | 529 return false; |
502 } | 530 } |
503 | 531 |
504 return true; | 532 return true; |
505 } | 533 } |
506 | 534 |
507 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend
erTarget* rt) { | 535 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend
erTarget* rt) { |
508 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); | 536 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); |
509 this->recordBatch(batch); | 537 this->recordBatch(batch); |
510 batch->unref(); | 538 batch->unref(); |
511 } | 539 } |
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