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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1541903002: added support for PLS path rendering (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
10 #include "GrGLGLSL.h" 10 #include "GrGLGLSL.h"
11 #include "GrGLStencilAttachment.h" 11 #include "GrGLStencilAttachment.h"
12 #include "GrGLTextureRenderTarget.h" 12 #include "GrGLTextureRenderTarget.h"
13 #include "GrGpuResourcePriv.h" 13 #include "GrGpuResourcePriv.h"
14 #include "GrPipeline.h" 14 #include "GrPipeline.h"
15 #include "GrPLSGeometryProcessor.h"
15 #include "GrRenderTargetPriv.h" 16 #include "GrRenderTargetPriv.h"
16 #include "GrSurfacePriv.h" 17 #include "GrSurfacePriv.h"
17 #include "GrTexturePriv.h" 18 #include "GrTexturePriv.h"
18 #include "GrTypes.h" 19 #include "GrTypes.h"
19 #include "GrVertices.h" 20 #include "GrVertices.h"
20 #include "builders/GrGLShaderStringBuilder.h" 21 #include "builders/GrGLShaderStringBuilder.h"
21 #include "glsl/GrGLSL.h" 22 #include "glsl/GrGLSL.h"
22 #include "glsl/GrGLSLCaps.h" 23 #include "glsl/GrGLSLCaps.h"
24 #include "glsl/GrGLSLPLSPathRendering.h"
23 #include "SkStrokeRec.h" 25 #include "SkStrokeRec.h"
24 #include "SkTemplates.h" 26 #include "SkTemplates.h"
25 27
26 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 28 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
27 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) 29 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
28 30
29 #define SKIP_CACHE_CHECK true 31 #define SKIP_CACHE_CHECK true
30 32
31 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR 33 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
32 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) 34 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface)
33 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) 35 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call)
34 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) 36 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface)
35 #else 37 #else
36 #define CLEAR_ERROR_BEFORE_ALLOC(iface) 38 #define CLEAR_ERROR_BEFORE_ALLOC(iface)
37 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) 39 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
38 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR 40 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
39 #endif 41 #endif
40 42
41
42 /////////////////////////////////////////////////////////////////////////////// 43 ///////////////////////////////////////////////////////////////////////////////
43 44
44 45
45 static const GrGLenum gXfermodeEquation2Blend[] = { 46 static const GrGLenum gXfermodeEquation2Blend[] = {
46 // Basic OpenGL blend equations. 47 // Basic OpenGL blend equations.
47 GR_GL_FUNC_ADD, 48 GR_GL_FUNC_ADD,
48 GR_GL_FUNC_SUBTRACT, 49 GR_GL_FUNC_SUBTRACT,
49 GR_GL_FUNC_REVERSE_SUBTRACT, 50 GR_GL_FUNC_REVERSE_SUBTRACT,
50 51
51 // GL_KHR_blend_equation_advanced. 52 // GL_KHR_blend_equation_advanced.
(...skipping 165 matching lines...) Expand 10 before | Expand all | Expand 10 after
217 fTempSrcFBOID = 0; 218 fTempSrcFBOID = 0;
218 fTempDstFBOID = 0; 219 fTempDstFBOID = 0;
219 fStencilClearFBOID = 0; 220 fStencilClearFBOID = 0;
220 221
221 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { 222 if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
222 fPathRendering.reset(new GrGLPathRendering(this)); 223 fPathRendering.reset(new GrGLPathRendering(this));
223 } 224 }
224 this->createCopyPrograms(); 225 this->createCopyPrograms();
225 fWireRectProgram.fProgram = 0; 226 fWireRectProgram.fProgram = 0;
226 fWireRectArrayBuffer = 0; 227 fWireRectArrayBuffer = 0;
228 if (this->glCaps().shaderCaps()->plsPathRenderingSupport()) {
229 this->createPLSSetupProgram();
230 }
231 else {
232 memset(&fPLSSetupProgram, 0, sizeof(fPLSSetupProgram));
233 }
234 fHWPLSEnabled = false;
227 } 235 }
228 236
229 GrGLGpu::~GrGLGpu() { 237 GrGLGpu::~GrGLGpu() {
230 // Delete the path rendering explicitly, since it will need working gpu obje ct to release the 238 // Delete the path rendering explicitly, since it will need working gpu obje ct to release the
231 // resources the object itself holds. 239 // resources the object itself holds.
232 fPathRendering.reset(); 240 fPathRendering.reset();
233 241
234 if (0 != fHWProgramID) { 242 if (0 != fHWProgramID) {
235 // detach the current program so there is no confusion on OpenGL's part 243 // detach the current program so there is no confusion on OpenGL's part
236 // that we want it to be deleted 244 // that we want it to be deleted
(...skipping 21 matching lines...) Expand all
258 } 266 }
259 267
260 if (0 != fWireRectProgram.fProgram) { 268 if (0 != fWireRectProgram.fProgram) {
261 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); 269 GL_CALL(DeleteProgram(fWireRectProgram.fProgram));
262 } 270 }
263 271
264 if (0 != fWireRectArrayBuffer) { 272 if (0 != fWireRectArrayBuffer) {
265 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); 273 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer));
266 } 274 }
267 275
276 if (0 != fPLSSetupProgram.fArrayBuffer) {
277 GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer));
278 }
279
280 if (0 != fPLSSetupProgram.fProgram) {
281 GL_CALL(DeleteProgram(fPLSSetupProgram.fProgram));
282 }
283
268 delete fProgramCache; 284 delete fProgramCache;
269 } 285 }
270 286
287 void GrGLGpu::createPLSSetupProgram() {
288 const char* version = this->glCaps().glslCaps()->versionDeclString();
289
290 GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute _TypeModifier);
291 GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
292 GrShaderVar::kUniform_TypeModifier);
293 GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUnifo rm_TypeModifier);
294 GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUni form_TypeModifier);
295 GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryi ngOut_TypeModifier);
296
297 SkString vshaderTxt(version);
298 aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
299 vshaderTxt.append(";");
300 uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
301 vshaderTxt.append(";");
302 uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
303 vshaderTxt.append(";");
304 vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
305 vshaderTxt.append(";");
306
307 vshaderTxt.append(
308 "// PLS Setup Program VS\n"
309 "void main() {"
310 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
311 " gl_Position.zw = vec2(0, 1);"
312 "}"
313 );
314
315 SkString fshaderTxt(version);
316 fshaderTxt.append("#extension ");
317 fshaderTxt.append(this->glCaps().glslCaps()->fbFetchExtensionString());
318 fshaderTxt.append(" : require\n");
319 fshaderTxt.append("#extension GL_EXT_shader_pixel_local_storage : require\n" );
320 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
321 *this->glCaps().glslCaps(),
322 &fshaderTxt);
323 vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
324 vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
325 fshaderTxt.append(";");
326 uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
327 fshaderTxt.append(";");
328
329 fshaderTxt.appendf(
330 "// PLS Setup Program FS\n"
331 PLS_PATH_DATA_DECL
332 "void main() {\n"
333 " " PLS_DSTCOLOR_NAME " = gl_LastFragColorARM;\n"
334 " pls.windings = ivec4(0, 0, 0, 0);\n"
335 "}"
336 );
337 GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram());
338 const char* str;
339 GrGLint length;
340
341 str = vshaderTxt.c_str();
342 length = SkToInt(vshaderTxt.size());
343 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram. fProgram,
344 GR_GL_VERTEX_SHADER, &str, &le ngth, 1, &fStats);
345
346 str = fshaderTxt.c_str();
347 length = SkToInt(fshaderTxt.size());
348 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram. fProgram,
349 GR_GL_FRAGMENT_SHADER, &str, & length, 1, &fStats);
350
351 GL_CALL(LinkProgram(fPLSSetupProgram.fProgram));
352
353 GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupP rogram.fProgram,
354 "u_posXform")) ;
355
356 GL_CALL(BindAttribLocation(fPLSSetupProgram.fProgram, 0, "a_vertex"));
357
358 GL_CALL(DeleteShader(vshader));
359 GL_CALL(DeleteShader(fshader));
360
361 GL_CALL(GenBuffers(1, &fPLSSetupProgram.fArrayBuffer));
362 fHWGeometryState.setVertexBufferID(this, fPLSSetupProgram.fArrayBuffer);
363 static const GrGLfloat vdata[] = {
364 0, 0,
365 0, 1,
366 1, 0,
367 1, 1
368 };
369 GL_ALLOC_CALL(this->glInterface(),
370 BufferData(GR_GL_ARRAY_BUFFER,
371 (GrGLsizeiptr) sizeof(vdata),
372 vdata, // data ptr
373 GR_GL_STATIC_DRAW));
374 }
375
271 void GrGLGpu::contextAbandoned() { 376 void GrGLGpu::contextAbandoned() {
272 INHERITED::contextAbandoned(); 377 INHERITED::contextAbandoned();
273 fProgramCache->abandon(); 378 fProgramCache->abandon();
274 fHWProgramID = 0; 379 fHWProgramID = 0;
275 fTempSrcFBOID = 0; 380 fTempSrcFBOID = 0;
276 fTempDstFBOID = 0; 381 fTempDstFBOID = 0;
277 fStencilClearFBOID = 0; 382 fStencilClearFBOID = 0;
278 fCopyProgramArrayBuffer = 0; 383 fCopyProgramArrayBuffer = 0;
279 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { 384 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
280 fCopyPrograms[i].fProgram = 0; 385 fCopyPrograms[i].fProgram = 0;
(...skipping 1857 matching lines...) Expand 10 before | Expand all | Expand 10 after
2138 if (!flipY) { 2243 if (!flipY) {
2139 dst += rowBytes; 2244 dst += rowBytes;
2140 } else { 2245 } else {
2141 dst -= rowBytes; 2246 dst -= rowBytes;
2142 } 2247 }
2143 } 2248 }
2144 } 2249 }
2145 return true; 2250 return true;
2146 } 2251 }
2147 2252
2253 void GrGLGpu::performFlushWorkaround() {
2254 if (this->glCaps().shaderCaps()->plsPathRenderingSupport() && fMSAAEnabled = = kNo_TriState) {
bsalomon 2016/01/20 18:27:31 Why the fMSAAEnabled check here?
ethannicholas 2016/01/20 22:25:04 Enabling PLS in the presence of MSAA leads to GL_I
2255 /* There is an ARM driver bug where if we use PLS, and then draw a frame which does not
2256 * use PLS, it leaves garbage all over the place. As a workaround, we us e PLS in a
2257 * trivial way every frame.
2258 */
2259 if (kYes_TriState == fHWScissorSettings.fEnabled) {
bsalomon 2016/01/20 18:27:31 Probably better to just call this->disableScissor(
2260 GL_CALL(Disable(GR_GL_SCISSOR_TEST));
2261 }
2262 SkASSERT(!fHWPLSEnabled);
2263 GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
2264 this->stampRectUsingProgram(fPLSSetupProgram.fProgram,
2265 SkRect::MakeXYWH(-100.0f, -100.0f, 0.01f, 0. 01f),
2266 fPLSSetupProgram.fPosXformUniform,
2267 fPLSSetupProgram.fArrayBuffer);
2268 GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
2269 if (kYes_TriState == fHWScissorSettings.fEnabled) {
2270 GL_CALL(Enable(GR_GL_SCISSOR_TEST));
2271 }
2272 }
2273 }
2274
2148 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { 2275 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
2149
2150 SkASSERT(target); 2276 SkASSERT(target);
2151 2277
2152 uint32_t rtID = target->getUniqueID(); 2278 uint32_t rtID = target->getUniqueID();
2153 if (fHWBoundRenderTargetUniqueID != rtID) { 2279 if (fHWBoundRenderTargetUniqueID != rtID) {
2154 fStats.incRenderTargetBinds(); 2280 fStats.incRenderTargetBinds();
2155 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); 2281 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
2156 #ifdef SK_DEBUG 2282 #ifdef SK_DEBUG
2157 // don't do this check in Chromium -- this is causing 2283 // don't do this check in Chromium -- this is causing
2158 // lots of repeated command buffer flushes when the compositor is 2284 // lots of repeated command buffer flushes when the compositor is
2159 // rendering with Ganesh, which is really slow; even too slow for 2285 // rendering with Ganesh, which is really slow; even too slow for
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
2222 } 2348 }
2223 } 2349 }
2224 #endif 2350 #endif
2225 #endif 2351 #endif
2226 2352
2227 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice s) { 2353 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice s) {
2228 if (!this->flushGLState(args)) { 2354 if (!this->flushGLState(args)) {
2229 return; 2355 return;
2230 } 2356 }
2231 2357
2358 GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLocalS torageState();
2359 if (!fHWPLSEnabled && plsState !=
2360 GrPixelLocalStorageState::kDisabled_GrPixelLocalStorageState) {
2361 GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
2362 this->setupPixelLocalStorage(args);
2363 fHWPLSEnabled = true;
2364 }
2365 if (plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState) {
2366 GrStencilSettings stencil;
2367 stencil.setDisabled();
2368 this->flushStencil(stencil);
2369 }
2370
2232 size_t indexOffsetInBytes = 0; 2371 size_t indexOffsetInBytes = 0;
2233 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes ); 2372 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes );
2234 2373
2235 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL Mode)); 2374 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL Mode));
2236 2375
2237 if (vertices.isIndexed()) { 2376 if (vertices.isIndexed()) {
2238 GrGLvoid* indices = 2377 GrGLvoid* indices =
2239 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * 2378 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) *
2240 vertices.startIndex()); 2379 vertices.startIndex());
2241 // info.startVertex() was accounted for by setupGeometry. 2380 // info.startVertex() was accounted for by setupGeometry.
2242 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], 2381 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()],
2243 vertices.indexCount(), 2382 vertices.indexCount(),
2244 GR_GL_UNSIGNED_SHORT, 2383 GR_GL_UNSIGNED_SHORT,
2245 indices)); 2384 indices));
2246 } else { 2385 } else {
2247 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for 2386 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for
2248 // startVertex in the DrawElements case. So we always rely on setupGeome try to have 2387 // startVertex in the DrawElements case. So we always rely on setupGeome try to have
2249 // accounted for startVertex. 2388 // accounted for startVertex.
2250 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, 2389 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0,
2251 vertices.vertexCount())); 2390 vertices.vertexCount()));
2252 } 2391 }
2392
2393 if (fHWPLSEnabled && plsState == GrPixelLocalStorageState::kFinish_GrPixelLo calStorageState) {
2394 // PLS draws always involve multiple draws, finishing up with a non-PLS
2395 // draw that writes to the color buffer. That draw ends up here; we wait
2396 // until after it is complete to actually disable PLS.
2397 GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
2398 fHWPLSEnabled = false;
2399 this->disableScissor();
2400 }
2401
2253 #if SWAP_PER_DRAW 2402 #if SWAP_PER_DRAW
2254 glFlush(); 2403 glFlush();
2255 #if defined(SK_BUILD_FOR_MAC) 2404 #if defined(SK_BUILD_FOR_MAC)
2256 aglSwapBuffers(aglGetCurrentContext()); 2405 aglSwapBuffers(aglGetCurrentContext());
2257 int set_a_break_pt_here = 9; 2406 int set_a_break_pt_here = 9;
2258 aglSwapBuffers(aglGetCurrentContext()); 2407 aglSwapBuffers(aglGetCurrentContext());
2259 #elif defined(SK_BUILD_FOR_WIN32) 2408 #elif defined(SK_BUILD_FOR_WIN32)
2260 SwapBuf(); 2409 SwapBuf();
2261 int set_a_break_pt_here = 9; 2410 int set_a_break_pt_here = 9;
2262 SwapBuf(); 2411 SwapBuf();
2263 #endif 2412 #endif
2264 #endif 2413 #endif
2265 } 2414 }
2266 2415
2416 void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGL int posXformUniform,
2417 GrGLuint arrayBuffer) {
2418 GL_CALL(UseProgram(program));
2419 this->fHWGeometryState.setVertexArrayID(this, 0);
2420
2421 GrGLAttribArrayState* attribs =
2422 this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer);
2423 attribs->set(this, 0, arrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLflo at), 0);
2424 attribs->disableUnusedArrays(this, 0x1);
2425
2426 GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.l eft(),
2427 bounds.top()));
2428
2429 GrXferProcessor::BlendInfo blendInfo;
2430 blendInfo.reset();
2431 this->flushBlend(blendInfo, GrSwizzle());
2432 this->flushColorWrite(true);
2433 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
2434 if (!fHWStencilSettings.isDisabled()) {
2435 GL_CALL(Disable(GR_GL_STENCIL_TEST));
2436 }
2437 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
2438 GL_CALL(UseProgram(fHWProgramID));
2439 if (!fHWStencilSettings.isDisabled()) {
2440 GL_CALL(Enable(GR_GL_STENCIL_TEST));
2441 }
2442 }
2443
2444 void GrGLGpu::setupPixelLocalStorage(const DrawArgs& args) {
2445 const SkRect& bounds =
2446 static_cast<const GrPLSGeometryProcessor*>(args.fPrimitiveProcessor) ->getBounds();
2447 // setup pixel local storage -- this means capturing and storing the current framebuffer color
2448 // and initializing the winding counts to zero
2449 GrRenderTarget* rt = args.fPipeline->getRenderTarget();
2450 SkScalar width = rt->width();
2451 SkScalar height = rt->height();
2452 // dst rect edges in NDC (-1 to 1)
2453 // having some issues with rounding, just expand the bounds by 1 and trust t he scissor to keep
2454 // it contained properly
2455 GrGLfloat dx0 = 2.0f * (bounds.left() - 1) / width - 1.0f;
2456 GrGLfloat dx1 = 2.0f * (bounds.right() + 1) / width - 1.0f;
2457 GrGLfloat dy0 = -2.0f * (bounds.top() - 1) / height + 1.0f;
2458 GrGLfloat dy1 = -2.0f * (bounds.bottom() + 1) / height + 1.0f;
2459 SkRect deviceBounds = SkRect::MakeXYWH(dx0, dy0, dx1 - dx0, dy1 - dy0);
2460
2461 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
2462 this->stampRectUsingProgram(fPLSSetupProgram.fProgram, deviceBounds,
2463 fPLSSetupProgram.fPosXformUniform, fPLSSetupProg ram.fArrayBuffer);
2464 }
2465
2267 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { 2466 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
2268 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); 2467 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
2269 if (rt->needsResolve()) { 2468 if (rt->needsResolve()) {
2270 // Some extensions automatically resolves the texture when it is read. 2469 // Some extensions automatically resolves the texture when it is read.
2271 if (this->glCaps().usesMSAARenderBuffers()) { 2470 if (this->glCaps().usesMSAARenderBuffers()) {
2272 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); 2471 SkASSERT(rt->textureFBOID() != rt->renderFBOID());
2273 fStats.incRenderTargetBinds(); 2472 fStats.incRenderTargetBinds();
2274 fStats.incRenderTargetBinds(); 2473 fStats.incRenderTargetBinds();
2275 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); 2474 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
2276 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())) ; 2475 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())) ;
(...skipping 1223 matching lines...) Expand 10 before | Expand all | Expand 10 after
3500 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || 3699 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() ||
3501 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { 3700 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) {
3502 copyParams->fFilter = GrTextureParams::kNone_FilterMode; 3701 copyParams->fFilter = GrTextureParams::kNone_FilterMode;
3503 copyParams->fWidth = texture->width(); 3702 copyParams->fWidth = texture->width();
3504 copyParams->fHeight = texture->height(); 3703 copyParams->fHeight = texture->height();
3505 return true; 3704 return true;
3506 } 3705 }
3507 } 3706 }
3508 return false; 3707 return false;
3509 } 3708 }
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