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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
11 #include "GrGLStencilAttachment.h" | 11 #include "GrGLStencilAttachment.h" |
12 #include "GrGLTextureRenderTarget.h" | 12 #include "GrGLTextureRenderTarget.h" |
13 #include "GrGpuResourcePriv.h" | 13 #include "GrGpuResourcePriv.h" |
14 #include "GrPipeline.h" | 14 #include "GrPipeline.h" |
15 #include "GrPLSGeometryProcessor.h" | |
15 #include "GrRenderTargetPriv.h" | 16 #include "GrRenderTargetPriv.h" |
16 #include "GrSurfacePriv.h" | 17 #include "GrSurfacePriv.h" |
17 #include "GrTexturePriv.h" | 18 #include "GrTexturePriv.h" |
18 #include "GrTypes.h" | 19 #include "GrTypes.h" |
19 #include "GrVertices.h" | 20 #include "GrVertices.h" |
20 #include "builders/GrGLShaderStringBuilder.h" | 21 #include "builders/GrGLShaderStringBuilder.h" |
21 #include "glsl/GrGLSL.h" | 22 #include "glsl/GrGLSL.h" |
22 #include "glsl/GrGLSLCaps.h" | 23 #include "glsl/GrGLSLCaps.h" |
24 #include "glsl/GrGLSLPLSPathRendering.h" | |
23 #include "SkStrokeRec.h" | 25 #include "SkStrokeRec.h" |
24 #include "SkTemplates.h" | 26 #include "SkTemplates.h" |
25 | 27 |
26 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) | 28 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
27 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) | 29 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
28 | 30 |
29 #define SKIP_CACHE_CHECK true | 31 #define SKIP_CACHE_CHECK true |
30 | 32 |
31 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR | 33 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
32 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) | 34 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
33 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) | 35 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
34 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) | 36 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
35 #else | 37 #else |
36 #define CLEAR_ERROR_BEFORE_ALLOC(iface) | 38 #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
37 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) | 39 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
38 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR | 40 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
39 #endif | 41 #endif |
40 | 42 |
41 | |
42 /////////////////////////////////////////////////////////////////////////////// | 43 /////////////////////////////////////////////////////////////////////////////// |
43 | 44 |
44 | 45 |
45 static const GrGLenum gXfermodeEquation2Blend[] = { | 46 static const GrGLenum gXfermodeEquation2Blend[] = { |
46 // Basic OpenGL blend equations. | 47 // Basic OpenGL blend equations. |
47 GR_GL_FUNC_ADD, | 48 GR_GL_FUNC_ADD, |
48 GR_GL_FUNC_SUBTRACT, | 49 GR_GL_FUNC_SUBTRACT, |
49 GR_GL_FUNC_REVERSE_SUBTRACT, | 50 GR_GL_FUNC_REVERSE_SUBTRACT, |
50 | 51 |
51 // GL_KHR_blend_equation_advanced. | 52 // GL_KHR_blend_equation_advanced. |
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217 fTempSrcFBOID = 0; | 218 fTempSrcFBOID = 0; |
218 fTempDstFBOID = 0; | 219 fTempDstFBOID = 0; |
219 fStencilClearFBOID = 0; | 220 fStencilClearFBOID = 0; |
220 | 221 |
221 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { | 222 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
222 fPathRendering.reset(new GrGLPathRendering(this)); | 223 fPathRendering.reset(new GrGLPathRendering(this)); |
223 } | 224 } |
224 this->createCopyPrograms(); | 225 this->createCopyPrograms(); |
225 fWireRectProgram.fProgram = 0; | 226 fWireRectProgram.fProgram = 0; |
226 fWireRectArrayBuffer = 0; | 227 fWireRectArrayBuffer = 0; |
228 if (this->glCaps().shaderCaps()->plsPathRenderingSupport()) { | |
229 this->createPLSSetupProgram(); | |
230 } | |
231 else { | |
232 memset(&fPLSSetupProgram, 0, sizeof(fPLSSetupProgram)); | |
233 } | |
234 fHWPLSEnabled = false; | |
227 } | 235 } |
228 | 236 |
229 GrGLGpu::~GrGLGpu() { | 237 GrGLGpu::~GrGLGpu() { |
230 // Delete the path rendering explicitly, since it will need working gpu obje ct to release the | 238 // Delete the path rendering explicitly, since it will need working gpu obje ct to release the |
231 // resources the object itself holds. | 239 // resources the object itself holds. |
232 fPathRendering.reset(); | 240 fPathRendering.reset(); |
233 | 241 |
234 if (0 != fHWProgramID) { | 242 if (0 != fHWProgramID) { |
235 // detach the current program so there is no confusion on OpenGL's part | 243 // detach the current program so there is no confusion on OpenGL's part |
236 // that we want it to be deleted | 244 // that we want it to be deleted |
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258 } | 266 } |
259 | 267 |
260 if (0 != fWireRectProgram.fProgram) { | 268 if (0 != fWireRectProgram.fProgram) { |
261 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); | 269 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); |
262 } | 270 } |
263 | 271 |
264 if (0 != fWireRectArrayBuffer) { | 272 if (0 != fWireRectArrayBuffer) { |
265 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); | 273 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); |
266 } | 274 } |
267 | 275 |
276 if (0 != fPLSSetupProgram.fArrayBuffer) { | |
277 GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer)); | |
278 } | |
279 | |
280 if (0 != fPLSSetupProgram.fProgram) { | |
281 GL_CALL(DeleteProgram(fPLSSetupProgram.fProgram)); | |
282 } | |
283 | |
268 delete fProgramCache; | 284 delete fProgramCache; |
269 } | 285 } |
270 | 286 |
287 void GrGLGpu::createPLSSetupProgram() { | |
288 const char* version = this->glCaps().glslCaps()->versionDeclString(); | |
289 | |
290 GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute _TypeModifier); | |
291 GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, | |
292 GrShaderVar::kUniform_TypeModifier); | |
293 GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUnifo rm_TypeModifier); | |
294 GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUni form_TypeModifier); | |
295 GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryi ngOut_TypeModifier); | |
296 | |
297 SkString vshaderTxt(version); | |
298 aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); | |
299 vshaderTxt.append(";"); | |
300 uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); | |
301 vshaderTxt.append(";"); | |
302 uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); | |
303 vshaderTxt.append(";"); | |
304 vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); | |
305 vshaderTxt.append(";"); | |
306 | |
307 vshaderTxt.append( | |
308 "// PLS Setup Program VS\n" | |
309 "void main() {" | |
310 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" | |
311 " gl_Position.zw = vec2(0, 1);" | |
312 "}" | |
313 ); | |
314 | |
315 SkString fshaderTxt(version); | |
316 fshaderTxt.append("#extension "); | |
317 fshaderTxt.append(this->glCaps().glslCaps()->fbFetchExtensionString()); | |
318 fshaderTxt.append(" : require\n"); | |
319 fshaderTxt.append("#extension GL_EXT_shader_pixel_local_storage : require\n" ); | |
320 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, | |
321 *this->glCaps().glslCaps(), | |
322 &fshaderTxt); | |
323 vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); | |
324 vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); | |
325 fshaderTxt.append(";"); | |
326 uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); | |
327 fshaderTxt.append(";"); | |
328 | |
329 fshaderTxt.appendf( | |
330 "// PLS Setup Program FS\n" | |
331 PLS_PATH_DATA_DECL | |
332 "void main() {\n" | |
333 " " PLS_DSTCOLOR_NAME " = gl_LastFragColorARM;\n" | |
334 " pls.windings = ivec4(0, 0, 0, 0);\n" | |
335 "}" | |
336 ); | |
337 GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram()); | |
338 const char* str; | |
339 GrGLint length; | |
340 | |
341 str = vshaderTxt.c_str(); | |
342 length = SkToInt(vshaderTxt.size()); | |
343 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram. fProgram, | |
344 GR_GL_VERTEX_SHADER, &str, &le ngth, 1, &fStats); | |
345 | |
346 str = fshaderTxt.c_str(); | |
347 length = SkToInt(fshaderTxt.size()); | |
348 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram. fProgram, | |
349 GR_GL_FRAGMENT_SHADER, &str, & length, 1, &fStats); | |
350 | |
351 GL_CALL(LinkProgram(fPLSSetupProgram.fProgram)); | |
352 | |
353 GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupP rogram.fProgram, | |
354 "u_posXform")) ; | |
355 | |
356 GL_CALL(BindAttribLocation(fPLSSetupProgram.fProgram, 0, "a_vertex")); | |
357 | |
358 GL_CALL(DeleteShader(vshader)); | |
359 GL_CALL(DeleteShader(fshader)); | |
360 | |
361 GL_CALL(GenBuffers(1, &fPLSSetupProgram.fArrayBuffer)); | |
362 fHWGeometryState.setVertexBufferID(this, fPLSSetupProgram.fArrayBuffer); | |
363 static const GrGLfloat vdata[] = { | |
364 0, 0, | |
365 0, 1, | |
366 1, 0, | |
367 1, 1 | |
368 }; | |
369 GL_ALLOC_CALL(this->glInterface(), | |
370 BufferData(GR_GL_ARRAY_BUFFER, | |
371 (GrGLsizeiptr) sizeof(vdata), | |
372 vdata, // data ptr | |
373 GR_GL_STATIC_DRAW)); | |
374 } | |
375 | |
271 void GrGLGpu::contextAbandoned() { | 376 void GrGLGpu::contextAbandoned() { |
272 INHERITED::contextAbandoned(); | 377 INHERITED::contextAbandoned(); |
273 fProgramCache->abandon(); | 378 fProgramCache->abandon(); |
274 fHWProgramID = 0; | 379 fHWProgramID = 0; |
275 fTempSrcFBOID = 0; | 380 fTempSrcFBOID = 0; |
276 fTempDstFBOID = 0; | 381 fTempDstFBOID = 0; |
277 fStencilClearFBOID = 0; | 382 fStencilClearFBOID = 0; |
278 fCopyProgramArrayBuffer = 0; | 383 fCopyProgramArrayBuffer = 0; |
279 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { | 384 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { |
280 fCopyPrograms[i].fProgram = 0; | 385 fCopyPrograms[i].fProgram = 0; |
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2138 if (!flipY) { | 2243 if (!flipY) { |
2139 dst += rowBytes; | 2244 dst += rowBytes; |
2140 } else { | 2245 } else { |
2141 dst -= rowBytes; | 2246 dst -= rowBytes; |
2142 } | 2247 } |
2143 } | 2248 } |
2144 } | 2249 } |
2145 return true; | 2250 return true; |
2146 } | 2251 } |
2147 | 2252 |
2253 void GrGLGpu::performFlushWorkaround() { | |
2254 if (this->glCaps().shaderCaps()->plsPathRenderingSupport() && fMSAAEnabled = = kNo_TriState) { | |
bsalomon
2016/01/20 18:27:31
Why the fMSAAEnabled check here?
ethannicholas
2016/01/20 22:25:04
Enabling PLS in the presence of MSAA leads to GL_I
| |
2255 /* There is an ARM driver bug where if we use PLS, and then draw a frame which does not | |
2256 * use PLS, it leaves garbage all over the place. As a workaround, we us e PLS in a | |
2257 * trivial way every frame. | |
2258 */ | |
2259 if (kYes_TriState == fHWScissorSettings.fEnabled) { | |
bsalomon
2016/01/20 18:27:31
Probably better to just call this->disableScissor(
| |
2260 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); | |
2261 } | |
2262 SkASSERT(!fHWPLSEnabled); | |
2263 GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); | |
2264 this->stampRectUsingProgram(fPLSSetupProgram.fProgram, | |
2265 SkRect::MakeXYWH(-100.0f, -100.0f, 0.01f, 0. 01f), | |
2266 fPLSSetupProgram.fPosXformUniform, | |
2267 fPLSSetupProgram.fArrayBuffer); | |
2268 GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); | |
2269 if (kYes_TriState == fHWScissorSettings.fEnabled) { | |
2270 GL_CALL(Enable(GR_GL_SCISSOR_TEST)); | |
2271 } | |
2272 } | |
2273 } | |
2274 | |
2148 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { | 2275 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { |
2149 | |
2150 SkASSERT(target); | 2276 SkASSERT(target); |
2151 | 2277 |
2152 uint32_t rtID = target->getUniqueID(); | 2278 uint32_t rtID = target->getUniqueID(); |
2153 if (fHWBoundRenderTargetUniqueID != rtID) { | 2279 if (fHWBoundRenderTargetUniqueID != rtID) { |
2154 fStats.incRenderTargetBinds(); | 2280 fStats.incRenderTargetBinds(); |
2155 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); | 2281 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); |
2156 #ifdef SK_DEBUG | 2282 #ifdef SK_DEBUG |
2157 // don't do this check in Chromium -- this is causing | 2283 // don't do this check in Chromium -- this is causing |
2158 // lots of repeated command buffer flushes when the compositor is | 2284 // lots of repeated command buffer flushes when the compositor is |
2159 // rendering with Ganesh, which is really slow; even too slow for | 2285 // rendering with Ganesh, which is really slow; even too slow for |
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2222 } | 2348 } |
2223 } | 2349 } |
2224 #endif | 2350 #endif |
2225 #endif | 2351 #endif |
2226 | 2352 |
2227 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice s) { | 2353 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice s) { |
2228 if (!this->flushGLState(args)) { | 2354 if (!this->flushGLState(args)) { |
2229 return; | 2355 return; |
2230 } | 2356 } |
2231 | 2357 |
2358 GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLocalS torageState(); | |
2359 if (!fHWPLSEnabled && plsState != | |
2360 GrPixelLocalStorageState::kDisabled_GrPixelLocalStorageState) { | |
2361 GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); | |
2362 this->setupPixelLocalStorage(args); | |
2363 fHWPLSEnabled = true; | |
2364 } | |
2365 if (plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState) { | |
2366 GrStencilSettings stencil; | |
2367 stencil.setDisabled(); | |
2368 this->flushStencil(stencil); | |
2369 } | |
2370 | |
2232 size_t indexOffsetInBytes = 0; | 2371 size_t indexOffsetInBytes = 0; |
2233 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes ); | 2372 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes ); |
2234 | 2373 |
2235 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL Mode)); | 2374 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL Mode)); |
2236 | 2375 |
2237 if (vertices.isIndexed()) { | 2376 if (vertices.isIndexed()) { |
2238 GrGLvoid* indices = | 2377 GrGLvoid* indices = |
2239 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * | 2378 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * |
2240 vertices.startIndex()); | 2379 vertices.startIndex()); |
2241 // info.startVertex() was accounted for by setupGeometry. | 2380 // info.startVertex() was accounted for by setupGeometry. |
2242 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], | 2381 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], |
2243 vertices.indexCount(), | 2382 vertices.indexCount(), |
2244 GR_GL_UNSIGNED_SHORT, | 2383 GR_GL_UNSIGNED_SHORT, |
2245 indices)); | 2384 indices)); |
2246 } else { | 2385 } else { |
2247 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for | 2386 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for |
2248 // startVertex in the DrawElements case. So we always rely on setupGeome try to have | 2387 // startVertex in the DrawElements case. So we always rely on setupGeome try to have |
2249 // accounted for startVertex. | 2388 // accounted for startVertex. |
2250 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, | 2389 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, |
2251 vertices.vertexCount())); | 2390 vertices.vertexCount())); |
2252 } | 2391 } |
2392 | |
2393 if (fHWPLSEnabled && plsState == GrPixelLocalStorageState::kFinish_GrPixelLo calStorageState) { | |
2394 // PLS draws always involve multiple draws, finishing up with a non-PLS | |
2395 // draw that writes to the color buffer. That draw ends up here; we wait | |
2396 // until after it is complete to actually disable PLS. | |
2397 GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); | |
2398 fHWPLSEnabled = false; | |
2399 this->disableScissor(); | |
2400 } | |
2401 | |
2253 #if SWAP_PER_DRAW | 2402 #if SWAP_PER_DRAW |
2254 glFlush(); | 2403 glFlush(); |
2255 #if defined(SK_BUILD_FOR_MAC) | 2404 #if defined(SK_BUILD_FOR_MAC) |
2256 aglSwapBuffers(aglGetCurrentContext()); | 2405 aglSwapBuffers(aglGetCurrentContext()); |
2257 int set_a_break_pt_here = 9; | 2406 int set_a_break_pt_here = 9; |
2258 aglSwapBuffers(aglGetCurrentContext()); | 2407 aglSwapBuffers(aglGetCurrentContext()); |
2259 #elif defined(SK_BUILD_FOR_WIN32) | 2408 #elif defined(SK_BUILD_FOR_WIN32) |
2260 SwapBuf(); | 2409 SwapBuf(); |
2261 int set_a_break_pt_here = 9; | 2410 int set_a_break_pt_here = 9; |
2262 SwapBuf(); | 2411 SwapBuf(); |
2263 #endif | 2412 #endif |
2264 #endif | 2413 #endif |
2265 } | 2414 } |
2266 | 2415 |
2416 void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGL int posXformUniform, | |
2417 GrGLuint arrayBuffer) { | |
2418 GL_CALL(UseProgram(program)); | |
2419 this->fHWGeometryState.setVertexArrayID(this, 0); | |
2420 | |
2421 GrGLAttribArrayState* attribs = | |
2422 this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer); | |
2423 attribs->set(this, 0, arrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLflo at), 0); | |
2424 attribs->disableUnusedArrays(this, 0x1); | |
2425 | |
2426 GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.l eft(), | |
2427 bounds.top())); | |
2428 | |
2429 GrXferProcessor::BlendInfo blendInfo; | |
2430 blendInfo.reset(); | |
2431 this->flushBlend(blendInfo, GrSwizzle()); | |
2432 this->flushColorWrite(true); | |
2433 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); | |
2434 if (!fHWStencilSettings.isDisabled()) { | |
2435 GL_CALL(Disable(GR_GL_STENCIL_TEST)); | |
2436 } | |
2437 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); | |
2438 GL_CALL(UseProgram(fHWProgramID)); | |
2439 if (!fHWStencilSettings.isDisabled()) { | |
2440 GL_CALL(Enable(GR_GL_STENCIL_TEST)); | |
2441 } | |
2442 } | |
2443 | |
2444 void GrGLGpu::setupPixelLocalStorage(const DrawArgs& args) { | |
2445 const SkRect& bounds = | |
2446 static_cast<const GrPLSGeometryProcessor*>(args.fPrimitiveProcessor) ->getBounds(); | |
2447 // setup pixel local storage -- this means capturing and storing the current framebuffer color | |
2448 // and initializing the winding counts to zero | |
2449 GrRenderTarget* rt = args.fPipeline->getRenderTarget(); | |
2450 SkScalar width = rt->width(); | |
2451 SkScalar height = rt->height(); | |
2452 // dst rect edges in NDC (-1 to 1) | |
2453 // having some issues with rounding, just expand the bounds by 1 and trust t he scissor to keep | |
2454 // it contained properly | |
2455 GrGLfloat dx0 = 2.0f * (bounds.left() - 1) / width - 1.0f; | |
2456 GrGLfloat dx1 = 2.0f * (bounds.right() + 1) / width - 1.0f; | |
2457 GrGLfloat dy0 = -2.0f * (bounds.top() - 1) / height + 1.0f; | |
2458 GrGLfloat dy1 = -2.0f * (bounds.bottom() + 1) / height + 1.0f; | |
2459 SkRect deviceBounds = SkRect::MakeXYWH(dx0, dy0, dx1 - dx0, dy1 - dy0); | |
2460 | |
2461 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); | |
2462 this->stampRectUsingProgram(fPLSSetupProgram.fProgram, deviceBounds, | |
2463 fPLSSetupProgram.fPosXformUniform, fPLSSetupProg ram.fArrayBuffer); | |
2464 } | |
2465 | |
2267 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { | 2466 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { |
2268 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); | 2467 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); |
2269 if (rt->needsResolve()) { | 2468 if (rt->needsResolve()) { |
2270 // Some extensions automatically resolves the texture when it is read. | 2469 // Some extensions automatically resolves the texture when it is read. |
2271 if (this->glCaps().usesMSAARenderBuffers()) { | 2470 if (this->glCaps().usesMSAARenderBuffers()) { |
2272 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); | 2471 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); |
2273 fStats.incRenderTargetBinds(); | 2472 fStats.incRenderTargetBinds(); |
2274 fStats.incRenderTargetBinds(); | 2473 fStats.incRenderTargetBinds(); |
2275 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); | 2474 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); |
2276 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())) ; | 2475 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())) ; |
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3500 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || | 3699 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || |
3501 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { | 3700 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { |
3502 copyParams->fFilter = GrTextureParams::kNone_FilterMode; | 3701 copyParams->fFilter = GrTextureParams::kNone_FilterMode; |
3503 copyParams->fWidth = texture->width(); | 3702 copyParams->fWidth = texture->width(); |
3504 copyParams->fHeight = texture->height(); | 3703 copyParams->fHeight = texture->height(); |
3505 return true; | 3704 return true; |
3506 } | 3705 } |
3507 } | 3706 } |
3508 return false; | 3707 return false; |
3509 } | 3708 } |
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