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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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82 SkTArray<const GrTextureAccess*>* textureBindings) { | 82 SkTArray<const GrTextureAccess*>* textureBindings) { |
83 this->setRenderTargetState(primProc, pipeline); | 83 this->setRenderTargetState(primProc, pipeline); |
84 | 84 |
85 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses | 85 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
86 // of GLProgram determine how to set coord transforms | 86 // of GLProgram determine how to set coord transforms |
87 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc); | 87 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc); |
88 append_texture_bindings(fGeometryProcessor.get(), primProc, textureBindings)
; | 88 append_texture_bindings(fGeometryProcessor.get(), primProc, textureBindings)
; |
89 | 89 |
90 this->setFragmentData(primProc, pipeline, textureBindings); | 90 this->setFragmentData(primProc, pipeline, textureBindings); |
91 | 91 |
92 const GrXferProcessor& xp = pipeline.getXferProcessor(); | 92 if (primProc.getPixelLocalStorageState() != GrPixelLocalStorageState::kDraw_
State) { |
93 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); | 93 const GrXferProcessor& xp = pipeline.getXferProcessor(); |
94 append_texture_bindings(fXferProcessor.get(), xp, textureBindings); | 94 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); |
| 95 append_texture_bindings(fXferProcessor.get(), xp, textureBindings); |
| 96 } |
95 } | 97 } |
96 | 98 |
97 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 99 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
98 const GrPipeline& pipeline, | 100 const GrPipeline& pipeline, |
99 SkTArray<const GrTextureAccess*>* textureBindi
ngs) { | 101 SkTArray<const GrTextureAccess*>* textureBindi
ngs) { |
100 int numProcessors = fFragmentProcessors->fProcs.count(); | 102 int numProcessors = fFragmentProcessors->fProcs.count(); |
101 for (int i = 0; i < numProcessors; ++i) { | 103 for (int i = 0; i < numProcessors; ++i) { |
102 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | 104 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); |
103 fFragmentProcessors->fProcs[i]->fGLProc->setData(fProgramDataManager, pr
ocessor); | 105 fFragmentProcessors->fProcs[i]->fGLProc->setData(fProgramDataManager, pr
ocessor); |
104 this->setTransformData(primProc, | 106 this->setTransformData(primProc, |
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140 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | 142 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
141 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni,
1, rtAdjustmentVec); | 143 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni,
1, rtAdjustmentVec); |
142 } | 144 } |
143 } else { | 145 } else { |
144 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); | 146 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
145 const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); | 147 const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); |
146 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), | 148 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), |
147 size, rt->origin()); | 149 size, rt->origin()); |
148 } | 150 } |
149 } | 151 } |
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