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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1541903002: added support for PLS path rendering (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
10 #include "GrGLGLSL.h" 10 #include "GrGLGLSL.h"
11 #include "GrGLStencilAttachment.h" 11 #include "GrGLStencilAttachment.h"
12 #include "GrGLTextureRenderTarget.h" 12 #include "GrGLTextureRenderTarget.h"
13 #include "GrGpuResourcePriv.h" 13 #include "GrGpuResourcePriv.h"
14 #include "GrPipeline.h" 14 #include "GrPipeline.h"
15 #include "GrPLSGeometryProcessor.h"
15 #include "GrRenderTargetPriv.h" 16 #include "GrRenderTargetPriv.h"
16 #include "GrSurfacePriv.h" 17 #include "GrSurfacePriv.h"
17 #include "GrTexturePriv.h" 18 #include "GrTexturePriv.h"
18 #include "GrTypes.h" 19 #include "GrTypes.h"
19 #include "GrVertices.h" 20 #include "GrVertices.h"
20 #include "builders/GrGLShaderStringBuilder.h" 21 #include "builders/GrGLShaderStringBuilder.h"
21 #include "glsl/GrGLSL.h" 22 #include "glsl/GrGLSL.h"
22 #include "glsl/GrGLSLCaps.h" 23 #include "glsl/GrGLSLCaps.h"
24 #include "glsl/GrGLSLPLSPathRendering.h"
23 #include "SkStrokeRec.h" 25 #include "SkStrokeRec.h"
24 #include "SkTemplates.h" 26 #include "SkTemplates.h"
25 27
26 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 28 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
27 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) 29 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
28 30
29 #define SKIP_CACHE_CHECK true 31 #define SKIP_CACHE_CHECK true
30 32
31 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR 33 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
32 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) 34 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface)
33 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) 35 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call)
34 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) 36 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface)
35 #else 37 #else
36 #define CLEAR_ERROR_BEFORE_ALLOC(iface) 38 #define CLEAR_ERROR_BEFORE_ALLOC(iface)
37 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) 39 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
38 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR 40 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
39 #endif 41 #endif
40 42
43 #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
bsalomon 2016/01/13 19:15:34 GrGLDefines.h
44
41 45
42 /////////////////////////////////////////////////////////////////////////////// 46 ///////////////////////////////////////////////////////////////////////////////
43 47
44 48
45 static const GrGLenum gXfermodeEquation2Blend[] = { 49 static const GrGLenum gXfermodeEquation2Blend[] = {
46 // Basic OpenGL blend equations. 50 // Basic OpenGL blend equations.
47 GR_GL_FUNC_ADD, 51 GR_GL_FUNC_ADD,
48 GR_GL_FUNC_SUBTRACT, 52 GR_GL_FUNC_SUBTRACT,
49 GR_GL_FUNC_REVERSE_SUBTRACT, 53 GR_GL_FUNC_REVERSE_SUBTRACT,
50 54
(...skipping 166 matching lines...) Expand 10 before | Expand all | Expand 10 after
217 fTempSrcFBOID = 0; 221 fTempSrcFBOID = 0;
218 fTempDstFBOID = 0; 222 fTempDstFBOID = 0;
219 fStencilClearFBOID = 0; 223 fStencilClearFBOID = 0;
220 224
221 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { 225 if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
222 fPathRendering.reset(new GrGLPathRendering(this)); 226 fPathRendering.reset(new GrGLPathRendering(this));
223 } 227 }
224 this->createCopyPrograms(); 228 this->createCopyPrograms();
225 fWireRectProgram.fProgram = 0; 229 fWireRectProgram.fProgram = 0;
226 fWireRectArrayBuffer = 0; 230 fWireRectArrayBuffer = 0;
231 #ifdef ENABLE_PLS
bsalomon 2016/01/13 19:15:34 untab
232 if (this->glCaps().shaderCaps()->pixelLocalStorageSize() > 0) {
bsalomon 2016/01/13 19:15:34 Check for framebuffer_fetch too?
233 this->createPLSSetupProgram();
234 }
235 else {
236 memset(&fPLSSetupProgram, 0, sizeof(fPLSSetupProgram));
237 }
238 fHWPLSEnabled = false;
239 #endif
227 } 240 }
228 241
229 GrGLGpu::~GrGLGpu() { 242 GrGLGpu::~GrGLGpu() {
230 if (0 != fHWProgramID) { 243 if (0 != fHWProgramID) {
231 // detach the current program so there is no confusion on OpenGL's part 244 // detach the current program so there is no confusion on OpenGL's part
232 // that we want it to be deleted 245 // that we want it to be deleted
233 GL_CALL(UseProgram(0)); 246 GL_CALL(UseProgram(0));
234 } 247 }
235 248
236 if (0 != fTempSrcFBOID) { 249 if (0 != fTempSrcFBOID) {
(...skipping 17 matching lines...) Expand all
254 } 267 }
255 268
256 if (0 != fWireRectProgram.fProgram) { 269 if (0 != fWireRectProgram.fProgram) {
257 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); 270 GL_CALL(DeleteProgram(fWireRectProgram.fProgram));
258 } 271 }
259 272
260 if (0 != fWireRectArrayBuffer) { 273 if (0 != fWireRectArrayBuffer) {
261 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); 274 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer));
262 } 275 }
263 276
277 #ifdef ENABLE_PLS
278 if (0 != fPLSSetupProgram.fArrayBuffer) {
279 GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer));
280 }
281
282 if (0 != fPLSSetupProgram.fProgram) {
283 GL_CALL(DeleteProgram(fPLSSetupProgram.fProgram));
284 }
285 #endif
286
264 delete fProgramCache; 287 delete fProgramCache;
265 } 288 }
266 289
290 #ifdef ENABLE_PLS
bsalomon 2016/01/13 19:15:34 Any code that won't be run without the GrPLSPR sub
291 void GrGLGpu::createPLSSetupProgram() {
292 const char* version = this->glCaps().glslCaps()->versionDeclString();
293
294 GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute _TypeModifier);
295 GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
296 GrShaderVar::kUniform_TypeModifier);
297 GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUnifo rm_TypeModifier);
298 GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUni form_TypeModifier);
299 GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryi ngOut_TypeModifier);
300
301 SkString vshaderTxt(version);
302 aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
303 vshaderTxt.append(";");
304 uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
305 vshaderTxt.append(";");
306 uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
307 vshaderTxt.append(";");
308 vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
309 vshaderTxt.append(";");
310
311 vshaderTxt.append(
312 "// PLS Setup Program VS\n"
313 "void main() {"
314 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
315 " gl_Position.zw = vec2(0, 1);"
316 "}"
317 );
318
319 SkString fshaderTxt(version);
320 fshaderTxt.append("#extension GL_ARM_shader_framebuffer_fetch : require\n");
bsalomon 2016/01/13 19:15:34 This extension has aliases, see GrGLSLCaps()::fbFe
321 fshaderTxt.append("#extension GL_EXT_shader_pixel_local_storage : require\n" );
322 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
323 *this->glCaps().glslCaps(),
324 &fshaderTxt);
325 vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
326 vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
327 fshaderTxt.append(";");
328 uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
329 fshaderTxt.append(";");
330
331 fshaderTxt.appendf(
332 "// PLS Setup Program FS\n"
333 PLS_PATH_DATA_DECL
334 "void main() {\n"
335 " " PLS_DSTCOLOR_NAME " = gl_LastFragColorARM;\n"
336 " pls.windings = ivec4(0, 0, 0, 0);\n"
337 "}"
338 );
339 GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram());
340 const char* str;
341 GrGLint length;
342
343 str = vshaderTxt.c_str();
344 length = SkToInt(vshaderTxt.size());
345 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram. fProgram,
346 GR_GL_VERTEX_SHADER, &str, &le ngth, 1, &fStats);
347
348 str = fshaderTxt.c_str();
349 length = SkToInt(fshaderTxt.size());
350 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram. fProgram,
351 GR_GL_FRAGMENT_SHADER, &str, & length, 1, &fStats);
352
353 GL_CALL(LinkProgram(fPLSSetupProgram.fProgram));
354
355 GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupP rogram.fProgram,
356 "u_posXform")) ;
357
358 GL_CALL(BindAttribLocation(fPLSSetupProgram.fProgram, 0, "a_vertex"));
359
360 GL_CALL(DeleteShader(vshader));
361 GL_CALL(DeleteShader(fshader));
362
363 GL_CALL(GenBuffers(1, &fPLSSetupProgram.fArrayBuffer));
364 fHWGeometryState.setVertexBufferID(this, fPLSSetupProgram.fArrayBuffer);
365 static const GrGLfloat vdata[] = {
366 0, 0,
367 0, 1,
368 1, 0,
369 1, 1
370 };
371 GL_ALLOC_CALL(this->glInterface(),
372 BufferData(GR_GL_ARRAY_BUFFER,
373 (GrGLsizeiptr) sizeof(vdata),
374 vdata, // data ptr
375 GR_GL_STATIC_DRAW));
376 }
377 #endif
378
267 void GrGLGpu::contextAbandoned() { 379 void GrGLGpu::contextAbandoned() {
268 INHERITED::contextAbandoned(); 380 INHERITED::contextAbandoned();
269 fProgramCache->abandon(); 381 fProgramCache->abandon();
270 fHWProgramID = 0; 382 fHWProgramID = 0;
271 fTempSrcFBOID = 0; 383 fTempSrcFBOID = 0;
272 fTempDstFBOID = 0; 384 fTempDstFBOID = 0;
273 fStencilClearFBOID = 0; 385 fStencilClearFBOID = 0;
274 fCopyProgramArrayBuffer = 0; 386 fCopyProgramArrayBuffer = 0;
275 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { 387 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
276 fCopyPrograms[i].fProgram = 0; 388 fCopyPrograms[i].fProgram = 0;
(...skipping 1849 matching lines...) Expand 10 before | Expand all | Expand 10 after
2126 if (!flipY) { 2238 if (!flipY) {
2127 dst += rowBytes; 2239 dst += rowBytes;
2128 } else { 2240 } else {
2129 dst -= rowBytes; 2241 dst -= rowBytes;
2130 } 2242 }
2131 } 2243 }
2132 } 2244 }
2133 return true; 2245 return true;
2134 } 2246 }
2135 2247
2248 void GrGLGpu::performFlushWorkaround() {
2249 #ifdef ENABLE_PLS
2250 if (this->glCaps().shaderCaps()->pixelLocalStorageSize() > 0) {
2251 /* There is an ARM driver bug where if we use PLS, and then draw a f rame which does not
2252 * use PLS, it leaves garbage all over the place. As a workaround, w e use PLS in a
2253 * trivial way every frame.
2254 */
2255 if (kYes_TriState == fHWScissorSettings.fEnabled) {
2256 GL_CALL(Disable(GR_GL_SCISSOR_TEST));
2257 }
2258 GL_CALL(Enable(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT));
2259 this->stampRectUsingProgram(fPLSSetupProgram.fProgram,
2260 SkRect::MakeXYWH(-100.0f, -100.0f, 0.01f , 0.01f),
2261 fPLSSetupProgram.fPosXformUniform,
2262 fPLSSetupProgram.fArrayBuffer);
2263 GL_CALL(Disable(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT));
2264 if (kYes_TriState == fHWScissorSettings.fEnabled) {
2265 GL_CALL(Enable(GR_GL_SCISSOR_TEST));
2266 }
2267 }
2268 #endif
2269 }
2270
2136 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { 2271 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
2137
2138 SkASSERT(target); 2272 SkASSERT(target);
2139 2273
2140 uint32_t rtID = target->getUniqueID(); 2274 uint32_t rtID = target->getUniqueID();
2141 if (fHWBoundRenderTargetUniqueID != rtID) { 2275 if (fHWBoundRenderTargetUniqueID != rtID) {
2142 fStats.incRenderTargetBinds(); 2276 fStats.incRenderTargetBinds();
2143 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); 2277 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
2144 #ifdef SK_DEBUG 2278 #ifdef SK_DEBUG
2145 // don't do this check in Chromium -- this is causing 2279 // don't do this check in Chromium -- this is causing
2146 // lots of repeated command buffer flushes when the compositor is 2280 // lots of repeated command buffer flushes when the compositor is
2147 // rendering with Ganesh, which is really slow; even too slow for 2281 // rendering with Ganesh, which is really slow; even too slow for
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
2210 } 2344 }
2211 } 2345 }
2212 #endif 2346 #endif
2213 #endif 2347 #endif
2214 2348
2215 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice s) { 2349 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice s) {
2216 if (!this->flushGLState(args)) { 2350 if (!this->flushGLState(args)) {
2217 return; 2351 return;
2218 } 2352 }
2219 2353
2354 #ifdef ENABLE_PLS
2355 GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLo calStorageState();
2356 if (!fHWPLSEnabled && plsState != GrPixelLocalStorageState::kDisabled_St ate) {
2357 GL_CALL(Enable(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT));
2358 this->setupPixelLocalStorage(args);
2359 fHWPLSEnabled = true;
2360 }
2361 if (plsState == GrPixelLocalStorageState::kFinish_State) {
2362 GrStencilSettings stencil;
2363 stencil.setDisabled();
2364 this->flushStencil(stencil);
2365 }
2366 #endif
2367
2220 size_t indexOffsetInBytes = 0; 2368 size_t indexOffsetInBytes = 0;
2221 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes ); 2369 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes );
2222 2370
2223 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL Mode)); 2371 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL Mode));
2224 2372
2225 if (vertices.isIndexed()) { 2373 if (vertices.isIndexed()) {
2226 GrGLvoid* indices = 2374 GrGLvoid* indices =
2227 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * 2375 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) *
2228 vertices.startIndex()); 2376 vertices.startIndex());
2229 // info.startVertex() was accounted for by setupGeometry. 2377 // info.startVertex() was accounted for by setupGeometry.
2230 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], 2378 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()],
2231 vertices.indexCount(), 2379 vertices.indexCount(),
2232 GR_GL_UNSIGNED_SHORT, 2380 GR_GL_UNSIGNED_SHORT,
2233 indices)); 2381 indices));
2234 } else { 2382 } else {
2235 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for 2383 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for
2236 // startVertex in the DrawElements case. So we always rely on setupGeome try to have 2384 // startVertex in the DrawElements case. So we always rely on setupGeome try to have
2237 // accounted for startVertex. 2385 // accounted for startVertex.
2238 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, 2386 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0,
2239 vertices.vertexCount())); 2387 vertices.vertexCount()));
2240 } 2388 }
2389
2390 #ifdef ENABLE_PLS
2391 if (fHWPLSEnabled && plsState == GrPixelLocalStorageState::kFinish_State ) {
2392 // PLS draws always involve multiple draws, finishing up with a non- PLS
2393 // draw that writes to the color buffer. That draw ends up here; we wait
2394 // until after it is complete to actually disable PLS.
2395 GL_CALL(Disable(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT));
2396 fHWPLSEnabled = false;
2397 this->disableScissor();
2398 }
2399 #endif
2400
2241 #if SWAP_PER_DRAW 2401 #if SWAP_PER_DRAW
2242 glFlush(); 2402 glFlush();
2243 #if defined(SK_BUILD_FOR_MAC) 2403 #if defined(SK_BUILD_FOR_MAC)
2244 aglSwapBuffers(aglGetCurrentContext()); 2404 aglSwapBuffers(aglGetCurrentContext());
2245 int set_a_break_pt_here = 9; 2405 int set_a_break_pt_here = 9;
2246 aglSwapBuffers(aglGetCurrentContext()); 2406 aglSwapBuffers(aglGetCurrentContext());
2247 #elif defined(SK_BUILD_FOR_WIN32) 2407 #elif defined(SK_BUILD_FOR_WIN32)
2248 SwapBuf(); 2408 SwapBuf();
2249 int set_a_break_pt_here = 9; 2409 int set_a_break_pt_here = 9;
2250 SwapBuf(); 2410 SwapBuf();
2251 #endif 2411 #endif
2252 #endif 2412 #endif
2253 } 2413 }
2254 2414
2415 void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGL int posXformUniform,
2416 GrGLuint arrayBuffer) {
2417 GL_CALL(UseProgram(program));
2418 this->fHWGeometryState.setVertexArrayID(this, 0);
2419
2420 GrGLAttribArrayState* attribs =
2421 this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer);
2422 attribs->set(this, 0, arrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLflo at), 0);
2423 attribs->disableUnusedArrays(this, 0x1);
2424
2425 GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.l eft(),
2426 bounds.top()));
2427
2428 GrXferProcessor::BlendInfo blendInfo;
2429 blendInfo.reset();
2430 this->flushBlend(blendInfo, GrSwizzle());
2431 this->flushColorWrite(true);
2432 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
2433 if (!fHWStencilSettings.isDisabled()) {
2434 GL_CALL(Disable(GR_GL_STENCIL_TEST));
2435 }
2436 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
2437 GL_CALL(UseProgram(fHWProgramID));
2438 if (!fHWStencilSettings.isDisabled()) {
2439 GL_CALL(Enable(GR_GL_STENCIL_TEST));
2440 }
2441 }
2442
2443 #ifdef ENABLE_PLS
2444 void GrGLGpu::setupPixelLocalStorage(const DrawArgs& args) {
2445 const SkRect& bounds =
2446 static_cast<const GrPLSGeometryProcessor*>(args.fPrimitiveProcessor) ->fBounds;
2447 // setup pixel local storage -- this means capturing and storing the current framebuffer color
2448 // and initializing the winding counts to zero
2449 GrRenderTarget* rt = args.fPipeline->getRenderTarget();
2450 SkScalar width = rt->width();
2451 SkScalar height = rt->height();
2452 // dst rect edges in NDC (-1 to 1)
2453 // having some issues with rounding, just expand the bounds by 1 and trust t he scissor to keep
2454 // it contained properly
2455 GrGLfloat dx0 = 2.0f * (bounds.left() - 1) / width - 1.0f;
2456 GrGLfloat dx1 = 2.0f * (bounds.right() + 1) / width - 1.0f;
2457 GrGLfloat dy0 = -2.0f * (bounds.top() - 1) / height + 1.0f;
2458 GrGLfloat dy1 = -2.0f * (bounds.bottom() + 1) / height + 1.0f;
2459 SkRect deviceBounds = SkRect::MakeXYWH(dx0, dy0, dx1 - dx0, dy1 - dy0);
2460
2461 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
2462 this->stampRectUsingProgram(fPLSSetupProgram.fProgram, deviceBounds,
2463 fPLSSetupProgram.fPosXformUniform, fPLSSetupProg ram.fArrayBuffer);
2464 }
2465 #endif
2466
2255 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { 2467 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
2256 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); 2468 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
2257 if (rt->needsResolve()) { 2469 if (rt->needsResolve()) {
2258 // Some extensions automatically resolves the texture when it is read. 2470 // Some extensions automatically resolves the texture when it is read.
2259 if (this->glCaps().usesMSAARenderBuffers()) { 2471 if (this->glCaps().usesMSAARenderBuffers()) {
2260 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); 2472 SkASSERT(rt->textureFBOID() != rt->renderFBOID());
2261 fStats.incRenderTargetBinds(); 2473 fStats.incRenderTargetBinds();
2262 fStats.incRenderTargetBinds(); 2474 fStats.incRenderTargetBinds();
2263 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); 2475 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
2264 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())) ; 2476 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())) ;
(...skipping 1192 matching lines...) Expand 10 before | Expand all | Expand 10 after
3457 this->setVertexArrayID(gpu, 0); 3669 this->setVertexArrayID(gpu, 0);
3458 } 3670 }
3459 int attrCount = gpu->glCaps().maxVertexAttributes(); 3671 int attrCount = gpu->glCaps().maxVertexAttributes();
3460 if (fDefaultVertexArrayAttribState.count() != attrCount) { 3672 if (fDefaultVertexArrayAttribState.count() != attrCount) {
3461 fDefaultVertexArrayAttribState.resize(attrCount); 3673 fDefaultVertexArrayAttribState.resize(attrCount);
3462 } 3674 }
3463 attribState = &fDefaultVertexArrayAttribState; 3675 attribState = &fDefaultVertexArrayAttribState;
3464 } 3676 }
3465 return attribState; 3677 return attribState;
3466 } 3678 }
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