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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #ifndef GrCaps_DEFINED | 8 #ifndef GrCaps_DEFINED |
9 #define GrCaps_DEFINED | 9 #define GrCaps_DEFINED |
10 | 10 |
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74 return fFloatPrecisions[shaderType][precision]; | 74 return fFloatPrecisions[shaderType][precision]; |
75 }; | 75 }; |
76 | 76 |
77 /** | 77 /** |
78 * Is there any difference between the float shader variable precision types? If this is true | 78 * Is there any difference between the float shader variable precision types? If this is true |
79 * then unless the shader type is not supported, any call to getFloatShaderPr ecisionInfo() would | 79 * then unless the shader type is not supported, any call to getFloatShaderPr ecisionInfo() would |
80 * report the same info for all precisions in all shader types. | 80 * report the same info for all precisions in all shader types. |
81 */ | 81 */ |
82 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } | 82 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } |
83 | 83 |
84 int pixelLocalStorageSize() const { return fPixelLocalStorageSize; } | |
bsalomon
2016/01/13 19:15:33
Maybe a comment that if > 0 then PLS is supported
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85 | |
84 protected: | 86 protected: |
85 /** Subclasses must call this after initialization in order to apply caps ov errides requested by | 87 /** Subclasses must call this after initialization in order to apply caps ov errides requested by |
86 the client. Note that overrides will only reduce the caps never expand t hem. */ | 88 the client. Note that overrides will only reduce the caps never expand t hem. */ |
87 void applyOptionsOverrides(const GrContextOptions& options); | 89 void applyOptionsOverrides(const GrContextOptions& options); |
88 | 90 |
89 bool fShaderDerivativeSupport : 1; | 91 bool fShaderDerivativeSupport : 1; |
90 bool fGeometryShaderSupport : 1; | 92 bool fGeometryShaderSupport : 1; |
91 bool fPathRenderingSupport : 1; | 93 bool fPathRenderingSupport : 1; |
92 bool fDstReadInShaderSupport : 1; | 94 bool fDstReadInShaderSupport : 1; |
93 bool fDualSourceBlendingSupport : 1; | 95 bool fDualSourceBlendingSupport : 1; |
94 | 96 |
95 bool fShaderPrecisionVaries; | 97 bool fShaderPrecisionVaries; |
96 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; | 98 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; |
99 int fPixelLocalStorageSize; | |
97 | 100 |
98 private: | 101 private: |
99 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; | 102 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; |
100 typedef SkRefCnt INHERITED; | 103 typedef SkRefCnt INHERITED; |
101 }; | 104 }; |
102 | 105 |
103 /** | 106 /** |
104 * Represents the capabilities of a GrContext. | 107 * Represents the capabilities of a GrContext. |
105 */ | 108 */ |
106 class GrCaps : public SkRefCnt { | 109 class GrCaps : public SkRefCnt { |
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263 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; | 266 virtual void onApplyOptionsOverrides(const GrContextOptions&) {}; |
264 | 267 |
265 bool fSuppressPrints : 1; | 268 bool fSuppressPrints : 1; |
266 bool fImmediateFlush: 1; | 269 bool fImmediateFlush: 1; |
267 bool fDrawPathMasksToCompressedTextureSupport : 1; | 270 bool fDrawPathMasksToCompressedTextureSupport : 1; |
268 | 271 |
269 typedef SkRefCnt INHERITED; | 272 typedef SkRefCnt INHERITED; |
270 }; | 273 }; |
271 | 274 |
272 #endif | 275 #endif |
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