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1 | |
2 /* | 1 /* |
3 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
4 * | 3 * |
5 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 5 * found in the LICENSE file. |
7 */ | 6 */ |
| 7 |
8 #include "SkPictureRecord.h" | 8 #include "SkPictureRecord.h" |
9 #include "SkTSearch.h" | 9 #include "SkTSearch.h" |
10 #include "SkPixelRef.h" | 10 #include "SkPixelRef.h" |
11 #include "SkRRect.h" | 11 #include "SkRRect.h" |
12 #include "SkBBoxHierarchy.h" | 12 #include "SkBBoxHierarchy.h" |
13 #include "SkDevice.h" | 13 #include "SkDevice.h" |
14 #include "SkPictureStateTree.h" | 14 #include "SkPictureStateTree.h" |
| 15 #include "SkSurface.h" |
15 | 16 |
16 #define HEAP_BLOCK_SIZE 4096 | 17 #define HEAP_BLOCK_SIZE 4096 |
17 | 18 |
18 enum { | 19 enum { |
19 // just need a value that save or getSaveCount would never return | 20 // just need a value that save or getSaveCount would never return |
20 kNoInitialSave = -1, | 21 kNoInitialSave = -1, |
21 }; | 22 }; |
22 | 23 |
23 // A lot of basic types get stored as a uint32_t: bools, ints, paint indices, et
c. | 24 // A lot of basic types get stored as a uint32_t: bools, ints, paint indices, et
c. |
24 static int const kUInt32Size = 4; | 25 static int const kUInt32Size = 4; |
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1272 | 1273 |
1273 void SkPictureRecord::endCommentGroup() { | 1274 void SkPictureRecord::endCommentGroup() { |
1274 // op/size | 1275 // op/size |
1275 uint32_t size = 1 * kUInt32Size; | 1276 uint32_t size = 1 * kUInt32Size; |
1276 size_t initialOffset = this->addDraw(END_COMMENT_GROUP, &size); | 1277 size_t initialOffset = this->addDraw(END_COMMENT_GROUP, &size); |
1277 this->validate(initialOffset, size); | 1278 this->validate(initialOffset, size); |
1278 } | 1279 } |
1279 | 1280 |
1280 /////////////////////////////////////////////////////////////////////////////// | 1281 /////////////////////////////////////////////////////////////////////////////// |
1281 | 1282 |
| 1283 SkSurface* SkPictureRecord::onNewSurface(const SkImageInfo& info) { |
| 1284 return SkSurface::NewPicture(info.fWidth, info.fHeight); |
| 1285 } |
| 1286 |
1282 void SkPictureRecord::addBitmap(const SkBitmap& bitmap) { | 1287 void SkPictureRecord::addBitmap(const SkBitmap& bitmap) { |
1283 const int index = fBitmapHeap->insert(bitmap); | 1288 const int index = fBitmapHeap->insert(bitmap); |
1284 // In debug builds, a bad return value from insert() will crash, allowing fo
r debugging. In | 1289 // In debug builds, a bad return value from insert() will crash, allowing fo
r debugging. In |
1285 // release builds, the invalid value will be recorded so that the reader wil
l know that there | 1290 // release builds, the invalid value will be recorded so that the reader wil
l know that there |
1286 // was a problem. | 1291 // was a problem. |
1287 SkASSERT(index != SkBitmapHeap::INVALID_SLOT); | 1292 SkASSERT(index != SkBitmapHeap::INVALID_SLOT); |
1288 addInt(index); | 1293 addInt(index); |
1289 } | 1294 } |
1290 | 1295 |
1291 void SkPictureRecord::addMatrix(const SkMatrix& matrix) { | 1296 void SkPictureRecord::addMatrix(const SkMatrix& matrix) { |
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1517 void SkPictureRecord::validateRegions() const { | 1522 void SkPictureRecord::validateRegions() const { |
1518 int count = fRegions.count(); | 1523 int count = fRegions.count(); |
1519 SkASSERT((unsigned) count < 0x1000); | 1524 SkASSERT((unsigned) count < 0x1000); |
1520 for (int index = 0; index < count; index++) { | 1525 for (int index = 0; index < count; index++) { |
1521 const SkFlatData* region = fRegions[index]; | 1526 const SkFlatData* region = fRegions[index]; |
1522 SkASSERT(region); | 1527 SkASSERT(region); |
1523 // region->validate(); | 1528 // region->validate(); |
1524 } | 1529 } |
1525 } | 1530 } |
1526 #endif | 1531 #endif |
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