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Side by Side Diff: ui/gl/gl_bindings.h

Issue 1541283002: Remove ANGLE_pack_reverse_row_order. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: FINAL Created 4 years, 12 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_BINDINGS_H_ 5 #ifndef UI_GL_GL_BINDINGS_H_
6 #define UI_GL_GL_BINDINGS_H_ 6 #define UI_GL_GL_BINDINGS_H_
7 7
8 // Includes the platform independent and platform dependent GL headers. 8 // Includes the platform independent and platform dependent GL headers.
9 // Only include this in cc files. It pulls in system headers, including 9 // Only include this in cc files. It pulls in system headers, including
10 // the X11 headers on linux, which define all kinds of macros that are 10 // the X11 headers on linux, which define all kinds of macros that are
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67 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 67 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
68 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 68 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
69 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 69 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
70 70
71 // GL_ANGLE_translated_shader_source 71 // GL_ANGLE_translated_shader_source
72 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 72 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
73 73
74 #define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM 0x9243 74 #define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM 0x9243
75 #define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244 75 #define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
76 76
77 // GL_ANGLE_pack_reverse_row_order
78 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
79
80 // GL_ANGLE_texture_usage 77 // GL_ANGLE_texture_usage
81 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 78 #define GL_TEXTURE_USAGE_ANGLE 0x93A2
82 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 79 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
83 80
84 // GL_EXT_texture_storage 81 // GL_EXT_texture_storage
85 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F 82 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
86 #define GL_ALPHA8_EXT 0x803C 83 #define GL_ALPHA8_EXT 0x803C
87 #define GL_LUMINANCE8_EXT 0x8040 84 #define GL_LUMINANCE8_EXT 0x8040
88 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 85 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
89 #define GL_RGBA32F_EXT 0x8814 86 #define GL_RGBA32F_EXT 0x8814
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501 #elif defined(OS_ANDROID) 498 #elif defined(OS_ANDROID)
502 499
503 GL_EXPORT extern EGLApi* g_current_egl_context; 500 GL_EXPORT extern EGLApi* g_current_egl_context;
504 GL_EXPORT extern DriverEGL g_driver_egl; 501 GL_EXPORT extern DriverEGL g_driver_egl;
505 502
506 #endif 503 #endif
507 504
508 } // namespace gfx 505 } // namespace gfx
509 506
510 #endif // UI_GL_GL_BINDINGS_H_ 507 #endif // UI_GL_GL_BINDINGS_H_
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