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1 #ifndef __gl2ext_h_ | 1 #ifndef __gl2ext_h_ |
2 #define __gl2ext_h_ 1 | 2 #define __gl2ext_h_ 1 |
3 | 3 |
4 #ifdef __cplusplus | 4 #ifdef __cplusplus |
5 extern "C" { | 5 extern "C" { |
6 #endif | 6 #endif |
7 | 7 |
8 /* | 8 /* |
9 ** Copyright (c) 2013-2014 The Khronos Group Inc. | 9 ** Copyright (c) 2013-2014 The Khronos Group Inc. |
10 ** | 10 ** |
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597 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLin t first, GLsizei count, GLsizei primcount); | 597 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLin t first, GLsizei count, GLsizei primcount); |
598 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GL sizei count, GLenum type, const void *indices, GLsizei primcount); | 598 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GL sizei count, GLenum type, const void *indices, GLsizei primcount); |
599 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLu int divisor); | 599 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLu int divisor); |
600 #ifdef GL_GLEXT_PROTOTYPES | 600 #ifdef GL_GLEXT_PROTOTYPES |
601 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first , GLsizei count, GLsizei primcount); | 601 GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first , GLsizei count, GLsizei primcount); |
602 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei c ount, GLenum type, const void *indices, GLsizei primcount); | 602 GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei c ount, GLenum type, const void *indices, GLsizei primcount); |
603 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint div isor); | 603 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint div isor); |
604 #endif | 604 #endif |
605 #endif /* GL_ANGLE_instanced_arrays */ | 605 #endif /* GL_ANGLE_instanced_arrays */ |
606 | 606 |
607 #ifndef GL_ANGLE_pack_reverse_row_order | |
608 #define GL_ANGLE_pack_reverse_row_order 1 | |
609 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 | |
610 #endif /* GL_ANGLE_pack_reverse_row_order */ | |
Ken Russell (switch to Gerrit)
2015/12/23 01:04:41
If it isn't strictly necessary to remove this defi
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611 | |
612 #ifndef GL_ANGLE_program_binary | 607 #ifndef GL_ANGLE_program_binary |
613 #define GL_ANGLE_program_binary 1 | 608 #define GL_ANGLE_program_binary 1 |
614 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 | 609 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 |
615 #endif /* GL_ANGLE_program_binary */ | 610 #endif /* GL_ANGLE_program_binary */ |
616 | 611 |
617 #ifndef GL_ANGLE_texture_compression_dxt3 | 612 #ifndef GL_ANGLE_texture_compression_dxt3 |
618 #define GL_ANGLE_texture_compression_dxt3 1 | 613 #define GL_ANGLE_texture_compression_dxt3 1 |
619 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 | 614 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 |
620 #endif /* GL_ANGLE_texture_compression_dxt3 */ | 615 #endif /* GL_ANGLE_texture_compression_dxt3 */ |
621 | 616 |
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2017 #ifndef GL_VIV_shader_binary | 2012 #ifndef GL_VIV_shader_binary |
2018 #define GL_VIV_shader_binary 1 | 2013 #define GL_VIV_shader_binary 1 |
2019 #define GL_SHADER_BINARY_VIV 0x8FC4 | 2014 #define GL_SHADER_BINARY_VIV 0x8FC4 |
2020 #endif /* GL_VIV_shader_binary */ | 2015 #endif /* GL_VIV_shader_binary */ |
2021 | 2016 |
2022 #ifdef __cplusplus | 2017 #ifdef __cplusplus |
2023 } | 2018 } |
2024 #endif | 2019 #endif |
2025 | 2020 |
2026 #endif | 2021 #endif |
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