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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/feature_info.h" | 5 #include "gpu/command_buffer/service/feature_info.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <set> | 9 #include <set> |
| 10 #include <vector> | 10 #include <vector> |
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| 918 feature_flags_.chromium_image_ycbcr_422 = true; | 918 feature_flags_.chromium_image_ycbcr_422 = true; |
| 919 } | 919 } |
| 920 | 920 |
| 921 // TODO(gman): Add support for these extensions. | 921 // TODO(gman): Add support for these extensions. |
| 922 // GL_OES_depth32 | 922 // GL_OES_depth32 |
| 923 | 923 |
| 924 feature_flags_.enable_texture_float_linear |= enable_texture_float_linear; | 924 feature_flags_.enable_texture_float_linear |= enable_texture_float_linear; |
| 925 feature_flags_.enable_texture_half_float_linear |= | 925 feature_flags_.enable_texture_half_float_linear |= |
| 926 enable_texture_half_float_linear; | 926 enable_texture_half_float_linear; |
| 927 | 927 |
| 928 if (extensions.Contains("GL_ANGLE_pack_reverse_row_order")) { | |
| 929 AddExtensionString("GL_ANGLE_pack_reverse_row_order"); | |
| 930 feature_flags_.angle_pack_reverse_row_order = true; | |
| 931 validators_.pixel_store.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE); | |
| 932 validators_.g_l_state.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE); | |
| 933 } | |
| 934 | |
| 935 if (extensions.Contains("GL_ANGLE_texture_usage")) { | 928 if (extensions.Contains("GL_ANGLE_texture_usage")) { |
| 936 feature_flags_.angle_texture_usage = true; | 929 feature_flags_.angle_texture_usage = true; |
| 937 AddExtensionString("GL_ANGLE_texture_usage"); | 930 AddExtensionString("GL_ANGLE_texture_usage"); |
| 938 validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE); | 931 validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE); |
| 939 } | 932 } |
| 940 | 933 |
| 941 // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in | 934 // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in |
| 942 // ES3's glTexStorage2D. We prefer support BGRA to texture storage. | 935 // ES3's glTexStorage2D. We prefer support BGRA to texture storage. |
| 943 // So we don't expose GL_EXT_texture_storage when ES3 + | 936 // So we don't expose GL_EXT_texture_storage when ES3 + |
| 944 // GL_EXT_texture_format_BGRA8888 because we fail the GL_BGRA8 requirement. | 937 // GL_EXT_texture_format_BGRA8888 because we fail the GL_BGRA8 requirement. |
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| 1343 if (pos == std::string::npos) { | 1336 if (pos == std::string::npos) { |
| 1344 extensions_ += (extensions_.empty() ? "" : " ") + str; | 1337 extensions_ += (extensions_.empty() ? "" : " ") + str; |
| 1345 } | 1338 } |
| 1346 } | 1339 } |
| 1347 | 1340 |
| 1348 FeatureInfo::~FeatureInfo() { | 1341 FeatureInfo::~FeatureInfo() { |
| 1349 } | 1342 } |
| 1350 | 1343 |
| 1351 } // namespace gles2 | 1344 } // namespace gles2 |
| 1352 } // namespace gpu | 1345 } // namespace gpu |
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