Index: third_party/WebKit/Source/core/layout/svg/LayoutSVGRoot.cpp |
diff --git a/third_party/WebKit/Source/core/layout/svg/LayoutSVGRoot.cpp b/third_party/WebKit/Source/core/layout/svg/LayoutSVGRoot.cpp |
index fbe5909f7a0917a37e843ac9a56c9a385ae59861..88950ebfdd429ea49d5ba6c08200b0fe63cf9b57 100644 |
--- a/third_party/WebKit/Source/core/layout/svg/LayoutSVGRoot.cpp |
+++ b/third_party/WebKit/Source/core/layout/svg/LayoutSVGRoot.cpp |
@@ -28,6 +28,7 @@ |
#include "core/layout/LayoutAnalyzer.h" |
#include "core/layout/LayoutPart.h" |
#include "core/layout/LayoutView.h" |
+#include "core/layout/svg/LayoutSVGText.h" |
#include "core/layout/svg/SVGLayoutSupport.h" |
#include "core/layout/svg/SVGResourcesCache.h" |
#include "core/paint/PaintLayer.h" |
@@ -281,6 +282,56 @@ void LayoutSVGRoot::willBeRemovedFromTree() |
LayoutReplaced::willBeRemovedFromTree(); |
} |
+PositionWithAffinity LayoutSVGRoot::positionForPoint(const LayoutPoint& point) |
+{ |
+ LayoutObject* closestDescendant = nullptr; |
+ float closestDistance = std::numeric_limits<float>::max(); |
+ FloatPoint absolutePoint(point); |
+ |
+ for (LayoutObject* descendant = firstChild(); descendant; descendant = descendant->nextInPreOrder(this)) { |
+ if (descendant->isSVGText()) { |
+ FloatRect boundaries = toLayoutSVGText(descendant)->objectBoundingBox(); |
+ FloatPoint closestPoint; |
+ closestPoint.setX(std::max(std::min(absolutePoint.x(), boundaries.maxX()), boundaries.x())); |
+ closestPoint.setY(std::max(std::min(absolutePoint.y(), boundaries.maxY()), boundaries.y())); |
+ float distance = (absolutePoint - closestPoint).diagonalLengthSquared(); |
+ |
+ if (distance < closestDistance) { |
+ closestDistance = distance; |
+ closestDescendant = descendant; |
hyunjunekim2
2016/01/11 09:13:17
1. Find closest LayoutSVGText from mouse which is
|
+ } |
+ } |
+ } |
+ |
+ if (!closestDescendant) |
+ return createPositionWithAffinity(0); |
hyunjunekim2
2016/01/11 09:13:16
2. If no has LayoutSVGText, return 0.
|
+ |
+ AffineTransform transform; |
+ transform.makeIdentity(); |
+ if (toLayoutSVGText(closestDescendant)->location().x()) |
+ transform.setE(toLayoutSVGText(closestDescendant)->location().x()); |
+ if (toLayoutSVGText(closestDescendant)->location().y()) |
+ transform.setF(toLayoutSVGText(closestDescendant)->location().y()); |
+ |
+ LayoutObject* layoutObject = closestDescendant; |
+ while (layoutObject) { |
+ layoutObject = layoutObject->parent(); |
+ if (layoutObject->isSVGRoot()) |
+ break; |
+ transform = layoutObject->localToParentTransform() * transform; |
+ } |
+ |
+ transform = m_localToBorderBoxTransform * transform; |
hyunjunekim2
2016/01/11 09:13:16
3. Make a Matrix M. M is (Root's child Matrix) * (
|
+ absolutePoint = transform.inverse().mapPoint(absolutePoint); |
hyunjunekim2
2016/01/11 09:13:16
5. LayoutSVGText's local coordinate = M^-1 * point
|
+ |
+ if (absolutePoint.x() < 0) |
+ absolutePoint.setX(0); |
+ if (absolutePoint.y() < 0) |
+ absolutePoint.setY(0); |
+ |
+ return closestDescendant->positionForPoint(LayoutPoint(absolutePoint.x(), absolutePoint.y())); |
hyunjunekim2
2016/01/11 09:13:16
6. After calculate position For Point on LayoutSVG
|
+} |
+ |
// LayoutBox methods will expect coordinates w/o any transforms in coordinates |
// relative to our borderBox origin. This method gives us exactly that. |
void LayoutSVGRoot::buildLocalToBorderBoxTransform() |