Index: third_party/WebKit/Source/core/layout/svg/SVGLayoutSupport.cpp |
diff --git a/third_party/WebKit/Source/core/layout/svg/SVGLayoutSupport.cpp b/third_party/WebKit/Source/core/layout/svg/SVGLayoutSupport.cpp |
index a1ad16265753f22fc8eeedc0e241021f4cdd1259..ae891e952ff47c2cedc1e46039b703a561cd24e5 100644 |
--- a/third_party/WebKit/Source/core/layout/svg/SVGLayoutSupport.cpp |
+++ b/third_party/WebKit/Source/core/layout/svg/SVGLayoutSupport.cpp |
@@ -44,6 +44,21 @@ |
namespace blink { |
+struct SearchCandidate { |
+ SearchCandidate() |
+ : candidateLayoutObject(nullptr) |
+ , candidateDistance(std::numeric_limits<float>::max()) |
+ { |
+ } |
+ SearchCandidate(LayoutObject* layoutObject, float distance) |
+ : candidateLayoutObject(layoutObject) |
+ , candidateDistance(distance) |
+ { |
+ } |
+ LayoutObject* candidateLayoutObject; |
+ float candidateDistance; |
+}; |
+ |
static inline LayoutRect adjustedEnclosingIntRect(const FloatRect& rect, |
const AffineTransform& rootTransform, float strokeWidthForHairlinePadding) |
{ |
@@ -487,4 +502,74 @@ float SVGLayoutSupport::calculateScreenFontSizeScalingFactor(const LayoutObject* |
return narrowPrecisionToFloat(sqrt((pow(ctm.xScale(), 2) + pow(ctm.yScale(), 2)) / 2)); |
} |
+static inline bool compareCandidateDistance(const SearchCandidate& r1, const SearchCandidate& r2) |
+{ |
+ return r1.candidateDistance < r2.candidateDistance; |
+} |
+ |
+static inline float distanceToChildLayoutObject(LayoutObject* child, const FloatPoint& point) |
+{ |
+ const AffineTransform& localToParentTransform = child->localToParentTransform(); |
+ if (!localToParentTransform.isInvertible()) |
+ return std::numeric_limits<float>::max(); |
+ FloatPoint childLocalPoint = localToParentTransform.inverse().mapPoint(point); |
+ return child->objectBoundingBox().squaredDistanceTo(childLocalPoint); |
+} |
+ |
+static SearchCandidate searchTreeForFindClosestLayoutSVGText(LayoutObject* layoutObject, const FloatPoint& point) |
+{ |
+ // Try to find the closest LayoutSVGText. |
+ SearchCandidate closestText; |
+ Vector<SearchCandidate> candidates; |
+ |
+ // Find the closest LayoutSVGText on this tree level, and also collect any |
+ // containers that could contain LayoutSVGTexts that are closer. |
+ for (LayoutObject* child = layoutObject->slowLastChild(); child; child = child->previousSibling()) { |
+ if (child->isSVGText()) { |
+ float distance = distanceToChildLayoutObject(child, point); |
+ if (distance >= closestText.candidateDistance) |
+ continue; |
+ candidates.clear(); |
+ closestText.candidateLayoutObject = child; |
+ closestText.candidateDistance = distance; |
+ continue; |
+ } |
+ |
+ if (child->isSVGContainer() && !layoutObject->isSVGHiddenContainer()) { |
+ float distance = distanceToChildLayoutObject(child, point); |
+ if (distance > closestText.candidateDistance) |
+ continue; |
+ candidates.append(SearchCandidate(child, distance)); |
+ } |
+ } |
+ |
+ // If a LayoutSVGText was found and there are no potentially closer sub-trees, |
+ // just return |closestText|. |
+ if (closestText.candidateLayoutObject && candidates.isEmpty()) |
+ return closestText; |
+ |
+ std::stable_sort(candidates.begin(), candidates.end(), compareCandidateDistance); |
+ |
+ // Find the closest LayoutSVGText in the sub-trees in |candidates|. |
+ // If a LayoutSVGText is found that is strictly closer than any previous candidate, then end the search. |
+ for (const SearchCandidate& searchCandidate : candidates) { |
+ if (closestText.candidateDistance < searchCandidate.candidateDistance) |
+ break; |
+ LayoutObject* candidateLayoutObject = searchCandidate.candidateLayoutObject; |
+ FloatPoint candidateLocalPoint = candidateLayoutObject->localToParentTransform().inverse().mapPoint(point); |
+ |
+ SearchCandidate candidateText = searchTreeForFindClosestLayoutSVGText(candidateLayoutObject, candidateLocalPoint); |
+ |
+ if (candidateText.candidateDistance < closestText.candidateDistance) |
+ closestText = candidateText; |
+ } |
+ |
+ return closestText; |
+} |
+ |
+LayoutObject* SVGLayoutSupport::findClosestLayoutSVGText(LayoutObject* layoutObject, const FloatPoint& point) |
+{ |
+ return searchTreeForFindClosestLayoutSVGText(layoutObject, point).candidateLayoutObject; |
+} |
+ |
} // namespace blink |