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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | |
6 #include "modules/gamepad/GamepadEvent.h" | 5 #include "modules/gamepad/GamepadEvent.h" |
7 | 6 |
8 namespace blink { | 7 namespace blink { |
9 | 8 |
10 GamepadEvent::GamepadEvent() | 9 GamepadEvent::GamepadEvent() |
11 { | 10 { |
12 } | 11 } |
13 | 12 |
14 GamepadEvent::GamepadEvent(const AtomicString& type, bool canBubble, bool cancel
able, Gamepad* gamepad) | 13 GamepadEvent::GamepadEvent(const AtomicString& type, bool canBubble, bool cancel
able, Gamepad* gamepad) |
15 : Event(type, canBubble, cancelable) | 14 : Event(type, canBubble, cancelable) |
(...skipping 17 matching lines...) Expand all Loading... |
33 return EventNames::GamepadEvent; | 32 return EventNames::GamepadEvent; |
34 } | 33 } |
35 | 34 |
36 DEFINE_TRACE(GamepadEvent) | 35 DEFINE_TRACE(GamepadEvent) |
37 { | 36 { |
38 visitor->trace(m_gamepad); | 37 visitor->trace(m_gamepad); |
39 Event::trace(visitor); | 38 Event::trace(visitor); |
40 } | 39 } |
41 | 40 |
42 } // namespace blink | 41 } // namespace blink |
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