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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | |
6 #include "modules/gamepad/GamepadDispatcher.h" | 5 #include "modules/gamepad/GamepadDispatcher.h" |
7 | 6 |
8 #include "modules/gamepad/NavigatorGamepad.h" | 7 #include "modules/gamepad/NavigatorGamepad.h" |
9 #include "public/platform/Platform.h" | 8 #include "public/platform/Platform.h" |
10 #include "wtf/TemporaryChange.h" | 9 #include "wtf/TemporaryChange.h" |
11 | 10 |
12 namespace blink { | 11 namespace blink { |
13 | 12 |
14 GamepadDispatcher& GamepadDispatcher::instance() | 13 GamepadDispatcher& GamepadDispatcher::instance() |
15 { | 14 { |
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59 { | 58 { |
60 Platform::current()->startListening(WebPlatformEventTypeGamepad, this); | 59 Platform::current()->startListening(WebPlatformEventTypeGamepad, this); |
61 } | 60 } |
62 | 61 |
63 void GamepadDispatcher::stopListening() | 62 void GamepadDispatcher::stopListening() |
64 { | 63 { |
65 Platform::current()->stopListening(WebPlatformEventTypeGamepad); | 64 Platform::current()->stopListening(WebPlatformEventTypeGamepad); |
66 } | 65 } |
67 | 66 |
68 } // namespace blink | 67 } // namespace blink |
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