Index: ash/wm/overview/window_grid.cc |
diff --git a/ash/wm/overview/window_grid.cc b/ash/wm/overview/window_grid.cc |
index 83ae20ac6b60fb52aa95a94d0cfe5b4e4d064e01..713c7cb235bd0195e5dd07d2eb9c871d801b0926 100644 |
--- a/ash/wm/overview/window_grid.cc |
+++ b/ash/wm/overview/window_grid.cc |
@@ -185,12 +185,14 @@ void ReorderItemsGreedyLeastMovement(std::vector<aura::Window*>* items, |
bounding_rect.y() + row * item_size.height() + item_size.height() / 2); |
// Find the nearest window for this position. |
size_t swap_index = i; |
- int64 shortest_distance = std::numeric_limits<int64>::max(); |
+ int64_t shortest_distance = std::numeric_limits<int64_t>::max(); |
for (size_t j = i; j < items->size(); ++j) { |
aura::Window* window = (*items)[j]; |
- int64 distance = (ScreenUtil::ConvertRectToScreen( |
- window, window->GetTargetBounds()).CenterPoint() - |
- overview_item_center).LengthSquared(); |
+ int64_t distance = |
+ (ScreenUtil::ConvertRectToScreen(window, window->GetTargetBounds()) |
+ .CenterPoint() - |
+ overview_item_center) |
+ .LengthSquared(); |
// We compare raw pointers to create a stable ordering given two windows |
// with the same center point. |
if (distance < shortest_distance || |