OLD | NEW |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
11 #include "ash/wm/immersive_revealed_lock.h" | 11 #include "ash/wm/immersive_revealed_lock.h" |
| 12 #include "base/macros.h" |
12 #include "base/timer/timer.h" | 13 #include "base/timer/timer.h" |
13 #include "ui/aura/window_observer.h" | 14 #include "ui/aura/window_observer.h" |
14 #include "ui/events/event_handler.h" | 15 #include "ui/events/event_handler.h" |
15 #include "ui/gfx/animation/animation_delegate.h" | 16 #include "ui/gfx/animation/animation_delegate.h" |
16 #include "ui/views/focus/focus_manager.h" | 17 #include "ui/views/focus/focus_manager.h" |
17 #include "ui/views/widget/widget_observer.h" | 18 #include "ui/views/widget/widget_observer.h" |
18 #include "ui/wm/core/transient_window_observer.h" | 19 #include "ui/wm/core/transient_window_observer.h" |
19 | 20 |
20 namespace aura { | 21 namespace aura { |
21 class Window; | 22 class Window; |
(...skipping 269 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
291 scoped_ptr<BubbleManager> bubble_manager_; | 292 scoped_ptr<BubbleManager> bubble_manager_; |
292 | 293 |
293 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; | 294 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; |
294 | 295 |
295 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); | 296 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); |
296 }; | 297 }; |
297 | 298 |
298 } // namespace ash | 299 } // namespace ash |
299 | 300 |
300 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 301 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
OLD | NEW |