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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 1540553003: Revert of Command Buffer: read pixels into pixel pack buffer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index d6c71c0d43d8b42accf33c4725d10a222c5ccd1c..e8bbe5885459434f3dff96c195f981ae1b6ee30d 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -9174,61 +9174,24 @@
return error::kNoError;
}
typedef cmds::ReadPixels::Result Result;
- uint32 pixels_size = 0;
- if (c.pixels_shm_id == 0) {
- PixelStoreParams params = state_.GetPackParams();
- if (!GLES2Util::ComputeImageDataSizesES3(width, height, 1, format, type,
- params, &pixels_size, nullptr, nullptr, nullptr)) {
- return error::kOutOfBounds;
- }
- } else {
- // When reading into client buffer, we actually set pack parameters to 0
- // (except for alignment) before calling glReadPixels. This makes sure we
- // only send back meaningful pixel data to the command buffer client side,
- // and the client side will take the responsibility to take the pixels and
- // write to the client buffer according to the full ES3 pack parameters.
- if (!GLES2Util::ComputeImageDataSizes(width, height, 1, format, type,
- state_.pack_alignment, &pixels_size, nullptr, nullptr)) {
- return error::kOutOfBounds;
- }
- }
-
- void* pixels = nullptr;
- Buffer* buffer = state_.bound_pixel_pack_buffer.get();
- if (c.pixels_shm_id == 0) {
- if (buffer) {
- if (buffer->GetMappedRange()) {
- LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glReadPixels",
- "pixel pack buffer should not be mapped to client memory");
- return error::kNoError;
- }
- uint32 size = 0;
- if (!SafeAddUint32(pixels_size, c.pixels_shm_offset, &size)) {
- LOCAL_SET_GL_ERROR(
- GL_INVALID_VALUE, "glReadPixels", "size + offset overflow");
- return error::kNoError;
- }
- if (static_cast<uint32>(buffer->size()) < size) {
- LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glReadPixels",
- "pixel pack buffer is not large enough");
- return error::kNoError;
- }
- pixels = reinterpret_cast<void *>(c.pixels_shm_offset);
- } else {
- return error::kInvalidArguments;
- }
- } else {
- if (buffer) {
- return error::kInvalidArguments;
- } else {
- pixels = GetSharedMemoryAs<void*>(
- c.pixels_shm_id, c.pixels_shm_offset, pixels_size);
- if (!pixels) {
- return error::kOutOfBounds;
- }
- }
- }
-
+ uint32 pixels_size;
+ if (state_.bound_pixel_pack_buffer.get()) {
+ // TODO(zmo): Need to handle the case of reading into a PIXEL_PACK_BUFFER
+ // in ES3, including more pack parameters. For now, generate a GL error.
+ LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glReadPixels",
+ "ReadPixels to a pixel pack buffer isn't implemented");
+ return error::kNoError;
+ }
+ if (!GLES2Util::ComputeImageDataSizes(
+ width, height, 1, format, type, state_.pack_alignment, &pixels_size,
+ NULL, NULL)) {
+ return error::kOutOfBounds;
+ }
+ void* pixels = GetSharedMemoryAs<void*>(
+ c.pixels_shm_id, c.pixels_shm_offset, pixels_size);
+ if (!pixels) {
+ return error::kOutOfBounds;
+ }
Result* result = NULL;
if (c.result_shm_id != 0) {
result = GetSharedMemoryAs<Result*>(
@@ -9364,13 +9327,6 @@
ScopedResolvedFrameBufferBinder binder(this, false, true);
if (x < 0 || y < 0 || max_x > max_size.width() || max_y > max_size.height()) {
- // TODO(yunchao): need to handle the out-of-bounds case for reading pixels
- // into PIXEL_PACK buffer.
- if (c.pixels_shm_id == 0) {
- LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glReadPixels",
- "read pixels out of bounds into PIXEL_PACK buffer");
- return error::kNoError;
- }
// The user requested an out of range area. Get the results 1 line
// at a time.
uint32 temp_size;
@@ -9446,14 +9402,12 @@
}
glReadPixels(x, y, width, height, format, type, pixels);
}
- if (c.pixels_shm_id != 0) {
- GLenum error = LOCAL_PEEK_GL_ERROR("glReadPixels");
- if (error == GL_NO_ERROR) {
- if (result != NULL) {
- *result = true;
- }
- FinishReadPixels(c, 0);
- }
+ GLenum error = LOCAL_PEEK_GL_ERROR("glReadPixels");
+ if (error == GL_NO_ERROR) {
+ if (result != NULL) {
+ *result = true;
+ }
+ FinishReadPixels(c, 0);
}
return error::kNoError;
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