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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/scoped_layer_animation_settings.h" | 5 #include "ui/compositor/scoped_layer_animation_settings.h" |
6 | 6 |
7 #include "ui/compositor/layer.h" | 7 #include "ui/compositor/layer.h" |
8 #include "ui/compositor/layer_animation_observer.h" | 8 #include "ui/compositor/layer_animation_observer.h" |
9 #include "ui/compositor/layer_animation_sequence.h" | 9 #include "ui/compositor/layer_animation_sequence.h" |
10 #include "ui/compositor/layer_animator.h" | 10 #include "ui/compositor/layer_animator.h" |
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60 "Inverse supported only for single element sequences."; | 60 "Inverse supported only for single element sequences."; |
61 | 61 |
62 LayerAnimationElement* element = sequence->FirstElement(); | 62 LayerAnimationElement* element = sequence->FirstElement(); |
63 DCHECK_EQ(static_cast<LayerAnimationElement::AnimatableProperties>( | 63 DCHECK_EQ(static_cast<LayerAnimationElement::AnimatableProperties>( |
64 LayerAnimationElement::TRANSFORM), | 64 LayerAnimationElement::TRANSFORM), |
65 element->properties()) | 65 element->properties()) |
66 << "Only transform animations are currently invertible."; | 66 << "Only transform animations are currently invertible."; |
67 | 67 |
68 scoped_ptr<LayerAnimationElement> to_return( | 68 scoped_ptr<LayerAnimationElement> to_return( |
69 LayerAnimationElement::CreateInverseTransformElement(base, element)); | 69 LayerAnimationElement::CreateInverseTransformElement(base, element)); |
70 return to_return.Pass(); | 70 return to_return; |
71 } | 71 } |
72 | 72 |
73 Layer* base_layer_; | 73 Layer* base_layer_; |
74 // child layers | 74 // child layers |
75 std::vector<Layer*> inverse_layers_; | 75 std::vector<Layer*> inverse_layers_; |
76 }; | 76 }; |
77 | 77 |
78 | 78 |
79 // ScopedLayerAnimationSettings ------------------------------------------------ | 79 // ScopedLayerAnimationSettings ------------------------------------------------ |
80 ScopedLayerAnimationSettings::ScopedLayerAnimationSettings( | 80 ScopedLayerAnimationSettings::ScopedLayerAnimationSettings( |
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153 } | 153 } |
154 inverse_observer_->SetLayer(base); | 154 inverse_observer_->SetLayer(base); |
155 } | 155 } |
156 | 156 |
157 void ScopedLayerAnimationSettings::AddInverselyAnimatedLayer( | 157 void ScopedLayerAnimationSettings::AddInverselyAnimatedLayer( |
158 Layer* inverse_layer) { | 158 Layer* inverse_layer) { |
159 inverse_observer_->AddInverselyAnimatedLayer(inverse_layer); | 159 inverse_observer_->AddInverselyAnimatedLayer(inverse_layer); |
160 } | 160 } |
161 | 161 |
162 } // namespace ui | 162 } // namespace ui |
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