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Issue 1539233002: CC Animations: Fix the case when main-thread player changes layer_id. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/animation/animation_player.h" 5 #include "cc/animation/animation_player.h"
6 6
7 #include "cc/animation/animation_delegate.h" 7 #include "cc/animation/animation_delegate.h"
8 #include "cc/animation/animation_host.h" 8 #include "cc/animation/animation_host.h"
9 #include "cc/animation/animation_timeline.h" 9 #include "cc/animation/animation_timeline.h"
10 #include "cc/animation/element_animations.h" 10 #include "cc/animation/element_animations.h"
(...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after
147 auto animations_to_remove = 147 auto animations_to_remove =
148 std::remove_if(animations_.begin(), animations_.end(), 148 std::remove_if(animations_.begin(), animations_.end(),
149 [animation_id](const scoped_ptr<Animation>& animation) { 149 [animation_id](const scoped_ptr<Animation>& animation) {
150 return animation->id() == animation_id; 150 return animation->id() == animation_id;
151 }); 151 });
152 animations_.erase(animations_to_remove, animations_.end()); 152 animations_.erase(animations_to_remove, animations_.end());
153 } 153 }
154 } 154 }
155 155
156 void AnimationPlayer::PushPropertiesTo(AnimationPlayer* player_impl) { 156 void AnimationPlayer::PushPropertiesTo(AnimationPlayer* player_impl) {
157 if (!element_animations_) { 157 if (layer_id_ != player_impl->layer_id()) {
158 if (player_impl->element_animations()) 158 if (player_impl->layer_id())
159 player_impl->DetachLayer(); 159 player_impl->DetachLayer();
160 return; 160 if (layer_id_)
161 player_impl->AttachLayer(layer_id_);
161 } 162 }
162
163 DCHECK(layer_id_);
164 if (!player_impl->element_animations())
165 player_impl->AttachLayer(layer_id_);
166 } 163 }
167 164
168 void AnimationPlayer::NotifyAnimationStarted( 165 void AnimationPlayer::NotifyAnimationStarted(
169 base::TimeTicks monotonic_time, 166 base::TimeTicks monotonic_time,
170 Animation::TargetProperty target_property, 167 Animation::TargetProperty target_property,
171 int group) { 168 int group) {
172 if (layer_animation_delegate_) 169 if (layer_animation_delegate_)
173 layer_animation_delegate_->NotifyAnimationStarted(monotonic_time, 170 layer_animation_delegate_->NotifyAnimationStarted(monotonic_time,
174 target_property, group); 171 target_property, group);
175 } 172 }
176 173
177 void AnimationPlayer::NotifyAnimationFinished( 174 void AnimationPlayer::NotifyAnimationFinished(
178 base::TimeTicks monotonic_time, 175 base::TimeTicks monotonic_time,
179 Animation::TargetProperty target_property, 176 Animation::TargetProperty target_property,
180 int group) { 177 int group) {
181 if (layer_animation_delegate_) 178 if (layer_animation_delegate_)
182 layer_animation_delegate_->NotifyAnimationFinished(monotonic_time, 179 layer_animation_delegate_->NotifyAnimationFinished(monotonic_time,
183 target_property, group); 180 target_property, group);
184 } 181 }
185 182
186 void AnimationPlayer::SetNeedsCommit() { 183 void AnimationPlayer::SetNeedsCommit() {
187 DCHECK(animation_host_); 184 DCHECK(animation_host_);
188 animation_host_->SetNeedsCommit(); 185 animation_host_->SetNeedsCommit();
189 animation_host_->SetNeedsRebuildPropertyTrees(); 186 animation_host_->SetNeedsRebuildPropertyTrees();
190 } 187 }
191 188
192 } // namespace cc 189 } // namespace cc
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