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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/damage_tracker.h" | 5 #include "cc/trees/damage_tracker.h" |
| 6 | 6 |
| 7 #include <stddef.h> |
| 8 |
| 7 #include <algorithm> | 9 #include <algorithm> |
| 8 | 10 |
| 9 #include "cc/base/math_util.h" | 11 #include "cc/base/math_util.h" |
| 10 #include "cc/layers/heads_up_display_layer_impl.h" | 12 #include "cc/layers/heads_up_display_layer_impl.h" |
| 11 #include "cc/layers/layer_impl.h" | 13 #include "cc/layers/layer_impl.h" |
| 12 #include "cc/layers/render_surface_impl.h" | 14 #include "cc/layers/render_surface_impl.h" |
| 13 #include "cc/output/filter_operations.h" | 15 #include "cc/output/filter_operations.h" |
| 14 #include "cc/trees/layer_tree_host_common.h" | 16 #include "cc/trees/layer_tree_host_common.h" |
| 15 #include "cc/trees/layer_tree_impl.h" | 17 #include "cc/trees/layer_tree_impl.h" |
| 16 #include "ui/gfx/geometry/rect_conversions.h" | 18 #include "ui/gfx/geometry/rect_conversions.h" |
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| 391 // one in them. This means we need to redraw any pixels in the surface being | 393 // one in them. This means we need to redraw any pixels in the surface being |
| 392 // used for the blur in this layer this frame. | 394 // used for the blur in this layer this frame. |
| 393 if (layer->background_filters().HasFilterThatMovesPixels()) { | 395 if (layer->background_filters().HasFilterThatMovesPixels()) { |
| 394 ExpandDamageRectInsideRectWithFilters(target_damage_rect, | 396 ExpandDamageRectInsideRectWithFilters(target_damage_rect, |
| 395 surface_rect_in_target_space, | 397 surface_rect_in_target_space, |
| 396 layer->background_filters()); | 398 layer->background_filters()); |
| 397 } | 399 } |
| 398 } | 400 } |
| 399 | 401 |
| 400 } // namespace cc | 402 } // namespace cc |
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