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Issue 1539203002: Switch to standard integer types in cc/. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: more includes Created 5 years ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/damage_tracker.h" 5 #include "cc/trees/damage_tracker.h"
6 6
7 #include <stddef.h>
8
7 #include <algorithm> 9 #include <algorithm>
8 10
9 #include "cc/base/math_util.h" 11 #include "cc/base/math_util.h"
10 #include "cc/layers/heads_up_display_layer_impl.h" 12 #include "cc/layers/heads_up_display_layer_impl.h"
11 #include "cc/layers/layer_impl.h" 13 #include "cc/layers/layer_impl.h"
12 #include "cc/layers/render_surface_impl.h" 14 #include "cc/layers/render_surface_impl.h"
13 #include "cc/output/filter_operations.h" 15 #include "cc/output/filter_operations.h"
14 #include "cc/trees/layer_tree_host_common.h" 16 #include "cc/trees/layer_tree_host_common.h"
15 #include "cc/trees/layer_tree_impl.h" 17 #include "cc/trees/layer_tree_impl.h"
16 #include "ui/gfx/geometry/rect_conversions.h" 18 #include "ui/gfx/geometry/rect_conversions.h"
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391 // one in them. This means we need to redraw any pixels in the surface being 393 // one in them. This means we need to redraw any pixels in the surface being
392 // used for the blur in this layer this frame. 394 // used for the blur in this layer this frame.
393 if (layer->background_filters().HasFilterThatMovesPixels()) { 395 if (layer->background_filters().HasFilterThatMovesPixels()) {
394 ExpandDamageRectInsideRectWithFilters(target_damage_rect, 396 ExpandDamageRectInsideRectWithFilters(target_damage_rect,
395 surface_rect_in_target_space, 397 surface_rect_in_target_space,
396 layer->background_filters()); 398 layer->background_filters());
397 } 399 }
398 } 400 }
399 401
400 } // namespace cc 402 } // namespace cc
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