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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_QUADS_RENDER_PASS_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_H_ |
6 #define CC_QUADS_RENDER_PASS_H_ | 6 #define CC_QUADS_RENDER_PASS_H_ |
7 | 7 |
| 8 #include <stddef.h> |
| 9 |
8 #include <utility> | 10 #include <utility> |
9 #include <vector> | 11 #include <vector> |
10 | 12 |
11 #include "base/basictypes.h" | |
12 #include "base/callback.h" | 13 #include "base/callback.h" |
13 #include "base/containers/hash_tables.h" | 14 #include "base/containers/hash_tables.h" |
| 15 #include "base/macros.h" |
14 #include "cc/base/cc_export.h" | 16 #include "cc/base/cc_export.h" |
15 #include "cc/base/list_container.h" | 17 #include "cc/base/list_container.h" |
16 #include "cc/quads/render_pass_id.h" | 18 #include "cc/quads/render_pass_id.h" |
17 #include "cc/surfaces/surface_id.h" | 19 #include "cc/surfaces/surface_id.h" |
18 #include "skia/ext/refptr.h" | 20 #include "skia/ext/refptr.h" |
19 #include "ui/gfx/geometry/rect.h" | 21 #include "ui/gfx/geometry/rect.h" |
20 #include "ui/gfx/geometry/rect_f.h" | 22 #include "ui/gfx/geometry/rect_f.h" |
21 #include "ui/gfx/transform.h" | 23 #include "ui/gfx/transform.h" |
22 | 24 |
23 namespace base { | 25 namespace base { |
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141 } | 143 } |
142 }; | 144 }; |
143 } // namespace BASE_HASH_NAMESPACE | 145 } // namespace BASE_HASH_NAMESPACE |
144 | 146 |
145 namespace cc { | 147 namespace cc { |
146 typedef std::vector<scoped_ptr<RenderPass>> RenderPassList; | 148 typedef std::vector<scoped_ptr<RenderPass>> RenderPassList; |
147 typedef base::hash_map<RenderPassId, RenderPass*> RenderPassIdHashMap; | 149 typedef base::hash_map<RenderPassId, RenderPass*> RenderPassIdHashMap; |
148 } // namespace cc | 150 } // namespace cc |
149 | 151 |
150 #endif // CC_QUADS_RENDER_PASS_H_ | 152 #endif // CC_QUADS_RENDER_PASS_H_ |
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