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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ | 5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ |
6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ | 6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include <stdint.h> |
| 9 |
9 #include "gpu/command_buffer/client/gles2_interface.h" | 10 #include "gpu/command_buffer/client/gles2_interface.h" |
10 #include "third_party/khronos/GLES2/gl2.h" | 11 #include "third_party/khronos/GLES2/gl2.h" |
11 #include "third_party/khronos/GLES2/gl2ext.h" | 12 #include "third_party/khronos/GLES2/gl2ext.h" |
12 #include "ui/gfx/geometry/rect_f.h" | 13 #include "ui/gfx/geometry/rect_f.h" |
13 | 14 |
14 namespace gfx { | 15 namespace gfx { |
15 class QuadF; | 16 class QuadF; |
16 class Quad; | 17 class Quad; |
17 class QuadIndex; | 18 class QuadIndex; |
18 class PointF; | 19 class PointF; |
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31 GeometryBindingQuad(); | 32 GeometryBindingQuad(); |
32 GeometryBindingQuad(const GeometryBindingVertex& vert0, | 33 GeometryBindingQuad(const GeometryBindingVertex& vert0, |
33 const GeometryBindingVertex& vert1, | 34 const GeometryBindingVertex& vert1, |
34 const GeometryBindingVertex& vert2, | 35 const GeometryBindingVertex& vert2, |
35 const GeometryBindingVertex& vert3); | 36 const GeometryBindingVertex& vert3); |
36 GeometryBindingVertex v0, v1, v2, v3; | 37 GeometryBindingVertex v0, v1, v2, v3; |
37 }; | 38 }; |
38 | 39 |
39 struct GeometryBindingQuadIndex { | 40 struct GeometryBindingQuadIndex { |
40 GeometryBindingQuadIndex(); | 41 GeometryBindingQuadIndex(); |
41 GeometryBindingQuadIndex(uint16 index0, | 42 GeometryBindingQuadIndex(uint16_t index0, |
42 uint16 index1, | 43 uint16_t index1, |
43 uint16 index2, | 44 uint16_t index2, |
44 uint16 index3, | 45 uint16_t index3, |
45 uint16 index4, | 46 uint16_t index4, |
46 uint16 index5); | 47 uint16_t index5); |
47 | 48 |
48 uint16 data[6]; | 49 uint16_t data[6]; |
49 }; | 50 }; |
50 | 51 |
51 class DrawQuad; | 52 class DrawQuad; |
52 class DrawPolygon; | 53 class DrawPolygon; |
53 | 54 |
54 struct GeometryBinding { | 55 struct GeometryBinding { |
55 // All layer shaders share the same attribute locations for the vertex | 56 // All layer shaders share the same attribute locations for the vertex |
56 // positions and texture coordinates. This allows switching shaders without | 57 // positions and texture coordinates. This allows switching shaders without |
57 // rebinding attribute arrays. | 58 // rebinding attribute arrays. |
58 static int PositionAttribLocation() { return 0; } | 59 static int PositionAttribLocation() { return 0; } |
59 static int TexCoordAttribLocation() { return 1; } | 60 static int TexCoordAttribLocation() { return 1; } |
60 static int TriangleIndexAttribLocation() { return 2; } | 61 static int TriangleIndexAttribLocation() { return 2; } |
61 }; | 62 }; |
62 | 63 |
63 void SetupGLContext(gpu::gles2::GLES2Interface* gl, | 64 void SetupGLContext(gpu::gles2::GLES2Interface* gl, |
64 GLuint quad_elements_vbo, | 65 GLuint quad_elements_vbo, |
65 GLuint quad_vertices_vbo); | 66 GLuint quad_vertices_vbo); |
66 | 67 |
67 } // namespace cc | 68 } // namespace cc |
68 | 69 |
69 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ | 70 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ |
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