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Side by Side Diff: cc/output/geometry_binding.h

Issue 1539203002: Switch to standard integer types in cc/. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: more includes Created 5 years ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ 5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_
6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ 6 #define CC_OUTPUT_GEOMETRY_BINDING_H_
7 7
8 #include "base/basictypes.h" 8 #include <stdint.h>
9
9 #include "gpu/command_buffer/client/gles2_interface.h" 10 #include "gpu/command_buffer/client/gles2_interface.h"
10 #include "third_party/khronos/GLES2/gl2.h" 11 #include "third_party/khronos/GLES2/gl2.h"
11 #include "third_party/khronos/GLES2/gl2ext.h" 12 #include "third_party/khronos/GLES2/gl2ext.h"
12 #include "ui/gfx/geometry/rect_f.h" 13 #include "ui/gfx/geometry/rect_f.h"
13 14
14 namespace gfx { 15 namespace gfx {
15 class QuadF; 16 class QuadF;
16 class Quad; 17 class Quad;
17 class QuadIndex; 18 class QuadIndex;
18 class PointF; 19 class PointF;
(...skipping 12 matching lines...) Expand all
31 GeometryBindingQuad(); 32 GeometryBindingQuad();
32 GeometryBindingQuad(const GeometryBindingVertex& vert0, 33 GeometryBindingQuad(const GeometryBindingVertex& vert0,
33 const GeometryBindingVertex& vert1, 34 const GeometryBindingVertex& vert1,
34 const GeometryBindingVertex& vert2, 35 const GeometryBindingVertex& vert2,
35 const GeometryBindingVertex& vert3); 36 const GeometryBindingVertex& vert3);
36 GeometryBindingVertex v0, v1, v2, v3; 37 GeometryBindingVertex v0, v1, v2, v3;
37 }; 38 };
38 39
39 struct GeometryBindingQuadIndex { 40 struct GeometryBindingQuadIndex {
40 GeometryBindingQuadIndex(); 41 GeometryBindingQuadIndex();
41 GeometryBindingQuadIndex(uint16 index0, 42 GeometryBindingQuadIndex(uint16_t index0,
42 uint16 index1, 43 uint16_t index1,
43 uint16 index2, 44 uint16_t index2,
44 uint16 index3, 45 uint16_t index3,
45 uint16 index4, 46 uint16_t index4,
46 uint16 index5); 47 uint16_t index5);
47 48
48 uint16 data[6]; 49 uint16_t data[6];
49 }; 50 };
50 51
51 class DrawQuad; 52 class DrawQuad;
52 class DrawPolygon; 53 class DrawPolygon;
53 54
54 struct GeometryBinding { 55 struct GeometryBinding {
55 // All layer shaders share the same attribute locations for the vertex 56 // All layer shaders share the same attribute locations for the vertex
56 // positions and texture coordinates. This allows switching shaders without 57 // positions and texture coordinates. This allows switching shaders without
57 // rebinding attribute arrays. 58 // rebinding attribute arrays.
58 static int PositionAttribLocation() { return 0; } 59 static int PositionAttribLocation() { return 0; }
59 static int TexCoordAttribLocation() { return 1; } 60 static int TexCoordAttribLocation() { return 1; }
60 static int TriangleIndexAttribLocation() { return 2; } 61 static int TriangleIndexAttribLocation() { return 2; }
61 }; 62 };
62 63
63 void SetupGLContext(gpu::gles2::GLES2Interface* gl, 64 void SetupGLContext(gpu::gles2::GLES2Interface* gl,
64 GLuint quad_elements_vbo, 65 GLuint quad_elements_vbo,
65 GLuint quad_vertices_vbo); 66 GLuint quad_vertices_vbo);
66 67
67 } // namespace cc 68 } // namespace cc
68 69
69 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ 70 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_
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