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Unified Diff: Source/core/svg/SVGMatrix.idl

Issue 153883003: [SVG] SVGAnimatedTransform{,List} migration to new SVG property impl. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: remove m_zoomAndPan Created 6 years, 10 months ago
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Index: Source/core/svg/SVGMatrix.idl
diff --git a/Source/core/svg/SVGMatrix.idl b/Source/core/svg/SVGMatrix.idl
index eb28daa406fc2a7a52d7be01f03a3266ab623b2f..5090cf76f96440e43806610cb2f819b2c9d7fca5 100644
--- a/Source/core/svg/SVGMatrix.idl
+++ b/Source/core/svg/SVGMatrix.idl
@@ -21,28 +21,29 @@
*/
[
- SetWrapperReferenceTo(SVGTransform parent),
StrictTypeChecking,
+ ImplementedAs=SVGMatrixTearOff,
+ SetWrapperReferenceTo(SVGTransform contextTransform)
] interface SVGMatrix {
// FIXME: these attributes should all be floats but since we implement
// AffineTransform with doubles setting these as doubles makes more sense.
- attribute double a;
- attribute double b;
- attribute double c;
- attribute double d;
- attribute double e;
- attribute double f;
+ [RaisesException=Setter] attribute double a;
+ [RaisesException=Setter] attribute double b;
+ [RaisesException=Setter] attribute double c;
+ [RaisesException=Setter] attribute double d;
+ [RaisesException=Setter] attribute double e;
+ [RaisesException=Setter] attribute double f;
SVGMatrix multiply(SVGMatrix secondMatrix);
[RaisesException] SVGMatrix inverse();
- [Immutable] SVGMatrix translate(float x, float y);
- [Immutable] SVGMatrix scale(float scaleFactor);
- [Immutable] SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY);
- [Immutable] SVGMatrix rotate(float angle);
+ SVGMatrix translate(float x, float y);
+ SVGMatrix scale(float scaleFactor);
+ SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY);
+ SVGMatrix rotate(float angle);
[RaisesException] SVGMatrix rotateFromVector(float x, float y);
- [Immutable] SVGMatrix flipX();
- [Immutable] SVGMatrix flipY();
- [Immutable] SVGMatrix skewX(float angle);
- [Immutable] SVGMatrix skewY(float angle);
+ SVGMatrix flipX();
+ SVGMatrix flipY();
+ SVGMatrix skewX(float angle);
+ SVGMatrix skewY(float angle);
};
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