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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #ifndef SkPictureRecord_DEFINED | 8 #ifndef SkPictureRecord_DEFINED |
9 #define SkPictureRecord_DEFINED | 9 #define SkPictureRecord_DEFINED |
10 | 10 |
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101 | 101 |
102 const SkWriter32& writeStream() const { | 102 const SkWriter32& writeStream() const { |
103 return fWriter; | 103 return fWriter; |
104 } | 104 } |
105 | 105 |
106 void beginRecording(); | 106 void beginRecording(); |
107 void endRecording(); | 107 void endRecording(); |
108 | 108 |
109 private: | 109 private: |
110 void handleOptimization(int opt); | 110 void handleOptimization(int opt); |
111 void recordRestoreOffsetPlaceholder(SkRegion::Op); | 111 int recordRestoreOffsetPlaceholder(SkRegion::Op); |
reed1
2014/02/04 15:47:17
not new, but soon we should start adding dox to th
robertphillips
2014/02/04 19:08:01
I will keep this in mind. If the collapsing code s
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112 void fillRestoreOffsetPlaceholdersForCurrentStackLevel( | 112 void fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffse t); |
113 uint32_t restoreOffset); | |
114 | 113 |
115 SkTDArray<int32_t> fRestoreOffsetStack; | 114 SkTDArray<int32_t> fRestoreOffsetStack; |
116 int fFirstSavedLayerIndex; | 115 int fFirstSavedLayerIndex; |
117 enum { | 116 enum { |
118 kNoSavedLayerIndex = -1 | 117 kNoSavedLayerIndex = -1 |
119 }; | 118 }; |
120 | 119 |
121 /* | 120 /* |
122 * Write the 'drawType' operation and chunk size to the skp. 'size' | 121 * Write the 'drawType' operation and chunk size to the skp. 'size' |
123 * can potentially be increased if the chunk size needs its own storage | 122 * can potentially be increased if the chunk size needs its own storage |
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158 } | 157 } |
159 void addScalar(SkScalar scalar) { | 158 void addScalar(SkScalar scalar) { |
160 fWriter.writeScalar(scalar); | 159 fWriter.writeScalar(scalar); |
161 } | 160 } |
162 | 161 |
163 void addBitmap(const SkBitmap& bitmap); | 162 void addBitmap(const SkBitmap& bitmap); |
164 void addMatrix(const SkMatrix& matrix); | 163 void addMatrix(const SkMatrix& matrix); |
165 const SkFlatData* addPaint(const SkPaint& paint) { return this->addPaintPtr( &paint); } | 164 const SkFlatData* addPaint(const SkPaint& paint) { return this->addPaintPtr( &paint); } |
166 const SkFlatData* addPaintPtr(const SkPaint* paint); | 165 const SkFlatData* addPaintPtr(const SkPaint* paint); |
167 void addFlatPaint(const SkFlatData* flatPaint); | 166 void addFlatPaint(const SkFlatData* flatPaint); |
167 int addPathToHeap(const SkPath& path); | |
168 void addPath(const SkPath& path); | 168 void addPath(const SkPath& path); |
169 void addPicture(SkPicture& picture); | 169 void addPicture(SkPicture& picture); |
170 void addPoint(const SkPoint& point); | 170 void addPoint(const SkPoint& point); |
171 void addPoints(const SkPoint pts[], int count); | 171 void addPoints(const SkPoint pts[], int count); |
172 void addRect(const SkRect& rect); | 172 void addRect(const SkRect& rect); |
173 void addRectPtr(const SkRect* rect); | 173 void addRectPtr(const SkRect* rect); |
174 void addIRect(const SkIRect& rect); | 174 void addIRect(const SkIRect& rect); |
175 void addIRectPtr(const SkIRect* rect); | 175 void addIRectPtr(const SkIRect* rect); |
176 void addRRect(const SkRRect&); | 176 void addRRect(const SkRRect&); |
177 void addRegion(const SkRegion& region); | 177 void addRegion(const SkRegion& region); |
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230 // Will return a cached version when possible. | 230 // Will return a cached version when possible. |
231 const SkFlatData* getFlatPaintData(const SkPaint& paint); | 231 const SkFlatData* getFlatPaintData(const SkPaint& paint); |
232 /** | 232 /** |
233 * SkBBoxRecord::drawPosTextH gets a flat paint and uses it, | 233 * SkBBoxRecord::drawPosTextH gets a flat paint and uses it, |
234 * then it calls this, using the extra parameter, to avoid duplication. | 234 * then it calls this, using the extra parameter, to avoid duplication. |
235 */ | 235 */ |
236 void drawPosTextHImpl(const void* text, size_t byteLength, | 236 void drawPosTextHImpl(const void* text, size_t byteLength, |
237 const SkScalar xpos[], SkScalar constY, | 237 const SkScalar xpos[], SkScalar constY, |
238 const SkPaint& paint, const SkFlatData* flatPaintData) ; | 238 const SkPaint& paint, const SkFlatData* flatPaintData) ; |
239 | 239 |
240 void concatImpl(const SkMatrix& matrix); | |
reed1
2014/02/04 15:47:17
block comment as to why we have these "helpers"?
robertphillips
2014/02/04 19:08:01
Done.
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241 int clipRectImpl(const SkRect& rect, SkRegion::Op op, bool doAA); | |
242 int clipRRectImpl(const SkRRect& rrect, SkRegion::Op op, bool doAA); | |
243 int clipPathImpl(int pathID, SkRegion::Op op, bool doAA); | |
244 int clipRegionImpl(const SkRegion& region, SkRegion::Op op); | |
245 void saveImpl(SaveFlags flags); | |
246 void saveLayerImpl(const SkRect* bounds, const SkPaint* paint, | |
247 SaveFlags flags); | |
248 void restoreImpl(); | |
249 | |
240 // These are set to NULL in our constructor, but may be changed by | 250 // These are set to NULL in our constructor, but may be changed by |
241 // subclasses, in which case they will be SkSafeUnref'd in our destructor. | 251 // subclasses, in which case they will be SkSafeUnref'd in our destructor. |
242 SkBBoxHierarchy* fBoundingHierarchy; | 252 SkBBoxHierarchy* fBoundingHierarchy; |
243 SkPictureStateTree* fStateTree; | 253 SkPictureStateTree* fStateTree; |
244 | 254 |
245 // Allocated in the constructor and managed by this class. | 255 // Allocated in the constructor and managed by this class. |
246 SkBitmapHeap* fBitmapHeap; | 256 SkBitmapHeap* fBitmapHeap; |
247 | 257 |
248 private: | 258 private: |
249 SkChunkFlatController fFlattenableHeap; | 259 SkChunkFlatController fFlattenableHeap; |
250 | 260 |
251 SkPaintDictionary fPaints; | 261 SkPaintDictionary fPaints; |
252 | 262 |
253 SkPathHeap* fPathHeap; // reference counted | 263 SkPathHeap* fPathHeap; // reference counted |
254 SkWriter32 fWriter; | 264 SkWriter32 fWriter; |
255 | 265 |
256 // we ref each item in these arrays | 266 // we ref each item in these arrays |
257 SkTDArray<SkPicture*> fPictureRefs; | 267 SkTDArray<SkPicture*> fPictureRefs; |
258 | 268 |
259 uint32_t fRecordFlags; | 269 uint32_t fRecordFlags; |
260 int fInitialSaveCount; | 270 int fInitialSaveCount; |
261 | 271 |
262 friend class SkPicturePlayback; | 272 friend class SkPicturePlayback; |
263 friend class SkPictureTester; // for unit testing | 273 friend class SkPictureTester; // for unit testing |
264 | 274 |
265 typedef SkCanvas INHERITED; | 275 typedef SkCanvas INHERITED; |
266 }; | 276 }; |
267 | 277 |
268 #endif | 278 #endif |
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