Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #ifndef SkPictureRecord_DEFINED | 8 #ifndef SkPictureRecord_DEFINED |
| 9 #define SkPictureRecord_DEFINED | 9 #define SkPictureRecord_DEFINED |
| 10 | 10 |
| (...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 101 | 101 |
| 102 const SkWriter32& writeStream() const { | 102 const SkWriter32& writeStream() const { |
| 103 return fWriter; | 103 return fWriter; |
| 104 } | 104 } |
| 105 | 105 |
| 106 void beginRecording(); | 106 void beginRecording(); |
| 107 void endRecording(); | 107 void endRecording(); |
| 108 | 108 |
| 109 private: | 109 private: |
| 110 void handleOptimization(int opt); | 110 void handleOptimization(int opt); |
| 111 void recordRestoreOffsetPlaceholder(SkRegion::Op); | 111 int recordRestoreOffsetPlaceholder(SkRegion::Op); |
|
reed1
2014/02/04 15:47:17
not new, but soon we should start adding dox to th
robertphillips
2014/02/04 19:08:01
I will keep this in mind. If the collapsing code s
| |
| 112 void fillRestoreOffsetPlaceholdersForCurrentStackLevel( | 112 void fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffse t); |
| 113 uint32_t restoreOffset); | |
| 114 | 113 |
| 115 SkTDArray<int32_t> fRestoreOffsetStack; | 114 SkTDArray<int32_t> fRestoreOffsetStack; |
| 116 int fFirstSavedLayerIndex; | 115 int fFirstSavedLayerIndex; |
| 117 enum { | 116 enum { |
| 118 kNoSavedLayerIndex = -1 | 117 kNoSavedLayerIndex = -1 |
| 119 }; | 118 }; |
| 120 | 119 |
| 121 /* | 120 /* |
| 122 * Write the 'drawType' operation and chunk size to the skp. 'size' | 121 * Write the 'drawType' operation and chunk size to the skp. 'size' |
| 123 * can potentially be increased if the chunk size needs its own storage | 122 * can potentially be increased if the chunk size needs its own storage |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 158 } | 157 } |
| 159 void addScalar(SkScalar scalar) { | 158 void addScalar(SkScalar scalar) { |
| 160 fWriter.writeScalar(scalar); | 159 fWriter.writeScalar(scalar); |
| 161 } | 160 } |
| 162 | 161 |
| 163 void addBitmap(const SkBitmap& bitmap); | 162 void addBitmap(const SkBitmap& bitmap); |
| 164 void addMatrix(const SkMatrix& matrix); | 163 void addMatrix(const SkMatrix& matrix); |
| 165 const SkFlatData* addPaint(const SkPaint& paint) { return this->addPaintPtr( &paint); } | 164 const SkFlatData* addPaint(const SkPaint& paint) { return this->addPaintPtr( &paint); } |
| 166 const SkFlatData* addPaintPtr(const SkPaint* paint); | 165 const SkFlatData* addPaintPtr(const SkPaint* paint); |
| 167 void addFlatPaint(const SkFlatData* flatPaint); | 166 void addFlatPaint(const SkFlatData* flatPaint); |
| 167 int addPathToHeap(const SkPath& path); | |
| 168 void addPath(const SkPath& path); | 168 void addPath(const SkPath& path); |
| 169 void addPicture(SkPicture& picture); | 169 void addPicture(SkPicture& picture); |
| 170 void addPoint(const SkPoint& point); | 170 void addPoint(const SkPoint& point); |
| 171 void addPoints(const SkPoint pts[], int count); | 171 void addPoints(const SkPoint pts[], int count); |
| 172 void addRect(const SkRect& rect); | 172 void addRect(const SkRect& rect); |
| 173 void addRectPtr(const SkRect* rect); | 173 void addRectPtr(const SkRect* rect); |
| 174 void addIRect(const SkIRect& rect); | 174 void addIRect(const SkIRect& rect); |
| 175 void addIRectPtr(const SkIRect* rect); | 175 void addIRectPtr(const SkIRect* rect); |
| 176 void addRRect(const SkRRect&); | 176 void addRRect(const SkRRect&); |
| 177 void addRegion(const SkRegion& region); | 177 void addRegion(const SkRegion& region); |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 230 // Will return a cached version when possible. | 230 // Will return a cached version when possible. |
| 231 const SkFlatData* getFlatPaintData(const SkPaint& paint); | 231 const SkFlatData* getFlatPaintData(const SkPaint& paint); |
| 232 /** | 232 /** |
| 233 * SkBBoxRecord::drawPosTextH gets a flat paint and uses it, | 233 * SkBBoxRecord::drawPosTextH gets a flat paint and uses it, |
| 234 * then it calls this, using the extra parameter, to avoid duplication. | 234 * then it calls this, using the extra parameter, to avoid duplication. |
| 235 */ | 235 */ |
| 236 void drawPosTextHImpl(const void* text, size_t byteLength, | 236 void drawPosTextHImpl(const void* text, size_t byteLength, |
| 237 const SkScalar xpos[], SkScalar constY, | 237 const SkScalar xpos[], SkScalar constY, |
| 238 const SkPaint& paint, const SkFlatData* flatPaintData) ; | 238 const SkPaint& paint, const SkFlatData* flatPaintData) ; |
| 239 | 239 |
| 240 void concatImpl(const SkMatrix& matrix); | |
|
reed1
2014/02/04 15:47:17
block comment as to why we have these "helpers"?
robertphillips
2014/02/04 19:08:01
Done.
| |
| 241 int clipRectImpl(const SkRect& rect, SkRegion::Op op, bool doAA); | |
| 242 int clipRRectImpl(const SkRRect& rrect, SkRegion::Op op, bool doAA); | |
| 243 int clipPathImpl(int pathID, SkRegion::Op op, bool doAA); | |
| 244 int clipRegionImpl(const SkRegion& region, SkRegion::Op op); | |
| 245 void saveImpl(SaveFlags flags); | |
| 246 void saveLayerImpl(const SkRect* bounds, const SkPaint* paint, | |
| 247 SaveFlags flags); | |
| 248 void restoreImpl(); | |
| 249 | |
| 240 // These are set to NULL in our constructor, but may be changed by | 250 // These are set to NULL in our constructor, but may be changed by |
| 241 // subclasses, in which case they will be SkSafeUnref'd in our destructor. | 251 // subclasses, in which case they will be SkSafeUnref'd in our destructor. |
| 242 SkBBoxHierarchy* fBoundingHierarchy; | 252 SkBBoxHierarchy* fBoundingHierarchy; |
| 243 SkPictureStateTree* fStateTree; | 253 SkPictureStateTree* fStateTree; |
| 244 | 254 |
| 245 // Allocated in the constructor and managed by this class. | 255 // Allocated in the constructor and managed by this class. |
| 246 SkBitmapHeap* fBitmapHeap; | 256 SkBitmapHeap* fBitmapHeap; |
| 247 | 257 |
| 248 private: | 258 private: |
| 249 SkChunkFlatController fFlattenableHeap; | 259 SkChunkFlatController fFlattenableHeap; |
| 250 | 260 |
| 251 SkPaintDictionary fPaints; | 261 SkPaintDictionary fPaints; |
| 252 | 262 |
| 253 SkPathHeap* fPathHeap; // reference counted | 263 SkPathHeap* fPathHeap; // reference counted |
| 254 SkWriter32 fWriter; | 264 SkWriter32 fWriter; |
| 255 | 265 |
| 256 // we ref each item in these arrays | 266 // we ref each item in these arrays |
| 257 SkTDArray<SkPicture*> fPictureRefs; | 267 SkTDArray<SkPicture*> fPictureRefs; |
| 258 | 268 |
| 259 uint32_t fRecordFlags; | 269 uint32_t fRecordFlags; |
| 260 int fInitialSaveCount; | 270 int fInitialSaveCount; |
| 261 | 271 |
| 262 friend class SkPicturePlayback; | 272 friend class SkPicturePlayback; |
| 263 friend class SkPictureTester; // for unit testing | 273 friend class SkPictureTester; // for unit testing |
| 264 | 274 |
| 265 typedef SkCanvas INHERITED; | 275 typedef SkCanvas INHERITED; |
| 266 }; | 276 }; |
| 267 | 277 |
| 268 #endif | 278 #endif |
| OLD | NEW |