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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
| 5 #include <utility> |
| 6 |
5 #include "cc/quads/debug_border_draw_quad.h" | 7 #include "cc/quads/debug_border_draw_quad.h" |
6 #include "cc/quads/render_pass.h" | 8 #include "cc/quads/render_pass.h" |
7 #include "cc/quads/solid_color_draw_quad.h" | 9 #include "cc/quads/solid_color_draw_quad.h" |
8 #include "cc/quads/surface_draw_quad.h" | 10 #include "cc/quads/surface_draw_quad.h" |
9 #include "cc/quads/texture_draw_quad.h" | 11 #include "cc/quads/texture_draw_quad.h" |
10 #include "cc/resources/resource_provider.h" | 12 #include "cc/resources/resource_provider.h" |
11 #include "gpu/command_buffer/common/mailbox.h" | 13 #include "gpu/command_buffer/common/mailbox.h" |
12 #include "gpu/command_buffer/common/mailbox_holder.h" | 14 #include "gpu/command_buffer/common/mailbox_holder.h" |
13 #include "mojo/converters/geometry/geometry_type_converters.h" | 15 #include "mojo/converters/geometry/geometry_type_converters.h" |
14 #include "mojo/converters/surfaces/surfaces_type_converters.h" | 16 #include "mojo/converters/surfaces/surfaces_type_converters.h" |
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173 EXPECT_EQ(vertex_opacity[i], mus_texture_state->vertex_opacity[i]) << i; | 175 EXPECT_EQ(vertex_opacity[i], mus_texture_state->vertex_opacity[i]) << i; |
174 } | 176 } |
175 EXPECT_EQ(y_flipped, mus_texture_state->y_flipped); | 177 EXPECT_EQ(y_flipped, mus_texture_state->y_flipped); |
176 } | 178 } |
177 | 179 |
178 TEST_F(SurfaceLibQuadTest, TextureQuadEmptyVertexOpacity) { | 180 TEST_F(SurfaceLibQuadTest, TextureQuadEmptyVertexOpacity) { |
179 QuadPtr mus_texture_quad = Quad::New(); | 181 QuadPtr mus_texture_quad = Quad::New(); |
180 mus_texture_quad->material = mus::mojom::MATERIAL_TEXTURE_CONTENT; | 182 mus_texture_quad->material = mus::mojom::MATERIAL_TEXTURE_CONTENT; |
181 TextureQuadStatePtr mus_texture_state = TextureQuadState::New(); | 183 TextureQuadStatePtr mus_texture_state = TextureQuadState::New(); |
182 mus_texture_state->background_color = Color::New(); | 184 mus_texture_state->background_color = Color::New(); |
183 mus_texture_quad->texture_quad_state = mus_texture_state.Pass(); | 185 mus_texture_quad->texture_quad_state = std::move(mus_texture_state); |
184 PassPtr mus_pass = Pass::New(); | 186 PassPtr mus_pass = Pass::New(); |
185 mus_pass->id = RenderPassId::New(); | 187 mus_pass->id = RenderPassId::New(); |
186 mus_pass->id->layer_id = 1; | 188 mus_pass->id->layer_id = 1; |
187 mus_pass->id->index = 1u; | 189 mus_pass->id->index = 1u; |
188 mus_pass->quads.push_back(mus_texture_quad.Pass()); | 190 mus_pass->quads.push_back(std::move(mus_texture_quad)); |
189 SharedQuadStatePtr mus_sqs = SharedQuadState::New(); | 191 SharedQuadStatePtr mus_sqs = SharedQuadState::New(); |
190 mus_pass->shared_quad_states.push_back(mus_sqs.Pass()); | 192 mus_pass->shared_quad_states.push_back(std::move(mus_sqs)); |
191 | 193 |
192 scoped_ptr<cc::RenderPass> pass = mus_pass.To<scoped_ptr<cc::RenderPass>>(); | 194 scoped_ptr<cc::RenderPass> pass = mus_pass.To<scoped_ptr<cc::RenderPass>>(); |
193 | 195 |
194 EXPECT_FALSE(pass); | 196 EXPECT_FALSE(pass); |
195 } | 197 } |
196 | 198 |
197 TEST_F(SurfaceLibQuadTest, TextureQuadEmptyBackgroundColor) { | 199 TEST_F(SurfaceLibQuadTest, TextureQuadEmptyBackgroundColor) { |
198 QuadPtr mus_texture_quad = Quad::New(); | 200 QuadPtr mus_texture_quad = Quad::New(); |
199 mus_texture_quad->material = mus::mojom::MATERIAL_TEXTURE_CONTENT; | 201 mus_texture_quad->material = mus::mojom::MATERIAL_TEXTURE_CONTENT; |
200 TextureQuadStatePtr mus_texture_state = TextureQuadState::New(); | 202 TextureQuadStatePtr mus_texture_state = TextureQuadState::New(); |
201 mus_texture_state->vertex_opacity = mojo::Array<float>::New(4); | 203 mus_texture_state->vertex_opacity = mojo::Array<float>::New(4); |
202 mus_texture_quad->texture_quad_state = mus_texture_state.Pass(); | 204 mus_texture_quad->texture_quad_state = std::move(mus_texture_state); |
203 PassPtr mus_pass = Pass::New(); | 205 PassPtr mus_pass = Pass::New(); |
204 mus_pass->id = RenderPassId::New(); | 206 mus_pass->id = RenderPassId::New(); |
205 mus_pass->id->layer_id = 1; | 207 mus_pass->id->layer_id = 1; |
206 mus_pass->id->index = 1u; | 208 mus_pass->id->index = 1u; |
207 mus_pass->quads.push_back(mus_texture_quad.Pass()); | 209 mus_pass->quads.push_back(std::move(mus_texture_quad)); |
208 SharedQuadStatePtr mus_sqs = SharedQuadState::New(); | 210 SharedQuadStatePtr mus_sqs = SharedQuadState::New(); |
209 mus_pass->shared_quad_states.push_back(mus_sqs.Pass()); | 211 mus_pass->shared_quad_states.push_back(std::move(mus_sqs)); |
210 | 212 |
211 scoped_ptr<cc::RenderPass> pass = mus_pass.To<scoped_ptr<cc::RenderPass>>(); | 213 scoped_ptr<cc::RenderPass> pass = mus_pass.To<scoped_ptr<cc::RenderPass>>(); |
212 EXPECT_FALSE(pass); | 214 EXPECT_FALSE(pass); |
213 } | 215 } |
214 | 216 |
215 TEST(SurfaceLibTest, SharedQuadState) { | 217 TEST(SurfaceLibTest, SharedQuadState) { |
216 gfx::Transform quad_to_target_transform; | 218 gfx::Transform quad_to_target_transform; |
217 quad_to_target_transform.Scale3d(0.3f, 0.7f, 0.9f); | 219 quad_to_target_transform.Scale3d(0.3f, 0.7f, 0.9f); |
218 gfx::Size quad_layer_bounds(57, 39); | 220 gfx::Size quad_layer_bounds(57, 39); |
219 gfx::Rect visible_quad_layer_rect(3, 7, 28, 42); | 221 gfx::Rect visible_quad_layer_rect(3, 7, 28, 42); |
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499 ASSERT_TRUE(mus_quad->debug_border_quad_state); | 501 ASSERT_TRUE(mus_quad->debug_border_quad_state); |
500 DebugBorderQuadStatePtr& mus_debug_border_state = | 502 DebugBorderQuadStatePtr& mus_debug_border_state = |
501 mus_quad->debug_border_quad_state; | 503 mus_quad->debug_border_quad_state; |
502 EXPECT_TRUE( | 504 EXPECT_TRUE( |
503 Color::From(arbitrary_color).Equals(mus_debug_border_state->color)); | 505 Color::From(arbitrary_color).Equals(mus_debug_border_state->color)); |
504 EXPECT_EQ(width, mus_debug_border_state->width); | 506 EXPECT_EQ(width, mus_debug_border_state->width); |
505 } | 507 } |
506 | 508 |
507 } // namespace | 509 } // namespace |
508 } // namespace mojo | 510 } // namespace mojo |
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