Index: content/common/gpu/child_window_surface_win.cc |
diff --git a/content/common/gpu/child_window_surface_win.cc b/content/common/gpu/child_window_surface_win.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c49a1ab4ff5fb8b9c450f86ff9c615d38b3c1c75 |
--- /dev/null |
+++ b/content/common/gpu/child_window_surface_win.cc |
@@ -0,0 +1,122 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/common/gpu/child_window_surface_win.h" |
+ |
+#include "base/compiler_specific.h" |
+#include "base/win/wrapped_window_proc.h" |
+#include "content/common/gpu/gpu_channel_manager.h" |
+#include "content/common/gpu/gpu_messages.h" |
+#include "ui/base/win/hidden_window.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gl/gl_surface_egl.h" |
+ |
+namespace content { |
+ |
+namespace { |
+ |
+ATOM g_window_class; |
+ |
+LRESULT CALLBACK IntermediateWindowProc(HWND window, |
+ UINT message, |
+ WPARAM w_param, |
+ LPARAM l_param) { |
+ switch (message) { |
+ case WM_ERASEBKGND: |
+ // Prevent windows from erasing the background. |
+ return 1; |
+ case WM_PAINT: |
+ // Do not paint anything. |
+ PAINTSTRUCT paint; |
+ if (BeginPaint(window, &paint)) { |
+ // DirectComposition composites with the contents under the SwapChain, |
+ // so ensure that's cleared. |
+ if (!IsRectEmpty(&paint.rcPaint)) { |
+ FillRect(paint.hdc, &paint.rcPaint, |
+ (HBRUSH)GetStockObject(BLACK_BRUSH)); |
+ } |
+ EndPaint(window, &paint); |
+ } |
+ return 0; |
+ default: |
+ return DefWindowProc(window, message, w_param, l_param); |
+ } |
+} |
+ |
+void InitializeWindowClass() { |
+ if (g_window_class) |
+ return; |
+ |
+ WNDCLASSEX intermediate_class; |
+ base::win::InitializeWindowClass( |
+ L"Intermediate D3D Window", |
+ &base::win::WrappedWindowProc<IntermediateWindowProc>, CS_OWNDC, 0, 0, |
+ nullptr, reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH)), nullptr, |
+ nullptr, nullptr, &intermediate_class); |
+ g_window_class = RegisterClassEx(&intermediate_class); |
+ if (!g_window_class) { |
+ LOG(ERROR) << "RegisterClass failed."; |
+ return; |
+ } |
+} |
+} |
+ |
+ChildWindowSurfaceWin::ChildWindowSurfaceWin(GpuChannelManager* manager, |
+ HWND parent_window) |
+ : gfx::NativeViewGLSurfaceEGL(0), |
+ parent_window_(parent_window), |
+ manager_(manager) { |
+ // Don't use EGL_ANGLE_window_fixed_size so that we can avoid recreating the |
+ // window surface, which can cause flicker on DirectComposition. |
+ enable_fixed_size_angle_ = false; |
+} |
+ |
+bool ChildWindowSurfaceWin::InitializeNativeWindow() { |
+ if (window_) |
+ return true; |
+ InitializeWindowClass(); |
+ DCHECK(g_window_class); |
+ |
+ RECT windowRect; |
+ GetClientRect(parent_window_, &windowRect); |
+ |
+ window_ = CreateWindowEx( |
+ WS_EX_NOPARENTNOTIFY, reinterpret_cast<wchar_t*>(g_window_class), L"", |
+ WS_CHILDWINDOW | WS_DISABLED | WS_VISIBLE, 0, 0, |
+ windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, |
+ ui::GetHiddenWindow(), NULL, NULL, NULL); |
+ manager_->Send(new GpuHostMsg_AcceleratedSurfaceCreatedChildWindow( |
+ parent_window_, window_)); |
+ return true; |
+} |
+ |
+bool ChildWindowSurfaceWin::Resize(const gfx::Size& size, |
+ float scale_factor, |
+ bool has_alpha) { |
+ if (!SupportsPostSubBuffer()) { |
+ if (!MoveWindow(window_, 0, 0, size.width(), size.height(), FALSE)) { |
+ return false; |
+ } |
+ return gfx::NativeViewGLSurfaceEGL::Resize(size, scale_factor, has_alpha); |
+ } else { |
+ if (size == GetSize() && has_alpha == alpha_) |
+ return true; |
+ |
+ alpha_ = has_alpha; |
+ size_ = size; |
+ if (!MoveWindow(window_, 0, 0, size.width(), size.height(), FALSE)) { |
+ return false; |
+ } |
+ // A 0-size PostSubBuffer doesn't swap but forces the swap chain to resize |
+ // to match the window. |
+ PostSubBuffer(0, 0, 0, 0); |
+ return true; |
+ } |
+} |
+ |
+ChildWindowSurfaceWin::~ChildWindowSurfaceWin() { |
+ DestroyWindow(window_); |
+} |
+ |
+} // namespace content |