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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/macros.h" | 5 #include "base/macros.h" |
| 6 #include "ui/gl/gl_switches.h" | 6 #include "ui/gl/gl_switches.h" |
| 7 | 7 |
| 8 namespace gfx { | 8 namespace gfx { |
| 9 | 9 |
| 10 const char kGLImplementationDesktopName[] = "desktop"; | 10 const char kGLImplementationDesktopName[] = "desktop"; |
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| 59 // osmesa: The OSMesa software renderer. | 59 // osmesa: The OSMesa software renderer. |
| 60 const char kUseGL[] = "use-gl"; | 60 const char kUseGL[] = "use-gl"; |
| 61 | 61 |
| 62 const char kSwiftShaderPath[] = "swiftshader-path"; | 62 const char kSwiftShaderPath[] = "swiftshader-path"; |
| 63 | 63 |
| 64 // Inform Chrome that a GPU context will not be lost in power saving mode, | 64 // Inform Chrome that a GPU context will not be lost in power saving mode, |
| 65 // screen saving mode, etc. Note that this flag does not ensure that a GPU | 65 // screen saving mode, etc. Note that this flag does not ensure that a GPU |
| 66 // context will never be lost in any situations, say, a GPU reset. | 66 // context will never be lost in any situations, say, a GPU reset. |
| 67 const char kGpuNoContextLost[] = "gpu-no-context-lost"; | 67 const char kGpuNoContextLost[] = "gpu-no-context-lost"; |
| 68 | 68 |
| 69 // Turns on the use of DirectComposition to draw to the screen. |
| 70 const char kUseDirectComposition[] = "use-direct-composition"; |
| 71 |
| 69 // Indicates whether the dual GPU switching is supported or not. | 72 // Indicates whether the dual GPU switching is supported or not. |
| 70 const char kSupportsDualGpus[] = "supports-dual-gpus"; | 73 const char kSupportsDualGpus[] = "supports-dual-gpus"; |
| 71 | 74 |
| 72 // Flag used for Linux tests: for desktop GL bindings, try to load this GL | 75 // Flag used for Linux tests: for desktop GL bindings, try to load this GL |
| 73 // library first, but fall back to regular library if loading fails. | 76 // library first, but fall back to regular library if loading fails. |
| 74 const char kTestGLLib[] = "test-gl-lib"; | 77 const char kTestGLLib[] = "test-gl-lib"; |
| 75 | 78 |
| 76 // Use hardware gpu, if available, for tests. | 79 // Use hardware gpu, if available, for tests. |
| 77 const char kUseGpuInTests[] = "use-gpu-in-tests"; | 80 const char kUseGpuInTests[] = "use-gpu-in-tests"; |
| 78 | 81 |
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| 96 const char* kGLSwitchesCopiedFromGpuProcessHost[] = { | 99 const char* kGLSwitchesCopiedFromGpuProcessHost[] = { |
| 97 kDisableGpuVsync, | 100 kDisableGpuVsync, |
| 98 kDisableD3D11, | 101 kDisableD3D11, |
| 99 kEnableGPUServiceLogging, | 102 kEnableGPUServiceLogging, |
| 100 kEnableGPUServiceTracing, | 103 kEnableGPUServiceTracing, |
| 101 kEnableUnsafeES3APIs, | 104 kEnableUnsafeES3APIs, |
| 102 kGpuNoContextLost, | 105 kGpuNoContextLost, |
| 103 kDisableGLDrawingForTests, | 106 kDisableGLDrawingForTests, |
| 104 kOverrideUseGLWithOSMesaForTests, | 107 kOverrideUseGLWithOSMesaForTests, |
| 105 kUseANGLE, | 108 kUseANGLE, |
| 109 kUseDirectComposition, |
| 106 }; | 110 }; |
| 107 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = | 111 const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = |
| 108 arraysize(kGLSwitchesCopiedFromGpuProcessHost); | 112 arraysize(kGLSwitchesCopiedFromGpuProcessHost); |
| 109 | 113 |
| 110 } // namespace switches | 114 } // namespace switches |
| 111 | 115 |
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