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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
| 5 #include <stddef.h> |
| 6 |
5 #include "base/at_exit.h" | 7 #include "base/at_exit.h" |
6 #include "base/atomic_sequence_num.h" | 8 #include "base/atomic_sequence_num.h" |
7 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
8 #include "base/memory/aligned_memory.h" | 10 #include "base/memory/aligned_memory.h" |
9 #include "base/threading/simple_thread.h" | 11 #include "base/threading/simple_thread.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
11 | 13 |
12 namespace { | 14 namespace { |
13 | 15 |
14 base::StaticAtomicSequenceNumber constructed_seq_; | 16 base::StaticAtomicSequenceNumber constructed_seq_; |
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163 // requirements. By ordering this way, the linker will need to do some work to | 165 // requirements. By ordering this way, the linker will need to do some work to |
164 // ensure proper alignment of the static data. | 166 // ensure proper alignment of the static data. |
165 static LazyInstance<AlignedData<4> > align4 = LAZY_INSTANCE_INITIALIZER; | 167 static LazyInstance<AlignedData<4> > align4 = LAZY_INSTANCE_INITIALIZER; |
166 static LazyInstance<AlignedData<32> > align32 = LAZY_INSTANCE_INITIALIZER; | 168 static LazyInstance<AlignedData<32> > align32 = LAZY_INSTANCE_INITIALIZER; |
167 static LazyInstance<AlignedData<4096> > align4096 = LAZY_INSTANCE_INITIALIZER; | 169 static LazyInstance<AlignedData<4096> > align4096 = LAZY_INSTANCE_INITIALIZER; |
168 | 170 |
169 EXPECT_ALIGNED(align4.Pointer(), 4); | 171 EXPECT_ALIGNED(align4.Pointer(), 4); |
170 EXPECT_ALIGNED(align32.Pointer(), 32); | 172 EXPECT_ALIGNED(align32.Pointer(), 32); |
171 EXPECT_ALIGNED(align4096.Pointer(), 4096); | 173 EXPECT_ALIGNED(align4096.Pointer(), 4096); |
172 } | 174 } |
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