Index: media/audio/win/audio_low_latency_output_win.cc |
diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc |
index 829d18fdbabe6ebd50e3a463625303480f8e7c23..9ead48a08e28be16727530e54e01e3667cd62009 100644 |
--- a/media/audio/win/audio_low_latency_output_win.cc |
+++ b/media/audio/win/audio_low_latency_output_win.cc |
@@ -532,8 +532,8 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { |
// Read a data packet from the registered client source and |
// deliver a delay estimate in the same callback to the client. |
- int frames_filled = source_->OnMoreData( |
- audio_bus_.get(), audio_delay_bytes); |
+ int frames_filled = |
+ source_->OnMoreData(audio_bus_.get(), audio_delay_bytes, 0); |
uint32 num_filled_bytes = frames_filled * format_.Format.nBlockAlign; |
DCHECK_LE(num_filled_bytes, packet_size_bytes_); |