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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Audio rendering unit utilizing an AudioRendererSink to output data. | 5 // Audio rendering unit utilizing an AudioRendererSink to output data. |
6 // | 6 // |
7 // This class lives inside three threads during it's lifetime, namely: | 7 // This class lives inside three threads during it's lifetime, namely: |
8 // 1. Render thread | 8 // 1. Render thread |
9 // Where the object is created. | 9 // Where the object is created. |
10 // 2. Media thread (provided via constructor) | 10 // 2. Media thread (provided via constructor) |
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144 // If this method returns fewer frames than the initial number of frames in | 144 // If this method returns fewer frames than the initial number of frames in |
145 // |audio_bus|, it could be a sign that the pipeline is stalled or unable to | 145 // |audio_bus|, it could be a sign that the pipeline is stalled or unable to |
146 // stream the data fast enough. In such scenarios, the callee should zero out | 146 // stream the data fast enough. In such scenarios, the callee should zero out |
147 // unused portions of their buffer to play back silence. | 147 // unused portions of their buffer to play back silence. |
148 // | 148 // |
149 // Render() updates the pipeline's playback timestamp. If Render() is | 149 // Render() updates the pipeline's playback timestamp. If Render() is |
150 // not called at the same rate as audio samples are played, then the reported | 150 // not called at the same rate as audio samples are played, then the reported |
151 // timestamp in the pipeline will be ahead of the actual audio playback. In | 151 // timestamp in the pipeline will be ahead of the actual audio playback. In |
152 // this case |audio_delay_milliseconds| should be used to indicate when in the | 152 // this case |audio_delay_milliseconds| should be used to indicate when in the |
153 // future should the filled buffer be played. | 153 // future should the filled buffer be played. |
154 int Render(AudioBus* audio_bus, int audio_delay_milliseconds) override; | 154 int Render(AudioBus* audio_bus, |
| 155 uint32_t audio_delay_milliseconds, |
| 156 uint32_t frames_skipped) override; |
155 void OnRenderError() override; | 157 void OnRenderError() override; |
156 | 158 |
157 // Helper methods that schedule an asynchronous read from the decoder as long | 159 // Helper methods that schedule an asynchronous read from the decoder as long |
158 // as there isn't a pending read. | 160 // as there isn't a pending read. |
159 // | 161 // |
160 // Must be called on |task_runner_|. | 162 // Must be called on |task_runner_|. |
161 void AttemptRead(); | 163 void AttemptRead(); |
162 void AttemptRead_Locked(); | 164 void AttemptRead_Locked(); |
163 bool CanRead_Locked(); | 165 bool CanRead_Locked(); |
164 void ChangeState_Locked(State new_state); | 166 void ChangeState_Locked(State new_state); |
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279 | 281 |
280 // NOTE: Weak pointers must be invalidated before all other member variables. | 282 // NOTE: Weak pointers must be invalidated before all other member variables. |
281 base::WeakPtrFactory<AudioRendererImpl> weak_factory_; | 283 base::WeakPtrFactory<AudioRendererImpl> weak_factory_; |
282 | 284 |
283 DISALLOW_COPY_AND_ASSIGN(AudioRendererImpl); | 285 DISALLOW_COPY_AND_ASSIGN(AudioRendererImpl); |
284 }; | 286 }; |
285 | 287 |
286 } // namespace media | 288 } // namespace media |
287 | 289 |
288 #endif // MEDIA_RENDERERS_AUDIO_RENDERER_IMPL_H_ | 290 #endif // MEDIA_RENDERERS_AUDIO_RENDERER_IMPL_H_ |
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