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Unified Diff: mojo/converters/surfaces/surfaces_type_converters.cc

Issue 1537803002: Revert "Delete the Surfaces service." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: mojo/converters/surfaces/surfaces_type_converters.cc
diff --git a/mojo/converters/surfaces/surfaces_type_converters.cc b/mojo/converters/surfaces/surfaces_type_converters.cc
new file mode 100644
index 0000000000000000000000000000000000000000..f16dac12ee2dbfbc6277a609d588c18f4561c5f7
--- /dev/null
+++ b/mojo/converters/surfaces/surfaces_type_converters.cc
@@ -0,0 +1,590 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "mojo/converters/surfaces/surfaces_type_converters.h"
+
+#include "base/macros.h"
+#include "cc/output/compositor_frame.h"
+#include "cc/output/delegated_frame_data.h"
+#include "cc/quads/draw_quad.h"
+#include "cc/quads/render_pass.h"
+#include "cc/quads/render_pass_draw_quad.h"
+#include "cc/quads/shared_quad_state.h"
+#include "cc/quads/solid_color_draw_quad.h"
+#include "cc/quads/surface_draw_quad.h"
+#include "cc/quads/texture_draw_quad.h"
+#include "cc/quads/tile_draw_quad.h"
+#include "cc/quads/yuv_video_draw_quad.h"
+#include "cc/surfaces/surface_id_allocator.h"
+#include "mojo/converters/geometry/geometry_type_converters.h"
+
+namespace mojo {
+
+#define ASSERT_ENUM_VALUES_EQUAL(value) \
+ COMPILE_ASSERT(static_cast<int32_t>(cc::DrawQuad::value) == \
+ static_cast<int32_t>(Material::value), \
+ value##_enum_value_matches)
+
+ASSERT_ENUM_VALUES_EQUAL(CHECKERBOARD);
+ASSERT_ENUM_VALUES_EQUAL(DEBUG_BORDER);
+ASSERT_ENUM_VALUES_EQUAL(IO_SURFACE_CONTENT);
+ASSERT_ENUM_VALUES_EQUAL(RENDER_PASS);
+ASSERT_ENUM_VALUES_EQUAL(SOLID_COLOR);
+ASSERT_ENUM_VALUES_EQUAL(STREAM_VIDEO_CONTENT);
+ASSERT_ENUM_VALUES_EQUAL(SURFACE_CONTENT);
+ASSERT_ENUM_VALUES_EQUAL(TEXTURE_CONTENT);
+ASSERT_ENUM_VALUES_EQUAL(TILED_CONTENT);
+ASSERT_ENUM_VALUES_EQUAL(YUV_VIDEO_CONTENT);
+
+COMPILE_ASSERT(
+ cc::YUVVideoDrawQuad::REC_601 ==
+ static_cast<cc::YUVVideoDrawQuad::ColorSpace>(YUVColorSpace::REC_601),
+ rec_601_enum_matches);
+COMPILE_ASSERT(cc::YUVVideoDrawQuad::JPEG ==
+ static_cast<cc::YUVVideoDrawQuad::ColorSpace>(
+ YUVColorSpace::JPEG),
+ rec_601_jpeg_enum_matches);
+
+namespace {
+
+cc::SharedQuadState* ConvertSharedQuadState(const SharedQuadStatePtr& input,
+ cc::RenderPass* render_pass) {
+ cc::SharedQuadState* state = render_pass->CreateAndAppendSharedQuadState();
+ state->SetAll(input->content_to_target_transform.To<gfx::Transform>(),
+ input->content_bounds.To<gfx::Size>(),
+ input->visible_content_rect.To<gfx::Rect>(),
+ input->clip_rect.To<gfx::Rect>(),
+ input->is_clipped,
+ input->opacity,
+ static_cast<::SkXfermode::Mode>(input->blend_mode),
+ input->sorting_context_id);
+ return state;
+}
+
+bool ConvertDrawQuad(const QuadPtr& input,
+ cc::SharedQuadState* sqs,
+ cc::RenderPass* render_pass) {
+ switch (input->material) {
+ case Material::RENDER_PASS: {
+ cc::RenderPassDrawQuad* render_pass_quad =
+ render_pass->CreateAndAppendDrawQuad<cc::RenderPassDrawQuad>();
+ RenderPassQuadState* render_pass_quad_state =
+ input->render_pass_quad_state.get();
+ gfx::PointF mask_uv_scale_as_point =
+ render_pass_quad_state->mask_uv_scale.To<gfx::PointF>();
+ gfx::PointF filter_scale_as_point =
+ render_pass_quad_state->filters_scale.To<gfx::PointF>();
+ render_pass_quad->SetAll(
+ sqs,
+ input->rect.To<gfx::Rect>(),
+ input->opaque_rect.To<gfx::Rect>(),
+ input->visible_rect.To<gfx::Rect>(),
+ input->needs_blending,
+ render_pass_quad_state->render_pass_id.To<cc::RenderPassId>(),
+ render_pass_quad_state->mask_resource_id,
+ mask_uv_scale_as_point.OffsetFromOrigin(),
+ render_pass_quad_state->mask_texture_size.To<gfx::Size>(),
+ cc::FilterOperations(), // TODO(jamesr): filters
+ filter_scale_as_point.OffsetFromOrigin(),
+ cc::FilterOperations()); // TODO(jamesr): background_filters
+ break;
+ }
+ case Material::SOLID_COLOR: {
+ if (input->solid_color_quad_state.is_null())
+ return false;
+ cc::SolidColorDrawQuad* color_quad =
+ render_pass->CreateAndAppendDrawQuad<cc::SolidColorDrawQuad>();
+ color_quad->SetAll(
+ sqs,
+ input->rect.To<gfx::Rect>(),
+ input->opaque_rect.To<gfx::Rect>(),
+ input->visible_rect.To<gfx::Rect>(),
+ input->needs_blending,
+ input->solid_color_quad_state->color.To<SkColor>(),
+ input->solid_color_quad_state->force_anti_aliasing_off);
+ break;
+ }
+ case Material::SURFACE_CONTENT: {
+ if (input->surface_quad_state.is_null())
+ return false;
+ cc::SurfaceDrawQuad* surface_quad =
+ render_pass->CreateAndAppendDrawQuad<cc::SurfaceDrawQuad>();
+ surface_quad->SetAll(
+ sqs,
+ input->rect.To<gfx::Rect>(),
+ input->opaque_rect.To<gfx::Rect>(),
+ input->visible_rect.To<gfx::Rect>(),
+ input->needs_blending,
+ input->surface_quad_state->surface.To<cc::SurfaceId>());
+ break;
+ }
+ case Material::TEXTURE_CONTENT: {
+ TextureQuadStatePtr& texture_quad_state =
+ input->texture_quad_state;
+ if (texture_quad_state.is_null() ||
+ texture_quad_state->vertex_opacity.is_null() ||
+ texture_quad_state->background_color.is_null())
+ return false;
+ cc::TextureDrawQuad* texture_quad =
+ render_pass->CreateAndAppendDrawQuad<cc::TextureDrawQuad>();
+ texture_quad->SetAll(
+ sqs,
+ input->rect.To<gfx::Rect>(),
+ input->opaque_rect.To<gfx::Rect>(),
+ input->visible_rect.To<gfx::Rect>(),
+ input->needs_blending,
+ texture_quad_state->resource_id,
+ texture_quad_state->premultiplied_alpha,
+ texture_quad_state->uv_top_left.To<gfx::PointF>(),
+ texture_quad_state->uv_bottom_right.To<gfx::PointF>(),
+ texture_quad_state->background_color.To<SkColor>(),
+ &texture_quad_state->vertex_opacity.storage()[0],
+ texture_quad_state->flipped,
+ texture_quad_state->nearest_neighbor);
+ break;
+ }
+ case Material::TILED_CONTENT: {
+ TileQuadStatePtr& tile_state = input->tile_quad_state;
+ if (tile_state.is_null())
+ return false;
+ cc::TileDrawQuad* tile_quad =
+ render_pass->CreateAndAppendDrawQuad<cc::TileDrawQuad>();
+ tile_quad->SetAll(sqs,
+ input->rect.To<gfx::Rect>(),
+ input->opaque_rect.To<gfx::Rect>(),
+ input->visible_rect.To<gfx::Rect>(),
+ input->needs_blending,
+ tile_state->resource_id,
+ tile_state->tex_coord_rect.To<gfx::RectF>(),
+ tile_state->texture_size.To<gfx::Size>(),
+ tile_state->swizzle_contents,
+ tile_state->nearest_neighbor);
+ break;
+ }
+ case Material::YUV_VIDEO_CONTENT: {
+ YUVVideoQuadStatePtr& yuv_state = input->yuv_video_quad_state;
+ if (yuv_state.is_null())
+ return false;
+ cc::YUVVideoDrawQuad* yuv_quad =
+ render_pass->CreateAndAppendDrawQuad<cc::YUVVideoDrawQuad>();
+ yuv_quad->SetAll(sqs,
+ input->rect.To<gfx::Rect>(),
+ input->opaque_rect.To<gfx::Rect>(),
+ input->visible_rect.To<gfx::Rect>(),
+ input->needs_blending,
+ yuv_state->tex_coord_rect.To<gfx::RectF>(),
+ gfx::Size(), // TODO(jamesr): texture size
+ yuv_state->y_plane_resource_id,
+ yuv_state->u_plane_resource_id,
+ yuv_state->v_plane_resource_id,
+ yuv_state->a_plane_resource_id,
+ static_cast<cc::YUVVideoDrawQuad::ColorSpace>(
+ yuv_state->color_space));
+ break;
+ }
+ default:
+ NOTREACHED() << "Unsupported material " << input->material;
+ return false;
+ }
+ return true;
+}
+
+} // namespace
+
+// static
+SurfaceIdPtr TypeConverter<SurfaceIdPtr, cc::SurfaceId>::Convert(
+ const cc::SurfaceId& input) {
+ SurfaceIdPtr id(SurfaceId::New());
+ id->local = static_cast<uint32_t>(input.id);
+ id->id_namespace = cc::SurfaceIdAllocator::NamespaceForId(input);
+ return id;
+}
+
+// static
+cc::SurfaceId TypeConverter<cc::SurfaceId, SurfaceIdPtr>::Convert(
+ const SurfaceIdPtr& input) {
+ uint64_t packed_id = input->id_namespace;
+ packed_id <<= 32ull;
+ packed_id |= input->local;
+ return cc::SurfaceId(packed_id);
+}
+
+// static
+ColorPtr TypeConverter<ColorPtr, SkColor>::Convert(const SkColor& input) {
+ ColorPtr color(Color::New());
+ color->rgba = input;
+ return color;
+}
+
+// static
+SkColor TypeConverter<SkColor, ColorPtr>::Convert(const ColorPtr& input) {
+ return input->rgba;
+}
+
+// static
+RenderPassIdPtr TypeConverter<RenderPassIdPtr, cc::RenderPassId>::Convert(
+ const cc::RenderPassId& input) {
+ RenderPassIdPtr pass_id(RenderPassId::New());
+ pass_id->layer_id = input.layer_id;
+ pass_id->index = input.index;
+ return pass_id;
+}
+
+// static
+cc::RenderPassId TypeConverter<cc::RenderPassId, RenderPassIdPtr>::Convert(
+ const RenderPassIdPtr& input) {
+ return cc::RenderPassId(input->layer_id, input->index);
+}
+
+// static
+QuadPtr TypeConverter<QuadPtr, cc::DrawQuad>::Convert(
+ const cc::DrawQuad& input) {
+ QuadPtr quad = Quad::New();
+ quad->material = static_cast<Material>(input.material);
+ quad->rect = Rect::From(input.rect);
+ quad->opaque_rect = Rect::From(input.opaque_rect);
+ quad->visible_rect = Rect::From(input.visible_rect);
+ quad->needs_blending = input.needs_blending;
+ // This is intentionally left set to an invalid value here. It's set when
+ // converting an entire pass since it's an index into the pass' shared quad
+ // state list.
+ quad->shared_quad_state_index = UINT32_MAX;
+ switch (input.material) {
+ case cc::DrawQuad::RENDER_PASS: {
+ const cc::RenderPassDrawQuad* render_pass_quad =
+ cc::RenderPassDrawQuad::MaterialCast(&input);
+ RenderPassQuadStatePtr pass_state = RenderPassQuadState::New();
+ pass_state->render_pass_id =
+ RenderPassId::From(render_pass_quad->render_pass_id);
+ pass_state->mask_resource_id = render_pass_quad->mask_resource_id;
+ pass_state->mask_uv_scale = PointF::From(
+ gfx::PointAtOffsetFromOrigin(render_pass_quad->mask_uv_scale));
+ pass_state->mask_texture_size =
+ Size::From(render_pass_quad->mask_texture_size);
+ // TODO(jamesr): pass_state->filters
+ pass_state->filters_scale = PointF::From(
+ gfx::PointAtOffsetFromOrigin(render_pass_quad->filters_scale));
+ // TODO(jamesr): pass_state->background_filters
+ quad->render_pass_quad_state = pass_state.Pass();
+ break;
+ }
+ case cc::DrawQuad::SOLID_COLOR: {
+ const cc::SolidColorDrawQuad* color_quad =
+ cc::SolidColorDrawQuad::MaterialCast(&input);
+ SolidColorQuadStatePtr color_state = SolidColorQuadState::New();
+ color_state->color = Color::From(color_quad->color);
+ color_state->force_anti_aliasing_off =
+ color_quad->force_anti_aliasing_off;
+ quad->solid_color_quad_state = color_state.Pass();
+ break;
+ }
+ case cc::DrawQuad::SURFACE_CONTENT: {
+ const cc::SurfaceDrawQuad* surface_quad =
+ cc::SurfaceDrawQuad::MaterialCast(&input);
+ SurfaceQuadStatePtr surface_state =
+ SurfaceQuadState::New();
+ surface_state->surface = SurfaceId::From(surface_quad->surface_id);
+ quad->surface_quad_state = surface_state.Pass();
+ break;
+ }
+ case cc::DrawQuad::TEXTURE_CONTENT: {
+ const cc::TextureDrawQuad* texture_quad =
+ cc::TextureDrawQuad::MaterialCast(&input);
+ TextureQuadStatePtr texture_state = TextureQuadState::New();
+ texture_state->resource_id = texture_quad->resource_id;
+ texture_state->premultiplied_alpha = texture_quad->premultiplied_alpha;
+ texture_state->uv_top_left = PointF::From(texture_quad->uv_top_left);
+ texture_state->uv_bottom_right =
+ PointF::From(texture_quad->uv_bottom_right);
+ texture_state->background_color =
+ Color::From(texture_quad->background_color);
+ auto vertex_opacity = Array<float>::New(4);
+ for (size_t i = 0; i < 4; ++i) {
+ vertex_opacity[i] = texture_quad->vertex_opacity[i];
+ }
+ texture_state->vertex_opacity = vertex_opacity.Pass();
+ texture_state->flipped = texture_quad->flipped;
+ quad->texture_quad_state = texture_state.Pass();
+ break;
+ }
+ case cc::DrawQuad::TILED_CONTENT: {
+ const cc::TileDrawQuad* tile_quad =
+ cc::TileDrawQuad::MaterialCast(&input);
+ TileQuadStatePtr tile_state = TileQuadState::New();
+ tile_state->tex_coord_rect = RectF::From(tile_quad->tex_coord_rect);
+ tile_state->texture_size = Size::From(tile_quad->texture_size);
+ tile_state->swizzle_contents = tile_quad->swizzle_contents;
+ tile_state->resource_id = tile_quad->resource_id;
+ quad->tile_quad_state = tile_state.Pass();
+ break;
+ }
+ case cc::DrawQuad::YUV_VIDEO_CONTENT: {
+ const cc::YUVVideoDrawQuad* yuv_quad =
+ cc::YUVVideoDrawQuad::MaterialCast(&input);
+ YUVVideoQuadStatePtr yuv_state = YUVVideoQuadState::New();
+ yuv_state->tex_coord_rect = RectF::From(yuv_quad->tex_coord_rect);
+ yuv_state->y_plane_resource_id = yuv_quad->y_plane_resource_id;
+ yuv_state->u_plane_resource_id = yuv_quad->u_plane_resource_id;
+ yuv_state->v_plane_resource_id = yuv_quad->v_plane_resource_id;
+ yuv_state->a_plane_resource_id = yuv_quad->a_plane_resource_id;
+ yuv_state->color_space =
+ static_cast<YUVColorSpace>(yuv_quad->color_space);
+ quad->yuv_video_quad_state = yuv_state.Pass();
+ break;
+ }
+
+ default:
+ NOTREACHED() << "Unsupported material " << input.material;
+ }
+ return quad;
+}
+
+// static
+SharedQuadStatePtr
+TypeConverter<SharedQuadStatePtr, cc::SharedQuadState>::Convert(
+ const cc::SharedQuadState& input) {
+ SharedQuadStatePtr state = SharedQuadState::New();
+ state->content_to_target_transform =
+ Transform::From(input.content_to_target_transform);
+ state->content_bounds = Size::From(input.content_bounds);
+ state->visible_content_rect = Rect::From(input.visible_content_rect);
+ state->clip_rect = Rect::From(input.clip_rect);
+ state->is_clipped = input.is_clipped;
+ state->opacity = input.opacity;
+ state->blend_mode = static_cast<SkXfermode>(input.blend_mode);
+ state->sorting_context_id = input.sorting_context_id;
+ return state;
+}
+
+// static
+PassPtr TypeConverter<PassPtr, cc::RenderPass>::Convert(
+ const cc::RenderPass& input) {
+ PassPtr pass = Pass::New();
+ pass->id = input.id.index;
+ pass->output_rect = Rect::From(input.output_rect);
+ pass->damage_rect = Rect::From(input.damage_rect);
+ pass->transform_to_root_target =
+ Transform::From(input.transform_to_root_target);
+ pass->has_transparent_background = input.has_transparent_background;
+ auto quads = Array<QuadPtr>::New(input.quad_list.size());
+ auto shared_quad_state =
+ Array<SharedQuadStatePtr>::New(input.shared_quad_state_list.size());
+ const cc::SharedQuadState* last_sqs = nullptr;
+ cc::SharedQuadStateList::ConstIterator next_sqs_iter =
+ input.shared_quad_state_list.begin();
+ for (auto iter = input.quad_list.cbegin(); iter != input.quad_list.cend();
+ ++iter) {
+ const cc::DrawQuad& quad = **iter;
+ quads[iter.index()] = Quad::From(quad);
+ if (quad.shared_quad_state != last_sqs) {
+ shared_quad_state[next_sqs_iter.index()] =
+ SharedQuadState::From(**next_sqs_iter);
+ last_sqs = *next_sqs_iter;
+ ++next_sqs_iter;
+ }
+ DCHECK_LE(next_sqs_iter.index() - 1, UINT32_MAX);
+ quads[iter.index()]->shared_quad_state_index =
+ static_cast<uint32_t>(next_sqs_iter.index() - 1);
+ }
+ // We should copy all shared quad states.
+ DCHECK_EQ(next_sqs_iter.index(), shared_quad_state.size());
+ pass->quads = quads.Pass();
+ pass->shared_quad_states = shared_quad_state.Pass();
+ return pass;
+}
+
+// static
+scoped_ptr<cc::RenderPass>
+TypeConverter<scoped_ptr<cc::RenderPass>, PassPtr>::Convert(
+ const PassPtr& input) {
+ scoped_ptr<cc::RenderPass> pass = cc::RenderPass::Create(
+ input->shared_quad_states.size(), input->quads.size());
+ pass->SetAll(cc::RenderPassId(1, input->id),
+ input->output_rect.To<gfx::Rect>(),
+ input->damage_rect.To<gfx::Rect>(),
+ input->transform_to_root_target.To<gfx::Transform>(),
+ input->has_transparent_background);
+ for (size_t i = 0; i < input->shared_quad_states.size(); ++i) {
+ ConvertSharedQuadState(input->shared_quad_states[i], pass.get());
+ }
+ cc::SharedQuadStateList::Iterator sqs_iter =
+ pass->shared_quad_state_list.begin();
+ for (size_t i = 0; i < input->quads.size(); ++i) {
+ QuadPtr quad = input->quads[i].Pass();
+ while (quad->shared_quad_state_index > sqs_iter.index()) {
+ ++sqs_iter;
+ }
+ if (!ConvertDrawQuad(quad, *sqs_iter, pass.get()))
+ return nullptr;
+ }
+ return pass;
+}
+
+// static
+MailboxPtr TypeConverter<MailboxPtr, gpu::Mailbox>::Convert(
+ const gpu::Mailbox& input) {
+ auto name = Array<int8_t>::New(64);
+ for (int i = 0; i < 64; ++i) {
+ name[i] = input.name[i];
+ }
+ MailboxPtr mailbox(Mailbox::New());
+ mailbox->name = name.Pass();
+ return mailbox;
+}
+
+// static
+gpu::Mailbox TypeConverter<gpu::Mailbox, MailboxPtr>::Convert(
+ const MailboxPtr& input) {
+ gpu::Mailbox mailbox;
+ if (!input->name.is_null())
+ mailbox.SetName(&input->name.storage()[0]);
+ return mailbox;
+}
+
+// static
+MailboxHolderPtr TypeConverter<MailboxHolderPtr, gpu::MailboxHolder>::Convert(
+ const gpu::MailboxHolder& input) {
+ MailboxHolderPtr holder(MailboxHolder::New());
+ holder->mailbox = Mailbox::From<gpu::Mailbox>(input.mailbox);
+ holder->texture_target = input.texture_target;
+ holder->sync_point = input.sync_point;
+ return holder;
+}
+
+// static
+gpu::MailboxHolder TypeConverter<gpu::MailboxHolder, MailboxHolderPtr>::Convert(
+ const MailboxHolderPtr& input) {
+ gpu::MailboxHolder holder;
+ holder.mailbox = input->mailbox.To<gpu::Mailbox>();
+ holder.texture_target = input->texture_target;
+ holder.sync_point = input->sync_point;
+ return holder;
+}
+
+// static
+TransferableResourcePtr
+TypeConverter<TransferableResourcePtr, cc::TransferableResource>::Convert(
+ const cc::TransferableResource& input) {
+ TransferableResourcePtr transferable = TransferableResource::New();
+ transferable->id = input.id;
+ transferable->format = static_cast<ResourceFormat>(input.format);
+ transferable->filter = input.filter;
+ transferable->size = Size::From(input.size);
+ transferable->mailbox_holder = MailboxHolder::From(input.mailbox_holder);
+ transferable->is_repeated = input.is_repeated;
+ transferable->is_software = input.is_software;
+ return transferable;
+}
+
+// static
+cc::TransferableResource
+TypeConverter<cc::TransferableResource, TransferableResourcePtr>::Convert(
+ const TransferableResourcePtr& input) {
+ cc::TransferableResource transferable;
+ transferable.id = input->id;
+ transferable.format = static_cast<cc::ResourceFormat>(input->format);
+ transferable.filter = input->filter;
+ transferable.size = input->size.To<gfx::Size>();
+ transferable.mailbox_holder = input->mailbox_holder.To<gpu::MailboxHolder>();
+ transferable.is_repeated = input->is_repeated;
+ transferable.is_software = input->is_software;
+ return transferable;
+}
+
+// static
+Array<TransferableResourcePtr> TypeConverter<
+ Array<TransferableResourcePtr>,
+ cc::TransferableResourceArray>::Convert(const cc::TransferableResourceArray&
+ input) {
+ auto resources = Array<TransferableResourcePtr>::New(input.size());
+ for (size_t i = 0; i < input.size(); ++i) {
+ resources[i] = TransferableResource::From(input[i]);
+ }
+ return resources;
+}
+
+// static
+cc::TransferableResourceArray
+TypeConverter<cc::TransferableResourceArray, Array<TransferableResourcePtr> >::
+ Convert(const Array<TransferableResourcePtr>& input) {
+ cc::TransferableResourceArray resources(input.size());
+ for (size_t i = 0; i < input.size(); ++i) {
+ resources[i] = input[i].To<cc::TransferableResource>();
+ }
+ return resources;
+}
+
+// static
+ReturnedResourcePtr
+TypeConverter<ReturnedResourcePtr, cc::ReturnedResource>::Convert(
+ const cc::ReturnedResource& input) {
+ ReturnedResourcePtr returned = ReturnedResource::New();
+ returned->id = input.id;
+ returned->sync_point = input.sync_point;
+ returned->count = input.count;
+ returned->lost = input.lost;
+ return returned;
+}
+
+// static
+cc::ReturnedResource
+TypeConverter<cc::ReturnedResource, ReturnedResourcePtr>::Convert(
+ const ReturnedResourcePtr& input) {
+ cc::ReturnedResource returned;
+ returned.id = input->id;
+ returned.sync_point = input->sync_point;
+ returned.count = input->count;
+ returned.lost = input->lost;
+ return returned;
+}
+
+// static
+Array<ReturnedResourcePtr>
+TypeConverter<Array<ReturnedResourcePtr>, cc::ReturnedResourceArray>::Convert(
+ const cc::ReturnedResourceArray& input) {
+ auto resources = Array<ReturnedResourcePtr>::New(input.size());
+ for (size_t i = 0; i < input.size(); ++i) {
+ resources[i] = ReturnedResource::From(input[i]);
+ }
+ return resources;
+}
+
+// static
+FramePtr TypeConverter<FramePtr, cc::CompositorFrame>::Convert(
+ const cc::CompositorFrame& input) {
+ FramePtr frame = Frame::New();
+ DCHECK(input.delegated_frame_data);
+ cc::DelegatedFrameData* frame_data = input.delegated_frame_data.get();
+ frame->resources =
+ Array<TransferableResourcePtr>::From(frame_data->resource_list);
+ const cc::RenderPassList& pass_list = frame_data->render_pass_list;
+ frame->passes = Array<PassPtr>::New(pass_list.size());
+ for (size_t i = 0; i < pass_list.size(); ++i) {
+ frame->passes[i] = Pass::From(*pass_list[i]);
+ }
+ return frame;
+}
+
+// static
+scoped_ptr<cc::CompositorFrame>
+TypeConverter<scoped_ptr<cc::CompositorFrame>, FramePtr>::Convert(
+ const FramePtr& input) {
+ scoped_ptr<cc::DelegatedFrameData> frame_data(new cc::DelegatedFrameData);
+ frame_data->device_scale_factor = 1.f;
+ frame_data->resource_list =
+ input->resources.To<cc::TransferableResourceArray>();
+ frame_data->render_pass_list.reserve(input->passes.size());
+ for (size_t i = 0; i < input->passes.size(); ++i) {
+ scoped_ptr<cc::RenderPass> pass =
+ input->passes[i].To<scoped_ptr<cc::RenderPass> >();
+ if (!pass)
+ return scoped_ptr<cc::CompositorFrame>();
+ frame_data->render_pass_list.push_back(pass.Pass());
+ }
+ scoped_ptr<cc::CompositorFrame> frame(new cc::CompositorFrame);
+ frame->delegated_frame_data = frame_data.Pass();
+ return frame;
+}
+
+} // namespace mojo
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