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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "mojo/gpu/gl_context.h" | 5 #include "mojo/gpu/gl_context.h" |
6 #include "mojo/public/cpp/application/connect.h" | 6 #include "mojo/public/cpp/application/connect.h" |
7 #include "mojo/public/interfaces/application/shell.mojom.h" | 7 #include "mojo/public/interfaces/application/application_connector.mojom.h" |
8 #include "mojo/services/gpu/interfaces/gpu.mojom.h" | 8 #include "mojo/services/gpu/interfaces/gpu.mojom.h" |
9 | 9 |
10 namespace mojo { | 10 namespace mojo { |
11 | 11 |
12 GLContext::Observer::~Observer() {} | 12 GLContext::Observer::~Observer() {} |
13 | 13 |
14 GLContext::GLContext(CommandBufferPtr command_buffer) : weak_factory_(this) { | 14 GLContext::GLContext(CommandBufferPtr command_buffer) : weak_factory_(this) { |
15 context_ = MGLCreateContext( | 15 context_ = MGLCreateContext( |
16 MGL_API_VERSION_GLES2, | 16 MGL_API_VERSION_GLES2, |
17 command_buffer.PassInterface().PassHandle().release().value(), | 17 command_buffer.PassInterface().PassHandle().release().value(), |
18 MGL_NO_CONTEXT, &ContextLostThunk, this, | 18 MGL_NO_CONTEXT, &ContextLostThunk, this, |
19 Environment::GetDefaultAsyncWaiter()); | 19 Environment::GetDefaultAsyncWaiter()); |
20 DCHECK(context_ != MGL_NO_CONTEXT); | 20 DCHECK(context_ != MGL_NO_CONTEXT); |
21 } | 21 } |
22 | 22 |
23 GLContext::~GLContext() { | 23 GLContext::~GLContext() { |
24 MGLDestroyContext(context_); | 24 MGLDestroyContext(context_); |
25 } | 25 } |
26 | 26 |
27 base::WeakPtr<GLContext> GLContext::Create(Shell* shell) { | 27 base::WeakPtr<GLContext> GLContext::CreateOffscreen( |
| 28 ApplicationConnector* connector) { |
28 ServiceProviderPtr native_viewport; | 29 ServiceProviderPtr native_viewport; |
29 shell->ConnectToApplication("mojo:native_viewport_service", | 30 connector->ConnectToApplication("mojo:native_viewport_service", |
30 GetProxy(&native_viewport), nullptr); | 31 GetProxy(&native_viewport), nullptr); |
31 GpuPtr gpu_service; | 32 GpuPtr gpu_service; |
32 ConnectToService(native_viewport.get(), &gpu_service); | 33 ConnectToService(native_viewport.get(), &gpu_service); |
33 CommandBufferPtr command_buffer; | 34 CommandBufferPtr command_buffer; |
34 gpu_service->CreateOffscreenGLES2Context(GetProxy(&command_buffer)); | 35 gpu_service->CreateOffscreenGLES2Context(GetProxy(&command_buffer)); |
35 return CreateFromCommandBuffer(command_buffer.Pass()); | 36 return CreateFromCommandBuffer(command_buffer.Pass()); |
36 } | 37 } |
37 | 38 |
38 base::WeakPtr<GLContext> GLContext::CreateFromCommandBuffer( | 39 base::WeakPtr<GLContext> GLContext::CreateFromCommandBuffer( |
39 CommandBufferPtr command_buffer) { | 40 CommandBufferPtr command_buffer) { |
40 return (new GLContext(command_buffer.Pass()))->weak_factory_.GetWeakPtr(); | 41 return (new GLContext(command_buffer.Pass()))->weak_factory_.GetWeakPtr(); |
(...skipping 21 matching lines...) Expand all Loading... |
62 | 63 |
63 void GLContext::ContextLostThunk(void* self) { | 64 void GLContext::ContextLostThunk(void* self) { |
64 static_cast<GLContext*>(self)->OnContextLost(); | 65 static_cast<GLContext*>(self)->OnContextLost(); |
65 } | 66 } |
66 | 67 |
67 void GLContext::OnContextLost() { | 68 void GLContext::OnContextLost() { |
68 FOR_EACH_OBSERVER(Observer, observers_, OnContextLost()); | 69 FOR_EACH_OBSERVER(Observer, observers_, OnContextLost()); |
69 } | 70 } |
70 | 71 |
71 } // namespace mojo | 72 } // namespace mojo |
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