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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 474 void destroyContext(); | 474 void destroyContext(); |
| 475 void markContextChanged(ContentChangeType); | 475 void markContextChanged(ContentChangeType); |
| 476 | 476 |
| 477 // Query if the context is NPOT strict. | 477 // Query if the context is NPOT strict. |
| 478 bool isNPOTStrict() { return !isWebGL2OrHigher(); } | 478 bool isNPOTStrict() { return !isWebGL2OrHigher(); } |
| 479 // Query if depth_stencil buffer is supported. | 479 // Query if depth_stencil buffer is supported. |
| 480 bool isDepthStencilSupported() { return m_isDepthStencilSupported; } | 480 bool isDepthStencilSupported() { return m_isDepthStencilSupported; } |
| 481 | 481 |
| 482 // Helper to return the size in bytes of OpenGL data types | 482 // Helper to return the size in bytes of OpenGL data types |
| 483 // like GL_FLOAT, GL_INT, etc. | 483 // like GL_FLOAT, GL_INT, etc. |
| 484 unsigned sizeInBytes(GLenum type); | 484 virtual unsigned sizeInBytes(GLenum type, bool isIntegerAPI) const; |
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Zhenyao Mo
2015/12/22 19:15:51
I don't think it's a good idea to add isIntegerAPI
yunchao
2015/12/23 00:20:38
Got it. Then I would like to remove 'isIntegerAPI'
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| 485 | 485 |
| 486 // Check if each enabled vertex attribute is bound to a buffer. | 486 // Check if each enabled vertex attribute is bound to a buffer. |
| 487 bool validateRenderingState(const char*); | 487 bool validateRenderingState(const char*); |
| 488 | 488 |
| 489 bool validateWebGLObject(const char*, WebGLObject*); | 489 bool validateWebGLObject(const char*, WebGLObject*); |
| 490 | 490 |
| 491 // Adds a compressed texture format. | 491 // Adds a compressed texture format. |
| 492 void addCompressedTextureFormat(GLenum); | 492 void addCompressedTextureFormat(GLenum); |
| 493 void removeAllCompressedTextureFormats(); | 493 void removeAllCompressedTextureFormats(); |
| 494 | 494 |
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| 1148 static WebGLRenderingContextBase* oldestEvictedContext(); | 1148 static WebGLRenderingContextBase* oldestEvictedContext(); |
| 1149 }; | 1149 }; |
| 1150 | 1150 |
| 1151 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co ntext->is3d(), context.is3d()); | 1151 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co ntext->is3d(), context.is3d()); |
| 1152 | 1152 |
| 1153 } // namespace blink | 1153 } // namespace blink |
| 1154 | 1154 |
| 1155 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB ase::TextureUnitState); | 1155 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB ase::TextureUnitState); |
| 1156 | 1156 |
| 1157 #endif // WebGLRenderingContextBase_h | 1157 #endif // WebGLRenderingContextBase_h |
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