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Unified Diff: mojo/services/view_manager/interfaces/animations.mojom

Issue 1536713004: Revert "Delete the ViewManager and WindowManager services." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: mojo/services/view_manager/interfaces/animations.mojom
diff --git a/mojo/services/view_manager/interfaces/animations.mojom b/mojo/services/view_manager/interfaces/animations.mojom
new file mode 100644
index 0000000000000000000000000000000000000000..56b1b0155f411a190b8eea96be87cba2bb355c13
--- /dev/null
+++ b/mojo/services/view_manager/interfaces/animations.mojom
@@ -0,0 +1,62 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+[DartPackage="mojo_services"]
+module mojo;
+
+import "geometry/interfaces/geometry.mojom";
+
+enum AnimationTweenType {
+ LINEAR,
+ EASE_IN,
+ EASE_OUT,
+ EASE_IN_OUT,
+};
+
+enum AnimationProperty {
+ // Used for pausing.
+ NONE,
+ OPACITY,
+ TRANSFORM,
+};
+
+struct AnimationValue {
+ float float_value;
+ Transform transform;
+};
+
+// Identifies how a particular property should be animated between a start and
+// target value.
+struct AnimationElement {
+ AnimationProperty property;
+
+ // Duration is in microseconds.
+ int64 duration;
+
+ AnimationTweenType tween_type;
+
+ // If not specified the start value is taken from either the current value
+ // (for the first element) or the target_value of the previous element.
+ AnimationValue? start_value;
+
+ // target_value may be null when property is NONE.
+ AnimationValue? target_value;
+};
+
+// An AnimationSequence consists of a number of AnimationElements to animate.
+// Each element is animated serially.
+struct AnimationSequence {
+ // Number of times to run the sequence. Value of 0 means run until
+ // explicitly stopped.
+ uint32 cycle_count;
+
+ array<AnimationElement> elements;
+};
+
+// AnimationGroup identifies a view and a set of AnimationSequences to apply
+// to the view. Each sequence is run in parallel.
+struct AnimationGroup {
+ uint32 view_id;
+ array<AnimationSequence> sequences;
+};
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