Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(616)

Side by Side Diff: content/common/gpu/stream_texture_android.cc

Issue 1536713002: Apply the Surface Texture transformation matrix during texture copy. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Remove stray logging Created 4 years, 12 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/stream_texture_android.h" 5 #include "content/common/gpu/stream_texture_android.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/strings/stringize_macros.h"
8 #include "content/common/android/surface_texture_peer.h" 9 #include "content/common/android/surface_texture_peer.h"
9 #include "content/common/gpu/gpu_channel.h" 10 #include "content/common/gpu/gpu_channel.h"
10 #include "content/common/gpu/gpu_messages.h" 11 #include "content/common/gpu/gpu_messages.h"
11 #include "gpu/command_buffer/service/context_group.h" 12 #include "gpu/command_buffer/service/context_group.h"
12 #include "gpu/command_buffer/service/context_state.h" 13 #include "gpu/command_buffer/service/context_state.h"
13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
14 #include "gpu/command_buffer/service/texture_manager.h" 15 #include "gpu/command_buffer/service/texture_manager.h"
15 #include "ui/gfx/geometry/size.h" 16 #include "ui/gfx/geometry/size.h"
16 #include "ui/gl/gl_context.h" 17 #include "ui/gl/gl_context.h"
18 #include "ui/gl/gl_helper.h"
19 #include "ui/gl/scoped_binders.h"
17 #include "ui/gl/scoped_make_current.h" 20 #include "ui/gl/scoped_make_current.h"
18 21
19 namespace content { 22 namespace content {
20 23
21 using gpu::gles2::ContextGroup; 24 using gpu::gles2::ContextGroup;
22 using gpu::gles2::GLES2Decoder; 25 using gpu::gles2::GLES2Decoder;
23 using gpu::gles2::TextureManager; 26 using gpu::gles2::TextureManager;
24 using gpu::gles2::TextureRef; 27 using gpu::gles2::TextureRef;
25 28
26 // static 29 // static
(...skipping 30 matching lines...) Expand all
57 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, 60 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub,
58 int32 route_id, 61 int32 route_id,
59 uint32 texture_id) 62 uint32 texture_id)
60 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), 63 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)),
61 size_(0, 0), 64 size_(0, 0),
62 has_valid_frame_(false), 65 has_valid_frame_(false),
63 has_pending_frame_(false), 66 has_pending_frame_(false),
64 owner_stub_(owner_stub), 67 owner_stub_(owner_stub),
65 route_id_(route_id), 68 route_id_(route_id),
66 has_listener_(false), 69 has_listener_(false),
70 matrix_modified_(false),
67 texture_id_(texture_id), 71 texture_id_(texture_id),
72 framebuffer_(0),
73 vertex_shader_(0),
74 fragment_shader_(0),
75 program_(0),
76 vertex_buffer_(0),
77 u_xform_loc_(-1),
68 weak_factory_(this) { 78 weak_factory_(this) {
69 owner_stub->AddDestructionObserver(this); 79 owner_stub->AddDestructionObserver(this);
70 memset(current_matrix_, 0, sizeof(current_matrix_)); 80 memset(current_matrix_, 0, sizeof(current_matrix_));
71 owner_stub->channel()->AddRoute(route_id, this); 81 owner_stub->channel()->AddRoute(route_id, this);
72 surface_texture_->SetFrameAvailableCallback(base::Bind( 82 surface_texture_->SetFrameAvailableCallback(base::Bind(
73 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); 83 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr()));
74 } 84 }
75 85
76 StreamTexture::~StreamTexture() { 86 StreamTexture::~StreamTexture() {
77 if (owner_stub_) { 87 if (owner_stub_) {
78 owner_stub_->RemoveDestructionObserver(this); 88 owner_stub_->RemoveDestructionObserver(this);
79 owner_stub_->channel()->RemoveRoute(route_id_); 89 owner_stub_->channel()->RemoveRoute(route_id_);
80 } 90 }
81 } 91 }
82 92
83 void StreamTexture::OnWillDestroyStub() { 93 void StreamTexture::OnWillDestroyStub() {
84 owner_stub_->RemoveDestructionObserver(this); 94 owner_stub_->RemoveDestructionObserver(this);
85 owner_stub_->channel()->RemoveRoute(route_id_); 95 owner_stub_->channel()->RemoveRoute(route_id_);
96
97 if (framebuffer_) {
98 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
99
100 glDeleteProgram(program_);
101 glDeleteShader(vertex_shader_);
102 glDeleteShader(fragment_shader_);
103 glDeleteBuffersARB(1, &vertex_buffer_);
104 glDeleteFramebuffersEXT(1, &framebuffer_);
105 program_ = 0;
106 vertex_shader_ = 0;
107 fragment_shader_ = 0;
108 vertex_buffer_ = 0;
109 framebuffer_ = 0;
110 u_xform_loc_ = -1;
111 }
112
86 owner_stub_ = NULL; 113 owner_stub_ = NULL;
87 114
88 // If the owner goes away, there is no need to keep the SurfaceTexture around. 115 // If the owner goes away, there is no need to keep the SurfaceTexture around.
89 // The GL texture will keep working regardless with the currently bound frame. 116 // The GL texture will keep working regardless with the currently bound frame.
90 surface_texture_ = NULL; 117 surface_texture_ = NULL;
91 } 118 }
92 119
93 void StreamTexture::Destroy(bool have_context) { 120 void StreamTexture::Destroy(bool have_context) {
94 NOTREACHED(); 121 NOTREACHED();
95 } 122 }
96 123
124 scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
125 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
126 bool needs_make_current =
127 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
128 // On Android we should not have to perform a real context switch here when
129 // using virtual contexts.
130 DCHECK(!needs_make_current ||
131 !owner_stub_->decoder()
132 ->GetContextGroup()
133 ->feature_info()
134 ->workarounds()
135 .use_virtualized_gl_contexts);
136 if (needs_make_current) {
137 scoped_make_current.reset(new ui::ScopedMakeCurrent(
138 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
139 }
140 return scoped_make_current;
141 }
142
143 void StreamTexture::DoUpdateTexImage() {
144 DCHECK(surface_texture_.get());
145
146 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
147
148 surface_texture_->UpdateTexImage();
149 has_valid_frame_ = true;
150 has_pending_frame_ = false;
151
152 if (scoped_make_current.get()) {
153 // UpdateTexImage() implies glBindTexture().
154 // The cmd decoder takes care of restoring the binding for this GLImage as
155 // far as the current context is concerned, but if we temporarily change
156 // it, we have to keep the state intact in *that* context also.
157 const gpu::gles2::ContextState* state =
158 owner_stub_->decoder()->GetContextState();
159 const gpu::gles2::TextureUnit& active_unit =
160 state->texture_units[state->active_texture_unit];
161 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
162 active_unit.bound_texture_external_oes.get()
163 ? active_unit.bound_texture_external_oes->service_id()
164 : 0);
165 }
166 }
167
168 bool StreamTexture::DoCopyTexture(const gfx::Point& offset,
169 const gfx::Rect& rect) {
170 if (!owner_stub_ || !surface_texture_.get())
171 return true;
172
173 if (!offset.IsOrigin()) {
174 LOG(ERROR) << "Non-origin offset is not supported";
175 return false;
176 }
177
178 if (rect != gfx::Rect(size_)) {
179 LOG(ERROR) << "Sub-rectangle is not supported";
180 return false;
181 }
182 GLint target_texture = 0;
183 glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture);
184 DCHECK(target_texture);
185
186 DoUpdateTexImage();
187 UpdateTransformMatrix();
188
189 if (!framebuffer_) {
190 glGenFramebuffersEXT(1, &framebuffer_);
191
192 // clang-format off
193 const char kVertexShader[] = STRINGIZE(
194 attribute vec2 a_position;
195 varying vec2 v_texCoord;
196 uniform mat4 u_xform;
197 void main() {
198 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
199 vec2 uv_untransformed = (a_position + vec2(1.0, 1.0)) * 0.5;
200 v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy;
201 }
202 );
203 const char kFragmentShader[] =
204 "#extension GL_OES_EGL_image_external : require\n" STRINGIZE(
205 precision mediump float;
206 uniform samplerExternalOES a_texture;
207 varying vec2 v_texCoord;
208 void main() {
209 gl_FragColor = texture2D(a_texture, v_texCoord);
210 }
211 );
212 // clang-format on
213
214 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
215 vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
216 fragment_shader_ =
217 gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
218 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
219 gfx::ScopedUseProgram use_program(program_);
220 int sampler_location = glGetUniformLocation(program_, "a_texture");
221 DCHECK_NE(-1, sampler_location);
222 glUniform1i(sampler_location, 0);
223 u_xform_loc_ = glGetUniformLocation(program_, "u_xform");
224 DCHECK_NE(-1, u_xform_loc_);
225 }
226
227 gfx::ScopedActiveTexture active_texture(GL_TEXTURE0);
228 // UpdateTexImage() call below will bind the surface texture to
229 // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current
230 // binding before this function returns.
231 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_);
232
233 {
234 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
235 gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
236 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
237 GL_TEXTURE_2D, target_texture, 0);
238 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
239 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
240 gfx::ScopedUseProgram use_program(program_);
241
242 glUniformMatrix4fv(u_xform_loc_, 1, false, current_matrix_);
243 gfx::GLHelper::DrawQuad(vertex_buffer_);
244
245 // Detach the output texture from the fbo.
246 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
247 GL_TEXTURE_2D, 0, 0);
248 }
249
250 return true;
251 }
252
97 bool StreamTexture::CopyTexImage(unsigned target) { 253 bool StreamTexture::CopyTexImage(unsigned target) {
reveman 2015/12/23 23:11:49 CopyTexImage unlike CopySubTexImage is supposed to
Tobias Sargeant 2015/12/24 01:28:34 Done.
254 if (target == GL_TEXTURE_2D) {
255 return DoCopyTexture(gfx::Point(), gfx::Rect(size_));
256 }
257
98 if (target != GL_TEXTURE_EXTERNAL_OES) 258 if (target != GL_TEXTURE_EXTERNAL_OES)
99 return false; 259 return false;
100 260
101 if (!owner_stub_ || !surface_texture_.get()) 261 if (!owner_stub_ || !surface_texture_.get())
102 return true; 262 return true;
103 263
104 GLint texture_id; 264 GLint texture_id;
105 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); 265 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
106 DCHECK(texture_id); 266 DCHECK(texture_id);
107 267
108 // The following code only works if we're being asked to copy into 268 // The following code only works if we're being asked to copy into
109 // |texture_id_|. Copying into a different texture is not supported. 269 // |texture_id_|. Copying into a different texture is not supported.
110 if (static_cast<unsigned>(texture_id) != texture_id_) 270 if (static_cast<unsigned>(texture_id) != texture_id_)
111 return false; 271 return false;
112 272
113 if (has_pending_frame_) { 273 DoUpdateTexImage();
114 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
115 bool needs_make_current =
116 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
117 // On Android we should not have to perform a real context switch here when
118 // using virtual contexts.
119 DCHECK(!needs_make_current || !owner_stub_->decoder()
120 ->GetContextGroup()
121 ->feature_info()
122 ->workarounds()
123 .use_virtualized_gl_contexts);
124 if (needs_make_current) {
125 scoped_make_current.reset(new ui::ScopedMakeCurrent(
126 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
127 }
128 surface_texture_->UpdateTexImage();
129 has_valid_frame_ = true;
130 has_pending_frame_ = false;
131 if (scoped_make_current.get()) {
132 // UpdateTexImage() implies glBindTexture().
133 // The cmd decoder takes care of restoring the binding for this GLImage as
134 // far as the current context is concerned, but if we temporarily change
135 // it, we have to keep the state intact in *that* context also.
136 const gpu::gles2::ContextState* state =
137 owner_stub_->decoder()->GetContextState();
138 const gpu::gles2::TextureUnit& active_unit =
139 state->texture_units[state->active_texture_unit];
140 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
141 active_unit.bound_texture_external_oes.get()
142 ? active_unit.bound_texture_external_oes->service_id()
143 : 0);
144 }
145 }
146 274
147 TextureManager* texture_manager = 275 TextureManager* texture_manager =
148 owner_stub_->decoder()->GetContextGroup()->texture_manager(); 276 owner_stub_->decoder()->GetContextGroup()->texture_manager();
149 gpu::gles2::Texture* texture = 277 gpu::gles2::Texture* texture =
150 texture_manager->GetTextureForServiceId(texture_id_); 278 texture_manager->GetTextureForServiceId(texture_id_);
151 if (texture) { 279 if (texture) {
152 // By setting image state to UNBOUND instead of COPIED we ensure that 280 // By setting image state to UNBOUND instead of COPIED we ensure that
153 // CopyTexImage() is called each time the surface texture is used for 281 // CopyTexImage() is called each time the surface texture is used for
154 // drawing. 282 // drawing.
155 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this, 283 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this,
156 gpu::gles2::Texture::UNBOUND); 284 gpu::gles2::Texture::UNBOUND);
157 } 285 }
158 286
159 if (has_listener_ && has_valid_frame_) { 287 UpdateTransformMatrix();
288 return true;
289 }
290
291 void StreamTexture::UpdateTransformMatrix() {
reveman 2015/12/23 23:11:49 can we move the contents of this function into DoU
Tobias Sargeant 2015/12/24 01:28:34 Done. matrix_modfied_ didn't need to be added in a
reveman 2015/12/24 02:14:43 Right, seems like we should call UpdateTexImage wh
292 if (has_valid_frame_) {
160 float mtx[16]; 293 float mtx[16];
161 surface_texture_->GetTransformMatrix(mtx); 294 surface_texture_->GetTransformMatrix(mtx);
162 295
163 // Only query the matrix once we have bound a valid frame. 296 // Only query the matrix once we have bound a valid frame.
164 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) { 297 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
298 matrix_modified_ = true;
165 memcpy(current_matrix_, mtx, sizeof(mtx)); 299 memcpy(current_matrix_, mtx, sizeof(mtx));
300 }
166 301
302 if (has_listener_ && owner_stub_) {
167 GpuStreamTextureMsg_MatrixChanged_Params params; 303 GpuStreamTextureMsg_MatrixChanged_Params params;
168 memcpy(&params.m00, mtx, sizeof(mtx)); 304 memcpy(&params.m00, mtx, sizeof(mtx));
169 owner_stub_->channel()->Send( 305 owner_stub_->channel()->Send(
170 new GpuStreamTextureMsg_MatrixChanged(route_id_, params)); 306 new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
307 matrix_modified_ = false;
171 } 308 }
172 } 309 }
173
174 return true;
175 } 310 }
176 311
177 void StreamTexture::OnFrameAvailable() { 312 void StreamTexture::OnFrameAvailable() {
178 has_pending_frame_ = true; 313 has_pending_frame_ = true;
179 if (has_listener_ && owner_stub_) { 314 if (has_listener_ && owner_stub_) {
180 owner_stub_->channel()->Send( 315 owner_stub_->channel()->Send(
181 new GpuStreamTextureMsg_FrameAvailable(route_id_)); 316 new GpuStreamTextureMsg_FrameAvailable(route_id_));
182 } 317 }
183 } 318 }
184 319
(...skipping 14 matching lines...) Expand all
199 IPC_MESSAGE_UNHANDLED(handled = false) 334 IPC_MESSAGE_UNHANDLED(handled = false)
200 IPC_END_MESSAGE_MAP() 335 IPC_END_MESSAGE_MAP()
201 336
202 DCHECK(handled); 337 DCHECK(handled);
203 return handled; 338 return handled;
204 } 339 }
205 340
206 void StreamTexture::OnStartListening() { 341 void StreamTexture::OnStartListening() {
207 DCHECK(!has_listener_); 342 DCHECK(!has_listener_);
208 has_listener_ = true; 343 has_listener_ = true;
344 matrix_modified_ = true;
209 } 345 }
210 346
211 void StreamTexture::OnEstablishPeer(int32 primary_id, int32 secondary_id) { 347 void StreamTexture::OnEstablishPeer(int32 primary_id, int32 secondary_id) {
212 if (!owner_stub_) 348 if (!owner_stub_)
213 return; 349 return;
214 350
215 base::ProcessHandle process = owner_stub_->channel()->GetClientPID(); 351 base::ProcessHandle process = owner_stub_->channel()->GetClientPID();
216 352
217 SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer( 353 SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer(
218 process, surface_texture_, primary_id, secondary_id); 354 process, surface_texture_, primary_id, secondary_id);
219 } 355 }
220 356
221 bool StreamTexture::BindTexImage(unsigned target) { 357 bool StreamTexture::BindTexImage(unsigned target) {
222 NOTREACHED(); 358 NOTREACHED();
223 return false; 359 return false;
224 } 360 }
225 361
226 void StreamTexture::ReleaseTexImage(unsigned target) { 362 void StreamTexture::ReleaseTexImage(unsigned target) {
227 NOTREACHED(); 363 NOTREACHED();
228 } 364 }
229 365
230 bool StreamTexture::CopyTexSubImage(unsigned target, 366 bool StreamTexture::CopyTexSubImage(unsigned target,
231 const gfx::Point& offset, 367 const gfx::Point& offset,
232 const gfx::Rect& rect) { 368 const gfx::Rect& rect) {
369 if (target == GL_TEXTURE_2D) {
370 return DoCopyTexture(offset, rect);
371 }
372
233 return false; 373 return false;
234 } 374 }
235 375
236 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, 376 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
237 int z_order, 377 int z_order,
238 gfx::OverlayTransform transform, 378 gfx::OverlayTransform transform,
239 const gfx::Rect& bounds_rect, 379 const gfx::Rect& bounds_rect,
240 const gfx::RectF& crop_rect) { 380 const gfx::RectF& crop_rect) {
241 NOTREACHED(); 381 NOTREACHED();
242 return false; 382 return false;
243 } 383 }
244 384
245 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, 385 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
246 uint64_t process_tracing_id, 386 uint64_t process_tracing_id,
247 const std::string& dump_name) { 387 const std::string& dump_name) {
248 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 388 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
249 } 389 }
250 390
251 } // namespace content 391 } // namespace content
OLDNEW
« content/common/gpu/stream_texture_android.h ('K') | « content/common/gpu/stream_texture_android.h ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698