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Issue 1536713002: Apply the Surface Texture transformation matrix during texture copy. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Apply stream texture transformation matrix by implemementing CopyTex(Sub)Image Created 4 years, 12 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/stream_texture_android.h" 5 #include "content/common/gpu/stream_texture_android.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/strings/stringize_macros.h"
8 #include "content/common/android/surface_texture_peer.h" 9 #include "content/common/android/surface_texture_peer.h"
9 #include "content/common/gpu/gpu_channel.h" 10 #include "content/common/gpu/gpu_channel.h"
10 #include "content/common/gpu/gpu_messages.h" 11 #include "content/common/gpu/gpu_messages.h"
11 #include "gpu/command_buffer/service/context_group.h" 12 #include "gpu/command_buffer/service/context_group.h"
12 #include "gpu/command_buffer/service/context_state.h" 13 #include "gpu/command_buffer/service/context_state.h"
13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
14 #include "gpu/command_buffer/service/texture_manager.h" 15 #include "gpu/command_buffer/service/texture_manager.h"
15 #include "ui/gfx/geometry/size.h" 16 #include "ui/gfx/geometry/size.h"
16 #include "ui/gl/gl_context.h" 17 #include "ui/gl/gl_context.h"
18 #include "ui/gl/gl_helper.h"
19 #include "ui/gl/scoped_binders.h"
17 #include "ui/gl/scoped_make_current.h" 20 #include "ui/gl/scoped_make_current.h"
18 21
19 namespace content { 22 namespace content {
20 23
21 using gpu::gles2::ContextGroup; 24 using gpu::gles2::ContextGroup;
22 using gpu::gles2::GLES2Decoder; 25 using gpu::gles2::GLES2Decoder;
23 using gpu::gles2::TextureManager; 26 using gpu::gles2::TextureManager;
24 using gpu::gles2::TextureRef; 27 using gpu::gles2::TextureRef;
25 28
26 // static 29 // static
(...skipping 30 matching lines...) Expand all
57 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, 60 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub,
58 int32 route_id, 61 int32 route_id,
59 uint32 texture_id) 62 uint32 texture_id)
60 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), 63 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)),
61 size_(0, 0), 64 size_(0, 0),
62 has_valid_frame_(false), 65 has_valid_frame_(false),
63 has_pending_frame_(false), 66 has_pending_frame_(false),
64 owner_stub_(owner_stub), 67 owner_stub_(owner_stub),
65 route_id_(route_id), 68 route_id_(route_id),
66 has_listener_(false), 69 has_listener_(false),
70 matrix_modified_(false),
67 texture_id_(texture_id), 71 texture_id_(texture_id),
72 framebuffer_(0),
73 vertex_shader_(0),
74 fragment_shader_(0),
75 program_(0),
76 vertex_buffer_(0),
77 u_xform_loc_(-1),
68 weak_factory_(this) { 78 weak_factory_(this) {
69 owner_stub->AddDestructionObserver(this); 79 owner_stub->AddDestructionObserver(this);
70 memset(current_matrix_, 0, sizeof(current_matrix_)); 80 memset(current_matrix_, 0, sizeof(current_matrix_));
71 owner_stub->channel()->AddRoute(route_id, this); 81 owner_stub->channel()->AddRoute(route_id, this);
72 surface_texture_->SetFrameAvailableCallback(base::Bind( 82 surface_texture_->SetFrameAvailableCallback(base::Bind(
73 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); 83 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr()));
74 } 84 }
75 85
76 StreamTexture::~StreamTexture() { 86 StreamTexture::~StreamTexture() {
77 if (owner_stub_) { 87 if (owner_stub_) {
78 owner_stub_->RemoveDestructionObserver(this); 88 owner_stub_->RemoveDestructionObserver(this);
79 owner_stub_->channel()->RemoveRoute(route_id_); 89 owner_stub_->channel()->RemoveRoute(route_id_);
80 } 90 }
81 } 91 }
82 92
83 void StreamTexture::OnWillDestroyStub() { 93 void StreamTexture::OnWillDestroyStub() {
84 owner_stub_->RemoveDestructionObserver(this); 94 owner_stub_->RemoveDestructionObserver(this);
85 owner_stub_->channel()->RemoveRoute(route_id_); 95 owner_stub_->channel()->RemoveRoute(route_id_);
96
97 if (framebuffer_) {
98 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
99
100 glDeleteProgram(program_);
101 glDeleteShader(vertex_shader_);
102 glDeleteShader(fragment_shader_);
103 glDeleteBuffersARB(1, &vertex_buffer_);
104 glDeleteFramebuffersEXT(1, &framebuffer_);
105 program_ = 0;
106 vertex_shader_ = 0;
107 fragment_shader_ = 0;
108 vertex_buffer_ = 0;
109 framebuffer_ = 0;
110 u_xform_loc_ = -1;
111 }
112
86 owner_stub_ = NULL; 113 owner_stub_ = NULL;
87 114
88 // If the owner goes away, there is no need to keep the SurfaceTexture around. 115 // If the owner goes away, there is no need to keep the SurfaceTexture around.
89 // The GL texture will keep working regardless with the currently bound frame. 116 // The GL texture will keep working regardless with the currently bound frame.
90 surface_texture_ = NULL; 117 surface_texture_ = NULL;
91 } 118 }
92 119
93 void StreamTexture::Destroy(bool have_context) { 120 void StreamTexture::Destroy(bool have_context) {
94 NOTREACHED(); 121 NOTREACHED();
95 } 122 }
96 123
124 scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
125 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
126 bool needs_make_current =
127 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
128 // On Android we should not have to perform a real context switch here when
129 // using virtual contexts.
130 DCHECK(!needs_make_current ||
131 !owner_stub_->decoder()
132 ->GetContextGroup()
133 ->feature_info()
134 ->workarounds()
135 .use_virtualized_gl_contexts);
136 if (needs_make_current) {
137 scoped_make_current.reset(new ui::ScopedMakeCurrent(
138 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
139 }
140 return scoped_make_current;
141 }
142
143 void StreamTexture::DoUpdateTexImage() {
144 DCHECK(surface_texture_.get());
145
146 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
147
148 surface_texture_->UpdateTexImage();
149 has_valid_frame_ = true;
150 has_pending_frame_ = false;
151
152 if (scoped_make_current.get()) {
153 // UpdateTexImage() implies glBindTexture().
154 // The cmd decoder takes care of restoring the binding for this GLImage as
155 // far as the current context is concerned, but if we temporarily change
156 // it, we have to keep the state intact in *that* context also.
157 const gpu::gles2::ContextState* state =
158 owner_stub_->decoder()->GetContextState();
159 const gpu::gles2::TextureUnit& active_unit =
160 state->texture_units[state->active_texture_unit];
161 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
162 active_unit.bound_texture_external_oes.get()
163 ? active_unit.bound_texture_external_oes->service_id()
164 : 0);
165 }
166 }
167
168 bool StreamTexture::DoCopyTexture(const gfx::Point& offset,
169 const gfx::Rect& rect) {
170 if (!owner_stub_ || !surface_texture_.get())
reveman 2015/12/23 16:05:36 when does this happen and why is it correct to ret
Tobias Sargeant 2015/12/23 20:06:14 This could happen when the command buffer is in th
reveman 2015/12/23 23:11:48 Ok, maybe fine then but I'm somewhat worried that
171 return true;
172
173 if (!offset.IsOrigin()) {
174 LOG(ERROR) << "Non-origin offset is not supported";
175 return false;
176 }
177
178 if (rect != gfx::Rect(size_)) {
179 LOG(ERROR) << "Sub-rectangle is not supported";
180 return false;
181 }
182 GLint target_texture = 0;
183 glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture);
184 DCHECK(target_texture);
185
186 DoUpdateTexImage();
187 UpdateTransformMatrix();
188
189 if (!framebuffer_) {
190 LOG(WARNING) << "XXX " << "first copy init";
reveman 2015/12/23 16:05:36 I assume this is not supposed to land.
Tobias Sargeant 2015/12/23 20:06:14 You're right. Sorry I missed it when I went throug
191
192 glGenFramebuffersEXT(1, &framebuffer_);
193
194 // clang-format off
195 const char kVertexShader[] = STRINGIZE(
196 attribute vec2 a_position;
197 varying vec2 v_texCoord;
198 uniform mat4 u_xform;
199 void main() {
200 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
201 vec2 uv_untransformed = (a_position + vec2(1.0, 1.0)) * 0.5;
202 v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy;
203 }
204 );
205 const char kFragmentShader[] =
206 "#extension GL_OES_EGL_image_external : require\n" STRINGIZE(
207 precision mediump float;
208 uniform samplerExternalOES a_texture;
209 varying vec2 v_texCoord;
210 void main() {
211 gl_FragColor = texture2D(a_texture, v_texCoord);
212 }
213 );
214 // clang-format on
215
216 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
217 vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
218 fragment_shader_ =
219 gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
220 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
221 gfx::ScopedUseProgram use_program(program_);
222 int sampler_location = glGetUniformLocation(program_, "a_texture");
223 DCHECK_NE(-1, sampler_location);
224 glUniform1i(sampler_location, 0);
225 u_xform_loc_ = glGetUniformLocation(program_, "u_xform");
226 DCHECK_NE(-1, u_xform_loc_);
227 }
228
229 gfx::ScopedActiveTexture active_texture(GL_TEXTURE0);
230 // UpdateTexImage() call below will bind the surface texture to
231 // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current
232 // binding before this function returns.
233 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_);
234
235 {
236 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
237 gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
238 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
239 GL_TEXTURE_2D, target_texture, 0);
240 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
241 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
242 gfx::ScopedUseProgram use_program(program_);
243
244 glUniformMatrix4fv(u_xform_loc_, 1, false, current_matrix_);
245 gfx::GLHelper::DrawQuad(vertex_buffer_);
246
247 // Detach the output texture from the fbo.
248 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
249 GL_TEXTURE_2D, 0, 0);
250 }
251
252 return true;
253 }
254
97 bool StreamTexture::CopyTexImage(unsigned target) { 255 bool StreamTexture::CopyTexImage(unsigned target) {
256 if (target == GL_TEXTURE_2D) {
257 return DoCopyTexture(gfx::Point(), gfx::Rect(size_));
258 }
259
98 if (target != GL_TEXTURE_EXTERNAL_OES) 260 if (target != GL_TEXTURE_EXTERNAL_OES)
reveman 2015/12/23 16:05:36 do we still need this non-TEXTURE_2D code?
Tobias Sargeant 2015/12/23 20:06:14 Do you mean the return false for !2D, !EXTERNAL_OE
reveman 2015/12/23 23:11:49 Acknowledged.
99 return false; 261 return false;
100 262
101 if (!owner_stub_ || !surface_texture_.get()) 263 if (!owner_stub_ || !surface_texture_.get())
102 return true; 264 return true;
103 265
104 GLint texture_id; 266 GLint texture_id;
105 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); 267 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
106 DCHECK(texture_id); 268 DCHECK(texture_id);
107 269
108 // The following code only works if we're being asked to copy into 270 // The following code only works if we're being asked to copy into
109 // |texture_id_|. Copying into a different texture is not supported. 271 // |texture_id_|. Copying into a different texture is not supported.
110 if (static_cast<unsigned>(texture_id) != texture_id_) 272 if (static_cast<unsigned>(texture_id) != texture_id_)
111 return false; 273 return false;
112 274
113 if (has_pending_frame_) { 275 DoUpdateTexImage();
114 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
115 bool needs_make_current =
116 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
117 // On Android we should not have to perform a real context switch here when
118 // using virtual contexts.
119 DCHECK(!needs_make_current || !owner_stub_->decoder()
120 ->GetContextGroup()
121 ->feature_info()
122 ->workarounds()
123 .use_virtualized_gl_contexts);
124 if (needs_make_current) {
125 scoped_make_current.reset(new ui::ScopedMakeCurrent(
126 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
127 }
128 surface_texture_->UpdateTexImage();
129 has_valid_frame_ = true;
130 has_pending_frame_ = false;
131 if (scoped_make_current.get()) {
132 // UpdateTexImage() implies glBindTexture().
133 // The cmd decoder takes care of restoring the binding for this GLImage as
134 // far as the current context is concerned, but if we temporarily change
135 // it, we have to keep the state intact in *that* context also.
136 const gpu::gles2::ContextState* state =
137 owner_stub_->decoder()->GetContextState();
138 const gpu::gles2::TextureUnit& active_unit =
139 state->texture_units[state->active_texture_unit];
140 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
141 active_unit.bound_texture_external_oes.get()
142 ? active_unit.bound_texture_external_oes->service_id()
143 : 0);
144 }
145 }
146 276
147 TextureManager* texture_manager = 277 TextureManager* texture_manager =
148 owner_stub_->decoder()->GetContextGroup()->texture_manager(); 278 owner_stub_->decoder()->GetContextGroup()->texture_manager();
149 gpu::gles2::Texture* texture = 279 gpu::gles2::Texture* texture =
150 texture_manager->GetTextureForServiceId(texture_id_); 280 texture_manager->GetTextureForServiceId(texture_id_);
151 if (texture) { 281 if (texture) {
152 // By setting image state to UNBOUND instead of COPIED we ensure that 282 // By setting image state to UNBOUND instead of COPIED we ensure that
153 // CopyTexImage() is called each time the surface texture is used for 283 // CopyTexImage() is called each time the surface texture is used for
154 // drawing. 284 // drawing.
155 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this, 285 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this,
156 gpu::gles2::Texture::UNBOUND); 286 gpu::gles2::Texture::UNBOUND);
157 } 287 }
158 288
159 if (has_listener_ && has_valid_frame_) { 289 UpdateTransformMatrix();
290 return true;
291 }
292
293 void StreamTexture::UpdateTransformMatrix() {
294 if (has_valid_frame_) {
160 float mtx[16]; 295 float mtx[16];
161 surface_texture_->GetTransformMatrix(mtx); 296 surface_texture_->GetTransformMatrix(mtx);
162 297
163 // Only query the matrix once we have bound a valid frame. 298 // Only query the matrix once we have bound a valid frame.
164 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) { 299 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
300 matrix_modified_ = true;
165 memcpy(current_matrix_, mtx, sizeof(mtx)); 301 memcpy(current_matrix_, mtx, sizeof(mtx));
302 }
166 303
304 if (has_listener_ && owner_stub_) {
167 GpuStreamTextureMsg_MatrixChanged_Params params; 305 GpuStreamTextureMsg_MatrixChanged_Params params;
168 memcpy(&params.m00, mtx, sizeof(mtx)); 306 memcpy(&params.m00, mtx, sizeof(mtx));
169 owner_stub_->channel()->Send( 307 owner_stub_->channel()->Send(
170 new GpuStreamTextureMsg_MatrixChanged(route_id_, params)); 308 new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
309 matrix_modified_ = false;
171 } 310 }
172 } 311 }
173
174 return true;
175 } 312 }
176 313
177 void StreamTexture::OnFrameAvailable() { 314 void StreamTexture::OnFrameAvailable() {
178 has_pending_frame_ = true; 315 has_pending_frame_ = true;
179 if (has_listener_ && owner_stub_) { 316 if (has_listener_ && owner_stub_) {
180 owner_stub_->channel()->Send( 317 owner_stub_->channel()->Send(
181 new GpuStreamTextureMsg_FrameAvailable(route_id_)); 318 new GpuStreamTextureMsg_FrameAvailable(route_id_));
182 } 319 }
183 } 320 }
184 321
(...skipping 14 matching lines...) Expand all
199 IPC_MESSAGE_UNHANDLED(handled = false) 336 IPC_MESSAGE_UNHANDLED(handled = false)
200 IPC_END_MESSAGE_MAP() 337 IPC_END_MESSAGE_MAP()
201 338
202 DCHECK(handled); 339 DCHECK(handled);
203 return handled; 340 return handled;
204 } 341 }
205 342
206 void StreamTexture::OnStartListening() { 343 void StreamTexture::OnStartListening() {
207 DCHECK(!has_listener_); 344 DCHECK(!has_listener_);
208 has_listener_ = true; 345 has_listener_ = true;
346 matrix_modified_ = true;
209 } 347 }
210 348
211 void StreamTexture::OnEstablishPeer(int32 primary_id, int32 secondary_id) { 349 void StreamTexture::OnEstablishPeer(int32 primary_id, int32 secondary_id) {
212 if (!owner_stub_) 350 if (!owner_stub_)
213 return; 351 return;
214 352
215 base::ProcessHandle process = owner_stub_->channel()->GetClientPID(); 353 base::ProcessHandle process = owner_stub_->channel()->GetClientPID();
216 354
217 SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer( 355 SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer(
218 process, surface_texture_, primary_id, secondary_id); 356 process, surface_texture_, primary_id, secondary_id);
219 } 357 }
220 358
221 bool StreamTexture::BindTexImage(unsigned target) { 359 bool StreamTexture::BindTexImage(unsigned target) {
222 NOTREACHED(); 360 NOTREACHED();
223 return false; 361 return false;
224 } 362 }
225 363
226 void StreamTexture::ReleaseTexImage(unsigned target) { 364 void StreamTexture::ReleaseTexImage(unsigned target) {
227 NOTREACHED(); 365 NOTREACHED();
228 } 366 }
229 367
230 bool StreamTexture::CopyTexSubImage(unsigned target, 368 bool StreamTexture::CopyTexSubImage(unsigned target,
231 const gfx::Point& offset, 369 const gfx::Point& offset,
232 const gfx::Rect& rect) { 370 const gfx::Rect& rect) {
371 if (target == GL_TEXTURE_2D) {
372 return DoCopyTexture(offset, rect);
373 }
374
233 return false; 375 return false;
234 } 376 }
235 377
236 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, 378 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
237 int z_order, 379 int z_order,
238 gfx::OverlayTransform transform, 380 gfx::OverlayTransform transform,
239 const gfx::Rect& bounds_rect, 381 const gfx::Rect& bounds_rect,
240 const gfx::RectF& crop_rect) { 382 const gfx::RectF& crop_rect) {
241 NOTREACHED(); 383 NOTREACHED();
242 return false; 384 return false;
243 } 385 }
244 386
245 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, 387 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
246 uint64_t process_tracing_id, 388 uint64_t process_tracing_id,
247 const std::string& dump_name) { 389 const std::string& dump_name) {
248 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 390 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
249 } 391 }
250 392
251 } // namespace content 393 } // namespace content
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