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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/stream_texture_android.h" | 5 #include "content/common/gpu/stream_texture_android.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/strings/stringize_macros.h" |
10 #include "content/common/android/surface_texture_peer.h" | 11 #include "content/common/android/surface_texture_peer.h" |
11 #include "content/common/gpu/gpu_channel.h" | 12 #include "content/common/gpu/gpu_channel.h" |
12 #include "content/common/gpu/gpu_messages.h" | 13 #include "content/common/gpu/gpu_messages.h" |
13 #include "gpu/command_buffer/service/context_group.h" | 14 #include "gpu/command_buffer/service/context_group.h" |
14 #include "gpu/command_buffer/service/context_state.h" | 15 #include "gpu/command_buffer/service/context_state.h" |
15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
16 #include "gpu/command_buffer/service/texture_manager.h" | 17 #include "gpu/command_buffer/service/texture_manager.h" |
17 #include "ui/gfx/geometry/size.h" | 18 #include "ui/gfx/geometry/size.h" |
18 #include "ui/gl/gl_context.h" | 19 #include "ui/gl/gl_context.h" |
| 20 #include "ui/gl/gl_helper.h" |
| 21 #include "ui/gl/scoped_binders.h" |
19 #include "ui/gl/scoped_make_current.h" | 22 #include "ui/gl/scoped_make_current.h" |
20 | 23 |
21 namespace content { | 24 namespace content { |
22 | 25 |
23 using gpu::gles2::ContextGroup; | 26 using gpu::gles2::ContextGroup; |
24 using gpu::gles2::GLES2Decoder; | 27 using gpu::gles2::GLES2Decoder; |
25 using gpu::gles2::TextureManager; | 28 using gpu::gles2::TextureManager; |
26 using gpu::gles2::TextureRef; | 29 using gpu::gles2::TextureRef; |
27 | 30 |
28 // static | 31 // static |
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59 int32_t route_id, | 62 int32_t route_id, |
60 uint32_t texture_id) | 63 uint32_t texture_id) |
61 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), | 64 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), |
62 size_(0, 0), | 65 size_(0, 0), |
63 has_valid_frame_(false), | 66 has_valid_frame_(false), |
64 has_pending_frame_(false), | 67 has_pending_frame_(false), |
65 owner_stub_(owner_stub), | 68 owner_stub_(owner_stub), |
66 route_id_(route_id), | 69 route_id_(route_id), |
67 has_listener_(false), | 70 has_listener_(false), |
68 texture_id_(texture_id), | 71 texture_id_(texture_id), |
| 72 framebuffer_(0), |
| 73 vertex_shader_(0), |
| 74 fragment_shader_(0), |
| 75 program_(0), |
| 76 vertex_buffer_(0), |
| 77 u_xform_location_(-1), |
69 weak_factory_(this) { | 78 weak_factory_(this) { |
70 owner_stub->AddDestructionObserver(this); | 79 owner_stub->AddDestructionObserver(this); |
71 memset(current_matrix_, 0, sizeof(current_matrix_)); | 80 memset(current_matrix_, 0, sizeof(current_matrix_)); |
72 owner_stub->channel()->AddRoute(route_id, this); | 81 owner_stub->channel()->AddRoute(route_id, this); |
73 surface_texture_->SetFrameAvailableCallback(base::Bind( | 82 surface_texture_->SetFrameAvailableCallback(base::Bind( |
74 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); | 83 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); |
75 } | 84 } |
76 | 85 |
77 StreamTexture::~StreamTexture() { | 86 StreamTexture::~StreamTexture() { |
78 if (owner_stub_) { | 87 if (owner_stub_) { |
79 owner_stub_->RemoveDestructionObserver(this); | 88 owner_stub_->RemoveDestructionObserver(this); |
80 owner_stub_->channel()->RemoveRoute(route_id_); | 89 owner_stub_->channel()->RemoveRoute(route_id_); |
81 } | 90 } |
82 } | 91 } |
83 | 92 |
84 void StreamTexture::OnWillDestroyStub() { | 93 void StreamTexture::OnWillDestroyStub() { |
85 owner_stub_->RemoveDestructionObserver(this); | 94 owner_stub_->RemoveDestructionObserver(this); |
86 owner_stub_->channel()->RemoveRoute(route_id_); | 95 owner_stub_->channel()->RemoveRoute(route_id_); |
| 96 |
| 97 if (framebuffer_) { |
| 98 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent()); |
| 99 |
| 100 glDeleteProgram(program_); |
| 101 glDeleteShader(vertex_shader_); |
| 102 glDeleteShader(fragment_shader_); |
| 103 glDeleteBuffersARB(1, &vertex_buffer_); |
| 104 glDeleteFramebuffersEXT(1, &framebuffer_); |
| 105 program_ = 0; |
| 106 vertex_shader_ = 0; |
| 107 fragment_shader_ = 0; |
| 108 vertex_buffer_ = 0; |
| 109 framebuffer_ = 0; |
| 110 u_xform_location_ = -1; |
| 111 } |
| 112 |
87 owner_stub_ = NULL; | 113 owner_stub_ = NULL; |
88 | 114 |
89 // If the owner goes away, there is no need to keep the SurfaceTexture around. | 115 // If the owner goes away, there is no need to keep the SurfaceTexture around. |
90 // The GL texture will keep working regardless with the currently bound frame. | 116 // The GL texture will keep working regardless with the currently bound frame. |
91 surface_texture_ = NULL; | 117 surface_texture_ = NULL; |
92 } | 118 } |
93 | 119 |
94 void StreamTexture::Destroy(bool have_context) { | 120 void StreamTexture::Destroy(bool have_context) { |
95 NOTREACHED(); | 121 NOTREACHED(); |
96 } | 122 } |
97 | 123 |
| 124 scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() { |
| 125 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current; |
| 126 bool needs_make_current = |
| 127 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL); |
| 128 // On Android we should not have to perform a real context switch here when |
| 129 // using virtual contexts. |
| 130 DCHECK(!needs_make_current || |
| 131 !owner_stub_->decoder() |
| 132 ->GetContextGroup() |
| 133 ->feature_info() |
| 134 ->workarounds() |
| 135 .use_virtualized_gl_contexts); |
| 136 if (needs_make_current) { |
| 137 scoped_make_current.reset(new ui::ScopedMakeCurrent( |
| 138 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface())); |
| 139 } |
| 140 return scoped_make_current; |
| 141 } |
| 142 |
| 143 void StreamTexture::UpdateTexImage() { |
| 144 DCHECK(surface_texture_.get()); |
| 145 DCHECK(owner_stub_); |
| 146 |
| 147 if (!has_pending_frame_) return; |
| 148 |
| 149 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent()); |
| 150 |
| 151 surface_texture_->UpdateTexImage(); |
| 152 |
| 153 has_valid_frame_ = true; |
| 154 has_pending_frame_ = false; |
| 155 |
| 156 float mtx[16]; |
| 157 surface_texture_->GetTransformMatrix(mtx); |
| 158 |
| 159 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) { |
| 160 memcpy(current_matrix_, mtx, sizeof(mtx)); |
| 161 |
| 162 if (has_listener_) { |
| 163 GpuStreamTextureMsg_MatrixChanged_Params params; |
| 164 memcpy(¶ms.m00, mtx, sizeof(mtx)); |
| 165 owner_stub_->channel()->Send( |
| 166 new GpuStreamTextureMsg_MatrixChanged(route_id_, params)); |
| 167 } |
| 168 } |
| 169 |
| 170 if (scoped_make_current.get()) { |
| 171 // UpdateTexImage() implies glBindTexture(). |
| 172 // The cmd decoder takes care of restoring the binding for this GLImage as |
| 173 // far as the current context is concerned, but if we temporarily change |
| 174 // it, we have to keep the state intact in *that* context also. |
| 175 const gpu::gles2::ContextState* state = |
| 176 owner_stub_->decoder()->GetContextState(); |
| 177 const gpu::gles2::TextureUnit& active_unit = |
| 178 state->texture_units[state->active_texture_unit]; |
| 179 glBindTexture(GL_TEXTURE_EXTERNAL_OES, |
| 180 active_unit.bound_texture_external_oes.get() |
| 181 ? active_unit.bound_texture_external_oes->service_id() |
| 182 : 0); |
| 183 } |
| 184 } |
| 185 |
98 bool StreamTexture::CopyTexImage(unsigned target) { | 186 bool StreamTexture::CopyTexImage(unsigned target) { |
| 187 if (target == GL_TEXTURE_2D) { |
| 188 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0, |
| 189 GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 190 return CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(), gfx::Rect(size_)); |
| 191 } |
| 192 |
99 if (target != GL_TEXTURE_EXTERNAL_OES) | 193 if (target != GL_TEXTURE_EXTERNAL_OES) |
100 return false; | 194 return false; |
101 | 195 |
102 if (!owner_stub_ || !surface_texture_.get()) | 196 if (!owner_stub_ || !surface_texture_.get()) |
103 return true; | 197 return true; |
104 | 198 |
105 GLint texture_id; | 199 GLint texture_id; |
106 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); | 200 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); |
107 DCHECK(texture_id); | 201 DCHECK(texture_id); |
108 | 202 |
109 // The following code only works if we're being asked to copy into | 203 // The following code only works if we're being asked to copy into |
110 // |texture_id_|. Copying into a different texture is not supported. | 204 // |texture_id_|. Copying into a different texture is not supported. |
111 if (static_cast<unsigned>(texture_id) != texture_id_) | 205 if (static_cast<unsigned>(texture_id) != texture_id_) |
112 return false; | 206 return false; |
113 | 207 |
114 if (has_pending_frame_) { | 208 UpdateTexImage(); |
115 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current; | |
116 bool needs_make_current = | |
117 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL); | |
118 // On Android we should not have to perform a real context switch here when | |
119 // using virtual contexts. | |
120 DCHECK(!needs_make_current || !owner_stub_->decoder() | |
121 ->GetContextGroup() | |
122 ->feature_info() | |
123 ->workarounds() | |
124 .use_virtualized_gl_contexts); | |
125 if (needs_make_current) { | |
126 scoped_make_current.reset(new ui::ScopedMakeCurrent( | |
127 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface())); | |
128 } | |
129 surface_texture_->UpdateTexImage(); | |
130 has_valid_frame_ = true; | |
131 has_pending_frame_ = false; | |
132 if (scoped_make_current.get()) { | |
133 // UpdateTexImage() implies glBindTexture(). | |
134 // The cmd decoder takes care of restoring the binding for this GLImage as | |
135 // far as the current context is concerned, but if we temporarily change | |
136 // it, we have to keep the state intact in *that* context also. | |
137 const gpu::gles2::ContextState* state = | |
138 owner_stub_->decoder()->GetContextState(); | |
139 const gpu::gles2::TextureUnit& active_unit = | |
140 state->texture_units[state->active_texture_unit]; | |
141 glBindTexture(GL_TEXTURE_EXTERNAL_OES, | |
142 active_unit.bound_texture_external_oes.get() | |
143 ? active_unit.bound_texture_external_oes->service_id() | |
144 : 0); | |
145 } | |
146 } | |
147 | 209 |
148 TextureManager* texture_manager = | 210 TextureManager* texture_manager = |
149 owner_stub_->decoder()->GetContextGroup()->texture_manager(); | 211 owner_stub_->decoder()->GetContextGroup()->texture_manager(); |
150 gpu::gles2::Texture* texture = | 212 gpu::gles2::Texture* texture = |
151 texture_manager->GetTextureForServiceId(texture_id_); | 213 texture_manager->GetTextureForServiceId(texture_id_); |
152 if (texture) { | 214 if (texture) { |
153 // By setting image state to UNBOUND instead of COPIED we ensure that | 215 // By setting image state to UNBOUND instead of COPIED we ensure that |
154 // CopyTexImage() is called each time the surface texture is used for | 216 // CopyTexImage() is called each time the surface texture is used for |
155 // drawing. | 217 // drawing. |
156 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this, | 218 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this, |
157 gpu::gles2::Texture::UNBOUND); | 219 gpu::gles2::Texture::UNBOUND); |
158 } | 220 } |
159 | 221 |
160 if (has_listener_ && has_valid_frame_) { | |
161 float mtx[16]; | |
162 surface_texture_->GetTransformMatrix(mtx); | |
163 | |
164 // Only query the matrix once we have bound a valid frame. | |
165 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) { | |
166 memcpy(current_matrix_, mtx, sizeof(mtx)); | |
167 | |
168 GpuStreamTextureMsg_MatrixChanged_Params params; | |
169 memcpy(¶ms.m00, mtx, sizeof(mtx)); | |
170 owner_stub_->channel()->Send( | |
171 new GpuStreamTextureMsg_MatrixChanged(route_id_, params)); | |
172 } | |
173 } | |
174 | |
175 return true; | 222 return true; |
176 } | 223 } |
177 | 224 |
178 void StreamTexture::OnFrameAvailable() { | 225 void StreamTexture::OnFrameAvailable() { |
179 has_pending_frame_ = true; | 226 has_pending_frame_ = true; |
180 if (has_listener_ && owner_stub_) { | 227 if (has_listener_ && owner_stub_) { |
181 owner_stub_->channel()->Send( | 228 owner_stub_->channel()->Send( |
182 new GpuStreamTextureMsg_FrameAvailable(route_id_)); | 229 new GpuStreamTextureMsg_FrameAvailable(route_id_)); |
183 } | 230 } |
184 } | 231 } |
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224 return false; | 271 return false; |
225 } | 272 } |
226 | 273 |
227 void StreamTexture::ReleaseTexImage(unsigned target) { | 274 void StreamTexture::ReleaseTexImage(unsigned target) { |
228 NOTREACHED(); | 275 NOTREACHED(); |
229 } | 276 } |
230 | 277 |
231 bool StreamTexture::CopyTexSubImage(unsigned target, | 278 bool StreamTexture::CopyTexSubImage(unsigned target, |
232 const gfx::Point& offset, | 279 const gfx::Point& offset, |
233 const gfx::Rect& rect) { | 280 const gfx::Rect& rect) { |
234 return false; | 281 if (target != GL_TEXTURE_2D) |
| 282 return false; |
| 283 |
| 284 if (!owner_stub_ || !surface_texture_.get()) |
| 285 return true; |
| 286 |
| 287 if (!offset.IsOrigin()) { |
| 288 LOG(ERROR) << "Non-origin offset is not supported"; |
| 289 return false; |
| 290 } |
| 291 |
| 292 if (rect != gfx::Rect(size_)) { |
| 293 LOG(ERROR) << "Sub-rectangle is not supported"; |
| 294 return false; |
| 295 } |
| 296 |
| 297 GLint target_texture = 0; |
| 298 glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture); |
| 299 DCHECK(target_texture); |
| 300 |
| 301 UpdateTexImage(); |
| 302 |
| 303 if (!framebuffer_) { |
| 304 glGenFramebuffersEXT(1, &framebuffer_); |
| 305 |
| 306 // This vertex shader introduces a y flip before applying the stream |
| 307 // texture matrix. This is required because the stream texture matrix |
| 308 // Android provides is intended to be used in a y-up coordinate system, |
| 309 // whereas Chromium expects y-down. |
| 310 |
| 311 // clang-format off |
| 312 const char kVertexShader[] = STRINGIZE( |
| 313 attribute vec2 a_position; |
| 314 varying vec2 v_texCoord; |
| 315 uniform mat4 u_xform; |
| 316 void main() { |
| 317 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); |
| 318 vec2 uv_untransformed = a_position * vec2(0.5, -0.5) + vec2(0.5, 0.5); |
| 319 v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy; |
| 320 } |
| 321 ); |
| 322 const char kFragmentShader[] = |
| 323 "#extension GL_OES_EGL_image_external : require\n" STRINGIZE( |
| 324 precision mediump float; |
| 325 uniform samplerExternalOES a_texture; |
| 326 varying vec2 v_texCoord; |
| 327 void main() { |
| 328 gl_FragColor = texture2D(a_texture, v_texCoord); |
| 329 } |
| 330 ); |
| 331 // clang-format on |
| 332 |
| 333 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); |
| 334 vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); |
| 335 fragment_shader_ = |
| 336 gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); |
| 337 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| 338 gfx::ScopedUseProgram use_program(program_); |
| 339 int sampler_location = glGetUniformLocation(program_, "a_texture"); |
| 340 DCHECK_NE(-1, sampler_location); |
| 341 glUniform1i(sampler_location, 0); |
| 342 u_xform_location_ = glGetUniformLocation(program_, "u_xform"); |
| 343 DCHECK_NE(-1, u_xform_location_); |
| 344 } |
| 345 |
| 346 gfx::ScopedActiveTexture active_texture(GL_TEXTURE0); |
| 347 // UpdateTexImage() call below will bind the surface texture to |
| 348 // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current |
| 349 // binding before this function returns. |
| 350 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_); |
| 351 |
| 352 { |
| 353 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); |
| 354 gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height()); |
| 355 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 356 GL_TEXTURE_2D, target_texture, 0); |
| 357 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| 358 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); |
| 359 gfx::ScopedUseProgram use_program(program_); |
| 360 |
| 361 glUniformMatrix4fv(u_xform_location_, 1, false, current_matrix_); |
| 362 gfx::GLHelper::DrawQuad(vertex_buffer_); |
| 363 |
| 364 // Detach the output texture from the fbo. |
| 365 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 366 GL_TEXTURE_2D, 0, 0); |
| 367 } |
| 368 return true; |
235 } | 369 } |
236 | 370 |
237 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, | 371 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, |
238 int z_order, | 372 int z_order, |
239 gfx::OverlayTransform transform, | 373 gfx::OverlayTransform transform, |
240 const gfx::Rect& bounds_rect, | 374 const gfx::Rect& bounds_rect, |
241 const gfx::RectF& crop_rect) { | 375 const gfx::RectF& crop_rect) { |
242 NOTREACHED(); | 376 NOTREACHED(); |
243 return false; | 377 return false; |
244 } | 378 } |
245 | 379 |
246 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, | 380 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, |
247 uint64_t process_tracing_id, | 381 uint64_t process_tracing_id, |
248 const std::string& dump_name) { | 382 const std::string& dump_name) { |
249 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 | 383 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 |
250 } | 384 } |
251 | 385 |
252 } // namespace content | 386 } // namespace content |
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