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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/stream_texture_android.h" | 5 #include "content/common/gpu/stream_texture_android.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/strings/stringize_macros.h" | |
| 8 #include "content/common/android/surface_texture_peer.h" | 9 #include "content/common/android/surface_texture_peer.h" |
| 9 #include "content/common/gpu/gpu_channel.h" | 10 #include "content/common/gpu/gpu_channel.h" |
| 10 #include "content/common/gpu/gpu_messages.h" | 11 #include "content/common/gpu/gpu_messages.h" |
| 11 #include "gpu/command_buffer/service/context_group.h" | 12 #include "gpu/command_buffer/service/context_group.h" |
| 12 #include "gpu/command_buffer/service/context_state.h" | 13 #include "gpu/command_buffer/service/context_state.h" |
| 13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 14 #include "gpu/command_buffer/service/texture_manager.h" | 15 #include "gpu/command_buffer/service/texture_manager.h" |
| 15 #include "ui/gfx/geometry/size.h" | 16 #include "ui/gfx/geometry/size.h" |
| 16 #include "ui/gl/gl_context.h" | 17 #include "ui/gl/gl_context.h" |
| 18 #include "ui/gl/gl_helper.h" | |
| 19 #include "ui/gl/scoped_binders.h" | |
| 17 #include "ui/gl/scoped_make_current.h" | 20 #include "ui/gl/scoped_make_current.h" |
| 18 | 21 |
| 19 namespace content { | 22 namespace content { |
| 20 | 23 |
| 21 using gpu::gles2::ContextGroup; | 24 using gpu::gles2::ContextGroup; |
| 22 using gpu::gles2::GLES2Decoder; | 25 using gpu::gles2::GLES2Decoder; |
| 23 using gpu::gles2::TextureManager; | 26 using gpu::gles2::TextureManager; |
| 24 using gpu::gles2::TextureRef; | 27 using gpu::gles2::TextureRef; |
| 25 | 28 |
| 26 // static | 29 // static |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 58 int32 route_id, | 61 int32 route_id, |
| 59 uint32 texture_id) | 62 uint32 texture_id) |
| 60 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), | 63 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), |
| 61 size_(0, 0), | 64 size_(0, 0), |
| 62 has_valid_frame_(false), | 65 has_valid_frame_(false), |
| 63 has_pending_frame_(false), | 66 has_pending_frame_(false), |
| 64 owner_stub_(owner_stub), | 67 owner_stub_(owner_stub), |
| 65 route_id_(route_id), | 68 route_id_(route_id), |
| 66 has_listener_(false), | 69 has_listener_(false), |
| 67 texture_id_(texture_id), | 70 texture_id_(texture_id), |
| 71 framebuffer_(0), | |
| 72 vertex_shader_(0), | |
| 73 fragment_shader_(0), | |
| 74 program_(0), | |
| 75 vertex_buffer_(0), | |
| 76 u_xform_location_(-1), | |
| 68 weak_factory_(this) { | 77 weak_factory_(this) { |
| 69 owner_stub->AddDestructionObserver(this); | 78 owner_stub->AddDestructionObserver(this); |
| 70 memset(current_matrix_, 0, sizeof(current_matrix_)); | 79 memset(current_matrix_, 0, sizeof(current_matrix_)); |
| 71 owner_stub->channel()->AddRoute(route_id, this); | 80 owner_stub->channel()->AddRoute(route_id, this); |
| 72 surface_texture_->SetFrameAvailableCallback(base::Bind( | 81 surface_texture_->SetFrameAvailableCallback(base::Bind( |
| 73 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); | 82 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); |
| 74 } | 83 } |
| 75 | 84 |
| 76 StreamTexture::~StreamTexture() { | 85 StreamTexture::~StreamTexture() { |
| 77 if (owner_stub_) { | 86 if (owner_stub_) { |
| 78 owner_stub_->RemoveDestructionObserver(this); | 87 owner_stub_->RemoveDestructionObserver(this); |
| 79 owner_stub_->channel()->RemoveRoute(route_id_); | 88 owner_stub_->channel()->RemoveRoute(route_id_); |
| 80 } | 89 } |
| 81 } | 90 } |
| 82 | 91 |
| 83 void StreamTexture::OnWillDestroyStub() { | 92 void StreamTexture::OnWillDestroyStub() { |
| 84 owner_stub_->RemoveDestructionObserver(this); | 93 owner_stub_->RemoveDestructionObserver(this); |
| 85 owner_stub_->channel()->RemoveRoute(route_id_); | 94 owner_stub_->channel()->RemoveRoute(route_id_); |
| 95 | |
| 96 if (framebuffer_) { | |
| 97 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent()); | |
| 98 | |
| 99 glDeleteProgram(program_); | |
| 100 glDeleteShader(vertex_shader_); | |
| 101 glDeleteShader(fragment_shader_); | |
| 102 glDeleteBuffersARB(1, &vertex_buffer_); | |
|
Ken Russell (switch to Gerrit)
2015/12/28 23:35:47
It's confusing that we standardized on the ARB nam
Tobias Sargeant
2016/01/05 23:17:06
Acknowledged.
| |
| 103 glDeleteFramebuffersEXT(1, &framebuffer_); | |
| 104 program_ = 0; | |
| 105 vertex_shader_ = 0; | |
| 106 fragment_shader_ = 0; | |
| 107 vertex_buffer_ = 0; | |
| 108 framebuffer_ = 0; | |
| 109 u_xform_location_ = -1; | |
| 110 } | |
| 111 | |
| 86 owner_stub_ = NULL; | 112 owner_stub_ = NULL; |
| 87 | 113 |
| 88 // If the owner goes away, there is no need to keep the SurfaceTexture around. | 114 // If the owner goes away, there is no need to keep the SurfaceTexture around. |
| 89 // The GL texture will keep working regardless with the currently bound frame. | 115 // The GL texture will keep working regardless with the currently bound frame. |
| 90 surface_texture_ = NULL; | 116 surface_texture_ = NULL; |
| 91 } | 117 } |
| 92 | 118 |
| 93 void StreamTexture::Destroy(bool have_context) { | 119 void StreamTexture::Destroy(bool have_context) { |
| 94 NOTREACHED(); | 120 NOTREACHED(); |
| 95 } | 121 } |
| 96 | 122 |
| 123 scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() { | |
| 124 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current; | |
| 125 bool needs_make_current = | |
| 126 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL); | |
| 127 // On Android we should not have to perform a real context switch here when | |
| 128 // using virtual contexts. | |
| 129 DCHECK(!needs_make_current || | |
| 130 !owner_stub_->decoder() | |
| 131 ->GetContextGroup() | |
| 132 ->feature_info() | |
| 133 ->workarounds() | |
| 134 .use_virtualized_gl_contexts); | |
| 135 if (needs_make_current) { | |
| 136 scoped_make_current.reset(new ui::ScopedMakeCurrent( | |
| 137 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface())); | |
| 138 } | |
| 139 return scoped_make_current; | |
| 140 } | |
| 141 | |
| 142 void StreamTexture::UpdateTexImage() { | |
| 143 DCHECK(surface_texture_.get()); | |
| 144 DCHECK(owner_stub_); | |
| 145 | |
| 146 if (!has_pending_frame_) return; | |
| 147 | |
| 148 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent()); | |
| 149 | |
| 150 surface_texture_->UpdateTexImage(); | |
| 151 | |
| 152 has_valid_frame_ = true; | |
| 153 has_pending_frame_ = false; | |
| 154 | |
| 155 float mtx[16]; | |
| 156 surface_texture_->GetTransformMatrix(mtx); | |
| 157 | |
| 158 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) { | |
| 159 memcpy(current_matrix_, mtx, sizeof(mtx)); | |
| 160 | |
| 161 if (has_listener_) { | |
| 162 GpuStreamTextureMsg_MatrixChanged_Params params; | |
| 163 memcpy(¶ms.m00, mtx, sizeof(mtx)); | |
| 164 owner_stub_->channel()->Send( | |
| 165 new GpuStreamTextureMsg_MatrixChanged(route_id_, params)); | |
| 166 } | |
| 167 } | |
| 168 | |
| 169 if (scoped_make_current.get()) { | |
| 170 // UpdateTexImage() implies glBindTexture(). | |
| 171 // The cmd decoder takes care of restoring the binding for this GLImage as | |
| 172 // far as the current context is concerned, but if we temporarily change | |
| 173 // it, we have to keep the state intact in *that* context also. | |
| 174 const gpu::gles2::ContextState* state = | |
| 175 owner_stub_->decoder()->GetContextState(); | |
| 176 const gpu::gles2::TextureUnit& active_unit = | |
| 177 state->texture_units[state->active_texture_unit]; | |
| 178 glBindTexture(GL_TEXTURE_EXTERNAL_OES, | |
| 179 active_unit.bound_texture_external_oes.get() | |
| 180 ? active_unit.bound_texture_external_oes->service_id() | |
| 181 : 0); | |
| 182 } | |
| 183 } | |
| 184 | |
| 97 bool StreamTexture::CopyTexImage(unsigned target) { | 185 bool StreamTexture::CopyTexImage(unsigned target) { |
| 186 if (target == GL_TEXTURE_2D) { | |
| 187 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0, | |
| 188 GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| 189 return CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(), gfx::Rect(size_)); | |
| 190 } | |
| 191 | |
| 98 if (target != GL_TEXTURE_EXTERNAL_OES) | 192 if (target != GL_TEXTURE_EXTERNAL_OES) |
| 99 return false; | 193 return false; |
| 100 | 194 |
| 101 if (!owner_stub_ || !surface_texture_.get()) | 195 if (!owner_stub_ || !surface_texture_.get()) |
| 102 return true; | 196 return true; |
| 103 | 197 |
| 104 GLint texture_id; | 198 GLint texture_id; |
| 105 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); | 199 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); |
| 106 DCHECK(texture_id); | 200 DCHECK(texture_id); |
| 107 | 201 |
| 108 // The following code only works if we're being asked to copy into | 202 // The following code only works if we're being asked to copy into |
| 109 // |texture_id_|. Copying into a different texture is not supported. | 203 // |texture_id_|. Copying into a different texture is not supported. |
| 110 if (static_cast<unsigned>(texture_id) != texture_id_) | 204 if (static_cast<unsigned>(texture_id) != texture_id_) |
| 111 return false; | 205 return false; |
| 112 | 206 |
| 113 if (has_pending_frame_) { | 207 UpdateTexImage(); |
| 114 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current; | |
| 115 bool needs_make_current = | |
| 116 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL); | |
| 117 // On Android we should not have to perform a real context switch here when | |
| 118 // using virtual contexts. | |
| 119 DCHECK(!needs_make_current || !owner_stub_->decoder() | |
| 120 ->GetContextGroup() | |
| 121 ->feature_info() | |
| 122 ->workarounds() | |
| 123 .use_virtualized_gl_contexts); | |
| 124 if (needs_make_current) { | |
| 125 scoped_make_current.reset(new ui::ScopedMakeCurrent( | |
| 126 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface())); | |
| 127 } | |
| 128 surface_texture_->UpdateTexImage(); | |
| 129 has_valid_frame_ = true; | |
| 130 has_pending_frame_ = false; | |
| 131 if (scoped_make_current.get()) { | |
| 132 // UpdateTexImage() implies glBindTexture(). | |
| 133 // The cmd decoder takes care of restoring the binding for this GLImage as | |
| 134 // far as the current context is concerned, but if we temporarily change | |
| 135 // it, we have to keep the state intact in *that* context also. | |
| 136 const gpu::gles2::ContextState* state = | |
| 137 owner_stub_->decoder()->GetContextState(); | |
| 138 const gpu::gles2::TextureUnit& active_unit = | |
| 139 state->texture_units[state->active_texture_unit]; | |
| 140 glBindTexture(GL_TEXTURE_EXTERNAL_OES, | |
| 141 active_unit.bound_texture_external_oes.get() | |
| 142 ? active_unit.bound_texture_external_oes->service_id() | |
| 143 : 0); | |
| 144 } | |
| 145 } | |
| 146 | 208 |
| 147 TextureManager* texture_manager = | 209 TextureManager* texture_manager = |
| 148 owner_stub_->decoder()->GetContextGroup()->texture_manager(); | 210 owner_stub_->decoder()->GetContextGroup()->texture_manager(); |
| 149 gpu::gles2::Texture* texture = | 211 gpu::gles2::Texture* texture = |
| 150 texture_manager->GetTextureForServiceId(texture_id_); | 212 texture_manager->GetTextureForServiceId(texture_id_); |
| 151 if (texture) { | 213 if (texture) { |
| 152 // By setting image state to UNBOUND instead of COPIED we ensure that | 214 // By setting image state to UNBOUND instead of COPIED we ensure that |
| 153 // CopyTexImage() is called each time the surface texture is used for | 215 // CopyTexImage() is called each time the surface texture is used for |
| 154 // drawing. | 216 // drawing. |
| 155 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this, | 217 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this, |
| 156 gpu::gles2::Texture::UNBOUND); | 218 gpu::gles2::Texture::UNBOUND); |
| 157 } | 219 } |
| 158 | 220 |
| 159 if (has_listener_ && has_valid_frame_) { | |
| 160 float mtx[16]; | |
| 161 surface_texture_->GetTransformMatrix(mtx); | |
| 162 | |
| 163 // Only query the matrix once we have bound a valid frame. | |
| 164 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) { | |
| 165 memcpy(current_matrix_, mtx, sizeof(mtx)); | |
| 166 | |
| 167 GpuStreamTextureMsg_MatrixChanged_Params params; | |
| 168 memcpy(¶ms.m00, mtx, sizeof(mtx)); | |
| 169 owner_stub_->channel()->Send( | |
| 170 new GpuStreamTextureMsg_MatrixChanged(route_id_, params)); | |
| 171 } | |
| 172 } | |
| 173 | |
| 174 return true; | 221 return true; |
| 175 } | 222 } |
| 176 | 223 |
| 177 void StreamTexture::OnFrameAvailable() { | 224 void StreamTexture::OnFrameAvailable() { |
| 178 has_pending_frame_ = true; | 225 has_pending_frame_ = true; |
| 179 if (has_listener_ && owner_stub_) { | 226 if (has_listener_ && owner_stub_) { |
| 180 owner_stub_->channel()->Send( | 227 owner_stub_->channel()->Send( |
| 181 new GpuStreamTextureMsg_FrameAvailable(route_id_)); | 228 new GpuStreamTextureMsg_FrameAvailable(route_id_)); |
| 182 } | 229 } |
| 183 } | 230 } |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 223 return false; | 270 return false; |
| 224 } | 271 } |
| 225 | 272 |
| 226 void StreamTexture::ReleaseTexImage(unsigned target) { | 273 void StreamTexture::ReleaseTexImage(unsigned target) { |
| 227 NOTREACHED(); | 274 NOTREACHED(); |
| 228 } | 275 } |
| 229 | 276 |
| 230 bool StreamTexture::CopyTexSubImage(unsigned target, | 277 bool StreamTexture::CopyTexSubImage(unsigned target, |
| 231 const gfx::Point& offset, | 278 const gfx::Point& offset, |
| 232 const gfx::Rect& rect) { | 279 const gfx::Rect& rect) { |
| 233 return false; | 280 if (target != GL_TEXTURE_2D) |
| 281 return false; | |
| 282 | |
| 283 if (!owner_stub_ || !surface_texture_.get()) | |
| 284 return true; | |
| 285 | |
| 286 if (!offset.IsOrigin()) { | |
| 287 LOG(ERROR) << "Non-origin offset is not supported"; | |
| 288 return false; | |
| 289 } | |
| 290 | |
| 291 if (rect != gfx::Rect(size_)) { | |
| 292 LOG(ERROR) << "Sub-rectangle is not supported"; | |
| 293 return false; | |
| 294 } | |
| 295 | |
| 296 GLint target_texture = 0; | |
| 297 glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture); | |
| 298 DCHECK(target_texture); | |
| 299 | |
| 300 UpdateTexImage(); | |
| 301 | |
| 302 if (!framebuffer_) { | |
| 303 glGenFramebuffersEXT(1, &framebuffer_); | |
| 304 | |
| 305 // clang-format off | |
| 306 const char kVertexShader[] = STRINGIZE( | |
|
Ken Russell (switch to Gerrit)
2015/12/28 23:35:47
The indentation looks incorrect for these blocks.
Tobias Sargeant
2016/01/05 23:17:06
Done.
| |
| 307 attribute vec2 a_position; | |
| 308 varying vec2 v_texCoord; | |
| 309 uniform mat4 u_xform; | |
| 310 void main() { | |
| 311 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); | |
| 312 vec2 uv_untransformed = (a_position + vec2(1.0, 1.0)) * 0.5; | |
| 313 v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy; | |
| 314 } | |
| 315 ); | |
| 316 const char kFragmentShader[] = | |
| 317 "#extension GL_OES_EGL_image_external : require\n" STRINGIZE( | |
| 318 precision mediump float; | |
| 319 uniform samplerExternalOES a_texture; | |
| 320 varying vec2 v_texCoord; | |
| 321 void main() { | |
| 322 gl_FragColor = texture2D(a_texture, v_texCoord); | |
| 323 } | |
| 324 ); | |
| 325 // clang-format on | |
| 326 | |
| 327 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer(); | |
| 328 vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader); | |
| 329 fragment_shader_ = | |
| 330 gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); | |
| 331 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); | |
| 332 gfx::ScopedUseProgram use_program(program_); | |
| 333 int sampler_location = glGetUniformLocation(program_, "a_texture"); | |
| 334 DCHECK_NE(-1, sampler_location); | |
| 335 glUniform1i(sampler_location, 0); | |
| 336 u_xform_location_ = glGetUniformLocation(program_, "u_xform"); | |
| 337 DCHECK_NE(-1, u_xform_location_); | |
| 338 } | |
| 339 | |
| 340 gfx::ScopedActiveTexture active_texture(GL_TEXTURE0); | |
| 341 // UpdateTexImage() call below will bind the surface texture to | |
| 342 // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current | |
| 343 // binding before this function returns. | |
| 344 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_); | |
| 345 | |
| 346 { | |
| 347 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_); | |
| 348 gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height()); | |
| 349 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| 350 GL_TEXTURE_2D, target_texture, 0); | |
| 351 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
| 352 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)); | |
| 353 gfx::ScopedUseProgram use_program(program_); | |
| 354 | |
| 355 glUniformMatrix4fv(u_xform_location_, 1, false, current_matrix_); | |
| 356 gfx::GLHelper::DrawQuad(vertex_buffer_); | |
| 357 | |
| 358 // Detach the output texture from the fbo. | |
| 359 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| 360 GL_TEXTURE_2D, 0, 0); | |
| 361 } | |
| 362 return true; | |
| 234 } | 363 } |
| 235 | 364 |
| 236 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, | 365 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, |
| 237 int z_order, | 366 int z_order, |
| 238 gfx::OverlayTransform transform, | 367 gfx::OverlayTransform transform, |
| 239 const gfx::Rect& bounds_rect, | 368 const gfx::Rect& bounds_rect, |
| 240 const gfx::RectF& crop_rect) { | 369 const gfx::RectF& crop_rect) { |
| 241 NOTREACHED(); | 370 NOTREACHED(); |
| 242 return false; | 371 return false; |
| 243 } | 372 } |
| 244 | 373 |
| 245 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, | 374 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, |
| 246 uint64_t process_tracing_id, | 375 uint64_t process_tracing_id, |
| 247 const std::string& dump_name) { | 376 const std::string& dump_name) { |
| 248 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 | 377 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 |
| 249 } | 378 } |
| 250 | 379 |
| 251 } // namespace content | 380 } // namespace content |
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