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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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76 }; | 76 }; |
77 | 77 |
78 | 78 |
79 // Debugger agent session. The session receives requests from the remote | 79 // Debugger agent session. The session receives requests from the remote |
80 // debugger and sends debugger events/responses to the remote debugger. | 80 // debugger and sends debugger events/responses to the remote debugger. |
81 class DebuggerAgentSession: public Thread { | 81 class DebuggerAgentSession: public Thread { |
82 public: | 82 public: |
83 DebuggerAgentSession(DebuggerAgent* agent, Socket* client) | 83 DebuggerAgentSession(DebuggerAgent* agent, Socket* client) |
84 : Thread("v8:DbgAgntSessn"), | 84 : Thread("v8:DbgAgntSessn"), |
85 agent_(agent), client_(client) {} | 85 agent_(agent), client_(client) {} |
| 86 ~DebuggerAgentSession(); |
86 | 87 |
87 void DebuggerMessage(Vector<uint16_t> message); | 88 void DebuggerMessage(Vector<uint16_t> message); |
88 void Shutdown(); | 89 void Shutdown(); |
89 | 90 |
90 private: | 91 private: |
91 void Run(); | 92 void Run(); |
92 | 93 |
93 void DebuggerMessage(Vector<char> message); | 94 void DebuggerMessage(Vector<char> message); |
94 | 95 |
95 DebuggerAgent* agent_; | 96 DebuggerAgent* agent_; |
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109 static bool SendMessage(Socket* conn, const Vector<uint16_t> message); | 110 static bool SendMessage(Socket* conn, const Vector<uint16_t> message); |
110 static bool SendMessage(Socket* conn, const v8::Handle<v8::String> message); | 111 static bool SendMessage(Socket* conn, const v8::Handle<v8::String> message); |
111 static int ReceiveAll(Socket* conn, char* data, int len); | 112 static int ReceiveAll(Socket* conn, char* data, int len); |
112 }; | 113 }; |
113 | 114 |
114 } } // namespace v8::internal | 115 } } // namespace v8::internal |
115 | 116 |
116 #endif // ENABLE_DEBUGGER_SUPPORT | 117 #endif // ENABLE_DEBUGGER_SUPPORT |
117 | 118 |
118 #endif // V8_DEBUG_AGENT_H_ | 119 #endif // V8_DEBUG_AGENT_H_ |
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