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Unified Diff: cc/output/software_renderer.cc

Issue 1535833002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-5
Patch Set: rebase Created 4 years, 11 months ago
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Index: cc/output/software_renderer.cc
diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc
deleted file mode 100644
index 5d9a69c44961503574d8857d29373d7c8b568b71..0000000000000000000000000000000000000000
--- a/cc/output/software_renderer.cc
+++ /dev/null
@@ -1,629 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/output/software_renderer.h"
-
-#include "base/trace_event/trace_event.h"
-#include "cc/base/math_util.h"
-#include "cc/output/compositor_frame.h"
-#include "cc/output/compositor_frame_ack.h"
-#include "cc/output/compositor_frame_metadata.h"
-#include "cc/output/copy_output_request.h"
-#include "cc/output/output_surface.h"
-#include "cc/output/render_surface_filters.h"
-#include "cc/output/software_output_device.h"
-#include "cc/quads/checkerboard_draw_quad.h"
-#include "cc/quads/debug_border_draw_quad.h"
-#include "cc/quads/render_pass_draw_quad.h"
-#include "cc/quads/solid_color_draw_quad.h"
-#include "cc/quads/texture_draw_quad.h"
-#include "cc/quads/tile_draw_quad.h"
-#include "skia/ext/opacity_draw_filter.h"
-#include "third_party/skia/include/core/SkCanvas.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "third_party/skia/include/core/SkImageFilter.h"
-#include "third_party/skia/include/core/SkMatrix.h"
-#include "third_party/skia/include/core/SkPath.h"
-#include "third_party/skia/include/core/SkPoint.h"
-#include "third_party/skia/include/core/SkShader.h"
-#include "third_party/skia/include/effects/SkLayerRasterizer.h"
-#include "ui/gfx/geometry/rect_conversions.h"
-#include "ui/gfx/skia_util.h"
-#include "ui/gfx/transform.h"
-
-namespace cc {
-namespace {
-
-static inline bool IsScalarNearlyInteger(SkScalar scalar) {
- return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar));
-}
-
-bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
- return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
- IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
- SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
- SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
- SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
- SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
- SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
-}
-
-static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) {
- switch (wrap_mode) {
- case GL_REPEAT:
- return SkShader::kRepeat_TileMode;
- case GL_CLAMP_TO_EDGE:
- return SkShader::kClamp_TileMode;
- }
- NOTREACHED();
- return SkShader::kClamp_TileMode;
-}
-
-} // anonymous namespace
-
-scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
- RendererClient* client,
- const RendererSettings* settings,
- OutputSurface* output_surface,
- ResourceProvider* resource_provider) {
- return make_scoped_ptr(new SoftwareRenderer(
- client, settings, output_surface, resource_provider));
-}
-
-SoftwareRenderer::SoftwareRenderer(RendererClient* client,
- const RendererSettings* settings,
- OutputSurface* output_surface,
- ResourceProvider* resource_provider)
- : DirectRenderer(client, settings, output_surface, resource_provider),
- is_scissor_enabled_(false),
- is_backbuffer_discarded_(false),
- output_device_(output_surface->software_device()),
- current_canvas_(NULL) {
- if (resource_provider_) {
- capabilities_.max_texture_size = resource_provider_->max_texture_size();
- capabilities_.best_texture_format =
- resource_provider_->best_texture_format();
- }
- // The updater can access bitmaps while the SoftwareRenderer is using them.
- capabilities_.allow_partial_texture_updates = true;
- capabilities_.using_partial_swap = true;
-
- capabilities_.using_shared_memory_resources = true;
-
- capabilities_.allow_rasterize_on_demand = true;
-}
-
-SoftwareRenderer::~SoftwareRenderer() {}
-
-const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const {
- return capabilities_;
-}
-
-void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
- TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
- root_canvas_ = output_device_->BeginPaint(
- gfx::ToEnclosingRect(frame->root_damage_rect));
-}
-
-void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
- TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
- current_framebuffer_lock_ = nullptr;
- current_framebuffer_canvas_.clear();
- current_canvas_ = NULL;
- root_canvas_ = NULL;
-
- current_frame_data_.reset(new SoftwareFrameData);
- output_device_->EndPaint(current_frame_data_.get());
-}
-
-void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
- TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
- CompositorFrame compositor_frame;
- compositor_frame.metadata = metadata;
- compositor_frame.software_frame_data = current_frame_data_.Pass();
- output_surface_->SwapBuffers(&compositor_frame);
-}
-
-void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
- output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
-}
-
-bool SoftwareRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
- return false;
-}
-
-void SoftwareRenderer::EnsureScissorTestEnabled() {
- is_scissor_enabled_ = true;
- SetClipRect(scissor_rect_);
-}
-
-void SoftwareRenderer::EnsureScissorTestDisabled() {
- // There is no explicit notion of enabling/disabling scissoring in software
- // rendering, but the underlying effect we want is to clear any existing
- // clipRect on the current SkCanvas. This is done by setting clipRect to
- // the viewport's dimensions.
- is_scissor_enabled_ = false;
- SkISize size = current_canvas_->getDeviceSize();
- SetClipRect(gfx::Rect(size.width(), size.height()));
-}
-
-void SoftwareRenderer::Finish() {}
-
-void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
- DCHECK(!output_surface_->HasExternalStencilTest());
- current_framebuffer_lock_ = nullptr;
- current_framebuffer_canvas_.clear();
- current_canvas_ = root_canvas_;
-}
-
-bool SoftwareRenderer::BindFramebufferToTexture(
- DrawingFrame* frame,
- const ScopedResource* texture,
- const gfx::Rect& target_rect) {
- DCHECK(texture->id());
-
- // Explicitly release lock, otherwise we can crash when try to lock
- // same texture again.
- current_framebuffer_lock_ = nullptr;
- current_framebuffer_lock_ = make_scoped_ptr(
- new ResourceProvider::ScopedWriteLockSoftware(
- resource_provider_, texture->id()));
- current_framebuffer_canvas_ =
- skia::AdoptRef(new SkCanvas(current_framebuffer_lock_->sk_bitmap()));
- current_canvas_ = current_framebuffer_canvas_.get();
- return true;
-}
-
-void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
- is_scissor_enabled_ = true;
- scissor_rect_ = scissor_rect;
- SetClipRect(scissor_rect);
-}
-
-void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) {
- // Skia applies the current matrix to clip rects so we reset it temporary.
- SkMatrix current_matrix = current_canvas_->getTotalMatrix();
- current_canvas_->resetMatrix();
- current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
- current_canvas_->setMatrix(current_matrix);
-}
-
-void SoftwareRenderer::ClearCanvas(SkColor color) {
- // SkCanvas::clear doesn't respect the current clipping region
- // so we SkCanvas::drawColor instead if scissoring is active.
- if (is_scissor_enabled_)
- current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
- else
- current_canvas_->clear(color);
-}
-
-void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame) {
- if (frame->current_render_pass->has_transparent_background) {
- ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
- } else {
-#ifndef NDEBUG
- // On DEBUG builds, opaque render passes are cleared to blue
- // to easily see regions that were not drawn on the screen.
- ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
-#endif
- }
-}
-
-void SoftwareRenderer::PrepareSurfaceForPass(
- DrawingFrame* frame,
- SurfaceInitializationMode initialization_mode,
- const gfx::Rect& render_pass_scissor) {
- switch (initialization_mode) {
- case SURFACE_INITIALIZATION_MODE_PRESERVE:
- EnsureScissorTestDisabled();
- return;
- case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR:
- EnsureScissorTestDisabled();
- ClearFramebuffer(frame);
- break;
- case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR:
- SetScissorTestRect(render_pass_scissor);
- ClearFramebuffer(frame);
- break;
- }
-}
-
-void SoftwareRenderer::SetDrawViewport(
- const gfx::Rect& window_space_viewport) {}
-
-bool SoftwareRenderer::IsSoftwareResource(
- ResourceProvider::ResourceId resource_id) const {
- switch (resource_provider_->GetResourceType(resource_id)) {
- case ResourceProvider::RESOURCE_TYPE_GL_TEXTURE:
- return false;
- case ResourceProvider::RESOURCE_TYPE_BITMAP:
- return true;
- case ResourceProvider::RESOURCE_TYPE_INVALID:
- break;
- }
-
- LOG(FATAL) << "Invalid resource type.";
- return false;
-}
-
-void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame,
- const DrawQuad* quad,
- const gfx::QuadF* draw_region) {
- if (draw_region) {
- current_canvas_->save();
- }
-
- TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
- gfx::Transform quad_rect_matrix;
- QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
- gfx::Transform contents_device_transform =
- frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
- contents_device_transform.FlattenTo2d();
- SkMatrix sk_device_matrix;
- gfx::TransformToFlattenedSkMatrix(contents_device_transform,
- &sk_device_matrix);
- current_canvas_->setMatrix(sk_device_matrix);
-
- current_paint_.reset();
- if (settings_->force_antialiasing ||
- !IsScaleAndIntegerTranslate(sk_device_matrix)) {
- // TODO(danakj): Until we can enable AA only on exterior edges of the
- // layer, disable AA if any interior edges are present. crbug.com/248175
- bool all_four_edges_are_exterior = quad->IsTopEdge() &&
- quad->IsLeftEdge() &&
- quad->IsBottomEdge() &&
- quad->IsRightEdge();
- if (settings_->allow_antialiasing &&
- (settings_->force_antialiasing || all_four_edges_are_exterior))
- current_paint_.setAntiAlias(true);
- current_paint_.setFilterQuality(kLow_SkFilterQuality);
- }
-
- if (quad->ShouldDrawWithBlending() ||
- quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) {
- current_paint_.setAlpha(quad->opacity() * 255);
- current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode);
- } else {
- current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
- }
-
- if (draw_region) {
- gfx::QuadF local_draw_region(*draw_region);
- SkPath draw_region_clip_path;
- local_draw_region -=
- gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y());
- local_draw_region.Scale(1.0f / quad->visible_rect.width(),
- 1.0f / quad->visible_rect.height());
- local_draw_region -= gfx::Vector2dF(0.5f, 0.5f);
-
- SkPoint clip_points[4];
- QuadFToSkPoints(local_draw_region, clip_points);
- draw_region_clip_path.addPoly(clip_points, 4, true);
-
- current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op,
- false);
- }
-
- switch (quad->material) {
- case DrawQuad::CHECKERBOARD:
- // TODO(enne) For now since checkerboards shouldn't be part of a 3D
- // context, clipping regions aren't supported so we skip drawing them
- // if this becomes the case.
- if (!draw_region) {
- DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
- }
- break;
- case DrawQuad::DEBUG_BORDER:
- DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
- break;
- case DrawQuad::RENDER_PASS:
- DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
- break;
- case DrawQuad::SOLID_COLOR:
- DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
- break;
- case DrawQuad::TEXTURE_CONTENT:
- DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
- break;
- case DrawQuad::TILED_CONTENT:
- DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
- break;
- case DrawQuad::SURFACE_CONTENT:
- // Surface content should be fully resolved to other quad types before
- // reaching a direct renderer.
- NOTREACHED();
- break;
- case DrawQuad::INVALID:
- case DrawQuad::IO_SURFACE_CONTENT:
- case DrawQuad::YUV_VIDEO_CONTENT:
- case DrawQuad::STREAM_VIDEO_CONTENT:
- case DrawQuad::UNUSED_SPACE_FOR_PICTURE_CONTENT:
- DrawUnsupportedQuad(frame, quad);
- NOTREACHED();
- break;
- }
-
- current_canvas_->resetMatrix();
- if (draw_region) {
- current_canvas_->restore();
- }
-}
-
-void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
- const CheckerboardDrawQuad* quad) {
- gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
- QuadVertexRect(), quad->rect, quad->visible_rect);
- current_paint_.setColor(quad->color);
- current_paint_.setAlpha(quad->opacity());
- current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
- current_paint_);
-}
-
-void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
- const DebugBorderDrawQuad* quad) {
- // We need to apply the matrix manually to have pixel-sized stroke width.
- SkPoint vertices[4];
- gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
- SkPoint transformed_vertices[4];
- current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
- vertices,
- 4);
- current_canvas_->resetMatrix();
-
- current_paint_.setColor(quad->color);
- current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
- current_paint_.setStyle(SkPaint::kStroke_Style);
- current_paint_.setStrokeWidth(quad->width);
- current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
- 4, transformed_vertices, current_paint_);
-}
-
-void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
- const SolidColorDrawQuad* quad) {
- gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
- QuadVertexRect(), quad->rect, quad->visible_rect);
- current_paint_.setColor(quad->color);
- current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
- current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
- current_paint_);
-}
-
-void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
- const TextureDrawQuad* quad) {
- if (!IsSoftwareResource(quad->resource_id)) {
- DrawUnsupportedQuad(frame, quad);
- return;
- }
-
- // TODO(skaslev): Add support for non-premultiplied alpha.
- ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
- quad->resource_id);
- if (!lock.valid())
- return;
- const SkBitmap* bitmap = lock.sk_bitmap();
- gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
- quad->uv_bottom_right),
- bitmap->width(),
- bitmap->height());
- gfx::RectF visible_uv_rect =
- MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect);
- SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
- gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
- QuadVertexRect(), quad->rect, quad->visible_rect);
- SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
-
- if (quad->flipped)
- current_canvas_->scale(1, -1);
-
- bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
- !bitmap->isOpaque();
- bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
- if (needs_layer) {
- current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
- current_paint_.setAlpha(0xFF);
- }
- if (blend_background) {
- SkPaint background_paint;
- background_paint.setColor(quad->background_color);
- current_canvas_->drawRect(quad_rect, background_paint);
- }
- SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
- if (tile_mode != SkShader::kClamp_TileMode) {
- SkMatrix matrix;
- matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
- skia::RefPtr<SkShader> shader = skia::AdoptRef(
- SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode, &matrix));
- SkPaint paint;
- paint.setStyle(SkPaint::kFill_Style);
- paint.setShader(shader.get());
- current_canvas_->drawRect(quad_rect, paint);
- } else {
- current_canvas_->drawBitmapRect(*bitmap, sk_uv_rect, quad_rect,
- &current_paint_);
- }
-
- if (needs_layer)
- current_canvas_->restore();
-}
-
-void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
- const TileDrawQuad* quad) {
- // |resource_provider_| can be NULL in resourceless software draws, which
- // should never produce tile quads in the first place.
- DCHECK(resource_provider_);
- DCHECK(IsSoftwareResource(quad->resource_id));
-
- ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
- quad->resource_id);
- if (!lock.valid())
- return;
- DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode());
-
- gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
- quad->tex_coord_rect, quad->rect, quad->visible_rect);
- gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
- QuadVertexRect(), quad->rect, quad->visible_rect);
-
- SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
- current_paint_.setFilterQuality(
- quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality);
- current_canvas_->drawBitmapRect(*lock.sk_bitmap(), uv_rect,
- gfx::RectFToSkRect(visible_quad_vertex_rect),
- &current_paint_);
-}
-
-void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
- const RenderPassDrawQuad* quad) {
- ScopedResource* content_texture =
- render_pass_textures_.get(quad->render_pass_id);
- if (!content_texture || !content_texture->id())
- return;
-
- DCHECK(IsSoftwareResource(content_texture->id()));
- ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
- content_texture->id());
- if (!lock.valid())
- return;
- SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode());
-
- SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
- SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
- QuadVertexRect(), quad->rect, quad->visible_rect));
- SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
-
- SkMatrix content_mat;
- content_mat.setRectToRect(content_rect, dest_rect,
- SkMatrix::kFill_ScaleToFit);
-
- const SkBitmap* content = lock.sk_bitmap();
-
- SkBitmap filter_bitmap;
- if (!quad->filters.IsEmpty()) {
- skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
- quad->filters, content_texture->size());
- // TODO(ajuma): Apply the filter in the same pass as the content where
- // possible (e.g. when there's no origin offset). See crbug.com/308201.
- if (filter) {
- SkImageInfo info = SkImageInfo::MakeN32Premul(
- content_texture->size().width(), content_texture->size().height());
- if (filter_bitmap.tryAllocPixels(info)) {
- SkCanvas canvas(filter_bitmap);
- SkPaint paint;
- paint.setImageFilter(filter.get());
- canvas.clear(SK_ColorTRANSPARENT);
- canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
- SkIntToScalar(-quad->rect.origin().y()));
- canvas.scale(quad->filters_scale.x(), quad->filters_scale.y());
- canvas.drawSprite(*content, 0, 0, &paint);
- }
- }
- }
-
- skia::RefPtr<SkShader> shader;
- if (filter_bitmap.isNull()) {
- shader = skia::AdoptRef(SkShader::CreateBitmapShader(
- *content, content_tile_mode, content_tile_mode, &content_mat));
- } else {
- shader = skia::AdoptRef(SkShader::CreateBitmapShader(
- filter_bitmap, content_tile_mode, content_tile_mode, &content_mat));
- }
- current_paint_.setShader(shader.get());
-
- if (quad->mask_resource_id) {
- ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
- quad->mask_resource_id);
- if (!lock.valid())
- return;
- SkShader::TileMode mask_tile_mode = WrapModeToTileMode(
- mask_lock.wrap_mode());
-
- const SkBitmap* mask = mask_lock.sk_bitmap();
-
- // Scale normalized uv rect into absolute texel coordinates.
- SkRect mask_rect =
- gfx::RectFToSkRect(gfx::ScaleRect(quad->MaskUVRect(),
- quad->mask_texture_size.width(),
- quad->mask_texture_size.height()));
-
- SkMatrix mask_mat;
- mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
-
- skia::RefPtr<SkShader> mask_shader =
- skia::AdoptRef(SkShader::CreateBitmapShader(
- *mask, mask_tile_mode, mask_tile_mode, &mask_mat));
-
- SkPaint mask_paint;
- mask_paint.setShader(mask_shader.get());
-
- SkLayerRasterizer::Builder builder;
- builder.addLayer(mask_paint);
-
- skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
- skia::AdoptRef(builder.detachRasterizer());
-
- current_paint_.setRasterizer(mask_rasterizer.get());
- current_canvas_->drawRect(dest_visible_rect, current_paint_);
- } else {
- // TODO(skaslev): Apply background filters
- current_canvas_->drawRect(dest_visible_rect, current_paint_);
- }
-}
-
-void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
- const DrawQuad* quad) {
-#ifdef NDEBUG
- current_paint_.setColor(SK_ColorWHITE);
-#else
- current_paint_.setColor(SK_ColorMAGENTA);
-#endif
- current_paint_.setAlpha(quad->opacity() * 255);
- current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
- current_paint_);
-}
-
-void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
- DrawingFrame* frame,
- scoped_ptr<CopyOutputRequest> request) {
- gfx::Rect copy_rect = frame->current_render_pass->output_rect;
- if (request->has_area())
- copy_rect.Intersect(request->area());
- gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(frame, copy_rect);
-
- scoped_ptr<SkBitmap> bitmap(new SkBitmap);
- bitmap->setInfo(SkImageInfo::MakeN32Premul(window_copy_rect.width(),
- window_copy_rect.height()));
- current_canvas_->readPixels(
- bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
-
- request->SendBitmapResult(bitmap.Pass());
-}
-
-void SoftwareRenderer::DiscardBackbuffer() {
- if (is_backbuffer_discarded_)
- return;
-
- output_surface_->DiscardBackbuffer();
-
- is_backbuffer_discarded_ = true;
-
- // Damage tracker needs a full reset every time framebuffer is discarded.
- client_->SetFullRootLayerDamage();
-}
-
-void SoftwareRenderer::EnsureBackbuffer() {
- if (!is_backbuffer_discarded_)
- return;
-
- output_surface_->EnsureBackbuffer();
- is_backbuffer_discarded_ = false;
-}
-
-void SoftwareRenderer::DidChangeVisibility() {
- if (visible())
- EnsureBackbuffer();
- else
- DiscardBackbuffer();
-}
-
-} // namespace cc
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