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Unified Diff: cc/output/direct_renderer.cc

Issue 1535833002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-5
Patch Set: rebase Created 4 years, 11 months ago
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Index: cc/output/direct_renderer.cc
diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc
deleted file mode 100644
index df2b73a60531fdceea64f8a25e7ff8f0bf3a647d..0000000000000000000000000000000000000000
--- a/cc/output/direct_renderer.cc
+++ /dev/null
@@ -1,529 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/output/direct_renderer.h"
-
-#include <utility>
-#include <vector>
-
-#include "base/containers/hash_tables.h"
-#include "base/containers/scoped_ptr_hash_map.h"
-#include "base/metrics/histogram.h"
-#include "base/trace_event/trace_event.h"
-#include "cc/base/math_util.h"
-#include "cc/output/bsp_tree.h"
-#include "cc/output/bsp_walk_action.h"
-#include "cc/output/copy_output_request.h"
-#include "cc/quads/draw_quad.h"
-#include "ui/gfx/geometry/rect_conversions.h"
-#include "ui/gfx/transform.h"
-
-static gfx::Transform OrthoProjectionMatrix(float left,
- float right,
- float bottom,
- float top) {
- // Use the standard formula to map the clipping frustum to the cube from
- // [-1, -1, -1] to [1, 1, 1].
- float delta_x = right - left;
- float delta_y = top - bottom;
- gfx::Transform proj;
- if (!delta_x || !delta_y)
- return proj;
- proj.matrix().set(0, 0, 2.0f / delta_x);
- proj.matrix().set(0, 3, -(right + left) / delta_x);
- proj.matrix().set(1, 1, 2.0f / delta_y);
- proj.matrix().set(1, 3, -(top + bottom) / delta_y);
-
- // Z component of vertices is always set to zero as we don't use the depth
- // buffer while drawing.
- proj.matrix().set(2, 2, 0);
-
- return proj;
-}
-
-static gfx::Transform window_matrix(int x, int y, int width, int height) {
- gfx::Transform canvas;
-
- // Map to window position and scale up to pixel coordinates.
- canvas.Translate3d(x, y, 0);
- canvas.Scale3d(width, height, 0);
-
- // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
- canvas.Translate3d(0.5, 0.5, 0.5);
- canvas.Scale3d(0.5, 0.5, 0.5);
-
- return canvas;
-}
-
-namespace cc {
-
-DirectRenderer::DrawingFrame::DrawingFrame()
- : root_render_pass(NULL), current_render_pass(NULL), current_texture(NULL) {
-}
-
-DirectRenderer::DrawingFrame::~DrawingFrame() {}
-
-//
-// static
-gfx::RectF DirectRenderer::QuadVertexRect() {
- return gfx::RectF(-0.5f, -0.5f, 1.f, 1.f);
-}
-
-// static
-void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform,
- const gfx::Transform& quad_transform,
- const gfx::RectF& quad_rect) {
- *quad_rect_transform = quad_transform;
- quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(),
- 0.5 * quad_rect.height() + quad_rect.y());
- quad_rect_transform->Scale(quad_rect.width(), quad_rect.height());
-}
-
-void DirectRenderer::InitializeViewport(DrawingFrame* frame,
- const gfx::Rect& draw_rect,
- const gfx::Rect& viewport_rect,
- const gfx::Size& surface_size) {
- DCHECK_GE(viewport_rect.x(), 0);
- DCHECK_GE(viewport_rect.y(), 0);
- DCHECK_LE(viewport_rect.right(), surface_size.width());
- DCHECK_LE(viewport_rect.bottom(), surface_size.height());
- bool flip_y = FlippedFramebuffer(frame);
- if (flip_y) {
- frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
- draw_rect.right(),
- draw_rect.bottom(),
- draw_rect.y());
- } else {
- frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(),
- draw_rect.right(),
- draw_rect.y(),
- draw_rect.bottom());
- }
-
- gfx::Rect window_rect = viewport_rect;
- if (flip_y)
- window_rect.set_y(surface_size.height() - viewport_rect.bottom());
- frame->window_matrix = window_matrix(window_rect.x(),
- window_rect.y(),
- window_rect.width(),
- window_rect.height());
- SetDrawViewport(window_rect);
-
- current_draw_rect_ = draw_rect;
- current_viewport_rect_ = viewport_rect;
- current_surface_size_ = surface_size;
-}
-
-gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace(
- const DrawingFrame* frame,
- const gfx::Rect& draw_rect) const {
- gfx::Rect window_rect = draw_rect;
- window_rect -= current_draw_rect_.OffsetFromOrigin();
- window_rect += current_viewport_rect_.OffsetFromOrigin();
- if (FlippedFramebuffer(frame))
- window_rect.set_y(current_surface_size_.height() - window_rect.bottom());
- return window_rect;
-}
-
-DirectRenderer::DirectRenderer(RendererClient* client,
- const RendererSettings* settings,
- OutputSurface* output_surface,
- ResourceProvider* resource_provider)
- : Renderer(client, settings),
- output_surface_(output_surface),
- resource_provider_(resource_provider),
- overlay_processor_(
- new OverlayProcessor(output_surface, resource_provider)) {
- overlay_processor_->Initialize();
-}
-
-DirectRenderer::~DirectRenderer() {}
-
-void DirectRenderer::SetEnlargePassTextureAmountForTesting(
- const gfx::Vector2d& amount) {
- enlarge_pass_texture_amount_ = amount;
-}
-
-void DirectRenderer::DecideRenderPassAllocationsForFrame(
- const RenderPassList& render_passes_in_draw_order) {
- if (!resource_provider_)
- return;
-
- base::hash_map<RenderPassId, gfx::Size> render_passes_in_frame;
- for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
- render_passes_in_frame.insert(std::pair<RenderPassId, gfx::Size>(
- render_passes_in_draw_order[i]->id,
- RenderPassTextureSize(render_passes_in_draw_order[i])));
-
- std::vector<RenderPassId> passes_to_delete;
- base::ScopedPtrHashMap<RenderPassId, scoped_ptr<ScopedResource>>::const_iterator
- pass_iter;
- for (pass_iter = render_pass_textures_.begin();
- pass_iter != render_pass_textures_.end();
- ++pass_iter) {
- base::hash_map<RenderPassId, gfx::Size>::const_iterator it =
- render_passes_in_frame.find(pass_iter->first);
- if (it == render_passes_in_frame.end()) {
- passes_to_delete.push_back(pass_iter->first);
- continue;
- }
-
- gfx::Size required_size = it->second;
- ScopedResource* texture = pass_iter->second;
- DCHECK(texture);
-
- bool size_appropriate = texture->size().width() >= required_size.width() &&
- texture->size().height() >= required_size.height();
- if (texture->id() && !size_appropriate)
- texture->Free();
- }
-
- // Delete RenderPass textures from the previous frame that will not be used
- // again.
- for (size_t i = 0; i < passes_to_delete.size(); ++i)
- render_pass_textures_.erase(passes_to_delete[i]);
-
- for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
- if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
- scoped_ptr<ScopedResource> texture =
- ScopedResource::Create(resource_provider_);
- render_pass_textures_.set(render_passes_in_draw_order[i]->id,
- texture.Pass());
- }
- }
-}
-
-void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
- float device_scale_factor,
- const gfx::Rect& device_viewport_rect,
- const gfx::Rect& device_clip_rect,
- bool disable_picture_quad_image_filtering) {
- TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
- UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
- render_passes_in_draw_order->size());
-
- const RenderPass* root_render_pass = render_passes_in_draw_order->back();
- DCHECK(root_render_pass);
-
- DrawingFrame frame;
- frame.render_passes_in_draw_order = render_passes_in_draw_order;
- frame.root_render_pass = root_render_pass;
- frame.root_damage_rect = Capabilities().using_partial_swap
- ? root_render_pass->damage_rect
- : root_render_pass->output_rect;
- frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
- frame.device_viewport_rect = device_viewport_rect;
- frame.device_clip_rect = device_clip_rect;
- frame.disable_picture_quad_image_filtering =
- disable_picture_quad_image_filtering;
-
- overlay_processor_->ProcessForOverlays(render_passes_in_draw_order,
- &frame.overlay_list);
-
- EnsureBackbuffer();
-
- // Only reshape when we know we are going to draw. Otherwise, the reshape
- // can leave the window at the wrong size if we never draw and the proper
- // viewport size is never set.
- output_surface_->Reshape(device_viewport_rect.size(), device_scale_factor);
-
- BeginDrawingFrame(&frame);
- for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
- RenderPass* pass = render_passes_in_draw_order->at(i);
- DrawRenderPass(&frame, pass);
-
- for (ScopedPtrVector<CopyOutputRequest>::iterator it =
- pass->copy_requests.begin();
- it != pass->copy_requests.end();
- ++it) {
- if (it != pass->copy_requests.begin()) {
- // Doing a readback is destructive of our state on Mac, so make sure
- // we restore the state between readbacks. http://crbug.com/99393.
- UseRenderPass(&frame, pass);
- }
- CopyCurrentRenderPassToBitmap(&frame, pass->copy_requests.take(it));
- }
- }
- FinishDrawingFrame(&frame);
-
- render_passes_in_draw_order->clear();
-}
-
-gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
- const DrawingFrame* frame) {
- gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
-
- if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
- !frame->current_render_pass->copy_requests.empty())
- return render_pass_scissor;
-
- gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization);
- if (frame->current_render_pass->transform_to_root_target.GetInverse(
- &inverse_transform)) {
- // Only intersect inverse-projected damage if the transform is invertible.
- gfx::Rect damage_rect_in_render_pass_space =
- MathUtil::ProjectEnclosingClippedRect(inverse_transform,
- frame->root_damage_rect);
- render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
- }
-
- return render_pass_scissor;
-}
-
-bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
- if (frame->current_render_pass != frame->root_render_pass)
- return false;
-
- return !frame->device_clip_rect.Contains(frame->device_viewport_rect);
-}
-
-gfx::Rect DirectRenderer::DeviceClipRectInDrawSpace(
- const DrawingFrame* frame) const {
- gfx::Rect device_clip_rect = frame->device_clip_rect;
- device_clip_rect -= current_viewport_rect_.OffsetFromOrigin();
- device_clip_rect += current_draw_rect_.OffsetFromOrigin();
- return device_clip_rect;
-}
-
-gfx::Rect DirectRenderer::DeviceViewportRectInDrawSpace(
- const DrawingFrame* frame) const {
- gfx::Rect device_viewport_rect = frame->device_viewport_rect;
- device_viewport_rect -= current_viewport_rect_.OffsetFromOrigin();
- device_viewport_rect += current_draw_rect_.OffsetFromOrigin();
- return device_viewport_rect;
-}
-
-gfx::Rect DirectRenderer::OutputSurfaceRectInDrawSpace(
- const DrawingFrame* frame) const {
- if (frame->current_render_pass == frame->root_render_pass) {
- gfx::Rect output_surface_rect(output_surface_->SurfaceSize());
- output_surface_rect -= current_viewport_rect_.OffsetFromOrigin();
- output_surface_rect += current_draw_rect_.OffsetFromOrigin();
- return output_surface_rect;
- } else {
- return frame->current_render_pass->output_rect;
- }
-}
-
-bool DirectRenderer::ShouldSkipQuad(const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor) {
- if (render_pass_scissor.IsEmpty())
- return true;
-
- if (quad.isClipped()) {
- gfx::Rect r = quad.clipRect();
- r.Intersect(render_pass_scissor);
- return r.IsEmpty();
- }
-
- return false;
-}
-
-void DirectRenderer::SetScissorStateForQuad(
- const DrawingFrame* frame,
- const DrawQuad& quad,
- const gfx::Rect& render_pass_scissor,
- bool use_render_pass_scissor) {
- if (use_render_pass_scissor) {
- gfx::Rect quad_scissor_rect = render_pass_scissor;
- if (quad.isClipped())
- quad_scissor_rect.Intersect(quad.clipRect());
- SetScissorTestRectInDrawSpace(frame, quad_scissor_rect);
- return;
- } else if (quad.isClipped()) {
- SetScissorTestRectInDrawSpace(frame, quad.clipRect());
- return;
- }
-
- EnsureScissorTestDisabled();
-}
-
-void DirectRenderer::SetScissorTestRectInDrawSpace(
- const DrawingFrame* frame,
- const gfx::Rect& draw_space_rect) {
- gfx::Rect window_space_rect =
- MoveFromDrawToWindowSpace(frame, draw_space_rect);
- SetScissorTestRect(window_space_rect);
-}
-
-void DirectRenderer::FinishDrawingQuadList() {}
-
-void DirectRenderer::DoDrawPolygon(const DrawPolygon& poly,
- DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool use_render_pass_scissor) {
- SetScissorStateForQuad(frame, *poly.original_ref(), render_pass_scissor,
- use_render_pass_scissor);
-
- // If the poly has not been split, then it is just a normal DrawQuad,
- // and we should save any extra processing that would have to be done.
- if (!poly.is_split()) {
- DoDrawQuad(frame, poly.original_ref(), NULL);
- return;
- }
-
- std::vector<gfx::QuadF> quads;
- poly.ToQuads2D(&quads);
- for (size_t i = 0; i < quads.size(); ++i) {
- DoDrawQuad(frame, poly.original_ref(), &quads[i]);
- }
-}
-
-void DirectRenderer::FlushPolygons(ScopedPtrDeque<DrawPolygon>* poly_list,
- DrawingFrame* frame,
- const gfx::Rect& render_pass_scissor,
- bool use_render_pass_scissor) {
- if (poly_list->empty()) {
- return;
- }
-
- BspTree bsp_tree(poly_list);
- BspWalkActionDrawPolygon action_handler(this, frame, render_pass_scissor,
- use_render_pass_scissor);
- bsp_tree.TraverseWithActionHandler(&action_handler);
- DCHECK(poly_list->empty());
-}
-
-void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
- const RenderPass* render_pass) {
- TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
- if (!UseRenderPass(frame, render_pass))
- return;
-
- const gfx::Rect surface_rect_in_draw_space =
- OutputSurfaceRectInDrawSpace(frame);
- gfx::Rect render_pass_scissor_in_draw_space = surface_rect_in_draw_space;
-
- if (frame->current_render_pass == frame->root_render_pass) {
- render_pass_scissor_in_draw_space.Intersect(
- DeviceViewportRectInDrawSpace(frame));
- }
-
- if (Capabilities().using_partial_swap) {
- render_pass_scissor_in_draw_space.Intersect(
- ComputeScissorRectForRenderPass(frame));
- }
-
- if (NeedDeviceClip(frame)) {
- render_pass_scissor_in_draw_space.Intersect(
- DeviceClipRectInDrawSpace(frame));
- }
-
- bool render_pass_is_clipped =
- !render_pass_scissor_in_draw_space.Contains(surface_rect_in_draw_space);
- bool is_root_render_pass =
- frame->current_render_pass == frame->root_render_pass;
- bool has_external_stencil_test =
- is_root_render_pass && output_surface_->HasExternalStencilTest();
- bool should_clear_surface =
- !has_external_stencil_test &&
- (!is_root_render_pass || settings_->should_clear_root_render_pass);
-
- // If |has_external_stencil_test| we can't discard or clear. Make sure we
- // don't need to.
- DCHECK_IMPLIES(has_external_stencil_test,
- !frame->current_render_pass->has_transparent_background);
-
- SurfaceInitializationMode mode;
- if (should_clear_surface && render_pass_is_clipped) {
- mode = SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR;
- } else if (should_clear_surface) {
- mode = SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR;
- } else {
- mode = SURFACE_INITIALIZATION_MODE_PRESERVE;
- }
-
- PrepareSurfaceForPass(
- frame, mode,
- MoveFromDrawToWindowSpace(frame, render_pass_scissor_in_draw_space));
-
- const QuadList& quad_list = render_pass->quad_list;
- ScopedPtrDeque<DrawPolygon> poly_list;
-
- int next_polygon_id = 0;
- int last_sorting_context_id = 0;
- for (auto it = quad_list.BackToFrontBegin(); it != quad_list.BackToFrontEnd();
- ++it) {
- const DrawQuad& quad = **it;
- gfx::QuadF send_quad(quad.visible_rect);
-
- if (render_pass_is_clipped &&
- ShouldSkipQuad(quad, render_pass_scissor_in_draw_space)) {
- continue;
- }
-
- if (last_sorting_context_id != quad.shared_quad_state->sorting_context_id) {
- last_sorting_context_id = quad.shared_quad_state->sorting_context_id;
- FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space,
- render_pass_is_clipped);
- }
-
- // This layer is in a 3D sorting context so we add it to the list of
- // polygons to go into the BSP tree.
- if (quad.shared_quad_state->sorting_context_id != 0) {
- scoped_ptr<DrawPolygon> new_polygon(new DrawPolygon(
- *it, quad.visible_rect, quad.quadTransform(), next_polygon_id++));
- if (new_polygon->points().size() > 2u) {
- poly_list.push_back(new_polygon.Pass());
- }
- continue;
- }
-
- // We are not in a 3d sorting context, so we should draw the quad normally.
- SetScissorStateForQuad(frame, quad, render_pass_scissor_in_draw_space,
- render_pass_is_clipped);
-
- DoDrawQuad(frame, &quad, nullptr);
- }
- FlushPolygons(&poly_list, frame, render_pass_scissor_in_draw_space,
- render_pass_is_clipped);
- FinishDrawingQuadList();
-}
-
-bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
- const RenderPass* render_pass) {
- frame->current_render_pass = render_pass;
- frame->current_texture = NULL;
-
- if (render_pass == frame->root_render_pass) {
- BindFramebufferToOutputSurface(frame);
- InitializeViewport(frame,
- render_pass->output_rect,
- frame->device_viewport_rect,
- output_surface_->SurfaceSize());
- return true;
- }
-
- ScopedResource* texture = render_pass_textures_.get(render_pass->id);
- DCHECK(texture);
-
- gfx::Size size = RenderPassTextureSize(render_pass);
- size.Enlarge(enlarge_pass_texture_amount_.x(),
- enlarge_pass_texture_amount_.y());
- if (!texture->id())
- texture->Allocate(
- size, ResourceProvider::TEXTURE_HINT_IMMUTABLE_FRAMEBUFFER, RGBA_8888);
- DCHECK(texture->id());
-
- if (BindFramebufferToTexture(frame, texture, render_pass->output_rect)) {
- InitializeViewport(frame, render_pass->output_rect,
- gfx::Rect(render_pass->output_rect.size()),
- render_pass->output_rect.size());
- return true;
- }
-
- return false;
-}
-
-bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPassId id) const {
- ScopedResource* texture = render_pass_textures_.get(id);
- return texture && texture->id();
-}
-
-// static
-gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
- return render_pass->output_rect.size();
-}
-
-} // namespace cc
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