Index: cc/output/delegating_renderer.cc |
diff --git a/cc/output/delegating_renderer.cc b/cc/output/delegating_renderer.cc |
deleted file mode 100644 |
index 0944ef466890d68a0dd4373b14927bd929c4cffc..0000000000000000000000000000000000000000 |
--- a/cc/output/delegating_renderer.cc |
+++ /dev/null |
@@ -1,131 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/output/delegating_renderer.h" |
- |
-#include <set> |
-#include <string> |
-#include <vector> |
- |
-#include "base/trace_event/trace_event.h" |
-#include "cc/output/compositor_frame_ack.h" |
-#include "cc/output/context_provider.h" |
-#include "cc/quads/draw_quad.h" |
-#include "cc/quads/render_pass.h" |
-#include "cc/resources/resource_provider.h" |
-#include "gpu/command_buffer/client/context_support.h" |
-#include "gpu/command_buffer/client/gles2_interface.h" |
- |
- |
-namespace cc { |
- |
-scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( |
- RendererClient* client, |
- const RendererSettings* settings, |
- OutputSurface* output_surface, |
- ResourceProvider* resource_provider) { |
- return make_scoped_ptr(new DelegatingRenderer( |
- client, settings, output_surface, resource_provider)); |
-} |
- |
-DelegatingRenderer::DelegatingRenderer(RendererClient* client, |
- const RendererSettings* settings, |
- OutputSurface* output_surface, |
- ResourceProvider* resource_provider) |
- : Renderer(client, settings), |
- output_surface_(output_surface), |
- resource_provider_(resource_provider) { |
- DCHECK(resource_provider_); |
- |
- capabilities_.using_partial_swap = false; |
- capabilities_.max_texture_size = resource_provider_->max_texture_size(); |
- capabilities_.best_texture_format = resource_provider_->best_texture_format(); |
- capabilities_.allow_partial_texture_updates = |
- output_surface->capabilities().can_force_reclaim_resources; |
- |
- if (!output_surface_->context_provider()) { |
- capabilities_.using_shared_memory_resources = true; |
- } else { |
- const ContextProvider::Capabilities& caps = |
- output_surface_->context_provider()->ContextCapabilities(); |
- |
- DCHECK(!caps.gpu.iosurface || caps.gpu.texture_rectangle); |
- |
- capabilities_.using_egl_image = caps.gpu.egl_image_external; |
- capabilities_.using_image = caps.gpu.image; |
- |
- capabilities_.allow_rasterize_on_demand = false; |
- } |
-} |
- |
-DelegatingRenderer::~DelegatingRenderer() {} |
- |
-const RendererCapabilitiesImpl& DelegatingRenderer::Capabilities() const { |
- return capabilities_; |
-} |
- |
-static ResourceProvider::ResourceId AppendToArray( |
- ResourceProvider::ResourceIdArray* array, |
- ResourceProvider::ResourceId id) { |
- array->push_back(id); |
- return id; |
-} |
- |
-void DelegatingRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
- float device_scale_factor, |
- const gfx::Rect& device_viewport_rect, |
- const gfx::Rect& device_clip_rect, |
- bool disable_picture_quad_image_filtering) { |
- TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame"); |
- |
- DCHECK(!delegated_frame_data_); |
- |
- delegated_frame_data_ = make_scoped_ptr(new DelegatedFrameData); |
- DelegatedFrameData& out_data = *delegated_frame_data_; |
- out_data.device_scale_factor = device_scale_factor; |
- // Move the render passes and resources into the |out_frame|. |
- out_data.render_pass_list.swap(*render_passes_in_draw_order); |
- |
- // Collect all resource ids in the render passes into a ResourceIdArray. |
- ResourceProvider::ResourceIdArray resources; |
- DrawQuad::ResourceIteratorCallback append_to_array = |
- base::Bind(&AppendToArray, &resources); |
- for (const auto& render_pass : out_data.render_pass_list) { |
- for (const auto& quad : render_pass->quad_list) |
- quad->IterateResources(append_to_array); |
- } |
- resource_provider_->PrepareSendToParent(resources, &out_data.resource_list); |
-} |
- |
-void DelegatingRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) { |
- TRACE_EVENT0("cc,benchmark", "DelegatingRenderer::SwapBuffers"); |
- CompositorFrame compositor_frame; |
- compositor_frame.metadata = metadata; |
- compositor_frame.delegated_frame_data = delegated_frame_data_.Pass(); |
- output_surface_->SwapBuffers(&compositor_frame); |
-} |
- |
-void DelegatingRenderer::ReceiveSwapBuffersAck( |
- const CompositorFrameAck& ack) { |
- resource_provider_->ReceiveReturnsFromParent(ack.resources); |
-} |
- |
-void DelegatingRenderer::DidChangeVisibility() { |
- ContextProvider* context_provider = output_surface_->context_provider(); |
- if (!visible()) { |
- TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources"); |
- resource_provider_->ReleaseCachedData(); |
- if (context_provider) { |
- context_provider->DeleteCachedResources(); |
- context_provider->ContextGL()->Flush(); |
- } |
- } |
- // We loop visibility to the GPU process, since that's what manages memory. |
- // That will allow it to feed us with memory allocations that we can act |
- // upon. |
- if (context_provider) |
- context_provider->ContextSupport()->SetSurfaceVisible(visible()); |
-} |
- |
-} // namespace cc |