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Unified Diff: cc/resources/resource_provider.cc

Issue 1535833002: Delete CC. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-5
Patch Set: rebase Created 4 years, 11 months ago
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Index: cc/resources/resource_provider.cc
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
deleted file mode 100644
index b2bb61c3daac3ae05a2f6d4f3f1c8cc6942375ac..0000000000000000000000000000000000000000
--- a/cc/resources/resource_provider.cc
+++ /dev/null
@@ -1,2172 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/resources/resource_provider.h"
-
-#include <algorithm>
-#include <limits>
-
-#include "base/containers/hash_tables.h"
-#include "base/metrics/histogram.h"
-#include "base/stl_util.h"
-#include "base/strings/string_split.h"
-#include "base/strings/string_util.h"
-#include "base/trace_event/trace_event.h"
-#include "cc/base/util.h"
-#include "cc/output/gl_renderer.h" // For the GLC() macro.
-#include "cc/resources/platform_color.h"
-#include "cc/resources/returned_resource.h"
-#include "cc/resources/shared_bitmap_manager.h"
-#include "cc/resources/texture_uploader.h"
-#include "cc/resources/transferable_resource.h"
-#include "gpu/GLES2/gl2extchromium.h"
-#include "gpu/command_buffer/client/gles2_interface.h"
-#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
-#include "third_party/khronos/GLES2/gl2.h"
-#include "third_party/khronos/GLES2/gl2ext.h"
-#include "third_party/skia/include/core/SkSurface.h"
-#include "third_party/skia/include/gpu/GrContext.h"
-#include "ui/gfx/frame_time.h"
-#include "ui/gfx/geometry/rect.h"
-#include "ui/gfx/geometry/vector2d.h"
-#include "ui/gfx/gpu_memory_buffer.h"
-
-using gpu::gles2::GLES2Interface;
-
-namespace cc {
-
-class IdAllocator {
- public:
- virtual ~IdAllocator() {}
-
- virtual GLuint NextId() = 0;
-
- protected:
- IdAllocator(GLES2Interface* gl, size_t id_allocation_chunk_size)
- : gl_(gl),
- id_allocation_chunk_size_(id_allocation_chunk_size),
- ids_(new GLuint[id_allocation_chunk_size]),
- next_id_index_(id_allocation_chunk_size) {
- DCHECK(id_allocation_chunk_size_);
- }
-
- GLES2Interface* gl_;
- const size_t id_allocation_chunk_size_;
- scoped_ptr<GLuint[]> ids_;
- size_t next_id_index_;
-};
-
-namespace {
-
-// Measured in seconds.
-const double kSoftwareUploadTickRate = 0.000250;
-const double kTextureUploadTickRate = 0.004;
-
-GLenum TextureToStorageFormat(ResourceFormat format) {
- GLenum storage_format = GL_RGBA8_OES;
- switch (format) {
- case RGBA_8888:
- break;
- case BGRA_8888:
- storage_format = GL_BGRA8_EXT;
- break;
- case RGBA_4444:
- case ALPHA_8:
- case LUMINANCE_8:
- case RGB_565:
- case ETC1:
- case RED_8:
- NOTREACHED();
- break;
- }
-
- return storage_format;
-}
-
-bool IsFormatSupportedForStorage(ResourceFormat format, bool use_bgra) {
- switch (format) {
- case RGBA_8888:
- return true;
- case BGRA_8888:
- return use_bgra;
- case RGBA_4444:
- case ALPHA_8:
- case LUMINANCE_8:
- case RGB_565:
- case ETC1:
- case RED_8:
- return false;
- }
- return false;
-}
-
-GrPixelConfig ToGrPixelConfig(ResourceFormat format) {
- switch (format) {
- case RGBA_8888:
- return kRGBA_8888_GrPixelConfig;
- case BGRA_8888:
- return kBGRA_8888_GrPixelConfig;
- case RGBA_4444:
- return kRGBA_4444_GrPixelConfig;
- default:
- break;
- }
- DCHECK(false) << "Unsupported resource format.";
- return kSkia8888_GrPixelConfig;
-}
-
-gfx::GpuMemoryBuffer::Format ToGpuMemoryBufferFormat(ResourceFormat format) {
- switch (format) {
- case RGBA_8888:
- return gfx::GpuMemoryBuffer::Format::RGBA_8888;
- case BGRA_8888:
- return gfx::GpuMemoryBuffer::Format::BGRA_8888;
- case RGBA_4444:
- case ALPHA_8:
- case LUMINANCE_8:
- case RGB_565:
- case ETC1:
- case RED_8:
- break;
- }
- NOTREACHED();
- return gfx::GpuMemoryBuffer::Format::RGBA_8888;
-}
-
-class ScopedSetActiveTexture {
- public:
- ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit)
- : gl_(gl), unit_(unit) {
- DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
-
- if (unit_ != GL_TEXTURE0)
- GLC(gl_, gl_->ActiveTexture(unit_));
- }
-
- ~ScopedSetActiveTexture() {
- // Active unit being GL_TEXTURE0 is effectively the ground state.
- if (unit_ != GL_TEXTURE0)
- GLC(gl_, gl_->ActiveTexture(GL_TEXTURE0));
- }
-
- private:
- GLES2Interface* gl_;
- GLenum unit_;
-};
-
-class TextureIdAllocator : public IdAllocator {
- public:
- TextureIdAllocator(GLES2Interface* gl,
- size_t texture_id_allocation_chunk_size)
- : IdAllocator(gl, texture_id_allocation_chunk_size) {}
- ~TextureIdAllocator() override {
- gl_->DeleteTextures(id_allocation_chunk_size_ - next_id_index_,
- ids_.get() + next_id_index_);
- }
-
- // Overridden from IdAllocator:
- GLuint NextId() override {
- if (next_id_index_ == id_allocation_chunk_size_) {
- gl_->GenTextures(id_allocation_chunk_size_, ids_.get());
- next_id_index_ = 0;
- }
-
- return ids_[next_id_index_++];
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureIdAllocator);
-};
-
-class BufferIdAllocator : public IdAllocator {
- public:
- BufferIdAllocator(GLES2Interface* gl, size_t buffer_id_allocation_chunk_size)
- : IdAllocator(gl, buffer_id_allocation_chunk_size) {}
- ~BufferIdAllocator() override {
- gl_->DeleteBuffers(id_allocation_chunk_size_ - next_id_index_,
- ids_.get() + next_id_index_);
- }
-
- // Overridden from IdAllocator:
- GLuint NextId() override {
- if (next_id_index_ == id_allocation_chunk_size_) {
- gl_->GenBuffers(id_allocation_chunk_size_, ids_.get());
- next_id_index_ = 0;
- }
-
- return ids_[next_id_index_++];
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(BufferIdAllocator);
-};
-
-// Query object based fence implementation used to detect completion of copy
-// texture operations. Fence has passed when query result is available.
-class CopyTextureFence : public ResourceProvider::Fence {
- public:
- CopyTextureFence(gpu::gles2::GLES2Interface* gl, unsigned query_id)
- : gl_(gl), query_id_(query_id) {}
-
- // Overridden from ResourceProvider::Fence:
- void Set() override {}
- bool HasPassed() override {
- unsigned available = 1;
- gl_->GetQueryObjectuivEXT(
- query_id_, GL_QUERY_RESULT_AVAILABLE_EXT, &available);
- if (!available)
- return false;
-
- ProcessResult();
- return true;
- }
- void Wait() override {
- // ProcessResult() will wait for result to become available.
- ProcessResult();
- }
-
- private:
- ~CopyTextureFence() override {}
-
- void ProcessResult() {
- unsigned time_elapsed_us = 0;
- gl_->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &time_elapsed_us);
- UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.CopyTextureLatency", time_elapsed_us,
- 0, 256000, 50);
- }
-
- gpu::gles2::GLES2Interface* gl_;
- unsigned query_id_;
-
- DISALLOW_COPY_AND_ASSIGN(CopyTextureFence);
-};
-
-} // namespace
-
-ResourceProvider::Resource::Resource()
- : child_id(0),
- gl_id(0),
- gl_pixel_buffer_id(0),
- gl_upload_query_id(0),
- gl_read_lock_query_id(0),
- pixels(NULL),
- lock_for_read_count(0),
- imported_count(0),
- exported_count(0),
- dirty_image(false),
- locked_for_write(false),
- lost(false),
- marked_for_deletion(false),
- pending_set_pixels(false),
- set_pixels_completion_forced(false),
- allocated(false),
- read_lock_fences_enabled(false),
- has_shared_bitmap_id(false),
- allow_overlay(false),
- read_lock_fence(NULL),
- size(),
- origin(INTERNAL),
- target(0),
- original_filter(0),
- filter(0),
- image_id(0),
- bound_image_id(0),
- texture_pool(0),
- wrap_mode(0),
- hint(TEXTURE_HINT_IMMUTABLE),
- type(RESOURCE_TYPE_INVALID),
- format(RGBA_8888),
- shared_bitmap(NULL),
- gpu_memory_buffer(NULL) {
-}
-
-ResourceProvider::Resource::~Resource() {}
-
-ResourceProvider::Resource::Resource(GLuint texture_id,
- const gfx::Size& size,
- Origin origin,
- GLenum target,
- GLenum filter,
- GLenum texture_pool,
- GLint wrap_mode,
- TextureHint hint,
- ResourceFormat format)
- : child_id(0),
- gl_id(texture_id),
- gl_pixel_buffer_id(0),
- gl_upload_query_id(0),
- gl_read_lock_query_id(0),
- pixels(NULL),
- lock_for_read_count(0),
- imported_count(0),
- exported_count(0),
- dirty_image(false),
- locked_for_write(false),
- lost(false),
- marked_for_deletion(false),
- pending_set_pixels(false),
- set_pixels_completion_forced(false),
- allocated(false),
- read_lock_fences_enabled(false),
- has_shared_bitmap_id(false),
- allow_overlay(false),
- read_lock_fence(NULL),
- size(size),
- origin(origin),
- target(target),
- original_filter(filter),
- filter(filter),
- image_id(0),
- bound_image_id(0),
- texture_pool(texture_pool),
- wrap_mode(wrap_mode),
- hint(hint),
- type(RESOURCE_TYPE_GL_TEXTURE),
- format(format),
- shared_bitmap(NULL),
- gpu_memory_buffer(NULL) {
- DCHECK(wrap_mode == GL_CLAMP_TO_EDGE || wrap_mode == GL_REPEAT);
- DCHECK_EQ(origin == INTERNAL, !!texture_pool);
-}
-
-ResourceProvider::Resource::Resource(uint8_t* pixels,
- SharedBitmap* bitmap,
- const gfx::Size& size,
- Origin origin,
- GLenum filter,
- GLint wrap_mode)
- : child_id(0),
- gl_id(0),
- gl_pixel_buffer_id(0),
- gl_upload_query_id(0),
- gl_read_lock_query_id(0),
- pixels(pixels),
- lock_for_read_count(0),
- imported_count(0),
- exported_count(0),
- dirty_image(false),
- locked_for_write(false),
- lost(false),
- marked_for_deletion(false),
- pending_set_pixels(false),
- set_pixels_completion_forced(false),
- allocated(false),
- read_lock_fences_enabled(false),
- has_shared_bitmap_id(!!bitmap),
- allow_overlay(false),
- read_lock_fence(NULL),
- size(size),
- origin(origin),
- target(0),
- original_filter(filter),
- filter(filter),
- image_id(0),
- bound_image_id(0),
- texture_pool(0),
- wrap_mode(wrap_mode),
- hint(TEXTURE_HINT_IMMUTABLE),
- type(RESOURCE_TYPE_BITMAP),
- format(RGBA_8888),
- shared_bitmap(bitmap),
- gpu_memory_buffer(NULL) {
- DCHECK(wrap_mode == GL_CLAMP_TO_EDGE || wrap_mode == GL_REPEAT);
- DCHECK(origin == DELEGATED || pixels);
- if (bitmap)
- shared_bitmap_id = bitmap->id();
-}
-
-ResourceProvider::Resource::Resource(const SharedBitmapId& bitmap_id,
- const gfx::Size& size,
- Origin origin,
- GLenum filter,
- GLint wrap_mode)
- : child_id(0),
- gl_id(0),
- gl_pixel_buffer_id(0),
- gl_upload_query_id(0),
- gl_read_lock_query_id(0),
- pixels(NULL),
- lock_for_read_count(0),
- imported_count(0),
- exported_count(0),
- dirty_image(false),
- locked_for_write(false),
- lost(false),
- marked_for_deletion(false),
- pending_set_pixels(false),
- set_pixels_completion_forced(false),
- allocated(false),
- read_lock_fences_enabled(false),
- has_shared_bitmap_id(true),
- allow_overlay(false),
- read_lock_fence(NULL),
- size(size),
- origin(origin),
- target(0),
- original_filter(filter),
- filter(filter),
- image_id(0),
- bound_image_id(0),
- texture_pool(0),
- wrap_mode(wrap_mode),
- hint(TEXTURE_HINT_IMMUTABLE),
- type(RESOURCE_TYPE_BITMAP),
- format(RGBA_8888),
- shared_bitmap_id(bitmap_id),
- shared_bitmap(NULL),
- gpu_memory_buffer(NULL) {
- DCHECK(wrap_mode == GL_CLAMP_TO_EDGE || wrap_mode == GL_REPEAT);
-}
-
-ResourceProvider::Child::Child() : marked_for_deletion(false) {}
-
-ResourceProvider::Child::~Child() {}
-
-scoped_ptr<ResourceProvider> ResourceProvider::Create(
- OutputSurface* output_surface,
- SharedBitmapManager* shared_bitmap_manager,
- gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
- BlockingTaskRunner* blocking_main_thread_task_runner,
- int highp_threshold_min,
- bool use_rgba_4444_texture_format,
- size_t id_allocation_chunk_size) {
- scoped_ptr<ResourceProvider> resource_provider(
- new ResourceProvider(output_surface,
- shared_bitmap_manager,
- gpu_memory_buffer_manager,
- blocking_main_thread_task_runner,
- highp_threshold_min,
- use_rgba_4444_texture_format,
- id_allocation_chunk_size));
-
- if (resource_provider->ContextGL())
- resource_provider->InitializeGL();
- else
- resource_provider->InitializeSoftware();
-
- DCHECK_NE(RESOURCE_TYPE_INVALID, resource_provider->default_resource_type());
- return resource_provider.Pass();
-}
-
-ResourceProvider::~ResourceProvider() {
- while (!children_.empty())
- DestroyChildInternal(children_.begin(), FOR_SHUTDOWN);
- while (!resources_.empty())
- DeleteResourceInternal(resources_.begin(), FOR_SHUTDOWN);
-
- CleanUpGLIfNeeded();
-}
-
-bool ResourceProvider::InUseByConsumer(ResourceId id) {
- Resource* resource = GetResource(id);
- return resource->lock_for_read_count > 0 || resource->exported_count > 0 ||
- resource->lost;
-}
-
-bool ResourceProvider::IsLost(ResourceId id) {
- Resource* resource = GetResource(id);
- return resource->lost;
-}
-
-bool ResourceProvider::AllowOverlay(ResourceId id) {
- Resource* resource = GetResource(id);
- return resource->allow_overlay;
-}
-
-ResourceProvider::ResourceId ResourceProvider::CreateResource(
- const gfx::Size& size,
- GLint wrap_mode,
- TextureHint hint,
- ResourceFormat format) {
- DCHECK(!size.IsEmpty());
- switch (default_resource_type_) {
- case RESOURCE_TYPE_GL_TEXTURE:
- return CreateGLTexture(size,
- GL_TEXTURE_2D,
- GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
- wrap_mode,
- hint,
- format);
- case RESOURCE_TYPE_BITMAP:
- DCHECK_EQ(RGBA_8888, format);
- return CreateBitmap(size, wrap_mode);
- case RESOURCE_TYPE_INVALID:
- break;
- }
-
- LOG(FATAL) << "Invalid default resource type.";
- return 0;
-}
-
-ResourceProvider::ResourceId ResourceProvider::CreateManagedResource(
- const gfx::Size& size,
- GLenum target,
- GLint wrap_mode,
- TextureHint hint,
- ResourceFormat format) {
- DCHECK(!size.IsEmpty());
- switch (default_resource_type_) {
- case RESOURCE_TYPE_GL_TEXTURE:
- return CreateGLTexture(size,
- target,
- GL_TEXTURE_POOL_MANAGED_CHROMIUM,
- wrap_mode,
- hint,
- format);
- case RESOURCE_TYPE_BITMAP:
- DCHECK_EQ(RGBA_8888, format);
- return CreateBitmap(size, wrap_mode);
- case RESOURCE_TYPE_INVALID:
- break;
- }
-
- LOG(FATAL) << "Invalid default resource type.";
- return 0;
-}
-
-ResourceProvider::ResourceId ResourceProvider::CreateGLTexture(
- const gfx::Size& size,
- GLenum target,
- GLenum texture_pool,
- GLint wrap_mode,
- TextureHint hint,
- ResourceFormat format) {
- DCHECK_LE(size.width(), max_texture_size_);
- DCHECK_LE(size.height(), max_texture_size_);
- DCHECK(thread_checker_.CalledOnValidThread());
-
- ResourceId id = next_id_++;
- Resource resource(0, size, Resource::INTERNAL, target, GL_LINEAR,
- texture_pool, wrap_mode, hint, format);
- resource.allocated = false;
- resources_[id] = resource;
- return id;
-}
-
-ResourceProvider::ResourceId ResourceProvider::CreateBitmap(
- const gfx::Size& size, GLint wrap_mode) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- scoped_ptr<SharedBitmap> bitmap =
- shared_bitmap_manager_->AllocateSharedBitmap(size);
- uint8_t* pixels = bitmap->pixels();
- DCHECK(pixels);
-
- ResourceId id = next_id_++;
- Resource resource(pixels, bitmap.release(), size, Resource::INTERNAL,
- GL_LINEAR, wrap_mode);
- resource.allocated = true;
- resources_[id] = resource;
- return id;
-}
-
-ResourceProvider::ResourceId ResourceProvider::CreateResourceFromIOSurface(
- const gfx::Size& size,
- unsigned io_surface_id) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- ResourceId id = next_id_++;
- Resource resource(0, gfx::Size(), Resource::INTERNAL,
- GL_TEXTURE_RECTANGLE_ARB, GL_LINEAR,
- GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, GL_CLAMP_TO_EDGE,
- TEXTURE_HINT_IMMUTABLE, RGBA_8888);
- LazyCreate(&resource);
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- gl->BindTexture(GL_TEXTURE_RECTANGLE_ARB, resource.gl_id);
- gl->TexImageIOSurface2DCHROMIUM(
- GL_TEXTURE_RECTANGLE_ARB, size.width(), size.height(), io_surface_id, 0);
- resource.allocated = true;
- resources_[id] = resource;
- return id;
-}
-
-ResourceProvider::ResourceId ResourceProvider::CreateResourceFromTextureMailbox(
- const TextureMailbox& mailbox,
- scoped_ptr<SingleReleaseCallbackImpl> release_callback_impl) {
- DCHECK(thread_checker_.CalledOnValidThread());
- // Just store the information. Mailbox will be consumed in LockForRead().
- ResourceId id = next_id_++;
- DCHECK(mailbox.IsValid());
- Resource& resource = resources_[id];
- if (mailbox.IsTexture()) {
- resource = Resource(0, gfx::Size(), Resource::EXTERNAL, mailbox.target(),
- mailbox.nearest_neighbor() ? GL_NEAREST : GL_LINEAR, 0,
- GL_CLAMP_TO_EDGE, TEXTURE_HINT_IMMUTABLE, RGBA_8888);
- } else {
- DCHECK(mailbox.IsSharedMemory());
- SharedBitmap* shared_bitmap = mailbox.shared_bitmap();
- uint8_t* pixels = shared_bitmap->pixels();
- DCHECK(pixels);
- resource = Resource(pixels, shared_bitmap, mailbox.shared_memory_size(),
- Resource::EXTERNAL, GL_LINEAR, GL_CLAMP_TO_EDGE);
- }
- resource.allocated = true;
- resource.mailbox = mailbox;
- resource.release_callback_impl =
- base::Bind(&SingleReleaseCallbackImpl::Run,
- base::Owned(release_callback_impl.release()));
- resource.allow_overlay = mailbox.allow_overlay();
- return id;
-}
-
-void ResourceProvider::DeleteResource(ResourceId id) {
- DCHECK(thread_checker_.CalledOnValidThread());
- ResourceMap::iterator it = resources_.find(id);
- CHECK(it != resources_.end());
- Resource* resource = &it->second;
- DCHECK(!resource->marked_for_deletion);
- DCHECK_EQ(resource->imported_count, 0);
- DCHECK(resource->pending_set_pixels || !resource->locked_for_write);
-
- if (resource->exported_count > 0 || resource->lock_for_read_count > 0) {
- resource->marked_for_deletion = true;
- return;
- } else {
- DeleteResourceInternal(it, NORMAL);
- }
-}
-
-void ResourceProvider::DeleteResourceInternal(ResourceMap::iterator it,
- DeleteStyle style) {
- TRACE_EVENT0("cc", "ResourceProvider::DeleteResourceInternal");
- Resource* resource = &it->second;
- bool lost_resource = resource->lost;
-
- DCHECK(resource->exported_count == 0 || style != NORMAL);
- if (style == FOR_SHUTDOWN && resource->exported_count > 0)
- lost_resource = true;
-
- if (resource->image_id) {
- DCHECK(resource->origin == Resource::INTERNAL);
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- GLC(gl, gl->DestroyImageCHROMIUM(resource->image_id));
- }
- if (resource->gl_upload_query_id) {
- DCHECK(resource->origin == Resource::INTERNAL);
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- GLC(gl, gl->DeleteQueriesEXT(1, &resource->gl_upload_query_id));
- }
- if (resource->gl_read_lock_query_id) {
- DCHECK(resource->origin == Resource::INTERNAL);
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- GLC(gl, gl->DeleteQueriesEXT(1, &resource->gl_read_lock_query_id));
- }
- if (resource->gl_pixel_buffer_id) {
- DCHECK(resource->origin == Resource::INTERNAL);
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- GLC(gl, gl->DeleteBuffers(1, &resource->gl_pixel_buffer_id));
- }
- if (resource->origin == Resource::EXTERNAL) {
- DCHECK(resource->mailbox.IsValid());
- GLuint sync_point = resource->mailbox.sync_point();
- if (resource->type == RESOURCE_TYPE_GL_TEXTURE) {
- DCHECK(resource->mailbox.IsTexture());
- lost_resource |= lost_output_surface_;
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- if (resource->gl_id) {
- GLC(gl, gl->DeleteTextures(1, &resource->gl_id));
- resource->gl_id = 0;
- if (!lost_resource)
- sync_point = gl->InsertSyncPointCHROMIUM();
- }
- } else {
- DCHECK(resource->mailbox.IsSharedMemory());
- resource->shared_bitmap = nullptr;
- resource->pixels = nullptr;
- }
- resource->release_callback_impl.Run(
- sync_point, lost_resource, blocking_main_thread_task_runner_);
- }
- if (resource->gl_id) {
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- GLC(gl, gl->DeleteTextures(1, &resource->gl_id));
- resource->gl_id = 0;
- }
- if (resource->shared_bitmap) {
- DCHECK(resource->origin != Resource::EXTERNAL);
- DCHECK_EQ(RESOURCE_TYPE_BITMAP, resource->type);
- delete resource->shared_bitmap;
- resource->pixels = NULL;
- }
- if (resource->pixels) {
- DCHECK(resource->origin == Resource::INTERNAL);
- delete[] resource->pixels;
- resource->pixels = NULL;
- }
- if (resource->gpu_memory_buffer) {
- DCHECK(resource->origin == Resource::INTERNAL);
- delete resource->gpu_memory_buffer;
- resource->gpu_memory_buffer = NULL;
- }
- resources_.erase(it);
-}
-
-ResourceProvider::ResourceType ResourceProvider::GetResourceType(
- ResourceId id) {
- return GetResource(id)->type;
-}
-
-void ResourceProvider::SetPixels(ResourceId id,
- const uint8_t* image,
- const gfx::Rect& image_rect,
- const gfx::Rect& source_rect,
- const gfx::Vector2d& dest_offset) {
- Resource* resource = GetResource(id);
- DCHECK(!resource->locked_for_write);
- DCHECK(!resource->lock_for_read_count);
- DCHECK(resource->origin == Resource::INTERNAL);
- DCHECK_EQ(resource->exported_count, 0);
- DCHECK(ReadLockFenceHasPassed(resource));
- LazyAllocate(resource);
-
- if (resource->type == RESOURCE_TYPE_GL_TEXTURE) {
- DCHECK(resource->gl_id);
- DCHECK(!resource->pending_set_pixels);
- DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D));
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- DCHECK(texture_uploader_.get());
- gl->BindTexture(GL_TEXTURE_2D, resource->gl_id);
- texture_uploader_->Upload(image,
- image_rect,
- source_rect,
- dest_offset,
- resource->format,
- resource->size);
- } else {
- DCHECK_EQ(RESOURCE_TYPE_BITMAP, resource->type);
- DCHECK(resource->allocated);
- DCHECK_EQ(RGBA_8888, resource->format);
- DCHECK(source_rect.x() >= image_rect.x());
- DCHECK(source_rect.y() >= image_rect.y());
- DCHECK(source_rect.right() <= image_rect.right());
- DCHECK(source_rect.bottom() <= image_rect.bottom());
- SkImageInfo source_info =
- SkImageInfo::MakeN32Premul(source_rect.width(), source_rect.height());
- size_t image_row_bytes = image_rect.width() * 4;
- gfx::Vector2d source_offset = source_rect.origin() - image_rect.origin();
- image += source_offset.y() * image_row_bytes + source_offset.x() * 4;
-
- ScopedWriteLockSoftware lock(this, id);
- SkCanvas dest(lock.sk_bitmap());
- dest.writePixels(source_info, image, image_row_bytes, dest_offset.x(),
- dest_offset.y());
- }
-}
-
-void ResourceProvider::CopyToResource(ResourceId id,
- const uint8_t* image,
- const gfx::Size& image_size) {
- Resource* resource = GetResource(id);
- DCHECK(!resource->locked_for_write);
- DCHECK(!resource->lock_for_read_count);
- DCHECK(resource->origin == Resource::INTERNAL);
- DCHECK_EQ(resource->exported_count, 0);
- DCHECK(ReadLockFenceHasPassed(resource));
- LazyAllocate(resource);
-
- DCHECK_EQ(image_size.width(), resource->size.width());
- DCHECK_EQ(image_size.height(), resource->size.height());
-
- if (resource->type == RESOURCE_TYPE_BITMAP) {
- DCHECK_EQ(RESOURCE_TYPE_BITMAP, resource->type);
- DCHECK(resource->allocated);
- DCHECK_EQ(RGBA_8888, resource->format);
- SkImageInfo source_info =
- SkImageInfo::MakeN32Premul(image_size.width(), image_size.height());
- size_t image_stride = image_size.width() * 4;
-
- ScopedWriteLockSoftware lock(this, id);
- SkCanvas dest(lock.sk_bitmap());
- dest.writePixels(source_info, image, image_stride, 0, 0);
- } else {
- DCHECK(resource->gl_id);
- DCHECK(!resource->pending_set_pixels);
- DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D));
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- DCHECK(texture_uploader_.get());
- gl->BindTexture(GL_TEXTURE_2D, resource->gl_id);
-
- if (resource->format == ETC1) {
- size_t num_bytes = static_cast<size_t>(image_size.width()) *
- image_size.height() * BitsPerPixel(ETC1) / 8;
- gl->CompressedTexImage2D(GL_TEXTURE_2D, 0, GLInternalFormat(ETC1),
- image_size.width(), image_size.height(), 0,
- num_bytes, image);
- } else {
- gl->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image_size.width(),
- image_size.height(), GLDataFormat(resource->format),
- GLDataType(resource->format), image);
- }
- }
-}
-
-size_t ResourceProvider::NumBlockingUploads() {
- if (!texture_uploader_)
- return 0;
-
- return texture_uploader_->NumBlockingUploads();
-}
-
-void ResourceProvider::MarkPendingUploadsAsNonBlocking() {
- if (!texture_uploader_)
- return;
-
- texture_uploader_->MarkPendingUploadsAsNonBlocking();
-}
-
-size_t ResourceProvider::EstimatedUploadsPerTick() {
- if (!texture_uploader_)
- return 1u;
-
- double textures_per_second = texture_uploader_->EstimatedTexturesPerSecond();
- size_t textures_per_tick = floor(
- kTextureUploadTickRate * textures_per_second);
- return textures_per_tick ? textures_per_tick : 1u;
-}
-
-void ResourceProvider::FlushUploads() {
- if (!texture_uploader_)
- return;
-
- texture_uploader_->Flush();
-}
-
-void ResourceProvider::ReleaseCachedData() {
- if (!texture_uploader_)
- return;
-
- texture_uploader_->ReleaseCachedQueries();
-}
-
-base::TimeTicks ResourceProvider::EstimatedUploadCompletionTime(
- size_t uploads_per_tick) {
- if (lost_output_surface_)
- return base::TimeTicks();
-
- // Software resource uploads happen on impl thread, so don't bother batching
- // them up and trying to wait for them to complete.
- if (!texture_uploader_) {
- return gfx::FrameTime::Now() + base::TimeDelta::FromMicroseconds(
- base::Time::kMicrosecondsPerSecond * kSoftwareUploadTickRate);
- }
-
- base::TimeDelta upload_one_texture_time =
- base::TimeDelta::FromMicroseconds(
- base::Time::kMicrosecondsPerSecond * kTextureUploadTickRate) /
- uploads_per_tick;
-
- size_t total_uploads = NumBlockingUploads() + uploads_per_tick;
- return gfx::FrameTime::Now() + upload_one_texture_time * total_uploads;
-}
-
-ResourceProvider::Resource* ResourceProvider::GetResource(ResourceId id) {
- DCHECK(thread_checker_.CalledOnValidThread());
- ResourceMap::iterator it = resources_.find(id);
- CHECK(it != resources_.end());
- return &it->second;
-}
-
-const ResourceProvider::Resource* ResourceProvider::LockForRead(ResourceId id) {
- Resource* resource = GetResource(id);
- DCHECK(!resource->locked_for_write ||
- resource->set_pixels_completion_forced) <<
- "locked for write: " << resource->locked_for_write <<
- " pixels completion forced: " << resource->set_pixels_completion_forced;
- DCHECK_EQ(resource->exported_count, 0);
- // Uninitialized! Call SetPixels or LockForWrite first.
- DCHECK(resource->allocated);
-
- LazyCreate(resource);
-
- if (resource->type == RESOURCE_TYPE_GL_TEXTURE && !resource->gl_id) {
- DCHECK(resource->origin != Resource::INTERNAL);
- DCHECK(resource->mailbox.IsTexture());
-
- // Mailbox sync_points must be processed by a call to
- // WaitSyncPointIfNeeded() prior to calling LockForRead().
- DCHECK(!resource->mailbox.sync_point());
-
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- resource->gl_id =
- GLC(gl, gl->CreateAndConsumeTextureCHROMIUM(resource->mailbox.target(),
- resource->mailbox.name()));
- }
-
- if (!resource->pixels && resource->has_shared_bitmap_id &&
- shared_bitmap_manager_) {
- scoped_ptr<SharedBitmap> bitmap =
- shared_bitmap_manager_->GetSharedBitmapFromId(
- resource->size, resource->shared_bitmap_id);
- if (bitmap) {
- resource->shared_bitmap = bitmap.release();
- resource->pixels = resource->shared_bitmap->pixels();
- }
- }
-
- resource->lock_for_read_count++;
- if (resource->read_lock_fences_enabled) {
- if (current_read_lock_fence_.get())
- current_read_lock_fence_->Set();
- resource->read_lock_fence = current_read_lock_fence_;
- }
-
- return resource;
-}
-
-void ResourceProvider::UnlockForRead(ResourceId id) {
- DCHECK(thread_checker_.CalledOnValidThread());
- ResourceMap::iterator it = resources_.find(id);
- CHECK(it != resources_.end());
-
- Resource* resource = &it->second;
- DCHECK_GT(resource->lock_for_read_count, 0);
- DCHECK_EQ(resource->exported_count, 0);
- resource->lock_for_read_count--;
- if (resource->marked_for_deletion && !resource->lock_for_read_count) {
- if (!resource->child_id) {
- // The resource belongs to this ResourceProvider, so it can be destroyed.
- DeleteResourceInternal(it, NORMAL);
- } else {
- ChildMap::iterator child_it = children_.find(resource->child_id);
- ResourceIdArray unused;
- unused.push_back(id);
- DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL, unused);
- }
- }
-}
-
-ResourceProvider::Resource* ResourceProvider::LockForWrite(ResourceId id) {
- Resource* resource = GetResource(id);
- DCHECK(CanLockForWrite(id));
-
- resource->locked_for_write = true;
- return resource;
-}
-
-bool ResourceProvider::CanLockForWrite(ResourceId id) {
- Resource* resource = GetResource(id);
- return !resource->locked_for_write && !resource->lock_for_read_count &&
- !resource->exported_count && resource->origin == Resource::INTERNAL &&
- !resource->lost && ReadLockFenceHasPassed(resource);
-}
-
-void ResourceProvider::UnlockForWrite(ResourceProvider::Resource* resource) {
- DCHECK(resource->locked_for_write);
- DCHECK_EQ(resource->exported_count, 0);
- DCHECK(resource->origin == Resource::INTERNAL);
- resource->locked_for_write = false;
-}
-
-ResourceProvider::ScopedReadLockGL::ScopedReadLockGL(
- ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_id_(resource_id),
- texture_id_(resource_provider->LockForRead(resource_id)->gl_id) {
- DCHECK(texture_id_);
-}
-
-ResourceProvider::ScopedReadLockGL::~ScopedReadLockGL() {
- resource_provider_->UnlockForRead(resource_id_);
-}
-
-ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
- ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id,
- GLenum filter)
- : ScopedReadLockGL(resource_provider, resource_id),
- unit_(GL_TEXTURE0),
- target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
-}
-
-ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
- ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id,
- GLenum unit,
- GLenum filter)
- : ScopedReadLockGL(resource_provider, resource_id),
- unit_(unit),
- target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
-}
-
-ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() {
-}
-
-ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL(
- ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_(resource_provider->LockForWrite(resource_id)) {
- resource_provider_->LazyAllocate(resource_);
- texture_id_ = resource_->gl_id;
- DCHECK(texture_id_);
-}
-
-ResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL() {
- resource_provider_->UnlockForWrite(resource_);
-}
-
-void ResourceProvider::PopulateSkBitmapWithResource(
- SkBitmap* sk_bitmap, const Resource* resource) {
- DCHECK_EQ(RGBA_8888, resource->format);
- SkImageInfo info = SkImageInfo::MakeN32Premul(resource->size.width(),
- resource->size.height());
- sk_bitmap->installPixels(info, resource->pixels, info.minRowBytes());
-}
-
-ResourceProvider::ScopedReadLockSoftware::ScopedReadLockSoftware(
- ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_id_(resource_id) {
- const Resource* resource = resource_provider->LockForRead(resource_id);
- wrap_mode_ = resource->wrap_mode;
- ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource);
-}
-
-ResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware() {
- resource_provider_->UnlockForRead(resource_id_);
-}
-
-ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware(
- ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_(resource_provider->LockForWrite(resource_id)) {
- ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource_);
- DCHECK(valid());
-}
-
-ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() {
- DCHECK(thread_checker_.CalledOnValidThread());
- resource_provider_->UnlockForWrite(resource_);
-}
-
-ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
- ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_(resource_provider->LockForWrite(resource_id)),
- gpu_memory_buffer_manager_(resource_provider->gpu_memory_buffer_manager_),
- gpu_memory_buffer_(nullptr),
- size_(resource_->size),
- format_(resource_->format) {
- DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource_->type);
- std::swap(gpu_memory_buffer_, resource_->gpu_memory_buffer);
-}
-
-ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
- ~ScopedWriteLockGpuMemoryBuffer() {
- DCHECK(thread_checker_.CalledOnValidThread());
- resource_provider_->UnlockForWrite(resource_);
- if (!gpu_memory_buffer_)
- return;
-
- if (!resource_->image_id) {
- GLES2Interface* gl = resource_provider_->ContextGL();
- DCHECK(gl);
-
-#if defined(OS_CHROMEOS)
- // TODO(reveman): GL_COMMANDS_ISSUED_CHROMIUM is used for synchronization
- // on ChromeOS to avoid some performance issues. This only works with
- // shared memory backed buffers. crbug.com/436314
- DCHECK_EQ(gpu_memory_buffer_->GetHandle().type, gfx::SHARED_MEMORY_BUFFER);
-#endif
-
- resource_->image_id =
- gl->CreateImageCHROMIUM(gpu_memory_buffer_->AsClientBuffer(),
- size_.width(),
- size_.height(),
- GL_RGBA);
- }
-
- std::swap(resource_->gpu_memory_buffer, gpu_memory_buffer_);
- resource_->allocated = true;
- resource_->dirty_image = true;
-
- // GpuMemoryBuffer provides direct access to the memory used by the GPU.
- // Read lock fences are required to ensure that we're not trying to map a
- // buffer that is currently in-use by the GPU.
- resource_->read_lock_fences_enabled = true;
-}
-
-gfx::GpuMemoryBuffer*
-ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
- if (!gpu_memory_buffer_) {
- scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer =
- gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
- size_, ToGpuMemoryBufferFormat(format_), gfx::GpuMemoryBuffer::MAP);
- gpu_memory_buffer_ = gpu_memory_buffer.release();
- }
-
- return gpu_memory_buffer_;
-}
-
-ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
- ResourceProvider* resource_provider,
- ResourceProvider::ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_(resource_provider->LockForWrite(resource_id)) {
- DCHECK(thread_checker_.CalledOnValidThread());
- resource_provider_->LazyAllocate(resource_);
-}
-
-ResourceProvider::ScopedWriteLockGr::~ScopedWriteLockGr() {
- DCHECK(thread_checker_.CalledOnValidThread());
- DCHECK(resource_->locked_for_write);
- resource_provider_->UnlockForWrite(resource_);
-}
-
-void ResourceProvider::ScopedWriteLockGr::InitSkSurface(
- bool use_worker_context,
- bool use_distance_field_text,
- bool can_use_lcd_text,
- int msaa_sample_count) {
- DCHECK(resource_->locked_for_write);
-
- GrBackendTextureDesc desc;
- desc.fFlags = kRenderTarget_GrBackendTextureFlag;
- desc.fWidth = resource_->size.width();
- desc.fHeight = resource_->size.height();
- desc.fConfig = ToGrPixelConfig(resource_->format);
- desc.fOrigin = kTopLeft_GrSurfaceOrigin;
- desc.fTextureHandle = resource_->gl_id;
- desc.fSampleCnt = msaa_sample_count;
-
- class GrContext* gr_context =
- resource_provider_->GrContext(use_worker_context);
- skia::RefPtr<GrTexture> gr_texture =
- skia::AdoptRef(gr_context->textureProvider()->wrapBackendTexture(desc));
- if (gr_texture) {
- uint32_t flags = use_distance_field_text
- ? SkSurfaceProps::kUseDistanceFieldFonts_Flag
- : 0;
- // Use unknown pixel geometry to disable LCD text.
- SkSurfaceProps surface_props(flags, kUnknown_SkPixelGeometry);
- if (can_use_lcd_text) {
- // LegacyFontHost will get LCD text and skia figures out what type to use.
- surface_props =
- SkSurfaceProps(flags, SkSurfaceProps::kLegacyFontHost_InitType);
- }
- sk_surface_ = skia::AdoptRef(SkSurface::NewRenderTargetDirect(
- gr_texture->asRenderTarget(), &surface_props));
- return;
- }
- sk_surface_.clear();
-}
-
-void ResourceProvider::ScopedWriteLockGr::ReleaseSkSurface() {
- sk_surface_.clear();
-}
-
-ResourceProvider::SynchronousFence::SynchronousFence(
- gpu::gles2::GLES2Interface* gl)
- : gl_(gl), has_synchronized_(true) {
-}
-
-ResourceProvider::SynchronousFence::~SynchronousFence() {
-}
-
-void ResourceProvider::SynchronousFence::Set() {
- has_synchronized_ = false;
-}
-
-bool ResourceProvider::SynchronousFence::HasPassed() {
- if (!has_synchronized_) {
- has_synchronized_ = true;
- Synchronize();
- }
- return true;
-}
-
-void ResourceProvider::SynchronousFence::Wait() {
- HasPassed();
-}
-
-void ResourceProvider::SynchronousFence::Synchronize() {
- TRACE_EVENT0("cc", "ResourceProvider::SynchronousFence::Synchronize");
- gl_->Finish();
-}
-
-ResourceProvider::ResourceProvider(
- OutputSurface* output_surface,
- SharedBitmapManager* shared_bitmap_manager,
- gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
- BlockingTaskRunner* blocking_main_thread_task_runner,
- int highp_threshold_min,
- bool use_rgba_4444_texture_format,
- size_t id_allocation_chunk_size)
- : output_surface_(output_surface),
- shared_bitmap_manager_(shared_bitmap_manager),
- gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
- blocking_main_thread_task_runner_(blocking_main_thread_task_runner),
- lost_output_surface_(false),
- highp_threshold_min_(highp_threshold_min),
- next_id_(1),
- next_child_(1),
- default_resource_type_(RESOURCE_TYPE_INVALID),
- use_texture_storage_ext_(false),
- use_texture_format_bgra_(false),
- use_texture_usage_hint_(false),
- use_compressed_texture_etc1_(false),
- yuv_resource_format_(LUMINANCE_8),
- max_texture_size_(0),
- best_texture_format_(RGBA_8888),
- use_rgba_4444_texture_format_(use_rgba_4444_texture_format),
- id_allocation_chunk_size_(id_allocation_chunk_size),
- use_sync_query_(false) {
- DCHECK(output_surface_->HasClient());
- DCHECK(id_allocation_chunk_size_);
-}
-
-void ResourceProvider::InitializeSoftware() {
- DCHECK(thread_checker_.CalledOnValidThread());
- DCHECK_NE(RESOURCE_TYPE_BITMAP, default_resource_type_);
-
- CleanUpGLIfNeeded();
-
- default_resource_type_ = RESOURCE_TYPE_BITMAP;
- // Pick an arbitrary limit here similar to what hardware might.
- max_texture_size_ = 16 * 1024;
- best_texture_format_ = RGBA_8888;
-}
-
-void ResourceProvider::InitializeGL() {
- DCHECK(thread_checker_.CalledOnValidThread());
- DCHECK(!texture_uploader_);
- DCHECK_NE(RESOURCE_TYPE_GL_TEXTURE, default_resource_type_);
- DCHECK(!texture_id_allocator_);
- DCHECK(!buffer_id_allocator_);
-
- default_resource_type_ = RESOURCE_TYPE_GL_TEXTURE;
-
- const ContextProvider::Capabilities& caps =
- output_surface_->context_provider()->ContextCapabilities();
-
- bool use_bgra = caps.gpu.texture_format_bgra8888;
- use_texture_storage_ext_ = caps.gpu.texture_storage;
- use_texture_format_bgra_ = caps.gpu.texture_format_bgra8888;
- use_texture_usage_hint_ = caps.gpu.texture_usage;
- use_compressed_texture_etc1_ = caps.gpu.texture_format_etc1;
- yuv_resource_format_ = caps.gpu.texture_rg ? RED_8 : LUMINANCE_8;
- use_sync_query_ = caps.gpu.sync_query;
-
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
-
- texture_uploader_ = TextureUploader::Create(gl);
- max_texture_size_ = 0; // Context expects cleared value.
- GLC(gl, gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_));
- best_texture_format_ = PlatformColor::BestTextureFormat(use_bgra);
-
- texture_id_allocator_.reset(
- new TextureIdAllocator(gl, id_allocation_chunk_size_));
- buffer_id_allocator_.reset(
- new BufferIdAllocator(gl, id_allocation_chunk_size_));
-}
-
-void ResourceProvider::CleanUpGLIfNeeded() {
- GLES2Interface* gl = ContextGL();
- if (default_resource_type_ != RESOURCE_TYPE_GL_TEXTURE) {
- // We are not in GL mode, but double check before returning.
- DCHECK(!gl);
- DCHECK(!texture_uploader_);
- return;
- }
-
- DCHECK(gl);
-#if DCHECK_IS_ON()
- // Check that all GL resources has been deleted.
- for (ResourceMap::const_iterator itr = resources_.begin();
- itr != resources_.end();
- ++itr) {
- DCHECK_NE(RESOURCE_TYPE_GL_TEXTURE, itr->second.type);
- }
-#endif // DCHECK_IS_ON()
-
- texture_uploader_ = nullptr;
- texture_id_allocator_ = nullptr;
- buffer_id_allocator_ = nullptr;
- gl->Finish();
-}
-
-int ResourceProvider::CreateChild(const ReturnCallback& return_callback) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- Child child_info;
- child_info.return_callback = return_callback;
-
- int child = next_child_++;
- children_[child] = child_info;
- return child;
-}
-
-void ResourceProvider::DestroyChild(int child_id) {
- ChildMap::iterator it = children_.find(child_id);
- DCHECK(it != children_.end());
- DestroyChildInternal(it, NORMAL);
-}
-
-void ResourceProvider::DestroyChildInternal(ChildMap::iterator it,
- DeleteStyle style) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- Child& child = it->second;
- DCHECK(style == FOR_SHUTDOWN || !child.marked_for_deletion);
-
- ResourceIdArray resources_for_child;
-
- for (ResourceIdMap::iterator child_it = child.child_to_parent_map.begin();
- child_it != child.child_to_parent_map.end();
- ++child_it) {
- ResourceId id = child_it->second;
- resources_for_child.push_back(id);
- }
-
- // If the child is going away, don't consider any resources in use.
- child.in_use_resources.clear();
- child.marked_for_deletion = true;
-
- DeleteAndReturnUnusedResourcesToChild(it, style, resources_for_child);
-}
-
-const ResourceProvider::ResourceIdMap& ResourceProvider::GetChildToParentMap(
- int child) const {
- DCHECK(thread_checker_.CalledOnValidThread());
- ChildMap::const_iterator it = children_.find(child);
- DCHECK(it != children_.end());
- DCHECK(!it->second.marked_for_deletion);
- return it->second.child_to_parent_map;
-}
-
-void ResourceProvider::PrepareSendToParent(const ResourceIdArray& resources,
- TransferableResourceArray* list) {
- DCHECK(thread_checker_.CalledOnValidThread());
- GLES2Interface* gl = ContextGL();
- bool need_sync_point = false;
- for (ResourceIdArray::const_iterator it = resources.begin();
- it != resources.end();
- ++it) {
- TransferableResource resource;
- TransferResource(gl, *it, &resource);
- if (!resource.mailbox_holder.sync_point && !resource.is_software)
- need_sync_point = true;
- ++resources_.find(*it)->second.exported_count;
- list->push_back(resource);
- }
- if (need_sync_point) {
- GLuint sync_point = gl->InsertSyncPointCHROMIUM();
- for (TransferableResourceArray::iterator it = list->begin();
- it != list->end();
- ++it) {
- if (!it->mailbox_holder.sync_point)
- it->mailbox_holder.sync_point = sync_point;
- }
- }
-}
-
-void ResourceProvider::ReceiveFromChild(
- int child, const TransferableResourceArray& resources) {
- DCHECK(thread_checker_.CalledOnValidThread());
- GLES2Interface* gl = ContextGL();
- Child& child_info = children_.find(child)->second;
- DCHECK(!child_info.marked_for_deletion);
- for (TransferableResourceArray::const_iterator it = resources.begin();
- it != resources.end();
- ++it) {
- ResourceIdMap::iterator resource_in_map_it =
- child_info.child_to_parent_map.find(it->id);
- if (resource_in_map_it != child_info.child_to_parent_map.end()) {
- Resource& resource = resources_[resource_in_map_it->second];
- resource.marked_for_deletion = false;
- resource.imported_count++;
- continue;
- }
-
- if ((!it->is_software && !gl) ||
- (it->is_software && !shared_bitmap_manager_)) {
- TRACE_EVENT0("cc", "ResourceProvider::ReceiveFromChild dropping invalid");
- ReturnedResourceArray to_return;
- to_return.push_back(it->ToReturnedResource());
- child_info.return_callback.Run(to_return,
- blocking_main_thread_task_runner_);
- continue;
- }
-
- ResourceId local_id = next_id_++;
- Resource& resource = resources_[local_id];
- if (it->is_software) {
- resource =
- Resource(it->mailbox_holder.mailbox, it->size, Resource::DELEGATED,
- GL_LINEAR, it->is_repeated ? GL_REPEAT : GL_CLAMP_TO_EDGE);
- } else {
- resource = Resource(0, it->size, Resource::DELEGATED,
- it->mailbox_holder.texture_target, it->filter, 0,
- it->is_repeated ? GL_REPEAT : GL_CLAMP_TO_EDGE,
- TEXTURE_HINT_IMMUTABLE, it->format);
- resource.mailbox = TextureMailbox(it->mailbox_holder.mailbox,
- it->mailbox_holder.texture_target,
- it->mailbox_holder.sync_point);
- }
- resource.child_id = child;
- // Don't allocate a texture for a child.
- resource.allocated = true;
- resource.imported_count = 1;
- resource.allow_overlay = it->allow_overlay;
- child_info.parent_to_child_map[local_id] = it->id;
- child_info.child_to_parent_map[it->id] = local_id;
- }
-}
-
-void ResourceProvider::DeclareUsedResourcesFromChild(
- int child,
- const ResourceIdArray& resources_from_child) {
- DCHECK(thread_checker_.CalledOnValidThread());
-
- ChildMap::iterator child_it = children_.find(child);
- DCHECK(child_it != children_.end());
- Child& child_info = child_it->second;
- DCHECK(!child_info.marked_for_deletion);
- child_info.in_use_resources.clear();
-
- for (size_t i = 0; i < resources_from_child.size(); ++i) {
- ResourceIdMap::iterator it =
- child_info.child_to_parent_map.find(resources_from_child[i]);
- DCHECK(it != child_info.child_to_parent_map.end());
-
- ResourceId local_id = it->second;
- DCHECK(!resources_[local_id].marked_for_deletion);
- child_info.in_use_resources.insert(local_id);
- }
-
- ResourceIdArray unused;
- for (ResourceIdMap::iterator it = child_info.child_to_parent_map.begin();
- it != child_info.child_to_parent_map.end();
- ++it) {
- ResourceId local_id = it->second;
- bool resource_is_in_use = child_info.in_use_resources.count(local_id) > 0;
- if (!resource_is_in_use)
- unused.push_back(local_id);
- }
- DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL, unused);
-}
-
-// static
-bool ResourceProvider::CompareResourceMapIteratorsByChildId(
- const std::pair<ReturnedResource, ResourceMap::iterator>& a,
- const std::pair<ReturnedResource, ResourceMap::iterator>& b) {
- const ResourceMap::iterator& a_it = a.second;
- const ResourceMap::iterator& b_it = b.second;
- const Resource& a_resource = a_it->second;
- const Resource& b_resource = b_it->second;
- return a_resource.child_id < b_resource.child_id;
-}
-
-void ResourceProvider::ReceiveReturnsFromParent(
- const ReturnedResourceArray& resources) {
- DCHECK(thread_checker_.CalledOnValidThread());
- GLES2Interface* gl = ContextGL();
-
- int child_id = 0;
- ResourceIdArray resources_for_child;
-
- std::vector<std::pair<ReturnedResource, ResourceMap::iterator>>
- sorted_resources;
-
- for (ReturnedResourceArray::const_iterator it = resources.begin();
- it != resources.end();
- ++it) {
- ResourceId local_id = it->id;
- ResourceMap::iterator map_iterator = resources_.find(local_id);
-
- // Resource was already lost (e.g. it belonged to a child that was
- // destroyed).
- if (map_iterator == resources_.end())
- continue;
-
- sorted_resources.push_back(
- std::pair<ReturnedResource, ResourceMap::iterator>(*it, map_iterator));
- }
-
- std::sort(sorted_resources.begin(),
- sorted_resources.end(),
- CompareResourceMapIteratorsByChildId);
-
- ChildMap::iterator child_it = children_.end();
- for (size_t i = 0; i < sorted_resources.size(); ++i) {
- ReturnedResource& returned = sorted_resources[i].first;
- ResourceMap::iterator& map_iterator = sorted_resources[i].second;
- ResourceId local_id = map_iterator->first;
- Resource* resource = &map_iterator->second;
-
- CHECK_GE(resource->exported_count, returned.count);
- resource->exported_count -= returned.count;
- resource->lost |= returned.lost;
- if (resource->exported_count)
- continue;
-
- // Need to wait for the current read lock fence to pass before we can
- // recycle this resource.
- if (resource->read_lock_fences_enabled) {
- if (current_read_lock_fence_.get())
- current_read_lock_fence_->Set();
- resource->read_lock_fence = current_read_lock_fence_;
- }
-
- if (returned.sync_point) {
- DCHECK(!resource->has_shared_bitmap_id);
- if (resource->origin == Resource::INTERNAL) {
- DCHECK(resource->gl_id);
- GLC(gl, gl->WaitSyncPointCHROMIUM(returned.sync_point));
- } else {
- DCHECK(!resource->gl_id);
- resource->mailbox.set_sync_point(returned.sync_point);
- }
- }
-
- if (!resource->marked_for_deletion)
- continue;
-
- if (!resource->child_id) {
- // The resource belongs to this ResourceProvider, so it can be destroyed.
- DeleteResourceInternal(map_iterator, NORMAL);
- continue;
- }
-
- DCHECK(resource->origin == Resource::DELEGATED);
- // Delete the resource and return it to the child it came from one.
- if (resource->child_id != child_id) {
- if (child_id) {
- DCHECK_NE(resources_for_child.size(), 0u);
- DCHECK(child_it != children_.end());
- DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL,
- resources_for_child);
- resources_for_child.clear();
- }
-
- child_it = children_.find(resource->child_id);
- DCHECK(child_it != children_.end());
- child_id = resource->child_id;
- }
- resources_for_child.push_back(local_id);
- }
-
- if (child_id) {
- DCHECK_NE(resources_for_child.size(), 0u);
- DCHECK(child_it != children_.end());
- DeleteAndReturnUnusedResourcesToChild(child_it, NORMAL,
- resources_for_child);
- }
-}
-
-void ResourceProvider::TransferResource(GLES2Interface* gl,
- ResourceId id,
- TransferableResource* resource) {
- Resource* source = GetResource(id);
- DCHECK(!source->locked_for_write);
- DCHECK(!source->lock_for_read_count);
- DCHECK(source->origin != Resource::EXTERNAL || source->mailbox.IsValid());
- DCHECK(source->allocated);
- resource->id = id;
- resource->format = source->format;
- resource->mailbox_holder.texture_target = source->target;
- resource->filter = source->filter;
- resource->size = source->size;
- resource->is_repeated = (source->wrap_mode == GL_REPEAT);
- resource->allow_overlay = source->allow_overlay;
-
- if (source->type == RESOURCE_TYPE_BITMAP) {
- resource->mailbox_holder.mailbox = source->shared_bitmap_id;
- resource->is_software = true;
- } else if (!source->mailbox.IsValid()) {
- LazyCreate(source);
- DCHECK(source->gl_id);
- DCHECK(source->origin == Resource::INTERNAL);
- if (source->image_id) {
- DCHECK(source->dirty_image);
- BindImageForSampling(source);
- }
- // This is a resource allocated by the compositor, we need to produce it.
- // Don't set a sync point, the caller will do it.
- GLC(gl, gl->GenMailboxCHROMIUM(resource->mailbox_holder.mailbox.name));
- GLC(gl, gl->ProduceTextureDirectCHROMIUM(
- source->gl_id, resource->mailbox_holder.texture_target,
- resource->mailbox_holder.mailbox.name));
-
- source->mailbox = TextureMailbox(resource->mailbox_holder);
- } else {
- DCHECK(source->mailbox.IsTexture());
- if (source->image_id && source->dirty_image) {
- DCHECK(source->gl_id);
- DCHECK(source->origin == Resource::INTERNAL);
- GLC(gl,
- gl->BindTexture(resource->mailbox_holder.texture_target,
- source->gl_id));
- BindImageForSampling(source);
- }
- // This is either an external resource, or a compositor resource that we
- // already exported. Make sure to forward the sync point that we were given.
- resource->mailbox_holder.mailbox = source->mailbox.mailbox();
- resource->mailbox_holder.texture_target = source->mailbox.target();
- resource->mailbox_holder.sync_point = source->mailbox.sync_point();
- source->mailbox.set_sync_point(0);
- }
-}
-
-void ResourceProvider::DeleteAndReturnUnusedResourcesToChild(
- ChildMap::iterator child_it,
- DeleteStyle style,
- const ResourceIdArray& unused) {
- DCHECK(thread_checker_.CalledOnValidThread());
- DCHECK(child_it != children_.end());
- Child* child_info = &child_it->second;
-
- if (unused.empty() && !child_info->marked_for_deletion)
- return;
-
- ReturnedResourceArray to_return;
-
- GLES2Interface* gl = ContextGL();
- bool need_sync_point = false;
- for (size_t i = 0; i < unused.size(); ++i) {
- ResourceId local_id = unused[i];
-
- ResourceMap::iterator it = resources_.find(local_id);
- CHECK(it != resources_.end());
- Resource& resource = it->second;
-
- DCHECK(!resource.locked_for_write);
- DCHECK_EQ(0u, child_info->in_use_resources.count(local_id));
- DCHECK(child_info->parent_to_child_map.count(local_id));
-
- ResourceId child_id = child_info->parent_to_child_map[local_id];
- DCHECK(child_info->child_to_parent_map.count(child_id));
-
- bool is_lost =
- resource.lost ||
- (resource.type == RESOURCE_TYPE_GL_TEXTURE && lost_output_surface_);
- if (resource.exported_count > 0 || resource.lock_for_read_count > 0) {
- if (style != FOR_SHUTDOWN) {
- // Defer this until we receive the resource back from the parent or
- // the read lock is released.
- resource.marked_for_deletion = true;
- continue;
- }
-
- // We still have an exported_count, so we'll have to lose it.
- is_lost = true;
- }
-
- if (gl && resource.filter != resource.original_filter) {
- DCHECK(resource.target);
- DCHECK(resource.gl_id);
-
- GLC(gl, gl->BindTexture(resource.target, resource.gl_id));
- GLC(gl,
- gl->TexParameteri(resource.target,
- GL_TEXTURE_MIN_FILTER,
- resource.original_filter));
- GLC(gl,
- gl->TexParameteri(resource.target,
- GL_TEXTURE_MAG_FILTER,
- resource.original_filter));
- }
-
- ReturnedResource returned;
- returned.id = child_id;
- returned.sync_point = resource.mailbox.sync_point();
- if (!returned.sync_point && resource.type == RESOURCE_TYPE_GL_TEXTURE)
- need_sync_point = true;
- returned.count = resource.imported_count;
- returned.lost = is_lost;
- to_return.push_back(returned);
-
- child_info->parent_to_child_map.erase(local_id);
- child_info->child_to_parent_map.erase(child_id);
- resource.imported_count = 0;
- DeleteResourceInternal(it, style);
- }
- if (need_sync_point) {
- DCHECK(gl);
- GLuint sync_point = gl->InsertSyncPointCHROMIUM();
- for (size_t i = 0; i < to_return.size(); ++i) {
- if (!to_return[i].sync_point)
- to_return[i].sync_point = sync_point;
- }
- }
-
- if (!to_return.empty())
- child_info->return_callback.Run(to_return,
- blocking_main_thread_task_runner_);
-
- if (child_info->marked_for_deletion &&
- child_info->parent_to_child_map.empty()) {
- DCHECK(child_info->child_to_parent_map.empty());
- children_.erase(child_it);
- }
-}
-
-void ResourceProvider::AcquirePixelBuffer(ResourceId id) {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
- "ResourceProvider::AcquirePixelBuffer");
-
- Resource* resource = GetResource(id);
- DCHECK(resource->origin == Resource::INTERNAL);
- DCHECK_EQ(resource->exported_count, 0);
- DCHECK(!resource->image_id);
- DCHECK_NE(ETC1, resource->format);
-
- DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource->type);
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- if (!resource->gl_pixel_buffer_id)
- resource->gl_pixel_buffer_id = buffer_id_allocator_->NextId();
- gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
- resource->gl_pixel_buffer_id);
- unsigned bytes_per_pixel = BitsPerPixel(resource->format) / 8;
- gl->BufferData(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
- resource->size.height() *
- RoundUp(bytes_per_pixel * resource->size.width(), 4u),
- NULL,
- GL_DYNAMIC_DRAW);
- gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0);
-}
-
-void ResourceProvider::ReleasePixelBuffer(ResourceId id) {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
- "ResourceProvider::ReleasePixelBuffer");
-
- Resource* resource = GetResource(id);
- DCHECK(resource->origin == Resource::INTERNAL);
- DCHECK_EQ(resource->exported_count, 0);
- DCHECK(!resource->image_id);
-
- // The pixel buffer can be released while there is a pending "set pixels"
- // if completion has been forced. Any shared memory associated with this
- // pixel buffer will not be freed until the waitAsyncTexImage2DCHROMIUM
- // command has been processed on the service side. It is also safe to
- // reuse any query id associated with this resource before they complete
- // as each new query has a unique submit count.
- if (resource->pending_set_pixels) {
- DCHECK(resource->set_pixels_completion_forced);
- resource->pending_set_pixels = false;
- resource->locked_for_write = false;
- }
-
- DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource->type);
- if (!resource->gl_pixel_buffer_id)
- return;
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
- resource->gl_pixel_buffer_id);
- gl->BufferData(
- GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0, NULL, GL_DYNAMIC_DRAW);
- gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0);
-}
-
-uint8_t* ResourceProvider::MapPixelBuffer(ResourceId id, int* stride) {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
- "ResourceProvider::MapPixelBuffer");
-
- Resource* resource = GetResource(id);
- DCHECK(resource->origin == Resource::INTERNAL);
- DCHECK_EQ(resource->exported_count, 0);
- DCHECK(!resource->image_id);
-
- *stride = 0;
- DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource->type);
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- DCHECK(resource->gl_pixel_buffer_id);
- gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
- resource->gl_pixel_buffer_id);
- uint8_t* image = static_cast<uint8_t*>(gl->MapBufferCHROMIUM(
- GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, GL_WRITE_ONLY));
- gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0);
- // Buffer is required to be 4-byte aligned.
- CHECK(!(reinterpret_cast<intptr_t>(image) & 3));
- return image;
-}
-
-void ResourceProvider::UnmapPixelBuffer(ResourceId id) {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
- "ResourceProvider::UnmapPixelBuffer");
-
- Resource* resource = GetResource(id);
- DCHECK(resource->origin == Resource::INTERNAL);
- DCHECK_EQ(resource->exported_count, 0);
- DCHECK(!resource->image_id);
-
- DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource->type);
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- DCHECK(resource->gl_pixel_buffer_id);
- gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
- resource->gl_pixel_buffer_id);
- gl->UnmapBufferCHROMIUM(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM);
- gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0);
-}
-
-GLenum ResourceProvider::BindForSampling(ResourceId resource_id,
- GLenum unit,
- GLenum filter) {
- DCHECK(thread_checker_.CalledOnValidThread());
- GLES2Interface* gl = ContextGL();
- ResourceMap::iterator it = resources_.find(resource_id);
- DCHECK(it != resources_.end());
- Resource* resource = &it->second;
- DCHECK(resource->lock_for_read_count);
- DCHECK(!resource->locked_for_write || resource->set_pixels_completion_forced);
-
- ScopedSetActiveTexture scoped_active_tex(gl, unit);
- GLenum target = resource->target;
- GLC(gl, gl->BindTexture(target, resource->gl_id));
- if (filter != resource->filter) {
- GLC(gl, gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter));
- GLC(gl, gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter));
- resource->filter = filter;
- }
-
- if (resource->image_id && resource->dirty_image)
- BindImageForSampling(resource);
-
- return target;
-}
-
-void ResourceProvider::BeginSetPixels(ResourceId id) {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
- "ResourceProvider::BeginSetPixels");
-
- Resource* resource = GetResource(id);
- DCHECK(!resource->pending_set_pixels);
-
- LazyCreate(resource);
- DCHECK(resource->origin == Resource::INTERNAL);
- DCHECK(resource->gl_id || resource->allocated);
- DCHECK(ReadLockFenceHasPassed(resource));
- DCHECK(!resource->image_id);
-
- bool allocate = !resource->allocated;
- resource->allocated = true;
- LockForWrite(id);
-
- DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource->type);
- DCHECK(resource->gl_id);
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- DCHECK(resource->gl_pixel_buffer_id);
- DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D));
- gl->BindTexture(GL_TEXTURE_2D, resource->gl_id);
- gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
- resource->gl_pixel_buffer_id);
- if (!resource->gl_upload_query_id)
- gl->GenQueriesEXT(1, &resource->gl_upload_query_id);
- gl->BeginQueryEXT(GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
- resource->gl_upload_query_id);
- if (allocate) {
- gl->AsyncTexImage2DCHROMIUM(GL_TEXTURE_2D,
- 0, /* level */
- GLInternalFormat(resource->format),
- resource->size.width(),
- resource->size.height(),
- 0, /* border */
- GLDataFormat(resource->format),
- GLDataType(resource->format),
- NULL);
- } else {
- gl->AsyncTexSubImage2DCHROMIUM(GL_TEXTURE_2D,
- 0, /* level */
- 0, /* x */
- 0, /* y */
- resource->size.width(),
- resource->size.height(),
- GLDataFormat(resource->format),
- GLDataType(resource->format),
- NULL);
- }
- gl->EndQueryEXT(GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM);
- gl->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0);
-
- resource->pending_set_pixels = true;
- resource->set_pixels_completion_forced = false;
-}
-
-void ResourceProvider::ForceSetPixelsToComplete(ResourceId id) {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
- "ResourceProvider::ForceSetPixelsToComplete");
-
- Resource* resource = GetResource(id);
-
- DCHECK(resource->locked_for_write);
- DCHECK(resource->pending_set_pixels);
- DCHECK(!resource->set_pixels_completion_forced);
-
- if (resource->gl_id) {
- GLES2Interface* gl = ContextGL();
- GLC(gl, gl->BindTexture(GL_TEXTURE_2D, resource->gl_id));
- GLC(gl, gl->WaitAsyncTexImage2DCHROMIUM(GL_TEXTURE_2D));
- GLC(gl, gl->BindTexture(GL_TEXTURE_2D, 0));
- }
-
- resource->set_pixels_completion_forced = true;
-}
-
-bool ResourceProvider::DidSetPixelsComplete(ResourceId id) {
- TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
- "ResourceProvider::DidSetPixelsComplete");
-
- Resource* resource = GetResource(id);
-
- DCHECK(resource->locked_for_write);
- DCHECK(resource->pending_set_pixels);
-
- if (resource->gl_id) {
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- DCHECK(resource->gl_upload_query_id);
- GLuint complete = 1;
- gl->GetQueryObjectuivEXT(
- resource->gl_upload_query_id, GL_QUERY_RESULT_AVAILABLE_EXT, &complete);
- if (!complete)
- return false;
- }
-
- resource->pending_set_pixels = false;
- UnlockForWrite(resource);
-
- // Async set pixels commands are not necessarily processed in-sequence with
- // drawing commands. Read lock fences are required to ensure that async
- // commands don't access the resource while used for drawing.
- resource->read_lock_fences_enabled = true;
-
- return true;
-}
-
-void ResourceProvider::CreateForTesting(ResourceId id) {
- LazyCreate(GetResource(id));
-}
-
-GLenum ResourceProvider::TargetForTesting(ResourceId id) {
- Resource* resource = GetResource(id);
- return resource->target;
-}
-
-void ResourceProvider::LazyCreate(Resource* resource) {
- if (resource->type != RESOURCE_TYPE_GL_TEXTURE ||
- resource->origin != Resource::INTERNAL)
- return;
-
- if (resource->gl_id)
- return;
-
- DCHECK(resource->texture_pool);
- DCHECK(resource->origin == Resource::INTERNAL);
- DCHECK(!resource->mailbox.IsValid());
- resource->gl_id = texture_id_allocator_->NextId();
-
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
-
- // Create and set texture properties. Allocation is delayed until needed.
- GLC(gl, gl->BindTexture(resource->target, resource->gl_id));
- GLC(gl,
- gl->TexParameteri(
- resource->target, GL_TEXTURE_MIN_FILTER, resource->original_filter));
- GLC(gl,
- gl->TexParameteri(
- resource->target, GL_TEXTURE_MAG_FILTER, resource->original_filter));
- GLC(gl,
- gl->TexParameteri(
- resource->target, GL_TEXTURE_WRAP_S, resource->wrap_mode));
- GLC(gl,
- gl->TexParameteri(
- resource->target, GL_TEXTURE_WRAP_T, resource->wrap_mode));
- GLC(gl,
- gl->TexParameteri(
- resource->target, GL_TEXTURE_POOL_CHROMIUM, resource->texture_pool));
- if (use_texture_usage_hint_ && (resource->hint & TEXTURE_HINT_FRAMEBUFFER)) {
- GLC(gl,
- gl->TexParameteri(resource->target,
- GL_TEXTURE_USAGE_ANGLE,
- GL_FRAMEBUFFER_ATTACHMENT_ANGLE));
- }
-}
-
-void ResourceProvider::AllocateForTesting(ResourceId id) {
- LazyAllocate(GetResource(id));
-}
-
-void ResourceProvider::LazyAllocate(Resource* resource) {
- DCHECK(resource);
- if (resource->allocated)
- return;
- LazyCreate(resource);
- if (!resource->gl_id)
- return;
- resource->allocated = true;
- GLES2Interface* gl = ContextGL();
- gfx::Size& size = resource->size;
- DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D));
- ResourceFormat format = resource->format;
- GLC(gl, gl->BindTexture(GL_TEXTURE_2D, resource->gl_id));
- if (use_texture_storage_ext_ &&
- IsFormatSupportedForStorage(format, use_texture_format_bgra_) &&
- (resource->hint & TEXTURE_HINT_IMMUTABLE)) {
- GLenum storage_format = TextureToStorageFormat(format);
- GLC(gl,
- gl->TexStorage2DEXT(
- GL_TEXTURE_2D, 1, storage_format, size.width(), size.height()));
- } else {
- // ETC1 does not support preallocation.
- if (format != ETC1) {
- GLC(gl,
- gl->TexImage2D(GL_TEXTURE_2D,
- 0,
- GLInternalFormat(format),
- size.width(),
- size.height(),
- 0,
- GLDataFormat(format),
- GLDataType(format),
- NULL));
- }
- }
-}
-
-void ResourceProvider::BindImageForSampling(Resource* resource) {
- GLES2Interface* gl = ContextGL();
- DCHECK(resource->gl_id);
- DCHECK(resource->image_id);
-
- // Release image currently bound to texture.
- if (resource->bound_image_id)
- gl->ReleaseTexImage2DCHROMIUM(resource->target, resource->bound_image_id);
- gl->BindTexImage2DCHROMIUM(resource->target, resource->image_id);
- resource->bound_image_id = resource->image_id;
- resource->dirty_image = false;
-}
-
-void ResourceProvider::CopyResource(ResourceId source_id, ResourceId dest_id) {
- TRACE_EVENT0("cc", "ResourceProvider::CopyResource");
-
- Resource* source_resource = GetResource(source_id);
- DCHECK(!source_resource->lock_for_read_count);
- DCHECK(source_resource->origin == Resource::INTERNAL);
- DCHECK_EQ(source_resource->exported_count, 0);
- DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, source_resource->type);
- DCHECK(source_resource->allocated);
- LazyCreate(source_resource);
-
- Resource* dest_resource = GetResource(dest_id);
- DCHECK(!dest_resource->locked_for_write);
- DCHECK(!dest_resource->lock_for_read_count);
- DCHECK(dest_resource->origin == Resource::INTERNAL);
- DCHECK_EQ(dest_resource->exported_count, 0);
- DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, dest_resource->type);
- LazyAllocate(dest_resource);
-
- DCHECK_EQ(source_resource->type, dest_resource->type);
- DCHECK_EQ(source_resource->format, dest_resource->format);
- DCHECK(source_resource->size == dest_resource->size);
-
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- if (source_resource->image_id && source_resource->dirty_image) {
- gl->BindTexture(source_resource->target, source_resource->gl_id);
- BindImageForSampling(source_resource);
- }
- if (use_sync_query_) {
- if (!source_resource->gl_read_lock_query_id)
- gl->GenQueriesEXT(1, &source_resource->gl_read_lock_query_id);
-#if defined(OS_CHROMEOS)
- // TODO(reveman): This avoids a performance problem on some ChromeOS
- // devices. This needs to be removed to support native GpuMemoryBuffer
- // implementations. crbug.com/436314
- gl->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM,
- source_resource->gl_read_lock_query_id);
-#else
- gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM,
- source_resource->gl_read_lock_query_id);
-#endif
- }
- DCHECK(!dest_resource->image_id);
- dest_resource->allocated = true;
- gl->CopySubTextureCHROMIUM(dest_resource->target, source_resource->gl_id,
- dest_resource->gl_id, 0, 0);
- if (source_resource->gl_read_lock_query_id) {
- // End query and create a read lock fence that will prevent access to
-// source resource until CopySubTextureCHROMIUM command has completed.
-#if defined(OS_CHROMEOS)
- gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
-#else
- gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
-#endif
- source_resource->read_lock_fence = make_scoped_refptr(
- new CopyTextureFence(gl, source_resource->gl_read_lock_query_id));
- } else {
- // Create a SynchronousFence when CHROMIUM_sync_query extension is missing.
- // Try to use one synchronous fence for as many CopyResource operations as
- // possible as that reduce the number of times we have to synchronize with
- // the GL.
- if (!synchronous_fence_.get() || synchronous_fence_->has_synchronized())
- synchronous_fence_ = make_scoped_refptr(new SynchronousFence(gl));
- source_resource->read_lock_fence = synchronous_fence_;
- source_resource->read_lock_fence->Set();
- }
-}
-
-void ResourceProvider::WaitSyncPointIfNeeded(ResourceId id) {
- Resource* resource = GetResource(id);
- DCHECK_EQ(resource->exported_count, 0);
- DCHECK(resource->allocated);
- if (resource->type != RESOURCE_TYPE_GL_TEXTURE || resource->gl_id)
- return;
- if (!resource->mailbox.sync_point())
- return;
- DCHECK(resource->mailbox.IsValid());
- GLES2Interface* gl = ContextGL();
- DCHECK(gl);
- GLC(gl, gl->WaitSyncPointCHROMIUM(resource->mailbox.sync_point()));
- resource->mailbox.set_sync_point(0);
-}
-
-void ResourceProvider::WaitReadLockIfNeeded(ResourceId id) {
- Resource* resource = GetResource(id);
- DCHECK_EQ(resource->exported_count, 0);
- if (!resource->read_lock_fence.get())
- return;
-
- resource->read_lock_fence->Wait();
-}
-
-GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) {
- GLint active_unit = 0;
- gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit);
- return active_unit;
-}
-
-GLES2Interface* ResourceProvider::ContextGL() const {
- ContextProvider* context_provider = output_surface_->context_provider();
- return context_provider ? context_provider->ContextGL() : NULL;
-}
-
-class GrContext* ResourceProvider::GrContext(bool worker_context) const {
- ContextProvider* context_provider =
- worker_context ? output_surface_->worker_context_provider()
- : output_surface_->context_provider();
- return context_provider ? context_provider->GrContext() : NULL;
-}
-
-} // namespace cc
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