Index: cc/output/bsp_tree_unittest.cc |
diff --git a/cc/output/bsp_tree_unittest.cc b/cc/output/bsp_tree_unittest.cc |
deleted file mode 100644 |
index 100bc919de478c8d47ee0521e98cfae197177e59..0000000000000000000000000000000000000000 |
--- a/cc/output/bsp_tree_unittest.cc |
+++ /dev/null |
@@ -1,348 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "base/macros.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "cc/base/scoped_ptr_deque.h" |
-#include "cc/base/scoped_ptr_vector.h" |
-#include "cc/output/bsp_tree.h" |
-#include "cc/output/bsp_walk_action.h" |
-#include "cc/quads/draw_polygon.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
- |
-namespace cc { |
-namespace { |
- |
-#define EXPECT_SORTED_LISTS_EQ(polygon_list, compare_list) \ |
- do { \ |
- EXPECT_EQ(polygon_list.size(), compare_list.size()); \ |
- for (unsigned int i = 0; i < polygon_list.size(); i++) { \ |
- EXPECT_EQ(polygon_list[i]->order_index(), compare_list[i]); \ |
- } \ |
- } while (false); |
- |
-#define INT_VECTOR_FROM_ARRAY(array) \ |
- std::vector<int>(array, array + arraysize(array)) |
- |
-#define CREATE_DRAW_POLYGON(vertex_vector, normal, polygon_id) \ |
- new DrawPolygon(NULL, vertex_vector, normal, polygon_id) |
- |
-class BspTreeTest { |
- public: |
- static void RunTest(ScopedPtrDeque<DrawPolygon>* test_polygons, |
- const std::vector<int>& compare_list) { |
- BspTree bsp_tree(test_polygons); |
- |
- std::vector<DrawPolygon*> sorted_list; |
- BspWalkActionToVector action_handler(&sorted_list); |
- bsp_tree.TraverseWithActionHandler(&action_handler); |
- |
- EXPECT_SORTED_LISTS_EQ(sorted_list, compare_list); |
- EXPECT_TRUE(VerifySidedness(bsp_tree.root())); |
- } |
- |
- static bool VerifySidedness(const scoped_ptr<BspNode>& node) { |
- // We check if both the front and back child nodes have geometry that is |
- // completely on the expected side of the current node. |
- bool front_ok = true; |
- bool back_ok = true; |
- if (node->back_child) { |
- // Make sure the back child lies entirely behind this node. |
- BspCompareResult result = DrawPolygon::SideCompare( |
- *(node->back_child->node_data), *(node->node_data)); |
- if (result != BSP_BACK) { |
- return false; |
- } |
- back_ok = VerifySidedness(node->back_child); |
- } |
- // Make sure the front child lies entirely in front of this node. |
- if (node->front_child) { |
- BspCompareResult result = DrawPolygon::SideCompare( |
- *(node->front_child->node_data), *(node->node_data)); |
- if (result != BSP_FRONT) { |
- return false; |
- } |
- front_ok = VerifySidedness(node->front_child); |
- } |
- if (!back_ok || !front_ok) { |
- return false; |
- } |
- |
- // Now we need to make sure our coplanar geometry is all actually coplanar. |
- for (size_t i = 0; i < node->coplanars_front.size(); i++) { |
- BspCompareResult result = DrawPolygon::SideCompare( |
- *(node->coplanars_front[i]), *(node->node_data)); |
- if (result != BSP_COPLANAR_FRONT) { |
- return false; |
- } |
- } |
- for (size_t i = 0; i < node->coplanars_back.size(); i++) { |
- BspCompareResult result = DrawPolygon::SideCompare( |
- *(node->coplanars_back[i]), *(node->node_data)); |
- if (result != BSP_COPLANAR_BACK) { |
- return false; |
- } |
- } |
- return true; |
- } |
-}; |
- |
-// Simple standing quads all parallel with each other, causing no splits. |
-TEST(BspTreeTest, NoSplit) { |
- std::vector<gfx::Point3F> vertices_a; |
- vertices_a.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f)); |
- std::vector<gfx::Point3F> vertices_b; |
- vertices_b.push_back(gfx::Point3F(0.0f, 10.0f, -5.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, 0.0f, -5.0f)); |
- vertices_b.push_back(gfx::Point3F(10.0f, 0.0f, -5.0f)); |
- vertices_b.push_back(gfx::Point3F(10.0f, 10.0f, -5.0f)); |
- std::vector<gfx::Point3F> vertices_c; |
- vertices_c.push_back(gfx::Point3F(0.0f, 10.0f, 5.0f)); |
- vertices_c.push_back(gfx::Point3F(0.0f, 0.0f, 5.0f)); |
- vertices_c.push_back(gfx::Point3F(10.0f, 0.0f, 5.0f)); |
- vertices_c.push_back(gfx::Point3F(10.0f, 10.0f, 5.0f)); |
- |
- scoped_ptr<DrawPolygon> polygon_a( |
- CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
- scoped_ptr<DrawPolygon> polygon_b( |
- CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 1)); |
- scoped_ptr<DrawPolygon> polygon_c( |
- CREATE_DRAW_POLYGON(vertices_c, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 2)); |
- |
- ScopedPtrDeque<DrawPolygon> polygon_list; |
- polygon_list.push_back(polygon_a.Pass()); |
- polygon_list.push_back(polygon_b.Pass()); |
- polygon_list.push_back(polygon_c.Pass()); |
- |
- int compare_ids[] = {1, 0, 2}; |
- std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
- BspTreeTest::RunTest(&polygon_list, compare_list); |
-} |
- |
-// Basic two polygon split, can be viewed as a + from above. |
-TEST(BspTreeTest, BasicSplit) { |
- std::vector<gfx::Point3F> vertices_a; |
- vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
- std::vector<gfx::Point3F> vertices_b; |
- vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -5.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -5.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, 5.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, 5.0f)); |
- |
- scoped_ptr<DrawPolygon> polygon_a( |
- CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
- scoped_ptr<DrawPolygon> polygon_b( |
- CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1)); |
- |
- ScopedPtrDeque<DrawPolygon> polygon_list; |
- polygon_list.push_back(polygon_a.Pass()); |
- polygon_list.push_back(polygon_b.Pass()); |
- |
- int compare_ids[] = {1, 0, 1}; |
- std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
- BspTreeTest::RunTest(&polygon_list, compare_list); |
-} |
- |
-// Same as above with the second quad offset so it doesn't intersect. One quad |
-// should be very clearly on one side of the other, and no splitting should |
-// occur. |
-TEST(BspTreeTest, QuadOffset) { |
- std::vector<gfx::Point3F> vertices_a; |
- vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
- std::vector<gfx::Point3F> vertices_b; |
- vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -15.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -15.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -10.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -10.0f)); |
- |
- scoped_ptr<DrawPolygon> polygon_a( |
- CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
- scoped_ptr<DrawPolygon> polygon_b( |
- CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1)); |
- |
- ScopedPtrDeque<DrawPolygon> polygon_list; |
- polygon_list.push_back(polygon_a.Pass()); |
- polygon_list.push_back(polygon_b.Pass()); |
- |
- int compare_ids[] = {1, 0}; |
- std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
- BspTreeTest::RunTest(&polygon_list, compare_list); |
-} |
- |
-// Same as above, but this time we change the order in which the quads are |
-// inserted into the tree, causing one to actually cross the plane of the other |
-// and cause a split. |
-TEST(BspTreeTest, QuadOffsetSplit) { |
- std::vector<gfx::Point3F> vertices_a; |
- vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
- std::vector<gfx::Point3F> vertices_b; |
- vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -15.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -15.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -10.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -10.0f)); |
- |
- scoped_ptr<DrawPolygon> polygon_a( |
- CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
- scoped_ptr<DrawPolygon> polygon_b( |
- CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1)); |
- |
- ScopedPtrDeque<DrawPolygon> polygon_list; |
- polygon_list.push_back(polygon_b.Pass()); |
- polygon_list.push_back(polygon_a.Pass()); |
- |
- int compare_ids[] = {0, 1, 0}; |
- std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
- BspTreeTest::RunTest(&polygon_list, compare_list); |
-} |
- |
-// In addition to what can be viewed as a + from above, another piece of |
-// geometry is inserted to cut these pieces right in the middle, viewed as |
-// a quad from overhead. |
-TEST(BspTreeTest, ThreeWaySplit) { |
- std::vector<gfx::Point3F> vertices_a; |
- vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
- std::vector<gfx::Point3F> vertices_b; |
- vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -5.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -5.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, 5.0f)); |
- vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, 5.0f)); |
- std::vector<gfx::Point3F> vertices_c; |
- vertices_c.push_back(gfx::Point3F(-5.0f, 0.0f, -5.0f)); |
- vertices_c.push_back(gfx::Point3F(-5.0f, 0.0f, 5.0f)); |
- vertices_c.push_back(gfx::Point3F(5.0f, 0.0f, 5.0f)); |
- vertices_c.push_back(gfx::Point3F(5.0f, 0.0f, -5.0f)); |
- |
- scoped_ptr<DrawPolygon> polygon_a( |
- CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
- scoped_ptr<DrawPolygon> polygon_b( |
- CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1)); |
- scoped_ptr<DrawPolygon> polygon_c( |
- CREATE_DRAW_POLYGON(vertices_c, gfx::Vector3dF(0.0f, 1.0f, 0.0f), 2)); |
- |
- ScopedPtrDeque<DrawPolygon> polygon_list; |
- polygon_list.push_back(polygon_a.Pass()); |
- polygon_list.push_back(polygon_b.Pass()); |
- polygon_list.push_back(polygon_c.Pass()); |
- |
- int compare_ids[] = {2, 1, 2, 0, 2, 1, 2}; |
- std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
- BspTreeTest::RunTest(&polygon_list, compare_list); |
-} |
- |
-// This test checks whether coplanar geometry, when inserted into the tree in |
-// order, comes back in the same order as it should. |
-TEST(BspTreeTest, Coplanar) { |
- std::vector<gfx::Point3F> vertices_a; |
- vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
- std::vector<gfx::Point3F> vertices_b; |
- vertices_b.push_back(gfx::Point3F(-4.0f, -4.0f, 0.0f)); |
- vertices_b.push_back(gfx::Point3F(-4.0f, 4.0f, 0.0f)); |
- vertices_b.push_back(gfx::Point3F(4.0f, 4.0f, 0.0f)); |
- vertices_b.push_back(gfx::Point3F(4.0f, -4.0f, 0.0f)); |
- std::vector<gfx::Point3F> vertices_c; |
- vertices_c.push_back(gfx::Point3F(-3.0f, -3.0f, 0.0f)); |
- vertices_c.push_back(gfx::Point3F(-3.0f, 3.0f, 0.0f)); |
- vertices_c.push_back(gfx::Point3F(3.0f, 3.0f, 0.0f)); |
- vertices_c.push_back(gfx::Point3F(3.0f, -3.0f, 0.0f)); |
- |
- scoped_ptr<DrawPolygon> polygon_a( |
- CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
- scoped_ptr<DrawPolygon> polygon_b( |
- CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 1)); |
- scoped_ptr<DrawPolygon> polygon_c( |
- CREATE_DRAW_POLYGON(vertices_c, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 2)); |
- |
- scoped_ptr<DrawPolygon> polygon_d = polygon_a->CreateCopy(); |
- scoped_ptr<DrawPolygon> polygon_e = polygon_b->CreateCopy(); |
- scoped_ptr<DrawPolygon> polygon_f = polygon_c->CreateCopy(); |
- |
- { |
- ScopedPtrDeque<DrawPolygon> polygon_list; |
- polygon_list.push_back(polygon_a.Pass()); |
- polygon_list.push_back(polygon_b.Pass()); |
- polygon_list.push_back(polygon_c.Pass()); |
- |
- int compare_ids[] = {0, 1, 2}; |
- std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
- BspTreeTest::RunTest(&polygon_list, compare_list); |
- } |
- |
- // Now check a different order and ensure we get that back as well |
- { |
- ScopedPtrDeque<DrawPolygon> polygon_list; |
- polygon_list.push_back(polygon_f.Pass()); |
- polygon_list.push_back(polygon_d.Pass()); |
- polygon_list.push_back(polygon_e.Pass()); |
- |
- int compare_ids[] = {0, 1, 2}; |
- std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
- BspTreeTest::RunTest(&polygon_list, compare_list); |
- } |
-} |
- |
-// A bunch of coplanar geometry should end up sharing a single node, and |
-// result in the final piece of geometry splitting into just two pieces on |
-// either side of the shared plane. |
-TEST(BspTreeTest, CoplanarSplit) { |
- std::vector<gfx::Point3F> vertices_a; |
- vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
- vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
- std::vector<gfx::Point3F> vertices_b; |
- vertices_b.push_back(gfx::Point3F(-4.0f, -4.0f, 0.0f)); |
- vertices_b.push_back(gfx::Point3F(-4.0f, 4.0f, 0.0f)); |
- vertices_b.push_back(gfx::Point3F(4.0f, 4.0f, 0.0f)); |
- vertices_b.push_back(gfx::Point3F(4.0f, -4.0f, 0.0f)); |
- std::vector<gfx::Point3F> vertices_c; |
- vertices_c.push_back(gfx::Point3F(-3.0f, -3.0f, 0.0f)); |
- vertices_c.push_back(gfx::Point3F(-3.0f, 3.0f, 0.0f)); |
- vertices_c.push_back(gfx::Point3F(3.0f, 3.0f, 0.0f)); |
- vertices_c.push_back(gfx::Point3F(3.0f, -3.0f, 0.0f)); |
- std::vector<gfx::Point3F> vertices_d; |
- vertices_d.push_back(gfx::Point3F(0.0f, -15.0f, -15.0f)); |
- vertices_d.push_back(gfx::Point3F(0.0f, 15.0f, -15.0f)); |
- vertices_d.push_back(gfx::Point3F(0.0f, 15.0f, 15.0f)); |
- vertices_d.push_back(gfx::Point3F(0.0f, -15.0f, 15.0f)); |
- |
- scoped_ptr<DrawPolygon> polygon_a( |
- CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
- scoped_ptr<DrawPolygon> polygon_b( |
- CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 1)); |
- scoped_ptr<DrawPolygon> polygon_c( |
- CREATE_DRAW_POLYGON(vertices_c, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 2)); |
- scoped_ptr<DrawPolygon> polygon_d( |
- CREATE_DRAW_POLYGON(vertices_d, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 3)); |
- |
- ScopedPtrDeque<DrawPolygon> polygon_list; |
- polygon_list.push_back(polygon_a.Pass()); |
- polygon_list.push_back(polygon_b.Pass()); |
- polygon_list.push_back(polygon_c.Pass()); |
- polygon_list.push_back(polygon_d.Pass()); |
- |
- int compare_ids[] = {3, 0, 1, 2, 3}; |
- std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
- BspTreeTest::RunTest(&polygon_list, compare_list); |
-} |
- |
-} // namespace |
-} // namespace cc |